mcMMO/src/main/java/com/gmail/nossr50/util/Misc.java
2013-06-12 15:41:26 -04:00

240 lines
7.7 KiB
Java

package com.gmail.nossr50.util;
import java.util.Collection;
import java.util.List;
import java.util.Random;
import org.bukkit.Chunk;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.Furnace;
import org.bukkit.entity.Entity;
import org.bukkit.entity.HumanEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.InventoryEvent;
import org.bukkit.inventory.FurnaceInventory;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.metadata.MetadataValue;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.spout.huds.McMMOHud;
import com.gmail.nossr50.events.items.McMMOItemSpawnEvent;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.spout.SpoutUtils;
public final class Misc {
private static Random random = new Random();
public static final int PLAYER_RESPAWN_COOLDOWN_SECONDS = 5;
public static final int TIME_CONVERSION_FACTOR = 1000;
public static final double SKILL_MESSAGE_MAX_SENDING_DISTANCE = 10.0;
// Sound Pitches & Volumes from CB
public static final float ANVIL_USE_PITCH = 0.3F; // Not in CB directly, I went off the place sound values
public static final float ANVIL_USE_VOLUME = 1.0F; // Not in CB directly, I went off the place sound values
public static final float FIZZ_VOLUME = 0.5F;
public static final float POP_VOLUME = 0.2F;
public static final float BAT_VOLUME = 1.0F;
public static final float BAT_PITCH = 0.6F;
public static final float GHAST_VOLUME = 1.0F;
private Misc() {};
public static float getFizzPitch() {
return 2.6F + (getRandom().nextFloat() - getRandom().nextFloat()) * 0.8F;
}
public static float getPopPitch() {
return ((getRandom().nextFloat() - getRandom().nextFloat()) * 0.7F + 1.0F) * 2.0F;
}
public static float getGhastPitch() {
return (getRandom().nextFloat() - getRandom().nextFloat()) * 0.2F + 1.0F;
}
public static boolean isNPCEntity(Entity entity) {
return (entity == null || entity.hasMetadata("NPC") || (mcMMO.isCombatTagEnabled() && entity instanceof HumanEntity && ((HumanEntity) entity).getName().contains("PvpLogger")));
}
/**
* Get the upgrade tier of the item in hand.
*
* @param inHand The item to check the tier of
* @return the tier of the item
*/
public static int getTier(ItemStack inHand) {
int tier = 0;
if (ItemUtils.isWoodTool(inHand)) {
tier = 1;
}
else if (ItemUtils.isStoneTool(inHand)) {
tier = 2;
}
else if (ItemUtils.isIronTool(inHand)) {
tier = 3;
}
else if (ItemUtils.isGoldTool(inHand)) {
tier = 1;
}
else if (ItemUtils.isDiamondTool(inHand)) {
tier = 4;
}
else if (ModUtils.isCustomTool(inHand)) {
tier = ModUtils.getToolFromItemStack(inHand).getTier();
}
return tier;
}
/**
* Determine if two locations are near each other.
*
* @param first The first location
* @param second The second location
* @param maxDistance The max distance apart
* @return true if the distance between <code>first</code> and <code>second</code> is less than <code>maxDistance</code>, false otherwise
*/
public static boolean isNear(Location first, Location second, double maxDistance) {
if (first.getWorld() != second.getWorld()) {
return false;
}
return first.distanceSquared(second) < (maxDistance * maxDistance) || maxDistance == 0;
}
public static void dropItems(Location location, Collection<ItemStack> drops) {
for (ItemStack drop : drops) {
dropItem(location, drop);
}
}
/**
* Drop items at a given location.
*
* @param location The location to drop the items at
* @param is The items to drop
* @param quantity The amount of items to drop
*/
public static void dropItems(Location location, ItemStack is, int quantity) {
for (int i = 0; i < quantity; i++) {
dropItem(location, is);
}
}
/**
* Randomly drop an item at a given location.
*
* @param location The location to drop the items at
* @param is The item to drop
* @param chance The percentage chance for the item to drop
*/
public static void randomDropItem(Location location, ItemStack is, int chance) {
if (random.nextInt(100) < chance) {
dropItem(location, is);
}
}
/**
* Randomly drop items at a given location.
*
* @param location The location to drop the items at
* @param is The item to drop
* @param chance The percentage chance for the item to drop
* @param quantity The amount of items to drop
*/
public static void randomDropItems(Location location, ItemStack is, int quantity) {
int dropCount = random.nextInt(quantity + 1);
if (dropCount > 0) {
is.setAmount(dropCount);
dropItem(location, is);
}
}
/**
* Drop an item at a given location.
*
* @param location The location to drop the item at
* @param itemStack The item to drop
*/
public static void dropItem(Location location, ItemStack itemStack) {
if (itemStack.getType() == Material.AIR) {
return;
}
// We can't get the item until we spawn it and we want to make it cancellable, so we have a custom event.
McMMOItemSpawnEvent event = new McMMOItemSpawnEvent(location, itemStack);
mcMMO.p.getServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
return;
}
location.getWorld().dropItemNaturally(location, itemStack);
}
public static void profileCleanup(String playerName) {
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(playerName);
if (mcMMOPlayer != null) {
Player player = mcMMOPlayer.getPlayer();
McMMOHud spoutHud = mcMMOPlayer.getProfile().getSpoutHud();
if (spoutHud != null) {
spoutHud.removeWidgets();
}
UserManager.remove(playerName);
if (player.isOnline()) {
UserManager.addUser(player);
if (mcMMO.isSpoutEnabled()) {
SpoutUtils.reloadSpoutPlayer(player);
}
}
}
}
public static void resendChunkRadiusAt(Player player, int radius) {
Chunk chunk = player.getLocation().getChunk();
int chunkX = chunk.getX();
int chunkZ = chunk.getZ();
for (int x = chunkX - radius; x < chunkX + radius; x++) {
for (int z = chunkZ - radius; z < chunkZ + radius; z++) {
player.getWorld().refreshChunk(x, z);
}
}
}
public static Block processInventoryOpenorCloseEvent(InventoryEvent event) {
Inventory inventory = event.getInventory();
if (!(inventory instanceof FurnaceInventory)) {
return null;
}
Furnace furnace = (Furnace) inventory.getHolder();
if (furnace == null || furnace.getBurnTime() != 0) {
return null;
}
return furnace.getBlock();
}
public static Player getPlayerFromFurnace(Block furnaceBlock) {
List<MetadataValue> metadata = furnaceBlock.getMetadata(mcMMO.furnaceMetadataKey);
return metadata.isEmpty() ? null : mcMMO.p.getServer().getPlayerExact(metadata.get(0).asString());
}
public static Random getRandom() {
return random;
}
}