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Parkour implementation safety save 2
This is just a safety save in case the code gets too broken to fix.
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package net.knarcraft.minigames.config;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.jetbrains.annotations.NotNull;
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/**
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* The configuration keeping track of shared settings
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*/
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public class SharedConfiguration extends MiniGameConfiguration {
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private final static String rootNode = "shared.";
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private double liquidHitBoxDepth;
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private double solidHitBoxDistance;
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/**
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* Instantiates a new shared configuration
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*
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* @param configuration <p>The YAML configuration to use internally</p>
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*/
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public SharedConfiguration(@NotNull FileConfiguration configuration) {
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super(configuration);
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}
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/**
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* Gets the negative depth a player must reach in a liquid block for fail/win detection to trigger
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*
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* <p>This decides how far inside a non-solid block the player must go before detection triggers. The closer to -1
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* it is, the more accurate it will seem to the player, but the likelihood of not detecting the hit increases.</p>
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*
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* @return <p>The liquid hit box depth to use</p>
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*/
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public double getLiquidHitBoxDepth() {
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return this.liquidHitBoxDepth;
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}
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/**
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* Gets the positive distance a player must at most be from a block for fail/win detection to trigger
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*
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* <p>This decides the distance the player must be from a block below them before a hit triggers. If too low, the
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* likelihood of detecting the hit decreases, but it won't look like the player hit the block without being near.</p>
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*
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* @return <p>The solid hit box distance to use</p>
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*/
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public double getSolidHitBoxDistance() {
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return this.solidHitBoxDistance;
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}
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@Override
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protected void load() {
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this.liquidHitBoxDepth = configuration.getDouble(rootNode + "liquidHitBoxDepth", -0.8);
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this.solidHitBoxDistance = configuration.getDouble(rootNode + "solidHitBoxDistance", 0.2);
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if (this.liquidHitBoxDepth <= -1 || this.liquidHitBoxDepth > 0) {
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this.liquidHitBoxDepth = -0.8;
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}
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if (this.solidHitBoxDistance <= 0 || this.solidHitBoxDistance > 1) {
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this.solidHitBoxDistance = 0.2;
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}
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}
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@Override
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public String toString() {
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return "Current configuration:" +
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"\n" + "Liquid hit box depth: " + liquidHitBoxDepth +
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"\n" + "Solid hit box distance: " + solidHitBoxDistance;
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}
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}
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