Fixes slip-up by forgetting to display animation to all nearby players

This commit is contained in:
Kristian Knarvik 2024-07-29 12:32:38 +02:00
parent 966eed910a
commit 3b81d2f57c

View File

@ -101,7 +101,10 @@ public class BlacksmithListener implements Listener {
PacketContainer packet = manager.createPacket(PacketType.Play.Server.ANIMATION); PacketContainer packet = manager.createPacket(PacketType.Play.Server.ANIMATION);
packet.getIntegers().write(0, event.getNpc().getEntity().getEntityId()); packet.getIntegers().write(0, event.getNpc().getEntity().getEntityId());
packet.getIntegers().write(1, 3); packet.getIntegers().write(1, 3);
manager.sendServerPacket(event.getPlayer(), packet);
for (Entity entity : nearby) {
manager.sendServerPacket((Player) entity, packet);
}
} }
/** /**