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70 lines
2.2 KiB
Java
70 lines
2.2 KiB
Java
package com.gmail.nossr50.skills.axes;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.skills.utilities.SkillType;
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import com.gmail.nossr50.util.Misc;
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public class AxeManager extends SkillManager {
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public AxeManager(Player player) {
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super(player, SkillType.AXES);
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}
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/**
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* Apply bonus to damage done by axes.
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*
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* @param event The event to modify
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*/
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public void bonusDamage(EntityDamageByEntityEvent event) {
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AxeBonusDamageEventHandler eventHandler = new AxeBonusDamageEventHandler(this, event);
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eventHandler.calculateDamageBonus();
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eventHandler.modifyEventDamage();
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}
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/**
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* Check for critical chances on axe damage.
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*
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* @param event The event to modify
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*/
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public void criticalHitCheck(EntityDamageByEntityEvent event, LivingEntity target) {
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CriticalHitEventHandler eventHandler = new CriticalHitEventHandler(this, event, target);
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double chance = (Axes.criticalHitMaxChance / Axes.criticalHitMaxBonusLevel) * eventHandler.skillModifier;
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if (chance > Misc.getRandom().nextInt(activationChance)) {
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eventHandler.modifyEventDamage();
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eventHandler.sendAbilityMessages();
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}
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}
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/**
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* Check for Impact ability.
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*
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* @param event The event to modify
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*/
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public void impact(EntityDamageByEntityEvent event, LivingEntity target) {
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ImpactEventHandler eventHandler = new ImpactEventHandler(this, event, target);
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if (Misc.hasArmor(target)) {
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eventHandler.damageArmor();
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}
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else {
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eventHandler.applyGreaterImpact();
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}
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}
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/**
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* Check for Skull Splitter ability.
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*
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* @param event The event to process
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*/
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public void skullSplitter(LivingEntity target, int damage) {
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SkullSplitterEventHandler eventHandler = new SkullSplitterEventHandler(player, damage, target);
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eventHandler.applyAbilityEffects();
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}
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}
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