Makes some lookclose situations work, and updates documentation
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README.md
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README.md
@ -2,4 +2,32 @@
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This plugin adds additional visual and audial details to blacksmiths while they are working, so it's easier to see if
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they are working or not. It is recommended to put a mace or other hammer-like item in the NPC's off-hand for full
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effect.
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effect.
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## FAQ
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### Citizens lookclose makes NPC rotate weirdly
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It has been found that with some options, lookclose can still be used. An example of a working lookclose setup is:
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`/npc lookclose --linkedbody false --disablewhennavigating true --perplayer true --range 3 --targetnpcs false --headonly true --linkedbody false -r false`
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Some other options might work as well, but a lot of options won't, as it messes with manual NPC rotation. Keep that in
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mind.
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### NPCs teleport part of the way while walking to or from a crafting station
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This behavior is inevitable. As Citizens pathing is not very accurate (as described in Citizens' FAQ), the NPC must be
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teleported to end up in the correct spot.
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## Commands
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| Command | Options | Description |
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|-------------------------------------|--------------------------------------------------------------------------|----------------------------------------------------------------------------------------------|
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| /reload (/blacksmithvisuals:reload) | | Reloads the plugin |
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| /setNPCPosition <positionType> | idle, netherite-workstation, reforging-workstation, crafting-workstation | Sets an idle or working position for an NPC to the current location of the executing player. |
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## Permissions
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| Permission | Description |
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|-------------------------------|---------------------------------------------|
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| blacksmithvisuals.reload | Gives access to the reload command |
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| blacksmithvisuals.setposition | Gives access to the /setNPCPosition command |
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@ -5,6 +5,7 @@ import com.comphenix.protocol.ProtocolLibrary;
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import com.comphenix.protocol.ProtocolManager;
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import com.comphenix.protocol.events.PacketContainer;
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import net.citizensnpcs.api.npc.NPC;
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import net.citizensnpcs.trait.LookClose;
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import net.knarcraft.blacksmith.event.ActionStartEvent;
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import net.knarcraft.blacksmith.event.BlacksmithReforgeFailEvent;
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import net.knarcraft.blacksmith.event.BlacksmithReforgeStartEvent;
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@ -27,11 +28,15 @@ import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import org.bukkit.scheduler.BukkitScheduler;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Random;
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import java.util.UUID;
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import java.util.logging.Level;
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/**
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@ -41,6 +46,7 @@ public class BlacksmithListener implements Listener {
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private final Random random;
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private final ConfigurationManager configurationManager;
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private final Map<UUID, Double> oldLookRanges;
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/**
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* Instantiates a new blacksmith listener
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@ -50,6 +56,7 @@ public class BlacksmithListener implements Listener {
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public BlacksmithListener(@NotNull ConfigurationManager configurationManager) {
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this.random = new Random();
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this.configurationManager = configurationManager;
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this.oldLookRanges = new HashMap<>();
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}
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@EventHandler
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@ -101,6 +108,11 @@ public class BlacksmithListener implements Listener {
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NPC npc = event.getNpc();
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long delay = moveToWorkingPosition(npc, NPCPosition.getFromMaterial(event.getCraftingStation()));
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if (npc.hasTrait(LookClose.class)) {
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LookClose trait = npc.getTraitNullable(LookClose.class);
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this.oldLookRanges.put(npc.getUniqueId(), trait.getRange());
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trait.setRange(0);
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}
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long finishTime = event.getActionDurationTicks() - (2 * delay);
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scheduler.scheduleSyncDelayedTask(instance, () -> startWorkAnimation(npc.getEntity(),
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@ -130,6 +142,14 @@ public class BlacksmithListener implements Listener {
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return;
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}
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if (npc.hasTrait(LookClose.class)) {
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LookClose trait = npc.getTraitNullable(LookClose.class);
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Double oldRange = oldLookRanges.remove(npc.getUniqueId());
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if (oldRange != null) {
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trait.setRange(oldRange);
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}
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}
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Bukkit.getScheduler().scheduleSyncDelayedTask(BlacksmithVisuals.getInstance(), () ->
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npc.getEntity().teleport(targetLocation), getWalkTime(npc.getEntity().getLocation(), targetLocation));
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npc.getNavigator().setTarget(targetLocation);
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@ -165,13 +185,16 @@ public class BlacksmithListener implements Listener {
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npc.getName() + " is unreachable!");
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return 0;
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}
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Location finalTargetLocation = targetLocation;
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// Move NPC using Citizens path-finding
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npc.getNavigator().setTarget(targetLocation);
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Location current = npc.getEntity().getLocation().clone();
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npc.teleport(current.setDirection(targetLocation.toVector().subtract(current.toVector())), PlayerTeleportEvent.TeleportCause.PLUGIN);
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Bukkit.getScheduler().scheduleSyncDelayedTask(BlacksmithVisuals.getInstance(), () -> npc.getNavigator().setTarget(finalTargetLocation), 2);
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// Teleport the NPC tp get it in the exact final location
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long walkTime = getWalkTime(npc.getEntity().getLocation(), targetLocation);
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Location finalTargetLocation = targetLocation;
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Bukkit.getScheduler().scheduleSyncDelayedTask(BlacksmithVisuals.getInstance(), () ->
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npc.getEntity().teleport(finalTargetLocation), walkTime);
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return walkTime;
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@ -31,5 +31,5 @@ permissions:
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description: Allows reloading the plugin
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default: false
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blacksmithvisuals.setposition:
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description: Allows use of the /setIdlePosition and /setWorkingPosition commands
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description: Allows use of the /setNPCPosition command
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default: false
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