mirror of
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ed09d1b390
than 4. Fixes #845
304 lines
9.8 KiB
Java
304 lines
9.8 KiB
Java
package com.gmail.nossr50.skills.fishing;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import org.bukkit.Material;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Sheep;
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import org.bukkit.entity.Skeleton;
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import org.bukkit.entity.Skeleton.SkeletonType;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.config.treasure.TreasureConfig;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.datatypes.treasure.FishingTreasure;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.skills.fishing.Fishing.Tier;
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import com.gmail.nossr50.util.ItemUtils;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.skills.CombatUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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public class FishingManager extends SkillManager {
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public FishingManager(McMMOPlayer mcMMOPlayer) {
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super(mcMMOPlayer, SkillType.FISHING);
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}
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public boolean canShake(Entity target) {
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return target instanceof LivingEntity && getSkillLevel() >= AdvancedConfig.getInstance().getShakeUnlockLevel() && Permissions.shake(getPlayer());
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}
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/**
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* Gets the loot tier
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*
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* @return the loot tier
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*/
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public int getLootTier() {
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int skillLevel = getSkillLevel();
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for (Tier tier : Tier.values()) {
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if (skillLevel >= tier.getLevel()) {
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return tier.toNumerical();
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}
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}
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return 0;
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}
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/**
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* Gets the Shake Mob probability
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*
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* @return Shake Mob probability
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*/
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public int getShakeProbability() {
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int skillLevel = getSkillLevel();
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for (Tier tier : Tier.values()) {
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if (skillLevel >= tier.getLevel()) {
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return tier.getShakeChance();
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}
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}
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return 0;
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}
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/**
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* Handle the Fisherman's Diet ability
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*
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* @param rankChange The # of levels to change rank for the food
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* @param eventFoodLevel The initial change in hunger from the event
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* @return the modified change in hunger for the event
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*/
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public int handleFishermanDiet(int rankChange, int eventFoodLevel) {
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return SkillUtils.handleFoodSkills(getPlayer(), skill, eventFoodLevel, Fishing.fishermansDietRankLevel1, Fishing.fishermansDietMaxLevel, rankChange);
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}
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/**
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* Process the results from a successful fishing trip
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*
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* @param fishingCatch The {@link Item} initially caught
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*/
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public void handleFishing(Item fishingCatch) {
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int treasureXp = 0;
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Player player = getPlayer();
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FishingTreasure treasure = null;
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if (Config.getInstance().getFishingDropsEnabled() && Permissions.fishingTreasureHunter(player)) {
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treasure = getFishingTreasure();
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}
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if (treasure != null) {
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player.sendMessage(LocaleLoader.getString("Fishing.ItemFound"));
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treasureXp = treasure.getXp();
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ItemStack treasureDrop = treasure.getDrop();
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if (Permissions.magicHunter(player) && ItemUtils.isEnchantable(treasureDrop) && handleMagicHunter(treasureDrop)) {
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player.sendMessage(LocaleLoader.getString("Fishing.MagicFound"));
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}
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// Drop the original catch at the feet of the player and set the treasure as the real catch
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Misc.dropItem(player.getEyeLocation(), fishingCatch.getItemStack());
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fishingCatch.setItemStack(treasureDrop);
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}
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applyXpGain(Config.getInstance().getFishingBaseXP() + treasureXp);
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}
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/**
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* Handle the vanilla XP boost for Fishing
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*
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* @param experience The amount of experience initially awarded by the event
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* @return the modified event damage
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*/
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public int handleVanillaXpBoost(int experience) {
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return experience * getVanillaXpMultiplier();
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}
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/**
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* Handle the Shake ability
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*
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* @param mob The {@link LivingEntity} affected by the ability
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*/
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public void shakeCheck(LivingEntity target) {
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if (getShakeProbability() > Misc.getRandom().nextInt(getActivationChance())) {
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Map<ItemStack, Integer> possibleDrops = new HashMap<ItemStack, Integer>();
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Fishing.findPossibleDrops(target, possibleDrops);
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if (possibleDrops.isEmpty()) {
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return;
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}
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ItemStack drop = Fishing.chooseDrop(possibleDrops);
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// It's possible that chooseDrop returns null if the sum of probability in possibleDrops is inferior than 100
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if (drop == null) {
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return;
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}
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// Extra processing depending on the mob and drop type
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switch (target.getType()) {
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case SHEEP:
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Sheep sheep = (Sheep) target;
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if (drop.getType() == Material.WOOL) {
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if (sheep.isSheared()) {
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return;
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}
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drop.setDurability(sheep.getColor().getWoolData());
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sheep.setSheared(true);
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}
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break;
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case SKELETON:
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Skeleton skeleton = (Skeleton) target;
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if (skeleton.getSkeletonType() == SkeletonType.WITHER) {
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switch (drop.getType()) {
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case SKULL_ITEM:
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drop.setDurability((short) 1);
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break;
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case ARROW:
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drop.setType(Material.COAL);
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break;
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default:
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break;
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}
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}
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break;
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default:
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break;
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}
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Misc.dropItem(target.getLocation(), drop);
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CombatUtils.dealDamage(target, Math.max(target.getMaxHealth() / 4, 1)); // Make it so you can shake a mob no more than 4 times.
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}
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}
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/**
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* Process the Treasure Hunter ability for Fishing
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*
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* @return The {@link FishingTreasure} found, or null if no treasure was found.
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*/
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private FishingTreasure getFishingTreasure() {
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List<FishingTreasure> rewards = new ArrayList<FishingTreasure>();
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int skillLevel = getSkillLevel();
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for (FishingTreasure treasure : TreasureConfig.getInstance().fishingRewards) {
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int maxLevel = treasure.getMaxLevel();
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if (treasure.getDropLevel() <= skillLevel && (maxLevel >= skillLevel || maxLevel <= 0)) {
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rewards.add(treasure);
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}
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}
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if (rewards.isEmpty()) {
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return null;
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}
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FishingTreasure treasure = rewards.get(Misc.getRandom().nextInt(rewards.size()));
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ItemStack treasureDrop = treasure.getDrop();
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if (!SkillUtils.treasureDropSuccessful(treasure.getDropChance(), activationChance)) {
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return null;
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}
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short maxDurability = treasureDrop.getType().getMaxDurability();
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if (maxDurability > 0) {
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treasureDrop.setDurability((short) (Misc.getRandom().nextInt(maxDurability)));
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}
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return treasure;
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}
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/**
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* Process the Magic Hunter ability
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*
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* @param treasureDrop The {@link ItemStack} to enchant
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* @return true if the item has been enchanted
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*/
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private boolean handleMagicHunter(ItemStack treasureDrop) {
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Player player = getPlayer();
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int activationChance = this.activationChance;
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if (player.getWorld().hasStorm()) {
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activationChance *= Fishing.STORM_MODIFIER;
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}
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if (Misc.getRandom().nextInt(activationChance) > getLootTier() * AdvancedConfig.getInstance().getFishingMagicMultiplier()) {
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return false;
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}
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List<Enchantment> possibleEnchantments = new ArrayList<Enchantment>();
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for (Enchantment enchantment : Enchantment.values()) {
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if (enchantment.canEnchantItem(treasureDrop)) {
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possibleEnchantments.add(enchantment);
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}
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}
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// This make sure that the order isn't always the same, for example previously Unbreaking had a lot more chance to be used than any other enchant
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Collections.shuffle(possibleEnchantments, Misc.getRandom());
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boolean enchanted = false;
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int specificChance = 1;
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for (Enchantment possibleEnchantment : possibleEnchantments) {
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boolean conflicts = false;
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for (Enchantment currentEnchantment : treasureDrop.getEnchantments().keySet()) {
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conflicts = currentEnchantment.conflictsWith(possibleEnchantment);
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if (conflicts) {
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break;
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}
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}
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if (!conflicts && Misc.getRandom().nextInt(specificChance) == 0) {
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treasureDrop.addEnchantment(possibleEnchantment, Misc.getRandom().nextInt(possibleEnchantment.getMaxLevel()) + 1);
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specificChance++;
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enchanted = true;
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}
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}
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return enchanted;
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}
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/**
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* Gets the vanilla XP multiplier
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*
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* @return the vanilla XP multiplier
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*/
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private int getVanillaXpMultiplier() {
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int skillLevel = getSkillLevel();
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for (Tier tier : Tier.values()) {
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if (skillLevel >= tier.getLevel()) {
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return tier.getVanillaXPBoostModifier();
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}
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}
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return 0;
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}
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}
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