mirror of
https://github.com/mcMMO-Dev/mcMMO.git
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472 lines
35 KiB
INI
472 lines
35 KiB
INI
Acrobatics.Ability.Proc=[[GREEN]]**Atterrissage gracieux**
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Acrobatics.Combat.Proc=[[GREEN]]**Esquiv\u00e9**
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Acrobatics.DodgeChance=[[RED]]Chance d\'esquive : [[YELLOW]]{0}%
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Acrobatics.Effect.0=Roulade
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Acrobatics.Effect.1=R\u00e9duit ou annule les d\u00e9g\u00e2ts de chute
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Acrobatics.Effect.2=Roulade gracieuse
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Acrobatics.Effect.3=Deux fois plus efficace qu\'une roulade classique
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Acrobatics.Effect.4=Esquive
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Acrobatics.Effect.5=R\u00e9duit de moiti\u00e9 les d\u00e9g\u00e2ts re\u00e7us
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Acrobatics.Listener=Acrobatie :
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Acrobatics.Roll.Chance=[[RED]]Chance de roulade : [[YELLOW]]{0}%
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Acrobatics.Roll.GraceChance=[[RED]]Chance de roulade gracieuse : [[YELLOW]]{0}%
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Acrobatics.Roll.Text=**ROULADE**
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Acrobatics.SkillName=ACROBATIE
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Acrobatics.Skillup=[[YELLOW]]Le talent Acrobatie augmente de {0}. Total ({1})
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Archery.Combat.DazeChance=[[RED]]Chance de d\u00e9sorienter : [[YELLOW]]{0}%
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Archery.Combat.RetrieveChance=[[RED]]Chance de r\u00e9cup\u00e9ration de fl\u00e8che : [[YELLOW]]{0}%
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Archery.Combat.SkillshotBonus=[[RED]]Tir pr\u00e9cis, bonus de d\u00e9g\u00e2ts : [[YELLOW]]{0}
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Archery.Effect.0=Tir pr\u00e9cis
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Archery.Effect.1=Augmente les d\u00e9g\u00e2ts inflig\u00e9s
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Archery.Effect.2=[[RED]]Chance de d\u00e9sorienter : [[YELLOW]]{0}%
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Archery.Effect.3=D\u00e9soriente les ennemis et inflige 4 points de d\u00e9g\u00e2ts
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Archery.Effect.4=R\u00e9cup\u00e9ration de fl\u00e8che
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Archery.Effect.5=Probabilit\u00e9 de r\u00e9cup\u00e9rer des fl\u00e8ches sur les corps
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Archery.Listener=Archerie :
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Archery.SkillName=ARCHERIE
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Archery.Skillup=[[YELLOW]]Le talent Archerie augmente de {0}. Total ({1})
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Axes.Ability.Bonus.0=Ma\u00eetrise des haches
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Axes.Ability.Bonus.1={0} de d\u00e9g\u00e2ts en plus
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Axes.Ability.Bonus.2=Impact
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Axes.Ability.Bonus.3=Inflige {0} de d\u00e9g\u00e2ts \u00e0 l\'armure
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Axes.Ability.Bonus.4=Impact puissant
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Axes.Ability.Bonus.5=Inflige {0} de d\u00e9g\u00e2ts en plus aux ennemis sans armure
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Axes.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE HACHE**
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Axes.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE HACHE**
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Axes.Combat.Cleave.Proc=[[DARK_RED]]Frapp\u00e9 par Tranche-cr\u00e2ne !
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Axes.Combat.CritStruck=[[DARK_RED]]Vous avez re\u00e7u un coup critique !
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Axes.Combat.CritChance=[[RED]]Chance d\'infliger un coup critique : [[YELLOW]]{0}%
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Axes.Combat.CriticalHit=[[RED]]COUP CRITIQUE !
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Axes.Combat.GI.Proc=[[GREEN]]**FRAPP\u00c9 D\'UNE VIOLENTE INOU\u00cfE**
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Axes.Combat.GI.Struck=[[RED]]**TOUCH\u00c9 PAR UN IMPACT PUISSANT**
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Axes.Combat.SS.Length=[[RED]]Dur\u00e9e de Tranche-cr\u00e2ne : [[YELLOW]]{0}s
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Axes.Effect.0=Tranche-cr\u00e2ne (Comp\u00e9tence)
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Axes.Effect.1=Inflige des d\u00e9g\u00e2ts de zone
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Axes.Effect.2=Coup critique
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Axes.Effect.3=D\u00e9g\u00e2ts doubl\u00e9s
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Axes.Effect.4=Ma\u00eetrise des haches
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Axes.Effect.5=Ajoute des d\u00e9g\u00e2ts
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Axes.Effect.6=Impact
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Axes.Effect.7=Frappe avec suffisamment de force pour briser l\'armure
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Axes.Effect.8=Impact puissant
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Axes.Effect.9=Inflige des d\u00e9g\u00e2ts bonus aux ennemis sans armure
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Axes.Listener=Haches :
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Axes.SkillName=HACHES
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Axes.Skills.SS.Off=[[RED]]**Tranche-cr\u00e2ne est termin\u00e9**
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Axes.Skills.SS.On=[[GREEN]]**TRANCHE-CR\u00c2NE ACTIV\u00c9**
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Axes.Skills.SS.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Tranche-cr\u00e2ne [[GREEN]]est pr\u00eate !
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Axes.Skills.SS.Other.Off=[[RED]]Tranche-cr\u00e2ne[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0}
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Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Tranche-cr\u00e2ne !
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Axes.Skillup=[[YELLOW]]Le talent Haches augmente de {0}. Total ({1})
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Excavation.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE PELLE**
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Excavation.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE PELLE**
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Excavation.Effect.0=Foreur (Comp\u00e9tence)
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Excavation.Effect.1=Drops x3, XP x3, plus rapide
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Excavation.Effect.2=Chasseur de tr\u00e9sors
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Excavation.Effect.3=Capacit\u00e9 \u00e0 d\u00e9terrer des tr\u00e9sors
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Excavation.Effect.Length=[[RED]]Dur\u00e9e de Foreur : [[YELLOW]]{0}s
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Excavation.Listener=Excavation:
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Excavation.SkillName=EXCAVATION
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Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Votre comp\u00e9tence Foreur est termin\u00e9e**
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Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**FOREUR ACTIV\u00c9**
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Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Foreur [[GREEN]]est pr\u00eate !
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Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Foreur[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0}
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Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Foreur !
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Excavation.Skillup=[[YELLOW]]Le talent Excavation augmente de {0}. Total ({1})
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Fishing.Ability.Info=[[RED]]P\u00eache magique : [[GRAY]] **S\'am\u00e9liore via Chasseur de tr\u00e9sors**
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Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
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Fishing.Ability.Rank=[[RED]]Chasseur de tr\u00e9sors : [[YELLOW]] Rang {0}/5
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Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
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Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
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Fishing.Effect.0=Chasseur de tr\u00e9sors
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Fishing.Effect.1=Remonte des objets inhabituels
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Fishing.Effect.2=P\u00eache magique
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Fishing.Effect.3=Remonte des objets magiques
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Fishing.Effect.4=Secousse (sur monstres)
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Fishing.Effect.5=Fait tomber des objets des monstres avec une canne \u00e0 p\u00eache
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Fishing.Effect.6=Fisherman\'s Diet
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Fishing.Effect.7=Improves hunger restored from fished foods
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Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
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Fishing.ItemFound=[[GRAY]]Tr\u00e9sor d\u00e9couvert !
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Fishing.Listener=P\u00eache :
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Fishing.MagicFound=[[GRAY]]Vous ressentez quelque chose de magique dans cette prise...
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Fishing.SkillName=P\u00caCHE
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Fishing.Skillup=[[YELLOW]]Le talent p\u00eache augmente de {0}. Total ({1})
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Herbalism.Ability.DoubleDropChance=[[RED]]Chance de double drop : [[YELLOW]]{0}%
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Herbalism.Ability.FD=[[RED]]R\u00e9gime de fermier : [[YELLOW]]Rang {0}
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Herbalism.Ability.GTe.Length=[[RED]]Dur\u00e9e de Main verte : [[YELLOW]]{0}s
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Herbalism.Ability.GTh.Chance=[[RED]]Probabilit\u00e9 de Doigts verts : [[YELLOW]]{0}%
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Herbalism.Ability.GTh.Fail=[[RED]]**DOIGTS VERTS \u00c9CHOU\u00c9**
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Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
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Herbalism.Ability.GTh=[[GREEN]]**DOIGTS VERTS**
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Herbalism.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE HOUE**
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Herbalism.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE HOUE**
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Herbalism.Effect.0=Main verte (Comp\u00e9tence)
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Herbalism.Effect.1=Propage les plantes / triple drops
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Herbalism.Effect.2=Doigts verts (Wheat)
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Herbalism.Effect.3=Auto-Plants crops when harvesting
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Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
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Herbalism.Effect.5=Make bricks mossy, or make grass grow
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Herbalism.Effect.6=R\u00e9gime de fermier
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Herbalism.Effect.7=Am\u00e9liore la nutrition des produits de la ferme
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Herbalism.Effect.8=Double drops
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Herbalism.Effect.9=Double la quantit\u00e9 r\u00e9colt\u00e9e
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Herbalism.Listener=Herboristerie :
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Herbalism.SkillName=HERBORISTERIE
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Herbalism.Skills.GTe.Off=[[RED]]**Votre comp\u00e9tence Main verte est termin\u00e9e**
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Herbalism.Skills.GTe.On=[[GREEN]]**MAIN VERTE ACTIV\u00c9**
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Herbalism.Skills.GTe.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Main verte [[GREEN]]est pr\u00eate !
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Herbalism.Skills.GTe.Other.Off=[[RED]]Main verte[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0}
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Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Main verte !
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Herbalism.Skillup=[[YELLOW]]Le talent Herboristerie augmente de {0}. Total ({1})
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Mining.Ability.Length=[[RED]]Dur\u00e9e de Broyeur : [[YELLOW]]{0}s
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Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING)
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Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
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Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
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Mining.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE PIOCHE**
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Mining.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE PIOCHE**
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Mining.Effect.0=Broyeur (Comp\u00e9tence)
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Mining.Effect.1=Plus rapide, chance de triple drops
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Mining.Effect.2=Double drops
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Mining.Effect.3=Double la quantit\u00e9 r\u00e9colt\u00e9e
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Mining.Effect.4=Minage explosif
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Mining.Effect.5=Bonus au minage \u00e0 l\'explosif
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Mining.Effect.6=Grosses explosions
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Mining.Effect.7=Augmente le rayon d\'explosion de la TNT
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Mining.Effect.8=Expert en d\u00e9molition
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Mining.Effect.9=R\u00e9duit les d\u00e9g\u00e2ts provenant de la TNT
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Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
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Mining.Effect.DropChance=[[RED]]Chance de double drop : [[YELLOW]]{0}%
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Mining.Listener=Minage :
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Mining.SkillName=MINAGE
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Mining.Skills.SuperBreaker.Off=[[RED]]**Votre comp\u00e9tence Broyeur est termin\u00e9e**
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Mining.Skills.SuperBreaker.On=[[GREEN]]**BROYEUR ACTIV\u00c9**
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Mining.Skills.SuperBreaker.Other.Off=[[RED]]Broyeur[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0}
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Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Broyeur !
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Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Broyeur [[GREEN]]est pr\u00eate !
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Mining.Skillup=[[YELLOW]]Le talent Minage augmente de {0}. Total ({1})
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Mining.Blast.Boom=[[GRAY]]**BOUM**
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Mining.Blast.Effect.0=+35% de rendement
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Mining.Blast.Effect.1=+40% de rendement
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Mining.Blast.Effect.2=+45% de rendement, pas de d\u00e9bris
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Mining.Blast.Effect.3=+50% de rendement, pas de d\u00e9bris
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Mining.Blast.Effect.4=+55% de rendement, pas de d\u00e9bris, double drops
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Mining.Blast.Effect.5=+60% de rendement, pas de d\u00e9bris, double drops
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Mining.Blast.Effect.6=+65% de rendement, pas de d\u00e9bris, triple drops
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Mining.Blast.Effect.7=+70% de rendement, pas de d\u00e9bris, triple drops
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Mining.Blast.Radius.Increase=[[RED]]Rayon d\'explosion : [[YELLOW]]+{0}
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Mining.Blast.Rank=[[RED]]Minage explosif : [[YELLOW]]Rang {0}/8 [[GRAY]]({1})
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Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Minage explosif !
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Mining.Blast.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Minage Explosif[[GREEN]] est pr\u00eate !
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Repair.Effect.0=R\u00e9paration
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Repair.Effect.1=Repair Tools & Armor
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Repair.Effect.10=Gold Repair ({0}+ SKILL)
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Repair.Effect.11=Repair Gold Tools & Armor
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Repair.Effect.12=Iron Repair ({0}+ SKILL)
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Repair.Effect.13=Repair Iron Tools & Armor
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Repair.Effect.14=Stone Repair ({0}+ SKILL)
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Repair.Effect.15=Repair Stone Tools
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Repair.Effect.2=Ma\u00eetrise du forgeage
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Repair.Effect.3=Am\u00e9liore la r\u00e9paration
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Repair.Effect.4=Superbe r\u00e9paration
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Repair.Effect.5=Double l\'efficacit\u00e9
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Repair.Effect.6=R\u00e9paration du diamant (talent {0}+)
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Repair.Effect.7=R\u00e9pare les outils et armures en diamant
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Repair.Effect.8=Forge arcanique
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Repair.Effect.9=R\u00e9pare les objets magiques
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Repair.Effect.16=Salvage ({0}+ SKILL)
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Repair.Effect.17=Salvage Tools & Armor
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Repair.Listener.Anvil=[[DARK_RED]]Vous venez de poser une enclume, elle peut \u00eatre utilis\u00e9e pour r\u00e9parer votre \u00e9quipement.
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Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
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Repair.Listener=R\u00e9paration :
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Repair.SkillName=R\u00c9PARATION
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Repair.Skills.AdeptSalvage=[[DARK_RED]]You\'re not skilled enough to Salvage items.
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Repair.Skills.AdeptDiamond=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer le diamant.
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Repair.Skills.AdeptGold=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer l\'or.
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Repair.Skills.AdeptIron=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer le fer.
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Repair.Skills.AdeptStone=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer la pierre.
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Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
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Repair.Skills.FeltEasy=[[GRAY]]Plut\u00f4t facile.
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Repair.Skills.FullDurability=[[GRAY]]C\'est d\u00e9j\u00e0 r\u00e9par\u00e9.
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Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
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Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
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Repair.Skills.Mastery=[[RED]]Ma\u00eetrise du forgeage : [[YELLOW]]Durabilit\u00e9 restaur\u00e9e augment\u00e9e de {0}%
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Repair.Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas r\u00e9parer les objets empil\u00e9s.
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Repair.Skills.Super.Chance=[[RED]]Probabilit\u00e9 de superbe r\u00e9paration : [[YELLOW]]{0}%
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Repair.Skillup=[[YELLOW]]Le talent R\u00e9paration augmente de {0}. Total ({1})
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Repair.Arcane.Chance.Downgrade=[[GRAY]]Forge arcanique, chance de d\u00e9gradation : [[YELLOW]]{0}%
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Repair.Arcane.Chance.Success=[[GRAY]]Forge arcanique, taux de succ\u00e8s : [[YELLOW]]{0}%
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Repair.Arcane.Downgrade=[[RED]]Les \u00e9nergies arcaniques ont \u00e9t\u00e9 affaiblies sur cet objet.
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Repair.Arcane.Fail=[[RED]]Les \u00e9nergies arcaniques ont quitt\u00e9 cet objet.
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Repair.Arcane.Lost=[[RED]]Vous n\'\u00e9tiez pas suffisamment comp\u00e9tent pour pr\u00e9server les enchantements.
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Repair.Arcane.Perfect=[[GREEN]]Vous avez pr\u00e9serv\u00e9 les \u00e9nergies arcaniques de cet objet.
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Repair.Arcane.Rank=[[RED]]Forge arcanique : [[YELLOW]]Rang {0}/4
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Swords.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE \u00c9P\u00c9E**
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Swords.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE \u00c9P\u00c9E**
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Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
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Swords.Combat.Bleed.Length=[[RED]]Dur\u00e9e de saignement : [[YELLOW]]{0} ticks
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Swords.Combat.Bleed.Note=[[GRAY]]NOTE : [[YELLOW]]1 tick toutes les 2 secondes
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Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
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Swords.Combat.Bleeding.Stopped=[[GRAY]]Le saignement s\'est [[GREEN]]arr\u00eat\u00e9[[GRAY]] !
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Swords.Combat.Bleeding=[[GREEN]]**L\'ENNEMI SAIGNE**
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Swords.Combat.Counter.Chance=[[RED]]Chance de contre-attaque : [[YELLOW]]{0}%
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Swords.Combat.Counter.Hit=[[DARK_RED]]Touch\u00e9 par une contre-attaque !
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Swords.Combat.Countered=[[GREEN]]**CONTRE-ATTAQUE**
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Swords.Combat.SS.Struck=[[DARK_RED]]Frapp\u00e9 par ATTAQUE D\u00c9CHIRANTE !
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Swords.Effect.0=Contre-attaque
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Swords.Effect.1=Renvoie 50% des d\u00e9g\u00e2ts re\u00e7us
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Swords.Effect.2=Attaque d\u00e9chirante (Comp\u00e9tence)
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Swords.Effect.3=25% de d\u00e9g\u00e2ts + saignement de zone
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Swords.Effect.4=Saignement d\'Attaque d\u00e9chirante
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Swords.Effect.5=5 ticks
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Swords.Effect.6=Saignement
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Swords.Effect.7=Applique un saignement
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Swords.Listener=\u00c9p\u00e9es :
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Swords.SkillName=\u00c9P\u00c9ES
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Swords.Skills.SS.Off=[[RED]]**Votre comp\u00e9tence Attaque d\u00e9chirante est termin\u00e9e**
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Swords.Skills.SS.On=[[GREEN]]**ATTAQUE D\u00c9CHIRANTE ACTIV\u00c9E**
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Swords.Skills.SS.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Attaque d\u00e9chirante [[GREEN]]est pr\u00eate !
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Swords.Skills.SS.Other.Off=[[RED]]Attaque d\u00e9chirante[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0}
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Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Attaque d\u00e9chirante !
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Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
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|
Swords.SS.Length=[[RED]]Dur\u00e9e d\'Attaque d\u00e9chirante : [[YELLOW]]{0}s
|
|
Taming.Ability.Bonus.0=Attentif \u00e0 l\'environnement
|
|
Taming.Ability.Bonus.1=Les loups \u00e9vitent les dangers
|
|
Taming.Ability.Bonus.2=Fourrure \u00e9paisse
|
|
Taming.Ability.Bonus.3=D\u00e9g\u00e2ts r\u00e9duits de moiti\u00e9, r\u00e9sistance au feu
|
|
Taming.Ability.Bonus.4=R\u00e9sistance aux chocs
|
|
Taming.Ability.Bonus.5=Les explosifs font 1/6\u00e8me de leurs d\u00e9g\u00e2ts
|
|
Taming.Ability.Bonus.6=Griffes ac\u00e9r\u00e9es
|
|
Taming.Ability.Bonus.7=+2 de d\u00e9g\u00e2ts
|
|
Taming.Ability.Bonus.8=Fast food
|
|
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
|
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
|
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
|
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
|
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
|
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
|
Taming.Combat.Chance.Gore=[[RED]]Chance de morsure : [[YELLOW]]{0}%
|
|
Taming.Effect.0=Connaissances des b\u00eates
|
|
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
|
Taming.Effect.10=R\u00e9sistance aux chocs
|
|
Taming.Effect.11=R\u00e9duction des d\u00e9g\u00e2ts explosifs
|
|
Taming.Effect.12=Appel de la nature
|
|
Taming.Effect.13=Appelle un animal \u00e0 vos c\u00f4t\u00e9s
|
|
Taming.Effect.14=[[GRAY]]Appel (Ocelot) : Clic gauche accroupi avec {0} Fish en main
|
|
Taming.Effect.15=[[GRAY]]Appel (Loup) : Clic gauche accroupi avec {0} Bones en main
|
|
Taming.Effect.16=Fast food
|
|
Taming.Effect.17=Probabilit\u00e9 de voler la vie en attaquant
|
|
Taming.Effect.2=Morsure
|
|
Taming.Effect.3=Coup critique faisant saigner
|
|
Taming.Effect.4=Griffes ac\u00e9r\u00e9es
|
|
Taming.Effect.5=Bonus aux d\u00e9g\u00e2ts
|
|
Taming.Effect.6=Attentif \u00e0 l\'environnement
|
|
Taming.Effect.7=Phobie des cactus et de la lave, immunis\u00e9 aux chutes
|
|
Taming.Effect.8=Fourrure \u00e9paisse
|
|
Taming.Effect.9=R\u00e9duction de d\u00e9g\u00e2t, r\u00e9sistance au feu
|
|
Taming.Listener.Wolf=[[DARK_GRAY]]Votre loup se pr\u00e9cipite \u00e0 vos c\u00f4t\u00e9s...
|
|
Taming.Listener=Apprivoisement :
|
|
Taming.SkillName=APPRIVOISEMENT
|
|
Taming.Skillup=[[YELLOW]]Le talent Apprivoisement augmente de {0}. Total ({1})
|
|
Taming.Summon.Complete=[[GREEN]]Appel r\u00e9ussi
|
|
Taming.Summon.Fail.Ocelot=[[RED]]Il y a d\u00e9j\u00e0 trop d\'ocelots dans les environs.
|
|
Taming.Summon.Fail.Wolf=[[RED]]Il y a d\u00e9j\u00e0 trop de loups dans les environs.
|
|
Unarmed.Ability.Berserk.Length=[[RED]]Dur\u00e9e de Berserk : [[YELLOW]]{0}s
|
|
Unarmed.Ability.Bonus.0=Poings de fer
|
|
Unarmed.Ability.Bonus.1=+{0} de d\u00e9g\u00e2ts
|
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Chance de d\u00e9viation de fl\u00e8che : [[YELLOW]]{0}%
|
|
Unarmed.Ability.Chance.Disarm=[[RED]]Chance de d\u00e9sarmement : [[YELLOW]]{0}%
|
|
Unarmed.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOS POINGS**
|
|
Unarmed.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOS POINGS**
|
|
Unarmed.Effect.0=Berserk (Comp\u00e9tence)
|
|
Unarmed.Effect.1=+50% de d\u00e9g\u00e2ts, casse les mat\u00e9riaux souples
|
|
Unarmed.Effect.2=D\u00e9sarmement (sur joueurs)
|
|
Unarmed.Effect.3=Fait tomber l\'arme des ennemis
|
|
Unarmed.Effect.4=Poings de fer
|
|
Unarmed.Effect.5=Durcit vos poings au fil du temps
|
|
Unarmed.Effect.6=D\u00e9viation de fl\u00e8che
|
|
Unarmed.Effect.7=D\u00e9vie les fl\u00e8ches
|
|
Unarmed.Listener=Poings :
|
|
Unarmed.SkillName=POINGS
|
|
Unarmed.Skills.Berserk.Off=[[RED]]**Votre comp\u00e9tence Berserk est termin\u00e9e**
|
|
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIV\u0081\u00c9**
|
|
Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0}
|
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Berserk !
|
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Berserk [[GREEN]]est pr\u00eate !
|
|
Unarmed.Skillup=[[YELLOW]]Le talent Poings augmente de {0}. Total ({1})
|
|
Woodcutting.Ability.0=Soufflage
|
|
Woodcutting.Ability.1=Cong\u00e9s de coup
|
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Chance de double drop : [[YELLOW]]{0}%
|
|
Woodcutting.Ability.Length=[[RED]]Dur\u00e9e d\'Abbateur : [[YELLOW]]{0}s
|
|
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
|
Woodcutting.Effect.0=Abatteur (Comp\u00e9tence)
|
|
Woodcutting.Effect.1=Fait exploser les arbres
|
|
Woodcutting.Effect.2=Soufflage
|
|
Woodcutting.Effect.3=Souffle les feuilles
|
|
Woodcutting.Effect.4=Double drops
|
|
Woodcutting.Effect.5=Double la quantit\u00e9 r\u00e9colt\u00e9e
|
|
Woodcutting.Listener=B\u00fbcheronnage :
|
|
Woodcutting.SkillName=COUPURE DE BOIS
|
|
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Votre comp\u00e9tence Abatteur est termin\u00e9e**
|
|
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**ABATTEUR ACTIV\u00c9**
|
|
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Abatteur [[GREEN]]est pr\u00eate !
|
|
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Abatteur[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0}
|
|
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Abatteur !
|
|
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]VOTRE HACHE SE BRISE EN MILLE MORCEAUX !
|
|
Woodcutting.Skills.TreeFellerThreshold=[[RED]]Cet arbre est trop grand !
|
|
Woodcutting.Skillup=[[YELLOW]]Le talent B\u00fbcheronnage augmente de {0}. Total ({1})
|
|
Ability.Generic.Refresh=[[GREEN]]**COMP\u00c9TENCES RAFRA\u00ceCHIES !**
|
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
|
Ability.Generic.Template=[[RED]]{0} : [[YELLOW]]{1}
|
|
Combat.ArrowDeflect=[[WHITE]]**FL\u00c8CHE DEVI\u00c9E**
|
|
Combat.BeastLore=[[GREEN]]**CONNAISSANCE DES B\u00caTES**
|
|
Combat.BeastLoreHealth=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
|
Combat.BeastLoreOwner=[[DARK_AQUA]]Propri\u00e9taire ([[RED]]{0}[[DARK_AQUA]])
|
|
Combat.BurningArrowHit=[[DARK_RED]]Vous avez \u00e9t\u00e9 frapp\u00e9 par une fl\u00e8che br\u00fblante\\!
|
|
Combat.Gore=[[GREEN]]**SANG**
|
|
Combat.Ignition=[[RED]]**ALLUMAGE**
|
|
Combat.StruckByGore=[[RED]]**FRAPP\u00c9 JUSQU\'AU SANG**
|
|
Combat.TargetDazed=La cible a \u00e9t\u00e9 [[DARK_RED]]\u00c9tourdi
|
|
Combat.TouchedFuzzy=[[DARK_RED]]Vous \u00eates \u00e9tourdi.
|
|
mcMMO.Description=[[DARK_AQUA]]A propos de [[YELLOW]]mcMMO :,[[GOLD]]mcMMO est un mod orient\u00e9 RPG et [[RED]]open source[[GOLD]] cr\u00e9e par [[BLUE]]nossr50[[GOLD]] en f\u00e9vrier 2011. Son but est d\'offrir aux joueurs une exp\u00e9rience RPG de qualit\u00e9.,[[DARK_AQUA]]Infos :,[[GOLD]] - [[GREEN]]Faites [[RED]]/mcc[[GREEN]] pour afficher la liste des commandes,[[GOLD]] - [[GREEN]]Faites [[RED]]/[Talent][[GREEN]] pour afficher une description d\u00e9taill\u00e9es de ce talent,[[DARK_AQUA]]D\u00e9veloppeurs :,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Liens :,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug tracker,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] Canal IRC,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Thread sur Bukkit.org
|
|
Commands.Ability.Off=Utilisation des comp\u00e9tences [[RED]]Off
|
|
Commands.Ability.On=Utilisation des comp\u00e9tences [[GREEN]]On
|
|
Commands.AdminChat.Off=Canal admin [[RED]]Off
|
|
Commands.AdminChat.On=Canal admin [[GREEN]]On
|
|
Commands.AdminToggle=[[RED]]- Active / d\u00e9sactive le canal admin
|
|
Commands.Disabled=[[RED]]Cette commande est d\u00e9sactiv\u00e9e.
|
|
Commands.DoesNotExist=[[RED]]Ce joueur est absent de la base de donn\u00e9es !
|
|
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode d\u00e9sactiv\u00e9
|
|
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode activ\u00e9
|
|
Commands.GodMode.Forbidden=[mcMMO] Le Godmode n\'est pas permis sur ce monde (voir les permissions)
|
|
Commands.Inspect=<joueur> [[RED]]- Affiche les informations du joueur
|
|
Commands.Invite.Accepted=[[GREEN]]Invitation accept\u00e9e. Vous avez rejoint le groupe {0}
|
|
Commands.Invite.Success=[[GREEN]]Invitation envoy\u00e9e.
|
|
Commands.Leaderboards=<talent> <page> [[RED]]- Classement
|
|
Commands.mcgod=[[RED]]- Active / d\u00e9sactive le Godmode
|
|
Commands.mmoedit=[joueur] <talent> <valeur> [[RED]] - Modifie le niveau la cible
|
|
Commands.ModDescription=[[RED]]- Affiche une description du mod
|
|
Commands.NoConsole=Cette commande ne peut \u00eatre utilis\u00e9e via la console.
|
|
Commands.Other=[[GREEN]]--AUTRES COMMANDES--
|
|
Commands.Party.Accept=[[RED]]- Accepte l\'invitation
|
|
Commands.Party.Chat.Off=Canal groupe [[RED]]Off
|
|
Commands.Party.Chat.On=Canal groupe [[GREEN]]On
|
|
Commands.Party.Commands=[[GREEN]]--COMMANDES DE GROUPE--
|
|
Commands.Party.Invite.0=[[RED]]ALERT: [[GREEN]]Vous avez re\u00e7u une invitation de {1} pour rejoindre le groupe {0}
|
|
Commands.Party.Invite.1=[[YELLOW]]Faites [[GREEN]]/accept[[YELLOW]] pour accepter l\'invitation
|
|
Commands.Party.Invite=<nom> [[RED]]- Envoyer une invitation
|
|
Commands.Party.Join=Rejoint le groupe : {0}
|
|
Commands.Party.Kick=[[RED]]Vous avez \u00e9t\u00e9 \u00e9ject\u00e9 du groupe {0} !
|
|
Commands.Party.Leave=[[RED]]Vous avez quitt\u00e9 le groupe
|
|
Commands.Party.Members=[[GREEN]]Joueurs du groupe : {0}
|
|
Commands.Party.None=[[RED]]Vous n\'\u00eates pas dans un groupe.
|
|
Commands.Party.Quit=[[RED]]- Quitte votre groupe actuel
|
|
Commands.Party.Teleport=<nom> [[RED]]- T\u00e9l\u00e9porte sur un membre du groupe
|
|
Commands.Party.Toggle=[[RED]]- Active / d\u00e9sactive le canal groupe
|
|
Commands.Party=<nom> [[RED]]- Cr\u00e9e ou rejoint ce groupe
|
|
Commands.PowerLevel.Leaderboard=[[YELLOW]]--Classement mcMMO ([[BLUE]]Niveau Global[[YELLOW]])--
|
|
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
|
Commands.PowerLevel=[[DARK_RED]]NIVEAU GLOBAL : [[GREEN]]{0}
|
|
Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
|
|
Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
|
|
Commands.Reset=[[RED]]Reset a skill\'s level to 0
|
|
Commands.Skill.Invalid=[[RED]]Ce talent n\'existe pas !
|
|
Commands.Skill.Leaderboard=[[YELLOW]]--Classement mcMMO ([[BLUE]]{0}[[YELLOW]])--
|
|
Commands.SkillInfo=/<talent> [[RED]]- Affiche des informations d\u00e9taill\u00e9es sur ce talent
|
|
Commands.Stats.Self=VOS STATISTIQUES
|
|
Commands.Stats=[[RED]]- Affiche vos statistiques mcMMO
|
|
Commands.ToggleAbility=[[RED]]- Active / d\u00e9sactive l\'utilisation des comp\u00e9tences
|
|
mcMMO.MOTD=[[BLUE]]Ce serveur utilise mcMMO {0} !\nTapez [[YELLOW]]/mcmmo[[BLUE]] pour plus d\'info.
|
|
mcMMO.NoInvites=[[RED]]Vous n\'avez pas \u00e9t\u00e9 invit\u00e9
|
|
mcMMO.NoPermission=[[DARK_RED]]Vous n\'avez pas les droits.
|
|
mcMMO.NoSkillNote=[[DARK_GRAY]]Si vous n\'avez pas les droits pour un talent, il n\'appara\u00eetra pas ici.
|
|
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
|
Commands.Party.InParty=[[GREEN]]Joueurs dans le groupe : {0}
|
|
Party.Forbidden=[mcMMO] Les groupes ne sont pas permis dans ce monde (voir les permissions)
|
|
Party.Help.0=[[RED]]L\'usage correct est /party <nom> pour rejoindre, et /party q pour quitter
|
|
Party.Help.1=[[RED]]Pour rejoindre un groupe priv\u00e9, faites /party <nom> <motdepasse>
|
|
Party.Help.2=[[RED]]Faites /party ? pour plus d\'informations
|
|
Party.Help.3=[[RED]]Faites /party <nom> pour rejoindre, ou /party q pour quitter
|
|
Party.Help.4=[[RED]]Pour verrouiller ou d\u00e9verrouiller votre groupe, faites /party <lock/unlock>
|
|
Party.Help.5=[[RED]]Pour passer votre groupe priv\u00e9, faites /party password <motdepasse>
|
|
Party.Help.6=[[RED]]Pour \u00e9jecter un joueur de votre groupe, faites /party kick <joueur>
|
|
Party.Help.7=[[RED]]Pour nommer un nouveau chef de groupe, faites /party owner <nom>
|
|
Party.InformedOnJoin={0} [[GREEN]] a rejoint votre groupe
|
|
Party.InformedOnQuit={0} [[GREEN]] a quitt\u00e9 votre groupe
|
|
Party.InvalidName=[[DARK_RED]]Ce groupe n\'existe pas.
|
|
Party.IsLocked=[[RED]]Ce groupe est d\u00e9j\u00e0 verrouill\u00e9 !
|
|
Party.IsntLocked=[[RED]]Ce groupe n\'est pas verrouill\u00e9 !
|
|
Party.Locked=[[RED]]Le groupe est verrouill\u00e9, seul le chef de groupe peut inviter.
|
|
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
|
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
|
Party.PasswordSet=[[GREEN]]Mot de passe d\u00e9fini : {0}
|
|
Party.Player.Invalid=[[RED]]Ce joueur n\'existe pas.
|
|
Party.Teleport.Dead=[[RED]]Vous ne pouvez pas vous t\u00e9l\u00e9porter sur un joueur mort.
|
|
Party.Teleport.Hurt=[[RED]]Vous avez \u00e9t\u00e9 bless\u00e9 durant les {0} derni\u00e8res secondes et ne pouvez pas vous t\u00e9l\u00e9porter.
|
|
Party.Teleport.Player=[[GREEN]]Vous vous \u00eates t\u00e9l\u00e9port\u00e9 sur {0}.
|
|
Party.Teleport.Target=[[GREEN]]{0} s\'est t\u00e9l\u00e9port\u00e9 sur vous.
|
|
Party.Unlocked=[[GRAY]]Le groupe est d\u00e9verrouill\u00e9.
|
|
Commands.XPGain.Acrobatics=Chuter
|
|
Commands.XPGain.Archery=Attaquer des monstres
|
|
Commands.XPGain.Axes=Attaquer des monstres
|
|
Commands.XPGain.Excavation=Creuser et d\u00e9couvrir des tr\u00e9sors
|
|
Commands.XPGain.Fishing=P\u00eacher
|
|
Commands.XPGain.Herbalism=Cueillette de v\u00e9g\u00e9taux
|
|
Commands.XPGain.Mining=Miner et d\u00e9couvrir du minerai
|
|
Commands.XPGain.Repair=R\u00e9paration
|
|
Commands.XPGain.Swords=Attaquer des monstres
|
|
Commands.XPGain.Taming=Apprivoiser et combattre
|
|
Commands.XPGain.Unarmed=Attaquer des monstres
|
|
Commands.XPGain.Woodcutting=Chopping down trees
|
|
Commands.XPGain=[[DARK_GRAY]]GAIN D\'XP : [[WHITE]]{0}
|
|
Commands.xplock.locked=[[GOLD]]Votre barre d\'XP est maintenant verrouill\u00e9e sur {0} !
|
|
Commands.xplock.unlocked=[[GOLD]]Votre barre d\'XP est maintenant [[GREEN]]D\u00c9VERROUILL\u00c9E[[GOLD]] !!
|
|
Commands.xprate.over=[[RED]]L\u2019\u00e9v\u00e9nement de bonus d\'XP mcMMO est TERMIN\u00c9 !!
|
|
Commands.xprate.proper.0=[[RED]]L\'usage correct pour changer le taux d\'XP est /xprate <valeur> <true/false>
|
|
Commands.xprate.proper.1=[[RED]]L\'usage correct pour restaurer le taux d\'XP est /xprate reset
|
|
Commands.xprate.proper.2=[[RED]]Veuillez sp\u00e9cifier true ou false pour indiquer si il s\'agit ou pas d\'un \u00e9v\u00e9nement temporaire
|
|
Commands.xprate.started.0=[[GOLD]]L\u2019\u00c9V\u00c9NEMENT BONUS D\'XP mcMMO VIENT DE COMMENCER !
|
|
Commands.xprate.started.1=[[GOLD]]Le bonus d\'XP mcMMO est maintenant de {0}x !
|
|
XPRate.Event=[[GOLD]]Un \u00e9v\u00e9nement bonus d\'XP mcMMO est actuellement lanc\u00e9 ! Le bonus est de {0}x !
|
|
Effects.Effects=EFFETS
|
|
Effects.Level=[[DARK_GRAY]]NIV : [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
|
Effects.Template=[[DARK_AQUA]]{0} : [[GREEN]]{1}
|
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
|
Guides.Archery=Guide coming soon...
|
|
Guides.Axes=Guide coming soon...
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Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
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Guides.Fishing=Guide coming soon...
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Guides.Herbalism=Guide coming soon...
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Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
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Guides.Repair=Guide coming soon...
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Guides.Swords=Guide coming soon...
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Guides.Taming=Guide coming soon...
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Guides.Unarmed=Guide coming soon...
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Guides.Woodcutting=Guide coming soon...
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Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
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Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
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Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
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Inspect.TooFar=[[RED]]Vous \u00eates trop \u00e9loign\u00e9 de ce joueur pour l\'inspecter !
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Item.ChimaeraWing.Fail=**\u00c9CHEC D\'AILE DE CHIM\u00c8RE !**
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Item.ChimaeraWing.Pass=**AILE DE CHIM\u00c8RE**
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Item.Injured.Wait=Vous avez \u00e9t\u00e9 bless\u00e9 r\u00e9cemment et devez attendre pour utiliser cela. [[YELLOW]]({0}s)
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Skills.Disarmed=[[DARK_RED]]Vous avez \u00e9t\u00e9 d\u00e9sarm\u00e9 !
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Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
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Skills.NeedMore=[[DARK_RED]]Vous devez en avoir plus
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Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP ([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
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Skills.TooTired=[[RED]]Vous \u00eates trop fatigu\u00e9 pour r\u00e9utiliser cette comp\u00e9tence maintenant.
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Stats.Header.Combat=[[GOLD]]-=TALENTS DE COMBAT=-
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Stats.Header.Gathering=[[GOLD]]-=COMP\u00c9TENCES DE R\u00c9COLTE=-
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Stats.Header.Misc=[[GOLD]]-=AUTRES TALENTS=-
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Stats.Own.Stats=[[GREEN]][mcMMO] Statistiques
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Perks.xp.name=Experience
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Perks.xp.desc=Receive {0}x XP.
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Perks.lucky.name=Luck
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Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
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Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
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Perks.lucky.bonus=[[GOLD]] ({0}% with Lucky Perk)
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Perks.cooldowns.name=Fast Recovery
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Perks.cooldowns.desc=Cuts cooldown duration by {0}.
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Perks.activationtime.name=Endurance
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Perks.activationtime.desc=Increases ability activation time by {0} seconds.
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