mirror of
https://github.com/mcMMO-Dev/mcMMO.git
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310 lines
10 KiB
Java
310 lines
10 KiB
Java
package com.gmail.nossr50.skills.gathering;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Random;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.TNTPrimed;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityExplodeEvent;
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import org.bukkit.event.entity.ExplosionPrimeEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.datatypes.AbilityType;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.BlockChecks;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Skills;
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import com.gmail.nossr50.util.Users;
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public class BlastMining {
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private static Random random = new Random();
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/**
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* Handler for what blocks drop from the explosion.
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*
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* @param ores List of ore blocks destroyed by the explosion
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* @param debris List of non-ore blocks destroyed by the explosion
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* @param yield Percentage of blocks to drop
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* @param oreBonus Percentage bonus for ore drops
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* @param debrisReduction Percentage reduction for non-ore drops
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* @param extraDrops Number of times to drop each block
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* @return A list of blocks dropped from the explosion
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*/
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private static List<Block> explosionYields(List<Block> ores, List<Block> debris, float yield, float oreBonus, float debrisReduction, int extraDrops) {
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Iterator<Block> oresIterator = ores.iterator();
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List<Block> blocksDropped = new ArrayList<Block>();
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while (oresIterator.hasNext()) {
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Block temp = oresIterator.next();
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if (random.nextFloat() < (yield + oreBonus)) {
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blocksDropped.add(temp);
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Mining.miningDrops(temp);
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if (!mcMMO.placeStore.isTrue(temp)) {
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for (int i = 1 ; i < extraDrops ; i++) {
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blocksDropped.add(temp);
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Mining.miningDrops(temp);
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}
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}
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}
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}
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if (yield - debrisReduction > 0) {
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Iterator<Block> debrisIterator = debris.iterator();
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while (debrisIterator.hasNext()) {
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Block temp = debrisIterator.next();
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if (random.nextFloat() < (yield - debrisReduction))
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Mining.miningDrops(temp);
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}
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}
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return blocksDropped;
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}
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/**
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* Handler for explosion drops and XP gain.
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*
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* @param player Player triggering the explosion
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* @param event Event whose explosion is being processed
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*/
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public static void dropProcessing(Player player, EntityExplodeEvent event) {
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final int RANK_1_LEVEL = 125;
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final int RANK_2_LEVEL = 250;
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final int RANK_3_LEVEL = 375;
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final int RANK_4_LEVEL = 500;
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final int RANK_5_LEVEL = 625;
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final int RANK_6_LEVEL = 750;
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final int RANK_7_LEVEL = 875;
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final int RANK_8_LEVEL = 1000;
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int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.MINING);
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float yield = event.getYield();
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List<Block> blocks = event.blockList();
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Iterator<Block> iterator = blocks.iterator();
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List<Block> ores = new ArrayList<Block>();
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List<Block> debris = new ArrayList<Block>();
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List<Block> xp = new ArrayList<Block>();
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while (iterator.hasNext()) {
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Block temp = iterator.next();
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if (BlockChecks.isOre(temp)) {
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ores.add(temp);
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}
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else {
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debris.add(temp);
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}
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}
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//Normal explosion
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if (skillLevel < RANK_1_LEVEL) {
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return;
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}
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event.setYield(0);
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//Triple Drops, No debris, +70% ores
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if (skillLevel >= RANK_8_LEVEL) {
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xp = explosionYields(ores, debris, yield, .70f, .30f, 3);
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}
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//Triple Drops, No debris, +65% ores
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else if (skillLevel >= RANK_7_LEVEL) {
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xp = explosionYields(ores, debris, yield, .65f, .30f, 3);
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}
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//Double Drops, No Debris, +60% ores
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else if (skillLevel >= RANK_6_LEVEL) {
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xp = explosionYields(ores, debris, yield, .60f, .30f, 2);
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}
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//Double Drops, No Debris, +55% ores
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else if (skillLevel >= RANK_5_LEVEL) {
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xp = explosionYields(ores, debris, yield, .55f, .30f, 2);
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}
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//No debris, +50% ores
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else if (skillLevel >= RANK_4_LEVEL) {
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xp = explosionYields(ores, debris, yield, .50f, .30f, 1);
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}
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//No debris, +45% ores
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else if (skillLevel >= RANK_3_LEVEL) {
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xp = explosionYields(ores, debris, yield, .45f, .30f, 1);
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}
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//+40% ores, -20% debris
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else if (skillLevel >= RANK_2_LEVEL) {
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xp = explosionYields(ores, debris, yield, .40f, .20f, 1);
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}
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//+35% ores, -10% debris
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else if (skillLevel >= RANK_1_LEVEL) {
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xp = explosionYields(ores, debris, yield, .35f, .10f, 1);
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}
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for (Block block : xp) {
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if (!mcMMO.placeStore.isTrue(block)) {
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Mining.miningXP(player, block);
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}
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}
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}
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/**
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* Increases the blast radius of the explosion.
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*
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* @param player Player triggering the explosion
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* @param event Event whose explosion radius is being changed
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*/
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public static void biggerBombs(Player player, ExplosionPrimeEvent event) {
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final int RANK_1_LEVEL = 250;
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final int RANK_2_LEVEL = 500;
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final int RANK_3_LEVEL = 750;
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final int RANK_4_LEVEL = 1000;
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int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.MINING);
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float radius = event.getRadius();
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if (skillLevel < RANK_1_LEVEL) {
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return;
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}
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if (skillLevel >= RANK_1_LEVEL) {
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radius++;
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}
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if (skillLevel >= RANK_2_LEVEL) {
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radius++;
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}
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if (skillLevel >= RANK_3_LEVEL) {
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radius++;
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}
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if (skillLevel >= RANK_4_LEVEL) {
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radius++;
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}
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event.setRadius(radius);
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}
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/**
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* Decreases damage dealt by the explosion.
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*
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* @param player Player triggering the explosion
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* @param event Event whose explosion damage is being reduced
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*/
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public static void demolitionsExpertise(Player player, EntityDamageEvent event) {
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final int RANK_1_LEVEL = 500;
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final int RANK_2_LEVEL = 750;
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final int RANK_3_LEVEL = 1000;
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int skill = Users.getProfile(player).getSkillLevel(SkillType.MINING);
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int damage = event.getDamage();
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if (skill < RANK_1_LEVEL) {
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return;
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}
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if (skill >= RANK_3_LEVEL) {
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damage = 0;
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}
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else if (skill >= RANK_2_LEVEL) {
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damage = damage / 2;
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}
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else if (skill >= RANK_1_LEVEL) {
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damage = damage/4;
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}
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event.setDamage(damage);
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}
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/**
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* Detonate TNT for Blast Mining
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*
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* @param event The PlayerInteractEvent
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* @param player Player detonating the TNT
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* @param plugin mcMMO plugin instance
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*/
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public static void detonate(PlayerInteractEvent event, Player player, mcMMO plugin) {
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PlayerProfile PP = Users.getProfile(player);
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if (PP.getSkillLevel(SkillType.MINING) < 125)
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return;
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Block block = event.getClickedBlock();
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if (block == null || block.getType() != Material.TNT) {
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final byte SNOW = 78;
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final byte AIR = 0;
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final int BLOCKS_AWAY = 100;
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HashSet<Byte> transparent = new HashSet<Byte>();
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transparent.add(SNOW);
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transparent.add(AIR);
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block = player.getTargetBlock(transparent, BLOCKS_AWAY);
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if (block.getType() != Material.TNT) {
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return;
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}
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}
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else if (block.getType() == Material.TNT) {
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event.setCancelled(true); // This is the only way I know to avoid the original TNT to be triggered (in case the player is close to it)
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}
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if (!Misc.blockBreakSimulate(block, player, true)) {
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return;
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}
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final double MAX_DISTANCE_AWAY = 10.0;
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final int TIME_CONVERSION_FACTOR = 1000;
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AbilityType ability = AbilityType.BLAST_MINING;
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/* Check Cooldown */
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if (!Skills.cooldownOver(PP.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
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player.sendMessage(LocaleLoader.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + Skills.calculateTimeLeft(PP.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown()) + "s)");
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return;
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}
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/* Send message to nearby players */
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for (Player y : player.getWorld().getPlayers()) {
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if (y != player && Misc.isNear(player.getLocation(), y.getLocation(), MAX_DISTANCE_AWAY)) {
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y.sendMessage(ability.getAbilityPlayer(player));
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}
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}
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player.sendMessage(LocaleLoader.getString("Mining.Blast.Boom"));
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/* Create the TNT entity */
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// TNTPrimed tnt = (TNTPrimed) player.getWorld().spawnEntity(block.getLocation(), EntityType.PRIMED_TNT);
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TNTPrimed tnt = player.getWorld().spawn(block.getLocation(), TNTPrimed.class);
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plugin.addToTNTTracker(tnt.getEntityId(), player.getName());
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tnt.setFuseTicks(0);
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/* Disable the original one */
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block.setType(Material.AIR);
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PP.setSkillDATS(ability, System.currentTimeMillis()); //Save DATS for Blast Mining
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PP.setAbilityInformed(ability, false);
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}
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}
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