Rename Trainer.java to java/Trainer.java
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99
java/Trainer.java
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99
java/Trainer.java
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import java.util.ArrayList;
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import java.util.Scanner;
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public class Trainer {
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public static Scanner in = new Scanner(System.in);
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String name;
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private ArrayList<Pokemon> pokemon;
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private Inventory inventory;
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public Trainer(String name, ArrayList<Pokemon> pokemon, Inventory inventory) {
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this.name = name;
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this.pokemon = pokemon;
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this.inventory = inventory;
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}
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public void setPokemon(ArrayList<Pokemon> pokemon) {
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this.pokemon = pokemon;
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}
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public void setInventory(Inventory inventory) {
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this.inventory = inventory;
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}
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public ArrayList<Pokemon> getPokemon() {
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return this.pokemon;
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}
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public void addPokemon(Pokemon pokemon) {
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this.pokemon.add(pokemon);
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}
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public ArrayList<Pokemon> getConsciousPokemon() {
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ArrayList<Pokemon> pokemon = new ArrayList<Pokemon>();
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for (Pokemon singlePokemon : this.pokemon) {
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if (singlePokemon.isConscious()) {
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pokemon.add(singlePokemon);
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}
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}
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return pokemon;
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}
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public ArrayList<Pokemon> getFaintedPokemon() {
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ArrayList<Pokemon> pokemon = new ArrayList<Pokemon>();
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for (Pokemon singlePokemon : this.pokemon) {
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if (!singlePokemon.isConscious()) {
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pokemon.add(singlePokemon);
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}
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}
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return pokemon;
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}
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public Inventory getInventory() {
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return this.inventory;
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}
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/** Lists all currently available pokemon for the trainer.*/
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public void availablePokemon(boolean alive) {
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ArrayList<Pokemon> pokemonList = null;
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if (alive) {
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pokemonList = this.getConsciousPokemon();
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} else {
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pokemonList = this.getFaintedPokemon();
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}
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System.out.println("You may choose from these pokemon:");
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for (int i = 0; i < pokemonList.size(); i++) {
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System.out.printf("%d: %s%n", i + 1, pokemonList.get(i));
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}
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System.out.print(">");
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}
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public void printPokemon() {
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for (Pokemon pokemon : this.pokemon) {
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System.out.println(pokemon);
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}
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}
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/**
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* Asks the user for the name of a pokemon and returns it.
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* @param pokemonList A list of available pokemon
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* @return A pokemon object or null.
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*/
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public Pokemon choosePokemon(boolean alive) {
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ArrayList<Pokemon> pokemonList = null;
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if (alive) {
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pokemonList = this.getConsciousPokemon();
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} else {
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pokemonList = this.getFaintedPokemon();
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}
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if (in.hasNextInt()) {
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int choice = in.nextInt() - 1;
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if (choice >= 0 && choice < pokemonList.size()) {
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in.nextLine();
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return pokemonList.get(choice);
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}
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}
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in.nextLine();
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return null;
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}
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}
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