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https://github.com/mcMMO-Dev/mcMMO.git
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123 lines
5.2 KiB
Java
123 lines
5.2 KiB
Java
package com.gmail.nossr50.commands.skills;
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import org.bukkit.ChatColor;
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import com.gmail.nossr50.commands.SkillCommand;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.Permissions;
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public class ArcheryCommand extends SkillCommand {
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AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
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private String skillShotBonus;
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private String dazeChance;
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private String dazeChanceLucky;
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private String retrieveChance;
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private String retrieveChanceLucky;
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private int skillShotIncreaseLevel = advancedConfig.getSkillShotIncreaseLevel();
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private double skillShotIncreasePercentage = advancedConfig.getSkillShotIncreasePercentage();
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private double skillShotBonusMax = advancedConfig.getSkillShotBonusMax();
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private float dazeBonusMax = advancedConfig.getDazeBonusMax();
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private float dazeMaxBonusLevel = advancedConfig.getDazeMaxBonusLevel();
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private float retrieveBonusMax = advancedConfig.getRetrieveBonusMax();
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private float retrieveMaxBonusLevel = advancedConfig.getRetrieveMaxBonusLevel();
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private boolean canSkillShot;
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private boolean canDaze;
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private boolean canRetrieve;
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private boolean lucky;
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public ArcheryCommand() {
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super(SkillType.ARCHERY);
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}
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@Override
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protected void dataCalculations() {
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float dazeChanceF;
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float retrieveChanceF;
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// SkillShot
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double bonus = (int)((double) skillValue / (double) skillShotIncreaseLevel) * skillShotIncreasePercentage;
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if (bonus > skillShotBonusMax) skillShotBonus = percent.format(skillShotBonusMax);
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else skillShotBonus = percent.format(bonus);
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// Daze
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if (skillValue >= dazeMaxBonusLevel) dazeChanceF = dazeBonusMax;
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else dazeChanceF = (float) (((double) dazeBonusMax / (double) dazeMaxBonusLevel) * skillValue);
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dazeChance = percent.format(dazeChanceF / 100D);
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if (dazeChanceF + dazeChanceF * 0.3333D >= 100D) dazeChanceLucky = percent.format(1D);
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else dazeChanceLucky = percent.format((dazeChanceF + dazeChanceF * 0.3333D) / 100D);
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// Retrieve
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if (skillValue >= retrieveMaxBonusLevel) retrieveChanceF = retrieveBonusMax;
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else retrieveChanceF = (float) (((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * skillValue);
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retrieveChance = percent.format(retrieveChanceF / 100D);
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if (retrieveChanceF + retrieveChanceF * 0.3333D >= 100D) retrieveChanceLucky = percent.format(1D);
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else retrieveChanceLucky = percent.format((retrieveChanceF + retrieveChanceF * 0.3333D) / 100D);
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}
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@Override
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protected void permissionsCheck() {
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canSkillShot = Permissions.archeryBonus(player);
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canDaze = Permissions.daze(player);
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canRetrieve = Permissions.trackArrows(player);
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lucky = Permissions.luckyArchery(player);
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}
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@Override
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protected boolean effectsHeaderPermissions() {
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return canSkillShot || canDaze || canRetrieve;
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}
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@Override
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protected void effectsDisplay() {
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if (lucky) {
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String perkPrefix = ChatColor.RED + "[mcMMO Perks] ";
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player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Archery" }) }));
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}
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if (canSkillShot) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.0"), LocaleLoader.getString("Archery.Effect.1") }));
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}
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if (canDaze) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.2"), LocaleLoader.getString("Archery.Effect.3") }));
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}
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if (canRetrieve) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.4"), LocaleLoader.getString("Archery.Effect.5") }));
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}
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}
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@Override
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protected boolean statsHeaderPermissions() {
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return canSkillShot || canDaze || canRetrieve;
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}
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@Override
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protected void statsDisplay() {
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if (canSkillShot) {
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player.sendMessage(LocaleLoader.getString("Archery.Combat.SkillshotBonus", new Object[] { skillShotBonus }));
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}
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if (canDaze) {
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if (lucky)
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player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { dazeChanceLucky }));
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else
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player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }));
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}
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if (canRetrieve) {
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if (lucky)
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player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { retrieveChanceLucky }));
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else
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player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }));
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}
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}
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}
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