142 lines
4.7 KiB
Java

package net.knarcraft.serverlauncher;
import net.knarcraft.serverlauncher.profile.Collection;
import net.knarcraft.serverlauncher.profile.Profile;
import net.knarcraft.serverlauncher.server.Server;
import net.knarcraft.serverlauncher.server.ServerType;
import net.knarcraft.serverlauncher.userinterface.ServerConsoles;
import javax.naming.ConfigurationException;
import java.awt.*;
import java.io.*;
import java.net.URISyntaxException;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;
import static net.knarcraft.serverlauncher.Shared.stringBetween;
//Java 8 required.
/**
* A software for managing Minecraft servers.
*
* @author Kristian Knarvik <kristian.knarvik@knett.no>
* @version 0.0.0.1
* @since 0.0.0.1
*/
public class Main {
@SuppressWarnings("CanBeFinal")
public static String appDir;
static {
try {
appDir = String.valueOf(new File(Main.class.getProtectionDomain().getCodeSource().getLocation().toURI().getPath()).getParentFile());
} catch (URISyntaxException e) {
e.printStackTrace();
System.exit(1);
}
}
public static void main(String[] args) {
EventQueue.invokeLater(() -> {
try {
setup();
new ServerConsoles();
Profile.load();
ScheduledExecutorService exec = Executors.newSingleThreadScheduledExecutor();
exec.scheduleAtFixedRate(Main::updateConsoles, 10, 500, TimeUnit.MILLISECONDS);
} catch (Exception e) {
e.printStackTrace();
}
});
}
private static void setup() {
try {
ServerType.loadServerTypes();
} catch (ConfigurationException e) {
e.printStackTrace();
System.exit(1);
}
}
/**
* Reads from server processes, and writes the output to our custom consoles.
*/
private static void updateConsoles() {
for (Collection collection : Profile.getCurrent().getCollections()) {
Server server = collection.getServer();
if (server.isEnabled() && server.getProcess() != null) {
try {
String readText = server.read();
if (!readText.equals("")) {
collection.getServerConsole().output(readText);
updatePlayerList(readText, server);
}
} catch (IOException e) {
e.printStackTrace();
}
if (!server.getProcess().isAlive()) {
server.stopped();
}
}
}
if (!serversRunning()) {
Profile.getGUI().stopped();
Profile.getGUI().setStatus("Servers are stopped");
} else {
Profile.getGUI().running();
}
}
private static boolean serversRunning() {
int num = 0;
for (Collection collection : Profile.getCurrent().getCollections()) {
if (collection.getServer().isStarted() || (collection.getServer().getProcess() != null && collection.getServer().getProcess().isAlive())) {
num++;
}
}
return num > 0;
}
/**
* Looks for strings implying a player has joined or left, and updates the appropriate lists.
*
* @param text The text to search.
* @param server The server which sent the text.
*/
private static void updatePlayerList(String text, Server server) {
if (!server.getTypeName().equals("Bungee")) {
String joinedPlayer = stringBetween(text, "[Server thread/INFO]: ", " joined the game");
if (!joinedPlayer.equals("")) {
if (!server.hasPlayer(joinedPlayer)) {
server.addPlayer(joinedPlayer);
}
} else {
joinedPlayer = stringBetween(text, "UUID of player ", " is ");
if (!joinedPlayer.equals("")) {
if (!server.hasPlayer(joinedPlayer)) {
server.addPlayer(joinedPlayer);
}
}
}
if (joinedPlayer.equals("")) {
String leftPlayer = stringBetween(text, "INFO]: ", " lost connection");
if (!leftPlayer.equals("")) {
if (server.hasPlayer(leftPlayer)) {
server.removePlayer(leftPlayer);
}
} else {
leftPlayer = stringBetween(text, "[Server thread/INFO]: ", " left the game");
if (!leftPlayer.equals("")) {
if (server.hasPlayer(leftPlayer)) {
server.removePlayer(leftPlayer);
}
}
}
}
}
}
}