mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-23 21:56:47 +01:00
d8ddd27d71
shooter location.
626 lines
22 KiB
Java
626 lines
22 KiB
Java
package com.gmail.nossr50.util.skills;
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import org.bukkit.Material;
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import org.bukkit.entity.AnimalTamer;
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import org.bukkit.entity.Animals;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.IronGolem;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Skeleton;
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import org.bukkit.entity.Tameable;
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import org.bukkit.entity.Wolf;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.event.player.PlayerAnimationEvent;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.events.fake.FakeEntityDamageByEntityEvent;
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import com.gmail.nossr50.events.fake.FakeEntityDamageEvent;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.party.PartyManager;
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import com.gmail.nossr50.runnables.skills.AwardCombatXpTask;
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import com.gmail.nossr50.runnables.skills.BleedTimerTask;
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import com.gmail.nossr50.skills.acrobatics.AcrobaticsManager;
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import com.gmail.nossr50.skills.archery.ArcheryManager;
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import com.gmail.nossr50.skills.axes.AxesManager;
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import com.gmail.nossr50.skills.swords.Swords;
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import com.gmail.nossr50.skills.swords.SwordsManager;
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import com.gmail.nossr50.skills.taming.Taming;
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import com.gmail.nossr50.skills.taming.TamingManager;
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import com.gmail.nossr50.skills.unarmed.UnarmedManager;
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import com.gmail.nossr50.util.ItemUtils;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.MobHealthbarUtils;
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import com.gmail.nossr50.util.ModUtils;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.UserManager;
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public final class CombatUtils {
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private CombatUtils() {}
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/**
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* Apply combat modifiers and process and XP gain.
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*
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* @param event The event to run the combat checks on.
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*/
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public static void combatChecks(EntityDamageByEntityEvent event, Entity attacker, LivingEntity target) {
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Entity damager = event.getDamager();
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if (attacker instanceof Player && damager.getType() == EntityType.PLAYER) {
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Player player = (Player) attacker;
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if (Misc.isNPCEntity(player)) {
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return;
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}
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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ItemStack heldItem = player.getItemInHand();
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if (target instanceof Tameable) {
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if (heldItem.getType() == Material.BONE) {
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TamingManager tamingManager = mcMMOPlayer.getTamingManager();
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if (tamingManager.canUseBeastLore()) {
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tamingManager.beastLore(target);
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event.setCancelled(true);
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return;
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}
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}
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if (isFriendlyPet(player, (Tameable) target)) {
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return;
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}
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}
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if (ItemUtils.isSword(heldItem)) {
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if (!shouldProcessSkill(target, SkillType.SWORDS)) {
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return;
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}
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if (Permissions.skillEnabled(player, SkillType.SWORDS)) {
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SwordsManager swordsManager = mcMMOPlayer.getSwordsManager();
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if (swordsManager.canActivateAbility()) {
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SkillUtils.abilityCheck(mcMMOPlayer, SkillType.SWORDS);
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}
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if (swordsManager.canUseBleed()) {
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swordsManager.bleedCheck(target);
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}
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if (swordsManager.canUseSerratedStrike()) {
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swordsManager.serratedStrikes(target, event.getDamage());
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}
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startGainXp(mcMMOPlayer, target, SkillType.SWORDS);
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}
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}
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else if (ItemUtils.isAxe(heldItem)) {
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if (!shouldProcessSkill(target, SkillType.AXES)) {
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return;
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}
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if (Permissions.skillEnabled(player, SkillType.AXES)) {
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AxesManager axesManager = mcMMOPlayer.getAxesManager();
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if (axesManager.canActivateAbility()) {
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SkillUtils.abilityCheck(mcMMOPlayer, SkillType.AXES);
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}
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if (axesManager.canUseAxeMastery()) {
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event.setDamage(axesManager.axeMasteryCheck(event.getDamage()));
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}
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if (axesManager.canCriticalHit(target)) {
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event.setDamage(axesManager.criticalHitCheck(target, event.getDamage()));
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}
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if (axesManager.canImpact(target)) {
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axesManager.impactCheck(target);
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}
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else if (axesManager.canGreaterImpact(target)) {
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event.setDamage(axesManager.greaterImpactCheck(target, event.getDamage()));
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}
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if (axesManager.canUseSkullSplitter(target)) {
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axesManager.skullSplitterCheck(target, event.getDamage());
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}
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startGainXp(mcMMOPlayer, target, SkillType.AXES);
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}
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}
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else if (heldItem.getType() == Material.AIR) {
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if (!shouldProcessSkill(target, SkillType.UNARMED)) {
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return;
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}
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if (Permissions.skillEnabled(player, SkillType.UNARMED)) {
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UnarmedManager unarmedManager = mcMMOPlayer.getUnarmedManager();
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if (unarmedManager.canActivateAbility()) {
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SkillUtils.abilityCheck(mcMMOPlayer, SkillType.UNARMED);
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}
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if (unarmedManager.canUseIronArm()) {
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event.setDamage(unarmedManager.ironArmCheck(event.getDamage()));
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}
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if (unarmedManager.canUseBerserk()) {
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event.setDamage(unarmedManager.berserkDamage(event.getDamage()));
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}
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if (unarmedManager.canDisarm(target)) {
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unarmedManager.disarmCheck((Player) target);
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}
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startGainXp(mcMMOPlayer, target, SkillType.UNARMED);
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}
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}
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}
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switch (damager.getType()) {
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case WOLF:
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Wolf wolf = (Wolf) damager;
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if (wolf.isTamed() && wolf.getOwner() instanceof Player) {
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Player master = (Player) wolf.getOwner();
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if (Misc.isNPCEntity(master)) {
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return;
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}
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if (!shouldProcessSkill(target, SkillType.TAMING)) {
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return;
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}
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if (Permissions.skillEnabled(master, SkillType.TAMING)) {
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(master);
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TamingManager tamingManager = mcMMOPlayer.getTamingManager();
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if (tamingManager.canUseFastFoodService()) {
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tamingManager.fastFoodService(wolf, event.getDamage());
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}
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if (tamingManager.canUseSharpenedClaws()) {
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event.setDamage(Taming.sharpenedClaws(event.getDamage()));
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}
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if (tamingManager.canUseGore()) {
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event.setDamage(tamingManager.gore(target, event.getDamage()));
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}
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startGainXp(mcMMOPlayer, target, SkillType.TAMING);
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}
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}
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break;
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case ARROW:
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LivingEntity shooter = ((Arrow) damager).getShooter();
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/* Break instead of return due to Dodge/Counter/Deflect abilities */
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if (shooter == null || !(shooter instanceof Player)) {
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break;
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}
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if (!shouldProcessSkill(target, SkillType.ARCHERY)) {
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break;
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}
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Player player = (Player) shooter;
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if (Misc.isNPCEntity(player)) {
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break;
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}
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if (Permissions.skillEnabled(player, SkillType.ARCHERY)) {
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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ArcheryManager archeryManager = mcMMOPlayer.getArcheryManager();
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if (archeryManager.canSkillShot()) {
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event.setDamage(archeryManager.skillShotCheck(event.getDamage()));
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}
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if (target instanceof Player && SkillType.UNARMED.getPVPEnabled()) {
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UnarmedManager unarmedManager = UserManager.getPlayer((Player) target).getUnarmedManager();
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if (unarmedManager.canDeflect()) {
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event.setCancelled(unarmedManager.deflectCheck());
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if (event.isCancelled()) {
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return;
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}
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}
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}
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if (archeryManager.canDaze(target)) {
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event.setDamage(archeryManager.dazeCheck((Player) target, event.getDamage()));
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}
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if (!damager.hasMetadata(mcMMO.infiniteArrowKey) && archeryManager.canTrackArrows()) {
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archeryManager.trackArrows(target);
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}
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archeryManager.distanceXpBonus(target, damager);
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startGainXp(mcMMOPlayer, target, SkillType.ARCHERY, damager.getMetadata(mcMMO.bowForceKey).get(0).asDouble());
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}
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break;
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default:
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break;
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}
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if (target instanceof Player) {
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Player player = (Player) target;
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if (Misc.isNPCEntity(player)) {
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return;
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}
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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AcrobaticsManager acrobaticsManager = mcMMOPlayer.getAcrobaticsManager();
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if (acrobaticsManager.canDodge(damager)) {
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event.setDamage(acrobaticsManager.dodgeCheck(event.getDamage()));
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}
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if (ItemUtils.isSword(player.getItemInHand())) {
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if (!shouldProcessSkill(target, SkillType.SWORDS)) {
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return;
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}
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SwordsManager swordsManager = mcMMOPlayer.getSwordsManager();
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if (swordsManager.canUseCounterAttack(damager)) {
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swordsManager.counterAttackChecks((LivingEntity) damager, event.getDamage());
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}
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}
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if (damager.getType() == EntityType.ARROW) {
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LivingEntity shooter = ((Arrow) damager).getShooter();
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if (shooter instanceof Player || !SkillType.UNARMED.getPVEEnabled()) {
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return;
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}
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UnarmedManager unarmedManager = mcMMOPlayer.getUnarmedManager();
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if (unarmedManager.canDeflect()) {
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event.setCancelled(unarmedManager.deflectCheck());
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if (event.isCancelled()) {
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return;
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}
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}
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}
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}
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else if (attacker instanceof Player) {
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Player player = (Player) attacker;
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if (Misc.isNPCEntity(player)) {
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return;
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}
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MobHealthbarUtils.handleMobHealthbars(player, target, event.getDamage());
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}
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}
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/**
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* Attempt to damage target for value dmg with reason CUSTOM
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*
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* @param target LivingEntity which to attempt to damage
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* @param dmg Amount of damage to attempt to do
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*/
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public static void dealDamage(LivingEntity target, int dmg) {
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dealDamage(target, dmg, EntityDamageEvent.DamageCause.CUSTOM);
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}
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/**
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* Attempt to damage target for value dmg with reason cause
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*
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* @param target LivingEntity which to attempt to damage
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* @param dmg Amount of damage to attempt to do
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* @param cause DamageCause to pass to damage event
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*/
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private static void dealDamage(LivingEntity target, int dmg, DamageCause cause) {
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if (Config.getInstance().getEventCallbackEnabled()) {
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EntityDamageEvent ede = new FakeEntityDamageEvent(target, cause, dmg);
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mcMMO.p.getServer().getPluginManager().callEvent(ede);
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if (ede.isCancelled()) {
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return;
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}
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target.damage(ede.getDamage());
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}
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else {
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target.damage(dmg);
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}
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}
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/**
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* Attempt to damage target for value dmg with reason ENTITY_ATTACK with damager attacker
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*
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* @param target LivingEntity which to attempt to damage
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* @param dmg Amount of damage to attempt to do
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* @param attacker Player to pass to event as damager
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*/
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private static void dealDamage(LivingEntity target, int dmg, Player attacker) {
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if (Config.getInstance().getEventCallbackEnabled()) {
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EntityDamageEvent ede = new FakeEntityDamageByEntityEvent(attacker, target, EntityDamageEvent.DamageCause.ENTITY_ATTACK, dmg);
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mcMMO.p.getServer().getPluginManager().callEvent(ede);
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if (ede.isCancelled()) {
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return;
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}
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target.damage(ede.getDamage());
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}
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else {
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target.damage(dmg);
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}
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}
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/**
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* Apply Area-of-Effect ability actions.
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*
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* @param attacker The attacking player
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* @param target The defending entity
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* @param damage The initial damage amount
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* @param type The type of skill being used
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*/
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public static void applyAbilityAoE(Player attacker, LivingEntity target, int damage, SkillType type) {
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int numberOfTargets = Misc.getTier(attacker.getItemInHand()); // The higher the weapon tier, the more targets you hit
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int damageAmount = damage;
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if (damageAmount < 1) {
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damageAmount = 1;
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}
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for (Entity entity : target.getNearbyEntities(2.5, 2.5, 2.5)) {
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if (Misc.isNPCEntity(entity) || !(entity instanceof LivingEntity) || !shouldBeAffected(attacker, entity)) {
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continue;
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}
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if (numberOfTargets <= 0) {
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break;
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}
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PlayerAnimationEvent armswing = new PlayerAnimationEvent(attacker);
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mcMMO.p.getServer().getPluginManager().callEvent(armswing);
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switch (type) {
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case SWORDS:
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if (entity instanceof Player) {
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((Player) entity).sendMessage(LocaleLoader.getString("Swords.Combat.SS.Struck"));
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}
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BleedTimerTask.add((LivingEntity) entity, Swords.serratedStrikesBleedTicks);
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break;
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case AXES:
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if (entity instanceof Player) {
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((Player) entity).sendMessage(LocaleLoader.getString("Axes.Combat.Cleave.Struck"));
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}
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break;
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default:
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break;
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}
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dealDamage((LivingEntity) entity, damageAmount, attacker);
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numberOfTargets--;
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}
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}
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public static void startGainXp(McMMOPlayer mcMMOPlayer, LivingEntity target, SkillType skillType) {
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startGainXp(mcMMOPlayer, target, skillType, 1.0);
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}
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/**
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* Start the task that gives combat XP.
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*
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* @param mcMMOPlayer The attacking player
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* @param target The defending entity
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* @param skillType The skill being used
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*/
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public static void startGainXp(McMMOPlayer mcMMOPlayer, LivingEntity target, SkillType skillType, double multiplier) {
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double baseXP = 0;
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if (target instanceof Player) {
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if (!Config.getInstance().getExperienceGainsPlayerVersusPlayerEnabled()) {
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return;
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}
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Player defender = (Player) target;
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if (defender.isOnline() && System.currentTimeMillis() >= UserManager.getPlayer(defender).getRespawnATS() + 5) {
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baseXP = 20 * Config.getInstance().getPlayerVersusPlayerXP();
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}
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}
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else {
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if (target instanceof Animals) {
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if (ModUtils.isCustomEntity(target)) {
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baseXP = ModUtils.getCustomEntity(target).getXpMultiplier();
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}
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else {
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baseXP = Config.getInstance().getAnimalsXP();
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}
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}
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else {
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EntityType type = target.getType();
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switch (type) {
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case BAT:
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baseXP = Config.getInstance().getAnimalsXP();
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break;
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case BLAZE:
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case CAVE_SPIDER:
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case CREEPER:
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case ENDERMAN:
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case GHAST:
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case GIANT:
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case MAGMA_CUBE:
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case PIG_ZOMBIE:
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case SILVERFISH:
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case SLIME:
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case SPIDER:
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case ZOMBIE:
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baseXP = Config.getInstance().getCombatXP(type);
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break;
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// Temporary workaround for custom entities
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case UNKNOWN:
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baseXP = 1.0;
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break;
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case SKELETON:
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switch (((Skeleton) target).getSkeletonType()) {
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case WITHER:
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baseXP = Config.getInstance().getWitherSkeletonXP();
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break;
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default:
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baseXP = Config.getInstance().getCombatXP(type);
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break;
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}
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break;
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case IRON_GOLEM:
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if (!((IronGolem) target).isPlayerCreated()) {
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baseXP = Config.getInstance().getCombatXP(type);
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}
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break;
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default:
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if (ModUtils.isCustomEntity(target)) {
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baseXP = ModUtils.getCustomEntity(target).getXpMultiplier();
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}
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break;
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}
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if (target.hasMetadata(mcMMO.entityMetadataKey)) {
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baseXP *= Config.getInstance().getSpawnedMobXpMultiplier();
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}
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}
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baseXP *= 10;
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}
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baseXP *= multiplier;
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if (baseXP != 0) {
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new AwardCombatXpTask(mcMMOPlayer, skillType, baseXP, target).runTaskLater(mcMMO.p, 0);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Check to see if the given LivingEntity should be affected by a combat ability.
|
|
*
|
|
* @param player The attacking Player
|
|
* @param entity The defending Entity
|
|
* @return true if the Entity should be damaged, false otherwise.
|
|
*/
|
|
public static boolean shouldBeAffected(Player player, Entity entity) {
|
|
if (entity instanceof Player) {
|
|
Player defender = (Player) entity;
|
|
|
|
if (!defender.getWorld().getPVP() || defender == player || UserManager.getPlayer(defender).getGodMode()) {
|
|
return false;
|
|
}
|
|
|
|
if (PartyManager.inSameParty(player, defender) && !(Permissions.friendlyFire(player) && Permissions.friendlyFire(defender))) {
|
|
return false;
|
|
}
|
|
|
|
// It may seem a bit redundant but we need a check here to prevent bleed from being applied in applyAbilityAoE()
|
|
EntityDamageEvent ede = new FakeEntityDamageByEntityEvent(player, entity, EntityDamageEvent.DamageCause.ENTITY_ATTACK, 1);
|
|
mcMMO.p.getServer().getPluginManager().callEvent(ede);
|
|
|
|
if (ede.isCancelled()) {
|
|
return false;
|
|
}
|
|
}
|
|
else if (entity instanceof Tameable) {
|
|
if (isFriendlyPet(player, (Tameable) entity)) {
|
|
// isFriendlyPet ensures that the Tameable is: Tamed, owned by a player, and the owner is in the same party
|
|
// So we can make some assumptions here, about our casting and our check
|
|
Player owner = (Player) ((Tameable) entity).getOwner();
|
|
if (!(Permissions.friendlyFire(player) && Permissions.friendlyFire(owner))) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Checks to see if an entity is currently invincible.
|
|
*
|
|
* @param entity The {@link LivingEntity} to check
|
|
* @param eventDamage The damage from the event the entity is involved in
|
|
* @return true if the entity is invincible, false otherwise
|
|
*/
|
|
public static boolean isInvincible(LivingEntity entity, int eventDamage) {
|
|
|
|
/*
|
|
* So apparently if you do more damage to a LivingEntity than its last damage int you bypass the invincibility.
|
|
* So yeah, this is for that.
|
|
*/
|
|
if ((entity.getNoDamageTicks() > entity.getMaximumNoDamageTicks() / 2.0F) && (eventDamage <= entity.getLastDamage())) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Checks to see if an entity is currently friendly toward a given player.
|
|
*
|
|
* @param attacker The player to check.
|
|
* @param pet The entity to check.
|
|
* @return true if the entity is friendly, false otherwise
|
|
*/
|
|
public static boolean isFriendlyPet(Player attacker, Tameable pet) {
|
|
if (pet.isTamed()) {
|
|
AnimalTamer tamer = pet.getOwner();
|
|
|
|
if (tamer instanceof Player) {
|
|
Player owner = (Player) tamer;
|
|
|
|
if (owner == attacker || PartyManager.inSameParty(attacker, owner)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public static boolean shouldProcessSkill(Entity target, SkillType skill) {
|
|
boolean process;
|
|
|
|
if (target instanceof Player || (target instanceof Tameable && ((Tameable) target).isTamed())) {
|
|
process = skill.getPVPEnabled();
|
|
}
|
|
else {
|
|
process = skill.getPVEEnabled();
|
|
}
|
|
|
|
return process;
|
|
}
|
|
}
|