mirror of
https://github.com/mcMMO-Dev/mcMMO.git
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88 lines
3.6 KiB
Java
88 lines
3.6 KiB
Java
package com.gmail.nossr50.commands.skills;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.datatypes.skills.subskills.AbstractSubSkill;
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import com.gmail.nossr50.listeners.InteractionManager;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.TextComponentFactory;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import net.md_5.bungee.api.chat.TextComponent;
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import org.bukkit.entity.Player;
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import java.util.ArrayList;
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import java.util.List;
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public class AcrobaticsCommand extends SkillCommand {
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private String dodgeChance;
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private String dodgeChanceLucky;
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private boolean canDodge;
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private boolean canRoll;
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public AcrobaticsCommand() {
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super(PrimarySkillType.ACROBATICS);
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}
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@Override
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protected void dataCalculations(Player player, float skillValue, boolean isLucky) {
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// ACROBATICS_DODGE
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if (canDodge) {
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String[] dodgeStrings = SkillUtils.calculateAbilityDisplayValues(skillValue, SubSkillType.ACROBATICS_DODGE, isLucky);
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dodgeChance = dodgeStrings[0];
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dodgeChanceLucky = dodgeStrings[1];
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}
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}
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@Override
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protected void permissionsCheck(Player player) {
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canDodge = canUseSubskill(player, SubSkillType.ACROBATICS_DODGE);
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canRoll = canUseSubskill(player, SubSkillType.ACROBATICS_ROLL);
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}
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@Override
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protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
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List<String> messages = new ArrayList<String>();
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if (canRoll) {
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AbstractSubSkill abstractSubSkill = InteractionManager.getAbstractByName("Roll");
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if(abstractSubSkill != null)
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{
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double maxBonusLevel = Config.getInstance().getIsRetroMode() ? AdvancedConfig.getInstance().getMaxBonusLevel(abstractSubSkill) * 10 : AdvancedConfig.getInstance().getMaxBonusLevel(abstractSubSkill);
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double maxChance = AdvancedConfig.getInstance().getMaxChance(abstractSubSkill);
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double rollChance = SkillUtils.getChanceOfSuccess(skillValue, maxBonusLevel, maxChance);
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double graceChance = SkillUtils.getChanceOfSuccess(skillValue, maxBonusLevel, maxChance / 2);
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String rollChanceLucky = isLucky ? percent.format(Math.min(rollChance * 1.3333D, 100.0D) / 100.0D) : null;
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String graceChanceLucky = isLucky ? percent.format(Math.min(rollChance * 1.3333D, 100.0D) / 100.0D) : null;
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messages.add(getStatMessage(SubSkillType.ACROBATICS_ROLL, percent.format(rollChance))
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", rollChanceLucky) : ""));
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messages.add(getStatMessage(true, false, SubSkillType.ACROBATICS_ROLL, percent.format(graceChance))
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", graceChanceLucky) : ""));
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}
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}
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if (canDodge) {
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messages.add(getStatMessage(SubSkillType.ACROBATICS_DODGE, dodgeChance)
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dodgeChanceLucky) : ""));
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}
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return messages;
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}
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@Override
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protected List<TextComponent> getTextComponents(Player player) {
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List<TextComponent> textComponents = new ArrayList<>();
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TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.ACROBATICS);
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return textComponents;
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}
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}
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