mcMMO/src/main/java/com/gmail/nossr50/skills/gathering/Fishing.java
2013-01-08 11:31:07 -05:00

489 lines
18 KiB
Java
Executable File

package com.gmail.nossr50.skills.gathering;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.Random;
import org.bukkit.DyeColor;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Item;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Sheep;
import org.bukkit.entity.Skeleton;
import org.bukkit.entity.Skeleton.SkeletonType;
import org.bukkit.event.player.PlayerFishEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.material.MaterialData;
import org.bukkit.material.Wool;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.config.TreasuresConfig;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.datatypes.treasure.FishingTreasure;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.Combat;
import com.gmail.nossr50.util.ItemChecks;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Skills;
import com.gmail.nossr50.util.Users;
public class Fishing {
private static Random random = new Random();
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
/**
* Get the player's current fishing loot tier.
*
* @param profile
* The profile of the player
* @return the player's current fishing rank
*/
public static int getFishingLootTier(PlayerProfile profile) {
int level = profile.getSkillLevel(SkillType.FISHING);
int fishingTier;
if (level >= Config.getInstance().getFishingTierLevelsTier5()) {
fishingTier = 5;
} else if (level >= Config.getInstance().getFishingTierLevelsTier4()) {
fishingTier = 4;
} else if (level >= Config.getInstance().getFishingTierLevelsTier3()) {
fishingTier = 3;
} else if (level >= Config.getInstance().getFishingTierLevelsTier2()) {
fishingTier = 2;
} else {
fishingTier = 1;
}
return fishingTier;
}
/**
* Get item results from Fishing.
*
* @param player
* The player that was fishing
* @param event
* The event to modify
*/
private static void getFishingResults(Player player, PlayerFishEvent event) {
if (player == null)
return;
PlayerProfile profile = Users.getProfile(player);
List<FishingTreasure> rewards = new ArrayList<FishingTreasure>();
Item theCatch = (Item) event.getCaught();
switch (getFishingLootTier(profile)) {
case 1:
rewards = TreasuresConfig.getInstance().fishingRewardsTier1;
break;
case 2:
rewards = TreasuresConfig.getInstance().fishingRewardsTier2;
break;
case 3:
rewards = TreasuresConfig.getInstance().fishingRewardsTier3;
break;
case 4:
rewards = TreasuresConfig.getInstance().fishingRewardsTier4;
break;
case 5:
rewards = TreasuresConfig.getInstance().fishingRewardsTier5;
break;
default:
break;
}
if (Config.getInstance().getFishingDropsEnabled() && rewards.size() > 0
&& Permissions.fishingTreasures(player)) {
FishingTreasure treasure = rewards.get(random.nextInt(rewards
.size()));
int randomChance = 100;
if (Permissions.luckyFishing(player)) {
randomChance = (int) (randomChance * 0.75);
}
if (random.nextDouble() * randomChance <= treasure.getDropChance()) {
Users.getPlayer(player).addXP(SkillType.FISHING,
treasure.getXp());
theCatch.setItemStack(treasure.getDrop());
}
} else {
theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
}
short maxDurability = theCatch.getItemStack().getType()
.getMaxDurability();
if (maxDurability > 0) {
theCatch.getItemStack().setDurability(
(short) (random.nextInt(maxDurability))); // Change
// durability to
// random value
}
Skills.xpProcessing(player, profile, SkillType.FISHING, Config
.getInstance().getFishingBaseXP());
}
/**
* Process results from Fishing.
*
* @param event
* The event to modify
*/
public static void processResults(PlayerFishEvent event) {
Player player = event.getPlayer();
if (player == null)
return;
PlayerProfile profile = Users.getProfile(player);
getFishingResults(player, event);
Item theCatch = (Item) event.getCaught();
if (theCatch.getItemStack().getType() != Material.RAW_FISH) {
final int ENCHANTMENT_CHANCE = advancedConfig
.getFishingEnchantmentChance();
boolean enchanted = false;
ItemStack fishingResults = theCatch.getItemStack();
player.sendMessage(LocaleLoader.getString("Fishing.ItemFound"));
if (ItemChecks.isEnchantable(fishingResults)) {
int randomChance = 100;
if (Permissions.luckyFishing(player)) {
randomChance = (int) (randomChance * 0.75);
}
if (random.nextInt(randomChance) <= ENCHANTMENT_CHANCE
&& Permissions.fishingMagic(player)) {
for (Enchantment newEnchant : Enchantment.values()) {
if (newEnchant.canEnchantItem(fishingResults)) {
Map<Enchantment, Integer> resultEnchantments = fishingResults
.getEnchantments();
for (Enchantment oldEnchant : resultEnchantments
.keySet()) {
if (oldEnchant.conflictsWith(newEnchant))
continue;
}
/*
* Actual chance to have an enchantment is related
* to your fishing skill
*/
if (random.nextInt(15) < Fishing
.getFishingLootTier(profile)) {
enchanted = true;
int randomEnchantLevel = random
.nextInt(newEnchant.getMaxLevel()) + 1;
if (randomEnchantLevel < newEnchant
.getStartLevel()) {
randomEnchantLevel = newEnchant
.getStartLevel();
}
if (randomEnchantLevel >= 1000)
continue;
fishingResults.addEnchantment(newEnchant,
randomEnchantLevel);
}
}
}
}
}
if (enchanted) {
player.sendMessage(LocaleLoader.getString("Fishing.MagicFound"));
}
}
}
/**
* Shake a mob, have them drop an item.
*
* @param event
* The event to modify
*/
public static void shakeMob(PlayerFishEvent event) {
int randomChance = 100;
if (Permissions.luckyFishing(event.getPlayer())) {
randomChance = (int) (randomChance * 1.25);
}
final Player player = event.getPlayer();
final PlayerProfile profile = Users.getProfile(player);
int lootTier = getFishingLootTier(profile);
int dropChance = getShakeChance(lootTier);
if (Permissions.luckyFishing(player)) {
dropChance = (int) (dropChance * 1.25); // With lucky perk on max
// level tier, its 100%
}
final int DROP_CHANCE = random.nextInt(100);
final int DROP_NUMBER = random.nextInt(randomChance) + 1;
LivingEntity le = (LivingEntity) event.getCaught();
EntityType type = le.getType();
Location location = le.getLocation();
if (DROP_CHANCE < dropChance) {
switch (type) {
case BLAZE:
Misc.dropItem(location, new ItemStack(Material.BLAZE_ROD));
break;
case CAVE_SPIDER:
if (DROP_NUMBER > 50) {
Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
} else {
Misc.dropItem(location, new ItemStack(Material.STRING));
}
break;
case CHICKEN:
if (DROP_NUMBER > 66) {
Misc.dropItem(location, new ItemStack(Material.FEATHER));
} else if (DROP_NUMBER > 33) {
Misc.dropItem(location, new ItemStack(Material.RAW_CHICKEN));
} else {
Misc.dropItem(location, new ItemStack(Material.EGG));
}
break;
case COW:
if (DROP_NUMBER > 95) {
Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
} else if (DROP_NUMBER > 50) {
Misc.dropItem(location, new ItemStack(Material.LEATHER));
} else {
Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
}
break;
case CREEPER:
if (DROP_NUMBER > 97) {
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 4));
} else {
Misc.dropItem(location, new ItemStack(Material.SULPHUR));
}
break;
case ENDERMAN:
Misc.dropItem(location, new ItemStack(Material.ENDER_PEARL));
break;
case GHAST:
if (DROP_NUMBER > 50) {
Misc.dropItem(location, new ItemStack(Material.SULPHUR));
} else {
Misc.dropItem(location, new ItemStack(Material.GHAST_TEAR));
}
break;
case IRON_GOLEM:
if (DROP_NUMBER > 97) {
Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
} else if (DROP_NUMBER > 85) {
Misc.dropItem(location, new ItemStack(Material.IRON_INGOT));
} else {
Misc.dropItem(location, new ItemStack(Material.RED_ROSE));
}
break;
case MAGMA_CUBE:
Misc.dropItem(location, new ItemStack(Material.MAGMA_CREAM));
break;
case MUSHROOM_COW:
if (DROP_NUMBER > 95) {
Misc.dropItem(location, new ItemStack(Material.MILK_BUCKET));
} else if (DROP_NUMBER > 90) {
Misc.dropItem(location, new ItemStack(Material.MUSHROOM_SOUP));
} else if (DROP_NUMBER > 60) {
Misc.dropItem(location, new ItemStack(Material.LEATHER));
} else if (DROP_NUMBER > 30) {
Misc.dropItem(location, new ItemStack(Material.RAW_BEEF));
} else {
Misc.dropItem(location, new ItemStack(Material.RED_MUSHROOM));
Misc.randomDropItems(location, new ItemStack(Material.RED_MUSHROOM), 50, 2);
}
break;
case PIG:
Misc.dropItem(location, new ItemStack(Material.PORK));
break;
case PIG_ZOMBIE:
if (DROP_NUMBER > 50) {
Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
} else {
Misc.dropItem(location, new ItemStack(Material.GOLD_NUGGET));
}
break;
case SHEEP:
final Sheep sheep = (Sheep) le;
if (!sheep.isSheared()) {
final Wool wool = new Wool();
wool.setColor(sheep.getColor());
final ItemStack theWool = wool.toItemStack();
theWool.setAmount(1 + random.nextInt(6));
Misc.dropItem(location, theWool);
sheep.setSheared(true);
}
break;
case SKELETON:
if (((Skeleton) le).getSkeletonType() == SkeletonType.WITHER) {
if (DROP_NUMBER > 97) {
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 1));
} else if (DROP_NUMBER > 50) {
Misc.dropItem(location, new ItemStack(Material.BONE));
} else {
Misc.dropItem(location, new ItemStack(Material.COAL));
Misc.randomDropItems(location, new ItemStack(Material.COAL), 50, 2);
}
} else {
if (DROP_NUMBER > 97) {
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM));
} else if (DROP_NUMBER > 50) {
Misc.dropItem(location, new ItemStack(Material.BONE));
} else {
Misc.dropItem(location, new ItemStack(Material.ARROW));
Misc.randomDropItems(location, new ItemStack(Material.ARROW), 50, 2);
}
}
break;
case SLIME:
Misc.dropItem(location, new ItemStack(Material.SLIME_BALL));
break;
case SNOWMAN:
if (DROP_NUMBER > 97) {
Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
} else {
Misc.dropItem(location, new ItemStack(Material.SNOW_BALL));
Misc.randomDropItems(location, new ItemStack(Material.SNOW_BALL), 50, 4);
}
break;
case SPIDER:
if (DROP_NUMBER > 50) {
Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
} else {
Misc.dropItem(location, new ItemStack(Material.STRING));
}
break;
case SQUID:
ItemStack item = new ItemStack(Material.INK_SACK, 1, (short) 0);
item.setData(new MaterialData(Material.INK_SACK, DyeColor.BLACK.getDyeData()));
Misc.dropItem(location, item);
break;
case WITCH:
final int DROP_NUMBER_2 = random.nextInt(randomChance) + 1;
if (DROP_NUMBER > 95) {
if (DROP_NUMBER_2 > 66) {
Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8197));
} else if (DROP_NUMBER_2 > 33) {
Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8195));
} else {
Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8194));
}
} else {
if (DROP_NUMBER_2 > 88) {
Misc.dropItem(location, new ItemStack(Material.GLASS_BOTTLE));
} else if (DROP_NUMBER_2 > 75) {
Misc.dropItem(location, new ItemStack(Material.GLOWSTONE_DUST));
} else if (DROP_NUMBER_2 > 63) {
Misc.dropItem(location, new ItemStack(Material.SULPHUR));
} else if (DROP_NUMBER_2 > 50) {
Misc.dropItem(location, new ItemStack(Material.REDSTONE));
} else if (DROP_NUMBER_2 > 38) {
Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
} else if (DROP_NUMBER_2 > 25) {
Misc.dropItem(location, new ItemStack(Material.STICK));
} else if (DROP_NUMBER_2 > 13) {
Misc.dropItem(location, new ItemStack(Material.SUGAR));
} else {
Misc.dropItem(location, new ItemStack(Material.POTION));
}
}
break;
case ZOMBIE:
if (DROP_NUMBER > 97) {
Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 2));
} else {
Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
}
break;
default:
break;
}
}
Combat.dealDamage(le, 1);
}
/**
* Gets chance of shake success.
*
* @param rank
* Treasure hunter rank
* @return The chance of a successful shake
*/
public static int getShakeChance(int lootTier) {
switch (lootTier) {
case 1:
return Config.getInstance().getShakeChanceRank1();
case 2:
return Config.getInstance().getShakeChanceRank2();
case 3:
return Config.getInstance().getShakeChanceRank3();
case 4:
return Config.getInstance().getShakeChanceRank4();
case 5:
return Config.getInstance().getShakeChanceRank5();
default:
return 10;
}
}
}