Makes some lookclose situations work, and updates documentation
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This commit is contained in:
Kristian Knarvik 2024-08-04 02:17:30 +02:00
parent ae2ce0c7d6
commit 891330af4a
3 changed files with 55 additions and 4 deletions

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@ -2,4 +2,32 @@
This plugin adds additional visual and audial details to blacksmiths while they are working, so it's easier to see if
they are working or not. It is recommended to put a mace or other hammer-like item in the NPC's off-hand for full
effect.
effect.
## FAQ
### Citizens lookclose makes NPC rotate weirdly
It has been found that with some options, lookclose can still be used. An example of a working lookclose setup is:
`/npc lookclose --linkedbody false --disablewhennavigating true --perplayer true --range 3 --targetnpcs false --headonly true --linkedbody false -r false`
Some other options might work as well, but a lot of options won't, as it messes with manual NPC rotation. Keep that in
mind.
### NPCs teleport part of the way while walking to or from a crafting station
This behavior is inevitable. As Citizens pathing is not very accurate (as described in Citizens' FAQ), the NPC must be
teleported to end up in the correct spot.
## Commands
| Command | Options | Description |
|-------------------------------------|--------------------------------------------------------------------------|----------------------------------------------------------------------------------------------|
| /reload (/blacksmithvisuals:reload) | | Reloads the plugin |
| /setNPCPosition <positionType> | idle, netherite-workstation, reforging-workstation, crafting-workstation | Sets an idle or working position for an NPC to the current location of the executing player. |
## Permissions
| Permission | Description |
|-------------------------------|---------------------------------------------|
| blacksmithvisuals.reload | Gives access to the reload command |
| blacksmithvisuals.setposition | Gives access to the /setNPCPosition command |

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@ -5,6 +5,7 @@ import com.comphenix.protocol.ProtocolLibrary;
import com.comphenix.protocol.ProtocolManager;
import com.comphenix.protocol.events.PacketContainer;
import net.citizensnpcs.api.npc.NPC;
import net.citizensnpcs.trait.LookClose;
import net.knarcraft.blacksmith.event.ActionStartEvent;
import net.knarcraft.blacksmith.event.BlacksmithReforgeFailEvent;
import net.knarcraft.blacksmith.event.BlacksmithReforgeStartEvent;
@ -27,11 +28,15 @@ import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerTeleportEvent;
import org.bukkit.scheduler.BukkitScheduler;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.HashMap;
import java.util.Map;
import java.util.Random;
import java.util.UUID;
import java.util.logging.Level;
/**
@ -41,6 +46,7 @@ public class BlacksmithListener implements Listener {
private final Random random;
private final ConfigurationManager configurationManager;
private final Map<UUID, Double> oldLookRanges;
/**
* Instantiates a new blacksmith listener
@ -50,6 +56,7 @@ public class BlacksmithListener implements Listener {
public BlacksmithListener(@NotNull ConfigurationManager configurationManager) {
this.random = new Random();
this.configurationManager = configurationManager;
this.oldLookRanges = new HashMap<>();
}
@EventHandler
@ -101,6 +108,11 @@ public class BlacksmithListener implements Listener {
NPC npc = event.getNpc();
long delay = moveToWorkingPosition(npc, NPCPosition.getFromMaterial(event.getCraftingStation()));
if (npc.hasTrait(LookClose.class)) {
LookClose trait = npc.getTraitNullable(LookClose.class);
this.oldLookRanges.put(npc.getUniqueId(), trait.getRange());
trait.setRange(0);
}
long finishTime = event.getActionDurationTicks() - (2 * delay);
scheduler.scheduleSyncDelayedTask(instance, () -> startWorkAnimation(npc.getEntity(),
@ -130,6 +142,14 @@ public class BlacksmithListener implements Listener {
return;
}
if (npc.hasTrait(LookClose.class)) {
LookClose trait = npc.getTraitNullable(LookClose.class);
Double oldRange = oldLookRanges.remove(npc.getUniqueId());
if (oldRange != null) {
trait.setRange(oldRange);
}
}
Bukkit.getScheduler().scheduleSyncDelayedTask(BlacksmithVisuals.getInstance(), () ->
npc.getEntity().teleport(targetLocation), getWalkTime(npc.getEntity().getLocation(), targetLocation));
npc.getNavigator().setTarget(targetLocation);
@ -165,13 +185,16 @@ public class BlacksmithListener implements Listener {
npc.getName() + " is unreachable!");
return 0;
}
Location finalTargetLocation = targetLocation;
// Move NPC using Citizens path-finding
npc.getNavigator().setTarget(targetLocation);
Location current = npc.getEntity().getLocation().clone();
npc.teleport(current.setDirection(targetLocation.toVector().subtract(current.toVector())), PlayerTeleportEvent.TeleportCause.PLUGIN);
Bukkit.getScheduler().scheduleSyncDelayedTask(BlacksmithVisuals.getInstance(), () -> npc.getNavigator().setTarget(finalTargetLocation), 2);
// Teleport the NPC tp get it in the exact final location
long walkTime = getWalkTime(npc.getEntity().getLocation(), targetLocation);
Location finalTargetLocation = targetLocation;
Bukkit.getScheduler().scheduleSyncDelayedTask(BlacksmithVisuals.getInstance(), () ->
npc.getEntity().teleport(finalTargetLocation), walkTime);
return walkTime;

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@ -31,5 +31,5 @@ permissions:
description: Allows reloading the plugin
default: false
blacksmithvisuals.setposition:
description: Allows use of the /setIdlePosition and /setWorkingPosition commands
description: Allows use of the /setNPCPosition command
default: false