# The chosen language for Launchpad. You can use "en" or any custom language specified in strings.yml language: en launchpad: # A list of all materials automatically enabled as a launch-pad. Use +PRESSURE_PLATES for all pressure plates, or # +WOODEN_PRESSURE_PLATES for all wooden pressure plates. materials: [ ] # A whitelist for the materials that can be manually set as a launchpad. If non-empty, only the materials listed can # be clicked after executing "/launchpad add" or a different launchpad-editing command. As with materials, this # supports tags like +PRESSURE_PLATES materialWhitelist: [ ] # The default vertical (upwards) velocity for all launchpads verticalVelocity: 0.2 # The default horizontal (outwards) velocity for all launchpads horizontalVelocity: 0.5 # Default velocities for specific launchpad materials. You can use this to set up different velocities for each type # of pressure plate or other material. materialVelocities: LIGHT_WEIGHTED_PRESSURE_PLATE: verticalVelocity: 0.2 horizontalVelocity: 0.5 HEAVY_WEIGHTED_PRESSURE_PLATE: verticalVelocity: 0.3 horizontalVelocity: 1 # Settings for particles displayed above launchpads particles: # Whether to enable particle trails behind players trailsEnabled: false # The amount of ticks (1 second = 20 ticks) between each time the particle(s) of a trail should be spawned. trailSpawnDelay: 5 # The type of trail to spawn behind launched players. # See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html trailType: EGG_CRACK # Whether to use a random trail type each time a player is launched instead of the type specified in "trailType". randomTrailType: false # Whether to enable particles above launchpads enabled: false # The amount of ticks (1 second = 20 ticks) between each time the particle(s) should be spawned again. Depending on # the particle, higher values will make the particle(s) completely disappear and reappear. spawnDelay: 20 # Options for the particle(s) spawned for each launchpad particle: # The mode used for spawning particles. Valid values are: SINGLE, SQUARE, PYRAMID, SPHERE, CUBE and CIRCLE mode: SINGLE # The type of particle to spawn. See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html type: ASH # The number of particles to spawn every second amount: 1 # The offset, or spread of the particles in the X direction, relative to the launchpad offsetX: 0 # The offset, or spread of the particles in the Y direction, relative to the launchpad offsetY: 0 # The offset, or spread of the particles in the Z direction, relative to the launchpad offsetZ: 0 # The height above the launchpad the particle should spawn. 1 = one block above, 0.5 = half a block above heightOffset: 0.5 # The density of particles when using square or circle modes. For example, square with density = 1 will have 1 # particle for each corner, density = 0.1 will have 10 particles on each side and density = 0.01 will have 100 # particles on each side. particleDensity: 0.1 # Extra data for the particle. Valid values depend on the particle type. extra: 0 # Particle configurations per material. So you'd set materialParticles.LIGHT_WEIGHTED_PRESSURE_PLATE.type to set the # particle type for LIGHT_WEIGHTED_PRESSURE_PLATE. materialParticles: [ ] # A whitelist for all particles usable as random trail particles. randomTrailWhitelist: - CAMPFIRE_COSY_SMOKE - CHERRY_LEAVES - CLOUD - DAMAGE_INDICATOR - DRAGON_BREATH - DRIP_LAVA - DRIP_WATER - DRIPPING_DRIPSTONE_LAVA - DRIPPING_DRIPSTONE_WATER - DRIPPING_HONEY - DRIPPING_OBSIDIAN_TEAR - EGG_CRACK - ENCHANTMENT_TABLE - END_ROD - EXPLOSION_NORMAL - FALLING_HONEY - FALLING_NECTAR - FALLING_OBSIDIAN_TEAR - FALLING_SPORE_BLOSSOM - FIREWORKS_SPARK - FLAME - GLOW - HEART - LANDING_HONEY - LANDING_OBSIDIAN_TEAR - NAUTILUS #- NOTE # While cool, it leaves a short trail compared to other particles - REVERSE_PORTAL - SCRAPE - SCULK_SOUL - SMALL_FLAME - SMOKE_LARGE #- SMOKE_NORMAL # While cool, it leaves a short trail compared to other particles - SNEEZE - SNOWFLAKE #- SONIC_BOOM # Cool, but a bit short and extreme - SOUL - SOUL_FIRE_FLAME - SPELL - SPELL_INSTANT #- SPELL_MOB # It leaves a short trail compared to other particles - SPELL_WITCH #- SPIT # It leaves a short trail compared to other particles - TOTEM - VILLAGER_ANGRY - VILLAGER_HAPPY - WAX_OFF - WAX_ON