mirror of
https://github.com/mcMMO-Dev/mcMMO.git
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133 lines
5.2 KiB
Java
133 lines
5.2 KiB
Java
package com.gmail.nossr50.commands.skills;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.axes.Axes;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.TextComponentFactory;
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import com.gmail.nossr50.util.skills.RankUtils;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.entity.Player;
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import java.util.ArrayList;
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import java.util.List;
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public class AxesCommand extends SkillCommand {
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private String critChance;
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private String critChanceLucky;
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private double axeMasteryDamage;
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private double impactDamage;
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private String skullSplitterLength;
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private String skullSplitterLengthEndurance;
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private boolean canSkullSplitter;
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private boolean canCritical;
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private boolean canAxeMastery;
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private boolean canImpact;
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private boolean canGreaterImpact;
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public AxesCommand() {
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super(PrimarySkillType.AXES);
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}
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@Override
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protected void dataCalculations(Player player, float skillValue, boolean isLucky) {
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// ARMOR IMPACT
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if (canImpact) {
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impactDamage = 1 + (skillValue / Axes.impactIncreaseLevel);
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}
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// SKULL SPLITTER
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if (canSkullSplitter) {
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String[] skullSplitterStrings = calculateLengthDisplayValues(player, skillValue);
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skullSplitterLength = skullSplitterStrings[0];
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skullSplitterLengthEndurance = skullSplitterStrings[1];
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}
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// CRITICAL HIT
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if (canCritical) {
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String[] criticalHitStrings = calculateAbilityDisplayValues(skillValue, SubSkillType.AXES_CRITICAL_STRIKES, isLucky);
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critChance = criticalHitStrings[0];
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critChanceLucky = criticalHitStrings[1];
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}
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// AXE MASTERY
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if (canAxeMastery) {
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axeMasteryDamage = Axes.getAxeMasteryBonusDamage(player);
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}
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}
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@Override
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protected void permissionsCheck(Player player) {
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canSkullSplitter = Permissions.skullSplitter(player) && RankUtils.hasUnlockedSubskill(player, SubSkillType.AXES_SKULL_SPLITTER);
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canCritical = canUseSubskill(player, SubSkillType.AXES_CRITICAL_STRIKES);
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canAxeMastery = canUseSubskill(player, SubSkillType.AXES_AXE_MASTERY);
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canImpact = canUseSubskill(player, SubSkillType.AXES_ARMOR_IMPACT);
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canGreaterImpact = canUseSubskill(player, SubSkillType.AXES_GREATER_IMPACT);
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}
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@Override
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protected List<String> effectsDisplay() {
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List<String> messages = new ArrayList<String>();
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if (canSkullSplitter) {
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messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.0"), LocaleLoader.getString("Axes.Effect.1")));
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}
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if (canCritical) {
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messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.2"), LocaleLoader.getString("Axes.Effect.3")));
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}
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if (canAxeMastery) {
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messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.4"), LocaleLoader.getString("Axes.Effect.5")));
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}
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if (canImpact) {
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messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.6"), LocaleLoader.getString("Axes.Effect.7")));
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}
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if (canGreaterImpact) {
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messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.8"), LocaleLoader.getString("Axes.Effect.9")));
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}
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return messages;
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}
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@Override
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protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
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List<String> messages = new ArrayList<String>();
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if (canAxeMastery) {
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messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.0"), LocaleLoader.getString("Axes.Ability.Bonus.1", axeMasteryDamage)));
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}
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if (canImpact) {
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messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.2"), LocaleLoader.getString("Axes.Ability.Bonus.3", impactDamage)));
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}
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if (canGreaterImpact) {
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messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", Axes.greaterImpactBonusDamage)));
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}
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if (canCritical) {
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messages.add(LocaleLoader.getString("Axes.Combat.CritChance", critChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", critChanceLucky) : ""));
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}
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if (canSkullSplitter) {
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messages.add(LocaleLoader.getString("Axes.Combat.SS.Length", skullSplitterLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", skullSplitterLengthEndurance) : ""));
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}
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return messages;
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}
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@Override
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protected List<TextComponent> getTextComponents(Player player) {
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List<TextComponent> textComponents = new ArrayList<>();
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TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.AXES);
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return textComponents;
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}
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}
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