mcMMO/src/main/java/com/gmail/nossr50/commands/skills/RepairCommand.java

161 lines
7.1 KiB
Java

package com.gmail.nossr50.commands.skills;
import org.bukkit.Material;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.repair.ArcaneForging;
import com.gmail.nossr50.skills.repair.ArcaneForging.Tier;
import com.gmail.nossr50.skills.repair.Repair;
import com.gmail.nossr50.skills.repair.RepairManager;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.util.Permissions;
public class RepairCommand extends SkillCommand {
private String repairMasteryBonus;
private String superRepairChance;
private String superRepairChanceLucky;
private boolean canSuperRepair;
private boolean canMasterRepair;
private boolean canArcaneForge;
private boolean canSalvage;
private boolean canRepairStone;
private boolean canRepairIron;
private boolean canRepairGold;
private boolean canRepairDiamond;
private boolean canRepairString;
private boolean canRepairLeather;
private boolean canRepairWood;
private boolean arcaneBypass;
private int diamondLevel;
private int goldLevel;
private int ironLevel;
private int stoneLevel;
public RepairCommand() {
super(SkillType.REPAIR);
}
@Override
protected void dataCalculations() {
// We're using pickaxes here, not the best but it works
Repairable diamondRepairable = mcMMO.getRepairableManager().getRepairable(Material.DIAMOND_PICKAXE);
Repairable goldRepairable = mcMMO.getRepairableManager().getRepairable(Material.GOLD_PICKAXE);
Repairable ironRepairable = mcMMO.getRepairableManager().getRepairable(Material.IRON_PICKAXE);
Repairable stoneRepairable = mcMMO.getRepairableManager().getRepairable(Material.STONE_PICKAXE);
// TODO: This isn't really accurate - if they don't have pickaxes loaded it doesn't always mean the repair level is 0
diamondLevel = (diamondRepairable == null) ? 0 : diamondRepairable.getMinimumLevel();
goldLevel = (goldRepairable == null) ? 0 : goldRepairable.getMinimumLevel();
ironLevel = (ironRepairable == null) ? 0 : ironRepairable.getMinimumLevel();
stoneLevel = (stoneRepairable == null) ? 0 : stoneRepairable.getMinimumLevel();
// REPAIR MASTERY
if (canMasterRepair) {
repairMasteryBonus = percent.format(Math.min(((Repair.repairMasteryMaxBonus / Repair.repairMasteryMaxBonusLevel) * skillValue), Repair.repairMasteryMaxBonus) / 100D);
}
// SUPER REPAIR
if (canSuperRepair) {
String[] superRepairStrings = calculateAbilityDisplayValues(Repair.superRepairMaxBonusLevel, Repair.superRepairMaxChance);
superRepairChance = superRepairStrings[0];
superRepairChanceLucky = superRepairStrings[1];
}
}
@Override
protected void permissionsCheck() {
canSuperRepair = Permissions.superRepair(player);
canMasterRepair = Permissions.repairMastery(player);
canArcaneForge = Permissions.arcaneForging(player);
canSalvage = Permissions.salvage(player);
canRepairDiamond = Permissions.repairDiamond(player);
canRepairGold = Permissions.repairGold(player);
canRepairIron = Permissions.repairIron(player);
canRepairStone = Permissions.repairStone(player);
canRepairString = Permissions.repairString(player);
canRepairLeather = Permissions.repairLeather(player);
canRepairWood = Permissions.repairWood(player);
arcaneBypass = Permissions.arcaneBypass(player);
}
@Override
protected boolean effectsHeaderPermissions() {
return canArcaneForge || canSalvage || canRepairDiamond || canRepairGold || canRepairIron || canMasterRepair || canRepairStone || canSuperRepair || canRepairString || canRepairWood || canRepairLeather;
}
@Override
protected void effectsDisplay() {
luckyEffectsDisplay();
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Repair.Effect.0"), LocaleLoader.getString("Repair.Effect.1")));
if (canMasterRepair) {
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Repair.Effect.2"), LocaleLoader.getString("Repair.Effect.3")));
}
if (canSuperRepair) {
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Repair.Effect.4"), LocaleLoader.getString("Repair.Effect.5")));
}
/* Repair Level Requirements */
if (canRepairStone && stoneLevel > 0) {
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Repair.Effect.14", stoneLevel), LocaleLoader.getString("Repair.Effect.15")));
}
if (canRepairIron && ironLevel > 0) {
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Repair.Effect.12", ironLevel), LocaleLoader.getString("Repair.Effect.13")));
}
if (canRepairGold && goldLevel > 0) {
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Repair.Effect.10", goldLevel), LocaleLoader.getString("Repair.Effect.11")));
}
if (canRepairDiamond && diamondLevel > 0) {
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Repair.Effect.6", diamondLevel), LocaleLoader.getString("Repair.Effect.7")));
}
if (canSalvage && Repair.salvageUnlockLevel > 0) {
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Repair.Effect.16", Repair.salvageUnlockLevel), LocaleLoader.getString("Repair.Effect.17")));
}
if (canArcaneForge) {
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Repair.Effect.8"), LocaleLoader.getString("Repair.Effect.9")));
}
}
@Override
protected boolean statsHeaderPermissions() {
return canArcaneForge || canMasterRepair || canSuperRepair;
}
@Override
protected void statsDisplay() {
if (canMasterRepair) {
player.sendMessage(LocaleLoader.getString("Repair.Skills.Mastery", repairMasteryBonus));
}
if (canSuperRepair) {
player.sendMessage(LocaleLoader.getString("Repair.Skills.Super.Chance", superRepairChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", superRepairChanceLucky) : ""));
}
if (canArcaneForge) {
RepairManager repairManager = mcMMOPlayer.getRepairManager();
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Rank", repairManager.getArcaneForgingRank(), Tier.EIGHT.toNumerical()));
if (ArcaneForging.arcaneForgingEnchantLoss) {
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Chance.Success", (arcaneBypass ? 100 : repairManager.getKeepEnchantChance())));
}
if (ArcaneForging.arcaneForgingDowngrades) {
player.sendMessage(LocaleLoader.getString("Repair.Arcane.Chance.Downgrade", (arcaneBypass ? 0 : repairManager.getDowngradeEnchantChance())));
}
}
}
}