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Greatly improves handling of un-exited sessions #25
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@ -1,10 +1,15 @@
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package net.knarcraft.minigames.arena.parkour;
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import net.knarcraft.minigames.arena.AbstractPlayerEntryState;
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import net.knarcraft.minigames.container.SerializableUUID;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.jetbrains.annotations.NotNull;
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import java.util.Map;
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import java.util.UUID;
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/**
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* The state of a player before entering a parkour arena
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*/
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@ -19,14 +24,60 @@ public class ParkourPlayerEntryState extends AbstractPlayerEntryState {
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super(player, makePlayerInvisible);
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}
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/**
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* Instantiates a new parkour player entry state
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*
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* @param playerId <p>The id of the player whose state this should keep track of</p>
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* @param makePlayerInvisible <p>Whether players should be made invisible while in the arena</p>
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* @param entryLocation <p>The location the player entered from</p>
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* @param originalIsFlying <p>Whether the player was flying before entering the arena</p>
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* @param originalGameMode <p>The game-mode of the player before entering the arena</p>
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* @param originalAllowFlight <p>Whether the player was allowed flight before entering the arena</p>
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* @param originalInvulnerable <p>Whether the player was invulnerable before entering the arena</p>
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* @param originalIsSwimming <p>Whether the player was swimming before entering the arena</p>
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* @param originalCollideAble <p>Whether the player was collide-able before entering the arena</p>
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*/
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public ParkourPlayerEntryState(@NotNull UUID playerId, boolean makePlayerInvisible, Location entryLocation,
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boolean originalIsFlying, GameMode originalGameMode, boolean originalAllowFlight,
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boolean originalInvulnerable, boolean originalIsSwimming,
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boolean originalCollideAble) {
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super(playerId, makePlayerInvisible, entryLocation, originalIsFlying, originalGameMode, originalAllowFlight,
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originalInvulnerable, originalIsSwimming, originalCollideAble);
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}
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@Override
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public void setArenaState() {
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super.setArenaState();
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this.player.setAllowFlight(false);
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this.player.setFlying(false);
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this.player.setGameMode(GameMode.ADVENTURE);
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this.player.setSwimming(false);
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this.player.setCollidable(false);
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Player player = getPlayer();
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if (player == null) {
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return;
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}
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player.setAllowFlight(false);
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player.setFlying(false);
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player.setGameMode(GameMode.ADVENTURE);
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player.setSwimming(false);
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player.setCollidable(false);
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}
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/**
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* Deserializes a ParkourPlayerEntryState from the given data
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*
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* @return <p>The data to deserialize</p>
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*/
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@SuppressWarnings("unused")
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public static ParkourPlayerEntryState deserialize(Map<String, Object> data) {
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UUID playerId = ((SerializableUUID) data.get("playerId")).getRawValue();
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boolean makePlayerInvisible = (boolean) data.get("makePlayerInvisible");
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Location entryLocation = (Location) data.get("entryLocation");
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boolean originalIsFlying = (boolean) data.get("originalIsFlying");
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GameMode originalGameMode = GameMode.valueOf((String) data.get("originalGameMode"));
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boolean originalAllowFlight = (boolean) data.get("originalAllowFlight");
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boolean originalInvulnerable = (boolean) data.get("originalInvulnerable");
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boolean originalIsSwimming = (boolean) data.get("originalIsSwimming");
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boolean originalCollideAble = (boolean) data.get("originalCollideAble");
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return new ParkourPlayerEntryState(playerId, makePlayerInvisible, entryLocation, originalIsFlying,
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originalGameMode, originalAllowFlight, originalInvulnerable, originalIsSwimming, originalCollideAble);
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}
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}
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