Trainers #1
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EpicKnarvik97 commented on Nov 24, 2017
One of the things that should be worked on is trainers. They should have a name, items and a random amount of random pokemon. Their pokemon should be a bit stronger than wild pokemon. This might be a good oppertunity to introduce currency. We also need a way for a NPC to choose which actions to take.
GReaperEx commented on Nov 25, 2017
Assuming that you build a "Trainer" class that contains everything associated with a trainer, I guess it wouldn't be difficult to use that as a base for "Player" and "Rival" classes, the first for being controlled by the user and the second for being controlled by a rudimentary AI.
Or rather, since you could have NPCs wandering around that are not trainers, it could be done like this:
EpicKnarvik97 commented on Nov 25, 2017
I haven't really thought about NPCs but this could work. I guess NPCs would need lines of speech. In addition, at least some of them will need event triggers, like giving the player an item, or healing the player's pokemon. I am not sure what would be inside the character class. And would it take either a trainer or a npc?