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Greatly improves handling of un-exited sessions #25
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@ -1,5 +1,8 @@
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package net.knarcraft.minigames.arena;
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import net.knarcraft.minigames.MiniGames;
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import net.knarcraft.minigames.container.SerializableUUID;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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@ -7,12 +10,17 @@ import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import org.jetbrains.annotations.NotNull;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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import java.util.logging.Level;
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/**
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* An abstract representation of a player's entry state
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*/
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public abstract class AbstractPlayerEntryState implements PlayerEntryState {
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protected final Player player;
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protected final UUID playerId;
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private final boolean makePlayerInvisible;
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private final Location entryLocation;
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private final boolean originalIsFlying;
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@ -29,7 +37,7 @@ public abstract class AbstractPlayerEntryState implements PlayerEntryState {
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* @param makePlayerInvisible <p>Whether players should be made invisible while in the arena</p>
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*/
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public AbstractPlayerEntryState(@NotNull Player player, boolean makePlayerInvisible) {
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this.player = player;
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this.playerId = player.getUniqueId();
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this.makePlayerInvisible = makePlayerInvisible;
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this.entryLocation = player.getLocation().clone();
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this.originalIsFlying = player.isFlying();
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@ -40,24 +48,74 @@ public abstract class AbstractPlayerEntryState implements PlayerEntryState {
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this.originalCollideAble = player.isCollidable();
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}
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/**
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* Instantiates a new abstract player entry state
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*
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* @param playerId <p>The id of the player whose state this should keep track of</p>
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* @param makePlayerInvisible <p>Whether players should be made invisible while in the arena</p>
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* @param entryLocation <p>The location the player entered from</p>
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* @param originalIsFlying <p>Whether the player was flying before entering the arena</p>
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* @param originalGameMode <p>The game-mode of the player before entering the arena</p>
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* @param originalAllowFlight <p>Whether the player was allowed flight before entering the arena</p>
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* @param originalInvulnerable <p>Whether the player was invulnerable before entering the arena</p>
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* @param originalIsSwimming <p>Whether the player was swimming before entering the arena</p>
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* @param originalCollideAble <p>Whether the player was collide-able before entering the arena</p>
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*/
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public AbstractPlayerEntryState(@NotNull UUID playerId, boolean makePlayerInvisible, Location entryLocation,
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boolean originalIsFlying, GameMode originalGameMode, boolean originalAllowFlight,
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boolean originalInvulnerable, boolean originalIsSwimming,
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boolean originalCollideAble) {
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this.playerId = playerId;
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this.makePlayerInvisible = makePlayerInvisible;
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this.entryLocation = entryLocation;
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this.originalIsFlying = originalIsFlying;
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this.originalGameMode = originalGameMode;
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this.originalAllowFlight = originalAllowFlight;
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this.originalInvulnerable = originalInvulnerable;
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this.originalIsSwimming = originalIsSwimming;
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this.originalCollideAble = originalCollideAble;
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}
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@Override
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public @NotNull UUID getPlayerId() {
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return this.playerId;
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}
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@Override
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public void setArenaState() {
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Player player = getPlayer();
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if (player == null) {
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return;
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}
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if (this.makePlayerInvisible) {
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this.player.addPotionEffect(new PotionEffect(PotionEffectType.INVISIBILITY,
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player.addPotionEffect(new PotionEffect(PotionEffectType.INVISIBILITY,
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PotionEffect.INFINITE_DURATION, 3));
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}
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}
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@Override
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public void restore() {
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this.player.setFlying(this.originalIsFlying);
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this.player.setGameMode(this.originalGameMode);
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this.player.setAllowFlight(this.originalAllowFlight);
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this.player.setInvulnerable(this.originalInvulnerable);
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this.player.setSwimming(this.originalIsSwimming);
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this.player.setCollidable(this.originalCollideAble);
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Player player = getPlayer();
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if (player == null) {
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return;
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}
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restore(player);
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}
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/**
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* Restores the state of the given player
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*
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* @param player <p>The player to restore the state for</p>
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*/
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public void restore(Player player) {
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player.setFlying(this.originalIsFlying);
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player.setGameMode(this.originalGameMode);
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player.setAllowFlight(this.originalAllowFlight);
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player.setInvulnerable(this.originalInvulnerable);
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player.setSwimming(this.originalIsSwimming);
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player.setCollidable(this.originalCollideAble);
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if (this.makePlayerInvisible) {
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this.player.removePotionEffect(PotionEffectType.INVISIBILITY);
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player.removePotionEffect(PotionEffectType.INVISIBILITY);
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}
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}
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@ -66,4 +124,34 @@ public abstract class AbstractPlayerEntryState implements PlayerEntryState {
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return this.entryLocation;
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}
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/**
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* Gets the player this entry state belongs to
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*
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* @return <p>The player, or null if not currently online</p>
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*/
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protected Player getPlayer() {
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Player player = Bukkit.getOfflinePlayer(this.playerId).getPlayer();
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if (player == null) {
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MiniGames.log(Level.WARNING, "Unable to change state for player with id " + this.playerId +
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" because the player was not found on the server.");
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}
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return player;
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}
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@NotNull
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@Override
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public Map<String, Object> serialize() {
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Map<String, Object> data = new HashMap<>();
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data.put("playerId", new SerializableUUID(this.playerId));
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data.put("makePlayerInvisible", this.makePlayerInvisible);
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data.put("entryLocation", this.entryLocation);
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data.put("originalIsFlying", this.originalIsFlying);
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data.put("originalGameMode", this.originalGameMode.name());
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data.put("originalAllowFlight", this.originalAllowFlight);
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data.put("originalInvulnerable", this.originalInvulnerable);
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data.put("originalIsSwimming", this.originalIsSwimming);
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data.put("originalCollideAble", this.originalCollideAble);
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return data;
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}
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}
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