mcMMO/src/main/java/com/gmail/nossr50/skills/archery/ArcheryManager.java
2021-02-17 15:28:27 -08:00

126 lines
4.7 KiB
Java

package com.gmail.nossr50.skills.archery;
import com.gmail.nossr50.datatypes.interactions.NotificationType;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillActivationType;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Location;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Projectile;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
public class ArcheryManager extends SkillManager {
public ArcheryManager(McMMOPlayer mcMMOPlayer) {
super(mcMMOPlayer, PrimarySkillType.ARCHERY);
}
public boolean canDaze(LivingEntity target) {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.ARCHERY_DAZE))
return false;
return target instanceof Player && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.ARCHERY_DAZE);
}
public boolean canSkillShot() {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.ARCHERY_SKILL_SHOT))
return false;
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.ARCHERY_SKILL_SHOT);
}
public boolean canRetrieveArrows() {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.ARCHERY_ARROW_RETRIEVAL))
return false;
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.ARCHERY_ARROW_RETRIEVAL);
}
/**
* Calculate bonus XP awarded for Archery when hitting a far-away target.
*
* @param target The {@link LivingEntity} damaged by the arrow
* @param arrow The {@link Entity} who shot the arrow
*/
public double distanceXpBonusMultiplier(LivingEntity target, Entity arrow) {
//Hacky Fix - some plugins spawn arrows and assign them to players after the ProjectileLaunchEvent fires
if(!arrow.hasMetadata(mcMMO.arrowDistanceKey))
return 1;
Location firedLocation = (Location) arrow.getMetadata(mcMMO.arrowDistanceKey).get(0).value();
Location targetLocation = target.getLocation();
if(firedLocation == null || firedLocation.getWorld() == null)
return 1;
if (firedLocation.getWorld() != targetLocation.getWorld()) {
return 1;
}
return 1 + Math.min(firedLocation.distance(targetLocation), 50) * Archery.DISTANCE_XP_MULTIPLIER;
}
/**
* Track arrows fired for later retrieval.
*
* @param target The {@link LivingEntity} damaged by the arrow
*/
public void retrieveArrows(LivingEntity target, Projectile projectile) {
if(projectile.hasMetadata(mcMMO.trackedArrow)) {
Archery.incrementTrackerValue(target);
projectile.removeMetadata(mcMMO.trackedArrow, mcMMO.p); //Only 1 entity per projectile
}
}
/**
* Handle the effects of the Daze ability
*
* @param defender The {@link Player} being affected by the ability
*/
public double daze(Player defender) {
if (!SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.ARCHERY_DAZE, getPlayer())) {
return 0;
}
Location dazedLocation = defender.getLocation();
dazedLocation.setPitch(90 - Misc.getRandom().nextInt(181));
defender.teleport(dazedLocation);
defender.addPotionEffect(new PotionEffect(PotionEffectType.CONFUSION, 20 * 10, 10));
if (NotificationManager.doesPlayerUseNotifications(defender)) {
NotificationManager.sendPlayerInformation(defender, NotificationType.SUBSKILL_MESSAGE, "Combat.TouchedFuzzy");
}
if (mmoPlayer.useChatNotifications()) {
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Combat.TargetDazed");
}
return Archery.dazeBonusDamage;
}
/**
* Calculates the damage to deal after Skill Shot has been applied
*
* @param oldDamage The raw damage value of this arrow before we modify it
*/
public double skillShot(double oldDamage) {
if (!SkillUtils.isSkillRNGSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.ARCHERY_SKILL_SHOT, getPlayer())) {
return oldDamage;
}
return Archery.getSkillShotBonusDamage(getPlayer(), oldDamage);
}
}