Realistic pokemon stats #12

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opened 2018-09-30 02:44:09 +02:00 by EpicKnarvik97 · 0 comments

##Pokemon types
A type should have a name and some kind of relation chart to other types. Types should be customizable, letting custom games add things like vampire pokemon.

Pokemon should have one/two type(s). Each type has a certain relationship with another type, such as damage, defence, extra damage if a pokemon uses a move of its own type and so on.

##Status effects
Pokemon need an extra effect field, containing information about current status effect(s). This must be checked in each round of a battle, and when walking around. There must also be some kind of counter for when a status effect is to be removed.

A status effect needs a name, an integer for how many rounds it should stay active (or -1 for effects which don't disappear on their own), and an action called when a pokemon has that specific effect.

##Pokemon types A type should have a name and some kind of relation chart to other types. Types should be customizable, letting custom games add things like vampire pokemon. Pokemon should have one/two type(s). Each type has a certain relationship with another type, such as damage, defence, extra damage if a pokemon uses a move of its own type and so on. ##Status effects Pokemon need an extra effect field, containing information about current status effect(s). This must be checked in each round of a battle, and when walking around. There must also be some kind of counter for when a status effect is to be removed. A status effect needs a name, an integer for how many rounds it should stay active (or -1 for effects which don't disappear on their own), and an action called when a pokemon has that specific effect.
EpicKnarvik97 added the
help wanted
label 2018-10-01 20:11:08 +02:00
EpicKnarvik97 added the
enhancement
label 2018-10-05 19:09:58 +02:00
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Reference: EpicKnarvik97/pokemon-cmd#12
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