Adds a config file which needs implementation
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src/main/resources/config.yml
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92
src/main/resources/config.yml
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# Settings for the different dynmap icons used for each type of marker
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icon:
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# The marker used for NPCs offering quests
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QUEST_GIVER: "exclamation"
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# The marker used for NPCs merely acting as a delivery target for quests
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QUEST_DELIVER: "basket"
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# The marker used for NPCs merely acting as a kill target for quests
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QUEST_KILL: "skull"
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# The marker used for NPCs merely acting as an interaction target for quests
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QUEST_INTERACT: "comment"
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# The marker used for NPCs part of quest chains in multiple ways, without offering any quests themselves
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QUEST_CHAIN: "caution"
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# The marker used for blacksmiths
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BLACKSMITH: "hammer"
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# The marker used for sentinels
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SENTINEL: "shield"
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# The marker used for minstrels
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MINSTREL: "theater"
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# Settings for how often markers will be updated
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timer:
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# The amount of seconds to wait between each time a moving NPC's marker is updated
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updateMovingNPCDelay: 10
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# The amount of seconds to wait before re-generating all markers in case something changed
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updateAllMarkersDelay: 300
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# Settings for each available trait
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traits:
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# Settings for the quest trait
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quests:
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enabled: true
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# The priority of quest markers. Higher priority markers will display on top of lower priority ones
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priority: 3
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# The priority of quest area markers, such as kill areas
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areaMarkerPriority: 2
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# Whether to mark kill areas and similar on the map
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showAreaMarkers: true
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# Whether to add information about a quest's rewards to the marker description
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displayRewardInfo: true
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# Whether to add information about a quest's start date, stop date and cool-down to the marker description
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displayPlannerInfo: true
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# Whether to add information about a quest's stages (tasks) to the marker description
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displayStageInfo: true
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# Whether to add information about a quest's requirements to the marker description
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displayRequirementInfo: true
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# Settings for how circular quest area markers are displayed
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circleMarker:
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# Settings for kill zone markers
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killMarker:
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# The color used for the filled in area
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fillColor: "EDAFA0"
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# The color used for the outer line
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lineColor: "8B0000"
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# The opacity of the filled in area (0 = fully transparent, 1 = fully opaque)
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fillOpacity: 0.3
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# The opacity of the outer line (0 = fully transparent, 1 = fully opaque)
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lineOpacity: 1.0
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# The thickness, in pixels, of the outer line
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lineThickness: 2
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# Settings for reach area markers
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reachMarker:
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# The color used for the filled in area
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fillColor: "FFFF99"
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# The color used for the outer line
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lineColor: "36c90e"
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# The opacity of the filled in area (0 = fully transparent, 1 = fully opaque)
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fillOpacity: 0.3
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# The opacity of the outer line (0 = fully transparent, 1 = fully opaque)
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lineOpacity: 1.0
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# The thickness, in pixels, of the outer line
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lineThickness: 2
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# Settings for the blacksmith trait
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blacksmith:
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enabled: true
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# The priority of blacksmith markers. Higher priority markers will display on top of lower priority ones
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priority: 3
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# Whether to display the state of blacksmiths' settings, such as fail chance and delays
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displayBlacksmithSettings: true
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# Settings for the sentinel trait
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sentinel:
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enabled: true
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# The priority of sentinel markers. Higher priority markers will display on top of lower priority ones
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priority: 1
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# Whether to display information about a sentinel's health, armor and damage in the marker description
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displaySentinelStrength: true
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# Settings for the minstrel trait
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minstrel:
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enabled: true
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# The priority of sentinel markers. Higher priority markers will display on top of lower priority ones
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priority: 3
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# Whether to display the list of songs a minstrel is playing
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displayMinstrelSongs: true
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