Removes anvil GUI
Anvil GUI basically doesn't work. It's impossible to get the new name of the renamed item without using awful things like NMS.
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035d894e88
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c18bf8d1d5
@ -1,53 +0,0 @@
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package net.knarcraft.knargui;
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import org.bukkit.entity.Player;
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import org.bukkit.event.inventory.InventoryType;
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import org.bukkit.inventory.AnvilInventory;
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import java.util.function.BiConsumer;
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/**
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* A user-interface using an anvil GUI
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*/
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@SuppressWarnings("unused")
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public abstract class AnvilGUI extends AbstractGUI {
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private BiConsumer<String, Player> action;
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public AnvilGUI(String inventoryName) {
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super(0, inventoryName, InventoryType.ANVIL);
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}
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/**
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* Gets the text the user has written in the renaming field
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*
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* @return <p>The text in the renaming field</p>
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*/
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public String getText() {
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AnvilInventory anvilInventory = (AnvilInventory) this.getInventory();
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return anvilInventory.getRenameText();
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}
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/**
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* Sets an action to be run if this GUI is closed
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*
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* <p>The action will be passed the current value of the anvil text</p>
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*
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* @param action <p>The action to be run</p>
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*/
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public void setCloseAction(BiConsumer<String, Player> action) {
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this.action = action;
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}
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/**
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* Runs the action this GUI should run when closing
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*
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* @param player <p>The player that closed this GUI</p>
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*/
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public void runCloseAction(Player player) {
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if (action != null) {
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this.action.accept(getText(), player);
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}
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}
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}
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@ -61,9 +61,6 @@ public class GUIRegistry {
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public static void closeGUI(Player player, boolean autoDelete) {
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//Run the close action if an anvil GUI is used
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AbstractGUI gui = getOpenGUI(player);
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if (gui instanceof AnvilGUI anvilGUI) {
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anvilGUI.runCloseAction(player);
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}
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//Un-register the player's open GUI
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openGUIs.remove(player.getUniqueId());
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