mcMMO/vMinecraftUsers.java
2010-12-20 03:17:18 -08:00

599 lines
20 KiB
Java

import java.io.*;
import java.util.ArrayList;
import java.util.logging.Level;
import java.util.logging.Logger;
public class vMinecraftUsers {
private static volatile vMinecraftUsers instance;
protected static final Logger log = Logger.getLogger("Minecraft");
private PropertiesFile properties;
String location = "vminecraft.users";
public static PlayerList players = new PlayerList();
public void loadUsers(){
File theDir = new File(location);
if(!theDir.exists()){
properties = new PropertiesFile(location);
FileWriter writer = null;
try {
writer = new FileWriter(location);
writer.write("#Storage place for user information\r\n");
writer.write("#username:nickname:suffix:tag:ignore,list,names:alias,commands,here\r\n");
} catch (Exception e) {
log.log(Level.SEVERE, "Exception while creating " + location, e);
} finally {
try {
if (writer != null) {
writer.close();
}
} catch (IOException e) {
log.log(Level.SEVERE, "Exception while closing writer for " + location, e);
}
}
} else {
properties = new PropertiesFile(location);
try {
properties.load();
} catch (IOException e) {
log.log(Level.SEVERE, "Exception while loading " + location, e);
}
}
}
//=====================================================================
//Function: addUser
//Input: Player player: The player to create a profile for
//Output: none
//Use: Loads the profile for the specified player
//=====================================================================
public static void addUser(Player player){
players.addPlayer(player);
}
//=====================================================================
//Function: removeUser
//Input: Player player: The player to stop following
//Output: none
//Use: Creates the player profile
//=====================================================================
public static void removeUser(Player player){
players.removePlayer(player);
}
//=====================================================================
//Function: getProfile
//Input: Player player: The player to find the profile for
//Output: PlayerList.PlayerProfile: The profile
//Use: Gets the player profile
//=====================================================================
public static PlayerList.PlayerProfile getProfile(Player player){
return players.findProfile(player);
}
public static vMinecraftUsers getInstance() {
if (instance == null) {
instance = new vMinecraftUsers();
}
return instance;
}
public static void getRow(){
}
}
//=====================================================================
//Class: PlayerList
//Use: Encapsulates the player list
//Author: cerevisiae
//=====================================================================
class PlayerList
{
protected static final Logger log = Logger.getLogger("Minecraft");
ArrayList<PlayerProfile> players;
//=====================================================================
//Function: PlayerList
//Input: Player player: The player to create a profile object for
//Output: none
//Use: Initializes the ArrayList
//=====================================================================
public PlayerList() { players = new ArrayList<PlayerProfile>(); }
//=====================================================================
//Function: addPlayer
//Input: Player player: The player to add
//Output: None
//Use: Add a profile of the specified player
//=====================================================================
public void addPlayer(Player player)
{
players.add(new PlayerProfile(player));
}
//=====================================================================
//Function: removePlayer
//Input: Player player: The player to remove
//Output: None
//Use: Remove the profile of the specified player
//=====================================================================
public void removePlayer(Player player)
{
players.remove(findProfile(player));
}
//=====================================================================
//Function: findProfile
//Input: Player player: The player to find's profile
//Output: PlayerProfile: The profile of the specified player
//Use: Get the profile for the specified player
//=====================================================================
public PlayerProfile findProfile(Player player)
{
for(PlayerProfile ply : players)
{
if(ply.isPlayer(player))
return ply;
}
return null;
}
//=====================================================================
//Class: PlayerProfile
//Use: Encapsulates all commands for player options
//Author: cerevisiae
//=====================================================================
class PlayerProfile
{
protected final Logger log = Logger.getLogger("Minecraft");
private String playerName,
lastMessage,
nickName,
tag,
suffix,
tpxyz;
private boolean dead;
char defaultColor;
String location = "vminecraft.users";
private ArrayList<String> ignoreList;
private commandList aliasList;
static final int EXIT_FAIL = 0,
EXIT_SUCCESS = 1,
EXIT_CONTINUE = 2;
//=====================================================================
//Function: PlayerProfile
//Input: Player player: The player to create a profile object for
//Output: none
//Use: Loads settings for the player or creates them if they don't
// exist.
//=====================================================================
public PlayerProfile(Player player)
{
//Declare things
playerName = player.getName();
tag = new String();
nickName = new String();
suffix = new String();
tpxyz = new String();
defaultColor = 'f';
ignoreList = new ArrayList<String>();
aliasList = new commandList();
dead = false;
//Try to load the player and if they aren't found, append them
if(!load())
addPlayer();
}
public boolean load()
{
try {
//Open the user file
FileReader file = new FileReader(location);
BufferedReader in = new BufferedReader(file);
String line = "";
while((line = in.readLine()) != null)
{
//Find if the line contains the player we want.
String[] character = line.split(":");
if(!character[0].equals(playerName)){continue;}
//Get the tag
if(character.length > 1)
tag = character[1];
//Get the nickname
if(character.length > 2)
nickName = character[2];
//Get the suffix
if(character.length > 3)
suffix = character[3];
//Get the color
if(character.length > 4)
defaultColor = character[4].charAt(0);
//Ignore previously ignored players
if(character.length > 5)
{
String[] ignores = character[5].split(",");
if(ignores.length > 0)
{
for(String ignore : ignores)
ignoreList.add(ignore);
}
}
//Register the aliases
if(character.length > 6)
{
String[] allAliases = character[6].split(",");
if(allAliases.length > 0)
{
for(String singleAlias : allAliases)
{
String[] parts = singleAlias.split("@");
if(parts.length > 1)
{
aliasList.registerAlias(parts[0], parts[1]);
}
}
}
}
//XYZ TP Back value
//Not sure if declaring a double this way will work or not
if(character.length > 7)
{
tpxyz = character[7];
}
in.close();
return true;
}
in.close();
} catch (Exception e) {
log.log(Level.SEVERE, "Exception while reading "
+ location + " (Are you sure you formatted it correctly?)", e);
}
return false;
}
//=====================================================================
// Function: save
// Input: none
// Output: None
// Use: Writes current values of PlayerProfile to disk
// Call this function to save current values
//=====================================================================
public void save()
{
try {
//Open the file
FileReader file = new FileReader(location);
BufferedReader in = new BufferedReader(file);
StringBuilder writer = new StringBuilder();
String line = "";
//While not at the end of the file
while((line = in.readLine()) != null)
{
//Read the line in and copy it to the output it's not the player
//we want to edit
if(!line.split(":")[0].equalsIgnoreCase(playerName))
{
writer.append(line).append("\r\n");
//Otherwise write the new player information
} else {
writer.append(playerName + ":");
writer.append(tag + ":");
writer.append(nickName + ":");
writer.append(suffix + ":");
writer.append(defaultColor + ":");
int i = 0;
for(String ignore : ignoreList)
{
writer.append(ignore);
if(i < ignoreList.size() - 1)
writer.append(",");
}
writer.append(":");
writer.append(aliasList.toString());
writer.append(tpxyz.toString());
writer.append("\r\n");
}
}
in.close();
//Write the new file
FileWriter out = new FileWriter(location);
out.write(writer.toString());
out.close();
} catch (Exception e) {
log.log(Level.SEVERE, "Exception while writing to " + location + " (Are you sure you formatted it correctly?)", e);
}
}
public void addPlayer()
{
try {
//Open the file to write the player
FileWriter file = new FileWriter(location, true);
BufferedWriter out = new BufferedWriter(file);
//Add the player to the end
out.append(playerName + ":");
out.append(tag + ":");
out.append(nickName + ":");
out.append(suffix + ":");
out.append(defaultColor + ":");
int i = 0;
for(String ignore : ignoreList)
{
out.append(ignore);
if(i < ignoreList.size() - 1)
out.append(",");
}
out.append(":");
out.append(tpxyz + ":");
out.append(aliasList.toString());
out.newLine();
out.close();
} catch (Exception e) {
log.log(Level.SEVERE, "Exception while writing to " + location + " (Are you sure you formatted it correctly?)", e);
}
}
//=====================================================================
//Function: isPlayer
//Input: None
//Output: Player: The player this profile belongs to
//Use: Finds if this profile belongs to a specified player
//=====================================================================
public boolean isPlayer(Player player)
{
return player.getName().equals(playerName);
}
//=====================================================================
//Function: isIgnored
//Input: Player player: Checks if a player is ignored
//Output: boolean: If they're ignored
//Use: Finds if the specified player is in the ignore list
//=====================================================================
public boolean isIgnored(Player player){
return ignoreList.contains(player.getName());
}
//=====================================================================
//Function: addIgnore
//Input: Player name: The player to ignore
//Output: boolean: If the player was successfully ignored
//Use: Ignores a player.
//=====================================================================
public boolean addIgnore(Player name)
{
if(!ignoreList.contains(name))
{
ignoreList.add(name.getName());
save();
return true;
}
return false;
}
//=====================================================================
//Function: removeIgnore
//Input: Player name: The player to unignore
//Output: boolean: If the player was successfully unignored
//Use: Stops ignoring a player.
//=====================================================================
public boolean removeIgnore(Player name)
{
if(ignoreList.contains(name.getName()))
{
ignoreList.remove(name.getName());
save();
return true;
}
return false;
}
//=====================================================================
//Function: removeIgnore
//Input: Player name: The player to unignore
//Output: boolean: If the player was successfully unignored
//Use: Stops ignoring a player.
//=====================================================================
public String[] listIgnore()
{
return ignoreList.toArray(new String[ignoreList.size()]);
}
//=====================================================================
//Function: addAlias
//Input: String command: The command to try to call
// String[] args: The arguments for the command
//Output: None
//Use: Adds a command
//=====================================================================
public void addAlias(String name, String callCommand)
{
aliasList.registerAlias(name, callCommand);
save();
}
//=====================================================================
//Function: callAlias
//Input: String command: The command to try to call
// Player player: Checks if a player is ignored
// String[] args: The arguments for the command
//Output: int: Exit code
//Use: Attempts to call a command
//=====================================================================
public int callAlias(String command, Player player, String[] args)
{
try
{
//Attemt to call the function
return aliasList.call(command, player, args);
}
catch (Throwable e)
{
//The function wasn't found, returns fail
return EXIT_FAIL;
}
}
//=====================================================================
//Function: setTag
//Input: String newTag: The tag to set for the player
//Output: None
//Use: Sets a player tag
//=====================================================================
public void setTag(String newTag)
{
tag = newTag;
save();
}
//=====================================================================
//Function: setTpback
//Input: None
//Output: None
//Use: Sets a player's tpback xyz coordinates
//=====================================================================
public void setTpback(String newtpback)
{
tpxyz = newtpback;
save();
}
//=====================================================================
//Function: getTpxyz
//Input: None
//Output: Double: The player's tpback x coords
//Use: Gets the x value of tpback
//=====================================================================
public String getTpxyz()
{
return tpxyz;
}
//Function: getTag
//Input: None
//Output: String: The player tag
//Use: Gets a player tag
//=====================================================================
public String getTag() { return tag; }
//=====================================================================
//Function: setNick
//Input: String newTag: The nickname to set for the player
//Output: None
//Use: Sets a player nickname
//=====================================================================
public void setNick(String newNick)
{
nickName = newNick;
save();
}
//=====================================================================
//Function: getNick
//Input: None
//Output: String: The player nickname
//Use: Gets a player nickname
//=====================================================================
public String getNick() { return nickName; }
//=====================================================================
//Function: setSuffix
//Input: String newTag: The suffix to set for the player
//Output: None
//Use: Sets a player suffix
//=====================================================================
public void setSuffix(String newSuffix)
{
suffix = newSuffix;
save();
}
//=====================================================================
//Function: getSuffix
//Input: None
//Output: String: The player suffix
//Use: Gets a player suffix
//=====================================================================
public String getSuffix() { return suffix; }
//=====================================================================
//Function: setColor
//Input: String newTag: The color to set for the player
//Output: None
//Use: Sets a player color
//=====================================================================
public void setColor(String newColor)
{
defaultColor = newColor.charAt(0);
save();
}
//=====================================================================
//Function: getColor
//Input: None
//Output: String: The player color
//Use: Gets a player color
//=====================================================================
public String getColor() {return vMinecraftChat.colorChange(defaultColor);}
//=====================================================================
//Function: setMessage
//Input: String newName: The name of the player they last messaged
// or recieved a message from.
//Output: None
//Use: Sets a player tag
//=====================================================================
public void setMessage(Player newName){ lastMessage = newName.getName(); }
//=====================================================================
//Function: getMessage
//Input: None
//Output: String: The player name
//Use: Gets the name of the player they last messaged or recieved
// a message from.
//=====================================================================
public Player getMessage()
{
if(lastMessage != null)
return etc.getServer().matchPlayer(lastMessage);
return null;
}
//=====================================================================
//Function: isDead
//Input: None
//Output: boolean: If the player is dead or not
//Use: Gets the player is dead or not.
//=====================================================================
public boolean isDead() {return dead;}
//=====================================================================
//Function: isDead
//Input: boolean isded: if the player is dead or not.
//Output: None
//Use: Sets if the player is dead or not
//=====================================================================
public void isDead(boolean isded){dead = isded;}
}
}