mcMMO/src/main/java/com/gmail/nossr50/commands/skills/AxesCommand.java
2013-09-30 11:32:35 +02:00

120 lines
4.6 KiB
Java

package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.axes.Axes;
import com.gmail.nossr50.util.Permissions;
public class AxesCommand extends SkillCommand {
private String critChance;
private String critChanceLucky;
private double bonusDamage;
private double impactDamage;
private String skullSplitterLength;
private String skullSplitterLengthEndurance;
private boolean canSkullSplitter;
private boolean canCritical;
private boolean canBonusDamage;
private boolean canImpact;
private boolean canGreaterImpact;
public AxesCommand() {
super(SkillType.AXES);
}
@Override
protected void dataCalculations() {
// IMPACT
if (canImpact) {
impactDamage = 1 + (skillValue / Axes.impactIncreaseLevel);
}
// SKULL SPLITTER
if (canSkullSplitter) {
String[] skullSplitterStrings = calculateLengthDisplayValues();
skullSplitterLength = skullSplitterStrings[0];
skullSplitterLengthEndurance = skullSplitterStrings[1];
}
// CRITICAL STRIKES
if (canCritical) {
String[] criticalStrikeStrings = calculateAbilityDisplayValues(Axes.criticalHitMaxBonusLevel, Axes.criticalHitMaxChance);
critChance = criticalStrikeStrings[0];
critChanceLucky = criticalStrikeStrings[1];
}
// AXE MASTERY
if (canBonusDamage) {
bonusDamage = Math.min(skillValue / (Axes.bonusDamageMaxBonusLevel / Axes.bonusDamageMaxBonus), Axes.bonusDamageMaxBonus);
}
}
@Override
protected void permissionsCheck() {
canSkullSplitter = Permissions.skullSplitter(player);
canCritical = Permissions.criticalStrikes(player);
canBonusDamage = Permissions.bonusDamage(player, skill);
canImpact = Permissions.armorImpact(player);
canGreaterImpact = Permissions.greaterImpact(player);
}
@Override
protected boolean effectsHeaderPermissions() {
return canSkullSplitter || canCritical || canBonusDamage || canImpact || canGreaterImpact;
}
@Override
protected void effectsDisplay() {
luckyEffectsDisplay();
if (canSkullSplitter) {
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.0"), LocaleLoader.getString("Axes.Effect.1")));
}
if (canCritical) {
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.2"), LocaleLoader.getString("Axes.Effect.3")));
}
if (canBonusDamage) {
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.4"), LocaleLoader.getString("Axes.Effect.5")));
}
if (canImpact) {
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.6"), LocaleLoader.getString("Axes.Effect.7")));
}
if (canGreaterImpact) {
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.8"), LocaleLoader.getString("Axes.Effect.9")));
}
}
@Override
protected boolean statsHeaderPermissions() {
return canSkullSplitter || canCritical || canBonusDamage || canImpact || canGreaterImpact;
}
@Override
protected void statsDisplay() {
if (canBonusDamage) {
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.0"), LocaleLoader.getString("Axes.Ability.Bonus.1", bonusDamage)));
}
if (canImpact) {
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.2"), LocaleLoader.getString("Axes.Ability.Bonus.3", impactDamage)));
}
if (canGreaterImpact) {
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", Axes.greaterImpactBonusDamage)));
}
if (canCritical) {
player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", critChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", critChanceLucky) : ""));
}
if (canSkullSplitter) {
player.sendMessage(LocaleLoader.getString("Axes.Combat.SS.Length", skullSplitterLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", skullSplitterLengthEndurance) : ""));
}
}
}