Realistic pokemon stats #12
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##Pokemon types
A type should have a name and some kind of relation chart to other types. Types should be customizable, letting custom games add things like vampire pokemon.
Pokemon should have one/two type(s). Each type has a certain relationship with another type, such as damage, defence, extra damage if a pokemon uses a move of its own type and so on.
##Status effects
Pokemon need an extra effect field, containing information about current status effect(s). This must be checked in each round of a battle, and when walking around. There must also be some kind of counter for when a status effect is to be removed.
A status effect needs a name, an integer for how many rounds it should stay active (or -1 for effects which don't disappear on their own), and an action called when a pokemon has that specific effect.