An extension of the Blacksmith plugin utilizing ProtocolLib to add animations to working blacksmiths. Other visual and audial details are added as well. https://www.spigotmc.org/resources/blacksmithvisuals.118714/
Go to file
EpicKnarvik97 c580786db9
All checks were successful
KnarCraft/BlacksmithVisuals/pipeline/head This commit looks good
Bumps version for release
2024-08-07 13:59:24 +02:00
src/main Adds some missing README information 2024-08-07 13:57:36 +02:00
.gitignore Initial commit 2024-07-29 12:27:14 +02:00
HEADER Adds License and Jenkinsfile 2024-07-29 12:35:01 +02:00
Jenkinsfile Changes deployment step 2024-07-29 12:39:49 +02:00
LICENSE Adds License and Jenkinsfile 2024-07-29 12:35:01 +02:00
pom.xml Bumps version for release 2024-08-07 13:59:24 +02:00
README.md Adds some missing README information 2024-08-07 13:57:36 +02:00

Blacksmith Visuals

This plugin adds additional visual and audial details to blacksmiths while they are working, so it's easier to see if they are working or not. It is recommended to put a mace or other hammer-like item in the NPC's off-hand for full effect.

Setting up a new NPC

While most things are automatic, you should set the NPC's idle and working locations for the NPC to automatically move to the crafting station while working. Use /setNPCPosition idle to set the position the NPC will go to after it's finished working. Use /setNPCPosition reforging-workstation to set the position the NPC will be in while working. As scrappers can salvage lots of different things, they have two additional positions. Use /setNPCPosition netherite-workstation to set the position the scrapper will use when working on netherite or armor-trim items (smithing table). Use /setNPCPosition crafting-workstation if extended salvage is enabled to set the position the NPC will use when working on extended salvage (crafting table).

Remember to disable lookclose or adjust it as described in the FAQ.

FAQ

Citizens lookclose makes NPC rotate weirdly and not face its crafting station

It has been found that with some options, lookclose can still be used. An example of a working lookclose setup is: /npc lookclose --linkedbody false --disablewhennavigating true --perplayer true --range 3 --targetnpcs false --headonly true --linkedbody false -r false Some other options might work as well, but a lot of options won't, as it messes with manual NPC rotation. Keep that in mind.

NPCs teleport part of the way while walking to or from a crafting station

This behavior is inevitable. As Citizens pathing is not very accurate (as described in Citizens' FAQ), the NPC must be teleported when it's about to reach the destination to end up in the correct spot.

Commands

Command Options Description
/reload (/blacksmithvisuals:reload) Reloads the plugin.
/setNPCPosition idle, netherite-workstation, reforging-workstation, crafting-workstation Sets an idle or working position for an NPC to the current location of the executing player.
/playTestSound [volume] [pitch] Plays the specified sound at the selected NPC's location.

Permissions

Permission Description
blacksmithvisuals.* Gives all permissions.
blacksmithvisuals.reload Gives access to the reload command.
blacksmithvisuals.setposition Gives access to the /setNPCPosition command.
blacksmithvisuals.playtestsound Gives access to the /playTestSound command.

Configuration

Each sound played can be disabled, or have its sound, sound category, pitch, volume and offset specified. The offset can be used to delay a sound to better time it with events happening at the same time as the sound. The working sounds also support a negative offset which causes the working animation to be delayed instead.

The sound category affects which volume slider players must use to decrease the volume of the sound.

The animation of the NPC's arm is triggered according to animationDelay. Then, based on animationChance, it might trigger, or it might not trigger. If you for example want to have it animate on a set delay, you could set animationChance to 100 and animationDelay to 20 to make it swing its arm once a second.

Use the reload command after you have altered the configuration. Note that changes won't happen for working sounds and working animations for NPCs in the middle of working when the command is triggered.