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commit
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3
.gitignore
vendored
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3
.gitignore
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/target/
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/BlacksmithVisuals.iml
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/.idea/
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4
README.md
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README.md
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# Blacksmith Visuals
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This plugin adds additional visual and audial details to blacksmiths while they are working, so it's easier to see if
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they are working or not. It is recommended to put a mace or other hammer-like item in the NPC's off-hand for full effect.
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104
pom.xml
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pom.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project xmlns="http://maven.apache.org/POM/4.0.0"
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xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
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<modelVersion>4.0.0</modelVersion>
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<groupId>net.knarcraft</groupId>
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<artifactId>BlacksmithVisuals</artifactId>
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<version>1.0-SNAPSHOT</version>
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<packaging>jar</packaging>
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<name>BlacksmithVisuals</name>
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<properties>
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<java.version>1.8</java.version>
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<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
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</properties>
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<build>
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<plugins>
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<plugin>
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<groupId>org.apache.maven.plugins</groupId>
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<artifactId>maven-compiler-plugin</artifactId>
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<version>3.8.1</version>
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<configuration>
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<source>${java.version}</source>
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<target>${java.version}</target>
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</configuration>
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</plugin>
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<plugin>
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<groupId>org.apache.maven.plugins</groupId>
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<artifactId>maven-shade-plugin</artifactId>
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<version>3.2.4</version>
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<executions>
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<execution>
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<phase>package</phase>
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<goals>
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<goal>shade</goal>
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</goals>
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</execution>
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</executions>
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</plugin>
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</plugins>
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<resources>
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<resource>
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<directory>src/main/resources</directory>
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<filtering>true</filtering>
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</resource>
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</resources>
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</build>
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<repositories>
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<repository>
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<id>spigotmc-repo</id>
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<url>https://hub.spigotmc.org/nexus/content/repositories/snapshots/</url>
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</repository>
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<repository>
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<id>sonatype</id>
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<url>https://oss.sonatype.org/content/groups/public/</url>
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</repository>
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<repository>
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<id>dmulloy2-repo</id>
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<url>https://repo.dmulloy2.net/repository/public/</url>
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</repository>
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<repository>
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<id>knarcraft-repo</id>
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<url>https://git.knarcraft.net/api/packages/EpicKnarvik97/maven</url>
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</repository>
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</repositories>
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<dependencies>
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<dependency>
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<groupId>org.spigotmc</groupId>
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<artifactId>spigot-api</artifactId>
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<version>1.21-R0.1-SNAPSHOT</version>
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<scope>provided</scope>
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</dependency>
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<dependency>
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<groupId>com.comphenix.protocol</groupId>
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<artifactId>ProtocolLib</artifactId>
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<version>5.1.0</version>
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<scope>provided</scope>
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</dependency>
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<dependency>
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<groupId>net.knarcraft</groupId>
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<artifactId>blacksmith</artifactId>
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<version>1.1.1-SNAPSHOT</version>
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<scope>provided</scope>
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</dependency>
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<dependency>
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<groupId>net.citizensnpcs</groupId>
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<artifactId>citizens-main</artifactId>
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<version>2.0.33-SNAPSHOT</version>
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<type>jar</type>
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<scope>provided</scope>
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<exclusions>
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<exclusion>
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<groupId>*</groupId>
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<artifactId>*</artifactId>
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</exclusion>
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</exclusions>
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</dependency>
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</dependencies>
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</project>
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package net.knarcraft.blacksmithvisuals;
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import com.comphenix.protocol.PacketType;
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import com.comphenix.protocol.ProtocolLibrary;
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import com.comphenix.protocol.ProtocolManager;
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import com.comphenix.protocol.events.PacketContainer;
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import net.knarcraft.blacksmith.BlacksmithPlugin;
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import net.knarcraft.blacksmith.event.ActionStartEvent;
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import net.knarcraft.blacksmith.event.BlacksmithReforgeFailEvent;
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import net.knarcraft.blacksmith.event.BlacksmithReforgeStartEvent;
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import net.knarcraft.blacksmith.event.BlacksmithReforgeSucceedEvent;
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import net.knarcraft.blacksmith.event.NPCSoundEvent;
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import net.knarcraft.blacksmith.event.ScrapperSalvageFailEvent;
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import net.knarcraft.blacksmith.event.ScrapperSalvageStartEvent;
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import net.knarcraft.blacksmith.event.ScrapperSalvageSucceedEvent;
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import org.bukkit.Bukkit;
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import org.bukkit.Sound;
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import org.bukkit.SoundCategory;
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import org.bukkit.World;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.scheduler.BukkitScheduler;
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import org.jetbrains.annotations.NotNull;
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import java.util.List;
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import java.util.Random;
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/**
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* A listener for blacksmith-related events
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*/
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public class BlacksmithListener implements Listener {
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private static final Random random = new Random();
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@EventHandler
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public void onReforgeStart(@NotNull BlacksmithReforgeStartEvent event) {
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onActionStart(event);
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}
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@EventHandler
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public void onSalvageStart(@NotNull ScrapperSalvageStartEvent event) {
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onActionStart(event);
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}
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@EventHandler
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public void onDefaultSound(@NotNull NPCSoundEvent event) {
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event.setCancelled(true);
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}
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@EventHandler
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public void onReforgeSuccess(@NotNull BlacksmithReforgeSucceedEvent event) {
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playSuccessSound(event.getNpc().getEntity());
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}
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@EventHandler
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public void onSalvageSuccess(@NotNull ScrapperSalvageSucceedEvent event) {
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playSuccessSound(event.getNpc().getEntity());
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}
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@EventHandler
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public void onReforgeFail(@NotNull BlacksmithReforgeFailEvent event) {
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playFailSound(event.getNpc().getEntity());
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}
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@EventHandler
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public void onSalvageFail(@NotNull ScrapperSalvageFailEvent event) {
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playFailSound(event.getNpc().getEntity());
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}
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/**
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* A method performing actions required when a blacksmith or scrapper action starts
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*
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* @param event <p>The event that's starting</p>
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*/
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private void onActionStart(@NotNull ActionStartEvent event) {
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BukkitScheduler scheduler = Bukkit.getScheduler();
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int playWorkSound = scheduler.scheduleSyncRepeatingTask(BlacksmithPlugin.getInstance(),
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() -> displayWorkAnimation(event), 20, 5);
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scheduler.scheduleSyncDelayedTask(BlacksmithPlugin.getInstance(), () -> scheduler.cancelTask(playWorkSound),
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event.getActionDurationTicks());
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}
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/**
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* Displays the animation of a working NPC
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*
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* @param event <p>The action start event to display for</p>
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*/
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private void displayWorkAnimation(@NotNull ActionStartEvent event) {
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if (random.nextInt(100) >= 20) {
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return;
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}
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List<Entity> nearby = event.getNpc().getEntity().getNearbyEntities(10, 10, 5);
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nearby.removeIf((entity) -> !(entity instanceof Player));
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this.playWorkSound(event.getNpc().getEntity());
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ProtocolManager manager = ProtocolLibrary.getProtocolManager();
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PacketContainer packet = manager.createPacket(PacketType.Play.Server.ANIMATION);
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packet.getIntegers().write(0, event.getNpc().getEntity().getEntityId());
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packet.getIntegers().write(1, 3);
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manager.sendServerPacket(event.getPlayer(), packet);
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}
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/**
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* Plays the fail action sound
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*
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* @param entity <p>The entity to play the sound at</p>
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*/
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private void playFailSound(@NotNull Entity entity) {
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playSound(entity, Sound.ENTITY_VILLAGER_NO);
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}
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/**
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* Plays the succeed action sound
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*
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* @param entity <p>The entity to play the sound at</p>
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*/
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private void playSuccessSound(@NotNull Entity entity) {
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playSound(entity, Sound.BLOCK_ANVIL_USE);
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}
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/**
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* Plays a npc sound using a cancellable event
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*
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* @param entity <p>The entity that should play the sound</p>
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*/
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private void playWorkSound(@NotNull Entity entity) {
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playSound(entity, Sound.ITEM_ARMOR_EQUIP_NETHERITE);
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}
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/**
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* Plays a npc sound using a cancellable event
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*
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* @param entity <p>The entity that should play the sound</p>
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*/
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private void playSound(@NotNull Entity entity, Sound sound) {
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World world = entity.getLocation().getWorld();
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if (world == null) {
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return;
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}
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world.playSound(entity, sound, SoundCategory.AMBIENT, 0.5f, 1.0f);
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}
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}
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package net.knarcraft.blacksmithvisuals;
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import org.bukkit.plugin.java.JavaPlugin;
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/**
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* The blacksmith visual main class
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*/
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@SuppressWarnings("unused")
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public final class BlacksmithVisuals extends JavaPlugin {
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@Override
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public void onEnable() {
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// Plugin startup logic
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getServer().getPluginManager().registerEvents(new BlacksmithListener(), this);
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//TODO: Allow customization of sounds, volumes and pitches
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// Allow setting an idle position and a working position, and move the NPC to the right position at the right time.
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// Use the distance between the two locations to decide how much sooner before the success/fail sounds are played the NPC should start walking
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}
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@Override
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public void onDisable() {
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// Plugin shutdown logic
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}
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}
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5
src/main/resources/plugin.yml
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5
src/main/resources/plugin.yml
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name: BlacksmithVisuals
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version: '${project.version}'
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main: net.knarcraft.blacksmithvisuals.BlacksmithVisuals
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api-version: 1.20
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depend: [ ProtocolLib ]
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