Implements custom configuration values for blacksmiths and sentinels
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1906e593e3
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@ -71,7 +71,9 @@ public class BlacksmithHandler extends AbstractTraitHandler {
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*/
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private String getDetailedBlacksmithInfo(NPC npc, NPCSettings npcSettings) {
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String info = "<h2>" + npc.getName() + " the " +
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npcSettings.getBlacksmithTitle() + "</h2><b>Fail chance:</b> " + npcSettings.getFailChance() +
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npcSettings.getBlacksmithTitle() + "</h2>";
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if (settings.displayBlacksmithSettings()) {
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info += "<b>Fail chance:</b> " + npcSettings.getFailChance() +
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"<br><b>Enchantment chance:</b> " + npcSettings.getExtraEnchantmentChance() + "<br><b>Delay:</b> " +
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npcSettings.getMinReforgeDelay() + " to " + npcSettings.getMaxReforgeDelay() +
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" seconds<br><b>Cool-down:</b> " + npcSettings.getReforgeCoolDown() + " seconds<br><b>Drop item:</b> " +
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@ -79,6 +81,7 @@ public class BlacksmithHandler extends AbstractTraitHandler {
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if (!npcSettings.getReforgeAbleItems().isEmpty()) {
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info += "<br><b>Reforge-able items:</b> " + getReforgeAbleItemsString(npcSettings.getReforgeAbleItems());
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}
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}
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return info;
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}
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@ -46,12 +46,14 @@ public class SentinelHandler extends AbstractTraitHandler {
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if (trait.squad != null) {
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description += "<br><b>Squad:</b> " + trait.squad;
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}
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if (settings.displaySentinelStats()) {
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description += "<br><b>Invincible:</b> " + trait.invincible + "<br><b>Armor:</b> " +
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trait.armor + "<br><b>Health:</b> " + trait.health + "<br><b>Accuracy:</b> " + trait.accuracy +
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"<br><b>Damage:</b> " + trait.damage + "<br><b>Allow knockback:</b> " + trait.allowKnockback;
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description += "<br><b>Range:</b> " + trait.range + "<br><b>Reach:</b> " + trait.reach;
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description += "<br><b>Targets:</b> " + trait.allTargets.toAllInOneString() + "<br><b>Avoids:</b> " +
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trait.allAvoids.toAllInOneString() + "<br><b>Ignores:</b> " + trait.allIgnores.toAllInOneString();
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}
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addNPCMarker(npc.getUniqueId(), "Sentinel NPC: ", description,
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DynmapCitizens.getInstance().getGlobalSettings().getMarkerIcons().get(Icon.SENTINEL), super.markerSet);
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}
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@ -7,9 +7,12 @@ import org.bukkit.configuration.file.FileConfiguration;
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*/
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public class BlacksmithSettings extends AbstractTraitSettings {
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private boolean displayBlacksmithSettings;
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@Override
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public void load(FileConfiguration configuration) {
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super.load(configuration);
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displayBlacksmithSettings = configuration.getBoolean(getTraitConfigRoot() + ".displayBlacksmithSettings", true);
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}
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@Override
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@ -17,4 +20,13 @@ public class BlacksmithSettings extends AbstractTraitSettings {
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return "traits.blacksmith";
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}
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/**
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* Gets whether to display information about a blacksmith's settings, such as cool-down, in the marker description
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*
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* @return <p>True if blacksmith settings should be displayed</p>
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*/
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public boolean displayBlacksmithSettings() {
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return displayBlacksmithSettings;
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}
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}
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@ -7,9 +7,12 @@ import org.bukkit.configuration.file.FileConfiguration;
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*/
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public class SentinelSettings extends AbstractTraitSettings {
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private boolean displaySentinelStats;
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@Override
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public void load(FileConfiguration configuration) {
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super.load(configuration);
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displaySentinelStats = configuration.getBoolean(getTraitConfigRoot() + ".displaySentinelStats", true);
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}
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@Override
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@ -17,4 +20,13 @@ public class SentinelSettings extends AbstractTraitSettings {
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return "traits.sentinel";
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}
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/**
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* Gets whether to display information about a sentinel such as health, attack and targets in marker descriptions
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*
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* @return <p>True if sentinel stats should be displayed</p>
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*/
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public boolean displaySentinelStats() {
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return displaySentinelStats;
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}
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}
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@ -112,7 +112,7 @@ traits:
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# Whether to hide the sentinel icon layer by default
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markersHiddenByDefault: false
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# Whether to display information about a sentinel's health, armor and damage in the marker description
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displaySentinelStrength: true
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displaySentinelStats: true
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# Settings for the minstrel trait
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minstrel:
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enabled: true
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