mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-23 21:56:47 +01:00
5bf1e49e43
`/party password` can now be used to clear the parties password when no argument is provided. Also improved feedback messages when managing your party.
677 lines
52 KiB
Properties
677 lines
52 KiB
Properties
# en_us locale file v2.0
|
|
# -----------------
|
|
# Setting up a new standard for string names, for easier localization.
|
|
# SkillName.SubType.LocalEffect.Increment
|
|
# Skill name, such as ACROBATICS, MINING.
|
|
# Sub-type, such as EFFECT, ABILITY, COMBAT.
|
|
# Local Effect, local text for Skill Name; ROLL, IGNITIONTIME,GRACECHANCE.
|
|
# Increment, for multi-line or array-like lists.
|
|
# ######
|
|
#
|
|
# EXAMPLES:
|
|
#
|
|
# Acrobatics.Ability.Proc
|
|
# Axes.Ability.Refresh.1
|
|
#
|
|
# --Shatteredbeam
|
|
|
|
#ACROBATICS
|
|
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
|
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
|
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
|
Acrobatics.Effect.0=Roll
|
|
Acrobatics.Effect.1=Reduces or Negates fall damage
|
|
Acrobatics.Effect.2=Graceful Roll
|
|
Acrobatics.Effect.3=Twice as effective as a normal Roll
|
|
Acrobatics.Effect.4=Dodge
|
|
Acrobatics.Effect.5=Reduce attack damage by half
|
|
Acrobatics.Listener=Acrobatics:
|
|
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
|
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
|
Acrobatics.Roll.Text=**Rolled**
|
|
Acrobatics.SkillName=ACROBATICS
|
|
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
|
|
|
#ARCHERY
|
|
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
|
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
|
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
|
Archery.Effect.0=Skill Shot
|
|
Archery.Effect.1=Increases damage done with bows
|
|
Archery.Effect.2=Daze (Players)
|
|
Archery.Effect.3=Disorients foes and deals {0} DMG
|
|
Archery.Effect.4=Arrow Retrieval
|
|
Archery.Effect.5=Chance to retrieve arrows from corpses
|
|
Archery.Listener=Archery:
|
|
Archery.SkillName=ARCHERY
|
|
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
|
|
|
#AXES
|
|
Axes.Ability.Bonus.0=Axe Mastery
|
|
Axes.Ability.Bonus.1=Bonus {0} damage
|
|
Axes.Ability.Bonus.2=Armor Impact
|
|
Axes.Ability.Bonus.3=Deal {0} Bonus DMG to armor
|
|
Axes.Ability.Bonus.4=Greater Impact
|
|
Axes.Ability.Bonus.5=Deal {0} Bonus DMG to unarmored foes
|
|
Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
|
|
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
|
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
|
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
|
|
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}
|
|
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
|
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
|
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
|
|
Axes.Combat.SS.Length=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
|
|
Axes.Effect.0=Skull Splitter (Ability)
|
|
Axes.Effect.1=Deal AoE Damage
|
|
Axes.Effect.2=Critical Strikes
|
|
Axes.Effect.3=Double Damage
|
|
Axes.Effect.4=Axe Mastery
|
|
Axes.Effect.5=Adds bonus DMG
|
|
Axes.Effect.6=Armor Impact
|
|
Axes.Effect.7=Strike with enough force to shatter armor
|
|
Axes.Effect.8=Greater Impact
|
|
Axes.Effect.9=Deal bonus damage to unarmored foes
|
|
Axes.Listener=Axes:
|
|
Axes.SkillName=AXES
|
|
Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off**
|
|
Axes.Skills.SS.On=[[GREEN]]**Skull Splitter ACTIVATED**
|
|
Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
|
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
|
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
|
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
|
|
|
#EXCAVATION
|
|
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
|
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
|
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
|
Excavation.Effect.1=3x Drop Rate, 3x EXP, +Speed
|
|
Excavation.Effect.2=Treasure Hunter
|
|
Excavation.Effect.3=Ability to dig for treasure
|
|
Excavation.Effect.Length=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
|
|
Excavation.Listener=Excavation:
|
|
Excavation.SkillName=EXCAVATION
|
|
Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Giga Drill Breaker has worn off**
|
|
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
|
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
|
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
|
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
|
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
|
|
|
#FISHING
|
|
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
|
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
|
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
|
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}
|
|
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
|
Fishing.Effect.0=Treasure Hunter (Passive)
|
|
Fishing.Effect.1=Fish up misc. objects
|
|
Fishing.Effect.2=Magic Hunter
|
|
Fishing.Effect.3=Find Enchanted Items
|
|
Fishing.Effect.4=Shake (vs. Entities)
|
|
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
|
Fishing.Effect.6=Fisherman's Diet
|
|
Fishing.Effect.7=Improves hunger restored from fished foods
|
|
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
|
Fishing.Chance.Raining=[[BLUE]] Rain Bonus
|
|
Fishing.ItemFound=[[GRAY]]Treasure found!
|
|
Fishing.Listener=Fishing:
|
|
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
|
Fishing.SkillName=FISHING
|
|
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
|
|
|
#HERBALISM
|
|
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
|
Herbalism.Ability.FD=[[RED]]Farmer''s Diet: [[YELLOW]]Rank {0}
|
|
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
|
Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra.
|
|
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
|
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
|
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
|
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
|
Herbalism.Ability.HylianLuck=[[RED]]Hylian Luck Chance: [[YELLOW]]{0}
|
|
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
|
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
|
Herbalism.Effect.0=Green Terra (ABILITY)
|
|
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
|
Herbalism.Effect.2=Green Thumb (Wheat)
|
|
Herbalism.Effect.3=Auto-Plants crops when harvesting
|
|
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
|
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
|
Herbalism.Effect.6=Farmer's Diet
|
|
Herbalism.Effect.7=Improves hunger restored from farmed foods
|
|
Herbalism.Effect.8=Double Drops (All Herbs)
|
|
Herbalism.Effect.9=Double the normal loot
|
|
Herbalism.Effect.10=Hylian Luck
|
|
Herbalism.Effect.11=Gives a small chance of finding rare items
|
|
Herbalism.HylianLuck=[[GREEN]]The luck of Hyrule is with you today!
|
|
Herbalism.Listener=Herbalism:
|
|
Herbalism.SkillName=HERBALISM
|
|
Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
|
|
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
|
|
Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
|
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
|
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
|
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
|
|
|
#MINING
|
|
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
|
Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING)
|
|
Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
|
|
Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
|
|
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
|
Mining.Ability.Ready=[[GREEN]]**YOU READY YOUR PICKAXE**
|
|
Mining.Effect.0=Super Breaker (ABILITY)
|
|
Mining.Effect.1=Speed+, Triple Drop Chance
|
|
Mining.Effect.2=Double Drops
|
|
Mining.Effect.3=Double the normal loot
|
|
Mining.Effect.4=Blast Mining
|
|
Mining.Effect.5=Bonuses to mining with TNT
|
|
Mining.Effect.6=Bigger Bombs
|
|
Mining.Effect.7=Increases TNT explosion radius
|
|
Mining.Effect.8=Demolitions Expertise
|
|
Mining.Effect.9=Decreases damage from TNT explosions
|
|
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
|
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
|
Mining.Listener=Mining:
|
|
Mining.SkillName=MINING
|
|
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
|
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
|
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
|
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
|
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
|
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
|
|
|
#Blast Mining
|
|
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
|
Mining.Blast.Effect.0=+35% ore yield
|
|
Mining.Blast.Effect.1=+40% ore yield
|
|
Mining.Blast.Effect.2=+45% ore yield, no debris
|
|
Mining.Blast.Effect.3=+50% ore yield, no debris
|
|
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
|
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
|
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
|
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
|
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
|
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
|
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
|
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
|
|
|
#REPAIR
|
|
Repair.AnvilPlaced.Spout1=[mcMMO] Anvil Placed
|
|
Repair.AnvilPlaced.Spout2=Right click to repair!
|
|
Repair.Effect.0=Repair
|
|
Repair.Effect.1=Repair Tools & Armor
|
|
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
|
Repair.Effect.11=Repair Gold Tools & Armor
|
|
Repair.Effect.12=Iron Repair ({0}+ SKILL)
|
|
Repair.Effect.13=Repair Iron Tools & Armor
|
|
Repair.Effect.14=Stone Repair ({0}+ SKILL)
|
|
Repair.Effect.15=Repair Stone Tools
|
|
Repair.Effect.2=Repair Mastery
|
|
Repair.Effect.3=Increased repair amount
|
|
Repair.Effect.4=Super Repair
|
|
Repair.Effect.5=Double effectiveness
|
|
Repair.Effect.6=Diamond Repair ({0}+ SKILL)
|
|
Repair.Effect.7=Repair Diamond Tools & Armor
|
|
Repair.Effect.8=Arcane Forging
|
|
Repair.Effect.9=Repair magic items
|
|
Repair.Effect.16=Salvage ({0}+ SKILL)
|
|
Repair.Effect.17=Salvage Tools & Armor
|
|
Repair.Error=[[DARK_RED]]mcMMO encountered an error attempting to repair this item!
|
|
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
|
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
|
Repair.Listener=Repair:
|
|
Repair.SkillName=REPAIR
|
|
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
|
Repair.Skills.AdeptDiamond=[[DARK_RED]]You're not skilled enough to repair Diamond.
|
|
Repair.Skills.AdeptGold=[[DARK_RED]]You're not skilled enough to repair Gold.
|
|
Repair.Skills.AdeptIron=[[DARK_RED]]You're not skilled enough to repair Iron.
|
|
Repair.Skills.AdeptStone=[[DARK_RED]]You're not skilled enough to repair Stone.
|
|
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
|
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
|
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
|
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
|
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
|
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
|
Repair.Skills.StackedItems=[[DARK_RED]]You can't repair stacked items.
|
|
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
|
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
|
|
|
#Arcane Forging
|
|
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
|
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
|
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
|
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
|
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
|
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
|
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
|
|
|
#SWORDS
|
|
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
|
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
|
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
|
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
|
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
|
Swords.Combat.Bleeding.Started=[[DARK_RED]] You're bleeding!
|
|
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
|
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
|
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
|
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
|
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
|
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
|
Swords.Effect.0=Counter Attack
|
|
Swords.Effect.1=Reflect {0} of damage taken
|
|
Swords.Effect.2=Serrated Strikes (ABILITY)
|
|
Swords.Effect.3={0} DMG AoE, Bleed+ AoE
|
|
Swords.Effect.4=Serrated Strikes Bleed+
|
|
Swords.Effect.5={0} Tick Bleed
|
|
Swords.Effect.6=Bleed
|
|
Swords.Effect.7=Apply a bleed DoT
|
|
Swords.Listener=Swords:
|
|
Swords.SkillName=SWORDS
|
|
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
|
|
Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
|
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
|
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
|
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
|
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
|
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
|
|
|
#TAMING
|
|
Taming.Ability.Bonus.0=Environmentally Aware
|
|
Taming.Ability.Bonus.1=Wolves avoid danger
|
|
Taming.Ability.Bonus.2=Thick Fur
|
|
Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance
|
|
Taming.Ability.Bonus.4=Shock Proof
|
|
Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage
|
|
Taming.Ability.Bonus.6=Sharpened Claws
|
|
Taming.Ability.Bonus.7=+{0} Damage
|
|
Taming.Ability.Bonus.8=Fast Food Service
|
|
Taming.Ability.Bonus.9={0} Chance for heal on attack
|
|
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
|
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
|
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
|
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
|
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
|
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
|
Taming.Effect.0=Beast Lore
|
|
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
|
Taming.Effect.10=Shock Proof
|
|
Taming.Effect.11=Explosive Damage Reduction
|
|
Taming.Effect.12=Call of the Wild
|
|
Taming.Effect.13=Summon an animal to your side
|
|
Taming.Effect.14=[[GRAY]]COTW (Ocelot): Crouch and left-click with {0} Fish in hand
|
|
Taming.Effect.15=[[GRAY]]COTW (Wolf): Crouch and left-click with {0} Bones in hand
|
|
Taming.Effect.16=Fast Food Service
|
|
Taming.Effect.17=Chance for wolves to heal on attack
|
|
Taming.Effect.2=Gore
|
|
Taming.Effect.3=Critical Strike that applies Bleed
|
|
Taming.Effect.4=Sharpened Claws
|
|
Taming.Effect.5=Damage Bonus
|
|
Taming.Effect.6=Environmentally Aware
|
|
Taming.Effect.7=Cactus/Lava Phobia, Fall DMG Immune
|
|
Taming.Effect.8=Thick Fur
|
|
Taming.Effect.9=DMG Reduction, Fire Resistance
|
|
Taming.Listener.Wolf=[[DARK_GRAY]]Your wolf scurries back to you...
|
|
Taming.Listener=Taming:
|
|
Taming.SkillName=TAMING
|
|
Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
|
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
|
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
|
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
|
|
|
#UNARMED
|
|
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
|
Unarmed.Ability.Bonus.0=Iron Arm Style
|
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
|
Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]]{0}
|
|
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
|
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
|
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
|
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
|
Unarmed.Effect.0=Berserk (ABILITY)
|
|
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
|
Unarmed.Effect.2=Disarm (Players)
|
|
Unarmed.Effect.3=Drops the foes item held in hand
|
|
Unarmed.Effect.4=Iron Arm Style
|
|
Unarmed.Effect.5=Hardens your arm over time
|
|
Unarmed.Effect.6=Arrow Deflect
|
|
Unarmed.Effect.7=Deflect arrows
|
|
Unarmed.Effect.8=Iron Grip
|
|
Unarmed.Effect.9=Prevents you from being disarmed
|
|
Unarmed.Listener=Unarmed:
|
|
Unarmed.SkillName=UNARMED
|
|
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**
|
|
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED**
|
|
Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
|
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
|
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
|
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
|
|
|
#WOODCUTTING
|
|
Woodcutting.Ability.0=Leaf Blower
|
|
Woodcutting.Ability.1=Blow away leaves
|
|
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
|
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
|
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
|
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
|
Woodcutting.Effect.1=Make trees explode
|
|
Woodcutting.Effect.2=Leaf Blower
|
|
Woodcutting.Effect.3=Blow Away Leaves
|
|
Woodcutting.Effect.4=Double Drops
|
|
Woodcutting.Effect.5=Double the normal loot
|
|
Woodcutting.Listener=Woodcutting:
|
|
Woodcutting.SkillName=WOODCUTTING
|
|
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
|
|
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
|
|
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
|
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
|
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
|
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
|
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
|
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
|
|
|
#ABILITIY
|
|
##generic
|
|
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
|
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
|
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
|
|
|
#COMBAT
|
|
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
|
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
|
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
|
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
|
|
Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow!
|
|
Combat.Gore=[[GREEN]]**GORED**
|
|
Combat.Ignition=[[RED]]**IGNITION**
|
|
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
|
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
|
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
|
|
|
#COMMANDS
|
|
##generic
|
|
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Founder),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](Developer),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]](Developer),[[GOLD]] - [[GREEN]]toothplck1 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]https://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
|
Commands.addlevels.AwardAll.1=[[GREEN]]You were awarded {0} levels in all skills!
|
|
Commands.addlevels.AwardAll.2=[[RED]]All skills have been modified for {0}.
|
|
Commands.addlevels.AwardSkill.1=[[GREEN]]You were awarded {0} levels in {1}!
|
|
Commands.addlevels.AwardSkill.2=[[RED]]{0} has been modified for {1}.
|
|
Commands.addxp.AwardAll=[[GREEN]]You were awarded {0} experience in all skills!
|
|
Commands.addxp.AwardSkill=[[GREEN]]You were awarded {0} experience in {1}!
|
|
Commands.Ability.Off=Ability use toggled [[RED]]off
|
|
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
|
Commands.AdminChat.Off=Admin Chat only [[RED]]Off
|
|
Commands.AdminChat.On=Admin Chat only [[GREEN]]On
|
|
Commands.AdminChat.Prefix=[[AQUA]][[[WHITE]]{0}[[AQUA]]]
|
|
Commands.AdminToggle=[[RED]]- Toggle admin chat
|
|
Commands.Chat.Console=*Console*
|
|
Commands.Disabled=[[RED]]This command is disabled.
|
|
Commands.DoesNotExist= [[RED]]Player does not exist in the database!
|
|
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled
|
|
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
|
|
Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
|
Commands.Inspect=<player> [[RED]]- View detailed player info
|
|
Commands.Invite.Accepted=[[GREEN]]Invite Accepted. You have joined party {0}
|
|
Commands.Invite.Success=[[GREEN]]Invite sent successfully.
|
|
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
|
|
Commands.mcc.Header=[[RED]]---[][[YELLOW]]mcMMO Commands[[RED]][]---
|
|
Commands.mcgod=[[RED]]- Toggle GodMode
|
|
Commands.mchud.Invalid=[[RED]]That is not a valid HUD type.
|
|
Commands.mcpurge.Success=[[GREEN]]The database was successfully purged!
|
|
Commands.mcrank.Heading=[[GOLD]]-=PERSONAL RANKINGS=-
|
|
Commands.mcrank.Overall=[[YELLOW]]Overall[[GREEN]] - [[GOLD]]Rank [[WHITE]]#[[GREEN]]{0}
|
|
Commands.mcrank.Player=[[RED]]TARGET: [[WHITE]]{0}
|
|
Commands.mcrank.Skill=[[YELLOW]]{0}[[GREEN]] - [[GOLD]]Rank [[WHITE]]#[[GREEN]]{1}
|
|
Commands.mcrank.Unranked=[[WHITE]]Unranked
|
|
Commands.mcrefresh.Success=[[RED]]{0}''s cooldowns have been refreshed.
|
|
Commands.mcremove.Success=[[GREEN]]{0} was successfully removed from the database!
|
|
Commands.mctop.Tip=[[GOLD]]Tip: Use [[RED]]/mcrank[[GOLD]] to view all of your personal rankings!
|
|
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - Modify target
|
|
Commands.mmoedit.Modified.1=[[GREEN]]Your level in {0} was set to {1}!
|
|
Commands.mmoedit.Modified.2=[[RED]]{0} has been modified for {1}.
|
|
Commands.mmoupdate.Start=[[GRAY]]Starting conversion...
|
|
Commands.mmoupdate.Finish=[[GREEN]]Conversion finished!
|
|
Commands.ModDescription=[[RED]]- Read brief mod description
|
|
Commands.NoConsole=This command does not support console usage.
|
|
Commands.Other=[[GREEN]]--OTHER COMMANDS--
|
|
Commands.Party.Header=[[RED]]-----[][[GREEN]]PARTY[[RED]][]-----
|
|
Commands.Party.Status=[[DARK_GRAY]]NAME: [[WHITE]]{0} {1}
|
|
Commands.Party.ShareMode=[[DARK_GRAY]]SHARE MODE: [[GRAY]]ITEM [[DARK_AQUA]]({0}) [[DARK_GRAY]]|| [[GRAY]]EXP [[DARK_AQUA]]({1})
|
|
Commands.Party.Accept=[[RED]]- Accept party invite
|
|
Commands.Party.Chat.Off=Party Chat only [[RED]]Off
|
|
Commands.Party.Chat.On=Party Chat only [[GREEN]]On
|
|
Commands.Party.Chat.Prefix=[[GREEN]]([[WHITE]]{0}[[GREEN]])
|
|
Commands.Party.Commands=[[GREEN]]--PARTY COMMANDS--
|
|
Commands.Party.Invite.0=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
|
|
Commands.Party.Invite.1=[[YELLOW]]Type [[GREEN]]/party accept[[YELLOW]] to accept the invite
|
|
Commands.Party.Invite=[[RED]]- Send party invite
|
|
Commands.Party.Join=[[GRAY]]Joined Party: {0}
|
|
Commands.Party.Create=[[GRAY]]Created Party: {0}
|
|
Commands.Party.Rename=[[GRAY]]Party name changed to: [[WHITE]]{0}
|
|
Commands.Party.AlreadyExists=[[DARK_RED]]Party {0} already exists!
|
|
Commands.Party.Kick=[[RED]]You were kicked from party {0}!
|
|
Commands.Party.Leave=[[RED]]You have left that party
|
|
Commands.Party.Members.Header=[[RED]]-----[][[GREEN]]MEMBERS[[RED]][]-----
|
|
Commands.Party.Members={0}
|
|
Commands.Party.None=[[RED]]You are not in a party.
|
|
Commands.Party.Quit=[[RED]]- Leave your current party
|
|
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
|
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
|
Commands.Party1=[[RED]]- Create a new party
|
|
Commands.Party2=[[RED]]- Join a players party
|
|
Commands.ptp.Enabled=Party teleporting [[GREEN]]enabled
|
|
Commands.ptp.Disabled=Party teleporting [[RED]]disabled
|
|
Commands.ptp.NoRequests=[[RED]]You have no teleport requests at this time
|
|
Commands.ptp.Request1=[[YELLOW]]{0} [[GREEN]]has requested to teleport to you.
|
|
Commands.ptp.Request2=[[GREEN]]To teleport, type [[YELLOW]]/ptp accept. [[GREEN]]Request expires in [[RED]]{0} [[GREEN]]seconds.
|
|
Commands.ptp.AcceptAny.Enabled=Party teleport request confirmation [[GREEN]]enabled
|
|
Commands.ptp.AcceptAny.Disabled=Party teleport request confirmation [[RED]]disabled
|
|
Commands.ptp.RequestExpired=[[RED]]Party teleport request has expired!
|
|
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
|
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
|
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
|
Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
|
|
Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
|
|
Commands.Reset=[[RED]]Reset a skill's level to 0
|
|
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
|
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
|
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
|
Commands.Stats.Self=YOUR STATS
|
|
Commands.Stats=[[RED]]- View your mcMMO stats
|
|
Commands.ToggleAbility=[[RED]]- Toggle ability activation with right click
|
|
Commands.Usage.1=[[RED]]Proper usage is /{0} {1}
|
|
Commands.Usage.2=[[RED]]Proper usage is /{0} {1} {2}
|
|
Commands.Usage.3=[[RED]]Proper usage is /{0} {1} {2} {3}
|
|
Commands.Usage.Level=level
|
|
Commands.Usage.Message=message
|
|
Commands.Usage.Page=page
|
|
Commands.Usage.PartyName=party-name
|
|
Commands.Usage.Password=password
|
|
Commands.Usage.Player=player
|
|
Commands.Usage.Skill=skill
|
|
Commands.Usage.XP=xp
|
|
mcMMO.NoInvites=[[RED]]You have no invites at this time
|
|
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
|
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don't have access to a skill it will not be shown here.
|
|
|
|
##party
|
|
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
|
Party.Help.0=[[RED]]Proper usage is [[DARK_AQUA]]/party join <player> [password].
|
|
Party.Help.1=[[RED]]To create a party, use [[DARK_AQUA]]/party create <name> [password]
|
|
Party.Help.2=[[RED]]Consult [[DARK_AQUA]]/party ? [[RED]]for more information
|
|
Party.Help.3=[[RED]]Use [[DARK_AQUA]]/party join <player> [[RED]]to join or [[DARK_AQUA]]/party quit [[RED]]to quit
|
|
Party.Help.4=[[RED]]To lock or unlock your party, use [[DARK_AQUA]]/party <lock>
|
|
Party.Help.5=[[RED]]To password protect your party, use [[DARK_AQUA]]/party password <password>
|
|
Party.Help.6=[[RED]]To kick a player from your party, use [[DARK_AQUA]]/party kick <player>
|
|
Party.Help.7=[[RED]]To transfer ownership of your party, use [[DARK_AQUA]]/party owner <player>
|
|
Party.Help.8=[[RED]]To disband your party, use [[DARK_AQUA]]/party disband
|
|
Party.InformedOnJoin={0} [[GREEN]]has joined your party
|
|
Party.InformedOnQuit={0} [[GREEN]]has left your party
|
|
Party.InformedOnNameChange=[[GOLD]]{0} [[GREEN]]has set the party name to [[WHITE]]{1}
|
|
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
|
Party.IsLocked=[[RED]]This party is already locked!
|
|
Party.IsntLocked=[[RED]]This party is not locked!
|
|
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
|
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
|
Party.NotOwner=[[DARK_RED]]You are not the party leader.
|
|
Party.Owner.New=[[GREEN]]{0} is the new party leader.
|
|
Party.Owner.NotLeader=[[DARK_RED]]You are no longer the party leader.
|
|
Party.Owner.Player =[[GREEN]]You are now the party leader.
|
|
Party.Password.None=[[RED]]This party is password protected.
|
|
Party.Password.Incorrect=[[RED]]Party password is incorrect.
|
|
Party.Password.Set=[[GREEN]]Party password set to {0}
|
|
Party.Password.Removed=[[GREEN]]Party password has been cleared.
|
|
Party.Player.Invalid=[[RED]]That is not a valid player.
|
|
Party.NotOnline=[[DARK_RED]]{0} is not online!
|
|
Party.Player.InSameParty=[[RED]]{0} already is in your party!
|
|
Party.PlayerNotInParty=[[DARK_RED]]{0} is not in a party
|
|
Party.Teleport.Dead=[[RED]]You can't teleport to a dead player.
|
|
Party.Teleport.Hurt=[[RED]]You've been hurt in the last {0} seconds and cannnot teleport.
|
|
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
|
Party.Teleport.Self=[[RED]]You can't teleport to yourself!
|
|
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
|
Party.Teleport.Disabled=[[RED]]{0} doesn't allow party teleportation.
|
|
Party.Join.Self=[[RED]]You can't join to yourself!
|
|
Party.Unlocked=[[GRAY]]Party is unlocked
|
|
Party.Disband=[[GRAY]]The party has been disbanded
|
|
Party.Status.Locked=[[DARK_RED]](INVITE-ONLY)
|
|
Party.Status.Unlocked=[[DARK_GREEN]](OPEN)
|
|
|
|
##xp
|
|
Commands.XPGain.Acrobatics=Falling
|
|
Commands.XPGain.Archery=Attacking Monsters
|
|
Commands.XPGain.Axes=Attacking Monsters
|
|
Commands.XPGain.Excavation=Digging and finding treasures
|
|
Commands.XPGain.Fishing=Fishing (Go figure!)
|
|
Commands.XPGain.Herbalism=Harvesting Herbs
|
|
Commands.XPGain.Mining=Mining Stone & Ore
|
|
Commands.XPGain.Repair=Repairing
|
|
Commands.XPGain.Swords=Attacking Monsters
|
|
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
|
Commands.XPGain.Unarmed=Attacking Monsters
|
|
Commands.XPGain.Woodcutting=Chopping down trees
|
|
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
|
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
|
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
|
Commands.xprate.modified=[[RED]]The XP RATE was modified to {0}
|
|
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
|
Commands.xprate.proper.0=[[RED]]Proper usage to change the XP rate is /xprate <integer> <true/false>
|
|
Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default is /xprate reset
|
|
Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this is an xp event or not
|
|
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
|
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
|
XPRate.Event= [[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
|
|
|
#EFFECTS
|
|
##generic
|
|
Effects.Effects=EFFECTS
|
|
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
|
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
|
|
|
#GUIDES
|
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
|
Guides.Archery=[[DARK_AQUA]]About Archery:\n[[YELLOW]]Archery is about shooting with your bow and arrow.\n[[YELLOW]]It provides various combat bonuses, such as a damage boost\n[[YELLOW]]that scales with your level and the ability to daze your\n[[YELLOW]]opponents in PvP. In addition to this, you can retrieve\n[[YELLOW]]some of your spent arrows from the corpses of your foes.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to shoot mobs or\n[[YELLOW]]other players.\n\n[[DARK_AQUA]]How does Skill Shot work?\n[[YELLOW]]Skill Shot provides additional damage to your shots.\n[[YELLOW]]The bonus damage from Skill Shot increases as you\n[[YELLOW]]level in Archery.\n[[YELLOW]]With the default settings, your archery damage increases 10%\n[[YELLOW]]every 50 levels, to a maximum of 200% bonus damage.\n\n[[DARK_AQUA]]How does Daze work?\n[[YELLOW]]You have a passive chance to daze other players when\n[[YELLOW]]you shoot them. When Daze triggers it forces your opponents\n[[YELLOW]]to look straight up for a short duration.\n[[YELLOW]]A Daze shot also deals an additional 4 damage (2 hearts).\n[[DARK_AQUA]]How does Arrow Retrieval work?\n[[YELLOW]]You have a passive chance to retrieve some of your arrows\n[[YELLOW]]when you kill a mob with your bow.\n[[YELLOW]]This chance increases as you level in Archery.\n[[YELLOW]]By default, this ability increases by 0.1% per level, up to 100%\n[[YELLOW]]at level 1000.
|
|
Guides.Axes=[[DARK_AQUA]]About Axes:\n[[YELLOW]]With the Axes skill you can use your axe for much more then\n[[YELLOW]]just deforesting! You can hack and chop away at mobs\n[[YELLOW]]and players to gain XP, hitting mobs with the effect of\n[[YELLOW]]knockback and inflicting DEADLY criticals on mobs and players.\n[[YELLOW]]Your axe also becomes a hand-held woodchipper,\n[[YELLOW]]breaking down the enemy's armor with ease as your level\n[[YELLOW]]increases.\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need hit other mobs or players\n[[YELLOW]]with an Axe.\n\n[[DARK_AQUA]]How does Skull Splitter work?\n[[YELLOW]]This ability allows you to deal an AoE (Area of Effect) hit.\n[[YELLOW]]This AoE hit will deal half as much damage as you did to the\n[[YELLOW]]main target, so it's great for clearing out large piles of mobs.\n[[DARK_AQUA]]How does Critical Strikes work?\n[[YELLOW]]Critical Strikes is a passive ability which gives players a\n[[YELLOW]]chance to deal additional damage.\n[[YELLOW]]With the default settings, every 2 skill levels in Axes awards a\n[[YELLOW]]0.1% chance to deal a Critical Strike, causing 2.0 times damage\n[[YELLOW]]to mobs or 1.5 times damage against other players.\n\n\n[[DARK_AQUA]]How does Axe Mastery work?\n[[YELLOW]]Axe Mastery is a passive ability that will add additional damage\n[[YELLOW]]to your hits when using Axes.\n[[YELLOW]]By default, the bonus damage increases by 1 every 50 levels,\n[[YELLOW]]up to a cap of 4 extra damage at level 200.\n\n\n\n[[DARK_AQUA]]How does Armor Impact work?\n[[YELLOW]]Strike with enough force to shatter armor!\n[[YELLOW]]Armor Impact has a passive chance to damage your\n[[YELLOW]]opponent's armor. This damage increases as you level in Axes.\n\n\n\n\n[[DARK_AQUA]]How does Greater Impact work?\n[[YELLOW]]You have a passive chance to achieve a greater impact when\n[[YELLOW]]hitting mobs or players with your axe.\n[[YELLOW]]By default this chance is 25%. This passive ability has an\n[[YELLOW]]extreme knockback effect, similar to the Knockback II\n[[YELLOW]]enchantment. In addition, it deals bonus damage to the target.
|
|
Guides.Available=[[DARK_AQUA]]Guide for {0} available - type /{1} ? [page]
|
|
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it's\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
|
Guides.Fishing=[[DARK_AQUA]]About Fishing:\n[[YELLOW]]With the Fishing skill, Fishing is exciting again!\n[[YELLOW]]Find hidden treasures, and shake items off mobs.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Catch fish.\n\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]This ability allows you to find treasure from fishing \n[[YELLOW]]with a small chance of the items being enchanted.\n[[YELLOW]]Every possible treasure for Fishing has its own\n[[YELLOW]]skill level requirement for it to drop.\n\n[[YELLOW]]The higher your Fishing skill is, the more\n[[YELLOW]]treasures that can be found.\n[[DARK_AQUA]]How does Shake work?\n[[YELLOW]]This active ability allows you to shake items loose from mobs\n[[YELLOW]]by hooking them with the fishing rod. \n[[YELLOW]]Mobs will drop items they would normally drop on death.\n[[YELLOW]]It is also possible to acquire mob skulls, which are normally \n[[YELLOW]]unobtainable in survival mode.\n\n\n[[DARK_AQUA]]How does Fisherman's Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]from eating fish.\n\n[[DARK_AQUA]]Notes about Fishing:\n[[YELLOW]]Fishing drops are completely customizable,\n[[YELLOW]]so results vary server to server.\n
|
|
Guides.Header=[[GOLD]]-=[[GREEN]]{0} Guide[[GOLD]]=-
|
|
Guides.Herbalism=[[DARK_AQUA]]About Herbalism:\n[[YELLOW]]Herbalism is about collecting herbs and plants.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Collect plants and herbs.\n\n\n[[DARK_AQUA]]Compatible Blocks\n[[YELLOW]]Wheat, Potatoes, Carrots, Melons, \n[[YELLOW]]Pumpkins, Sugar Canes, Cocoa Beans, Flowers, Cacti, Mushrooms,\n[[YELLOW]]Nether Wart, Lily Pads, and Vines.\n\n\n\n\n[[DARK_AQUA]]How does Green Terra work?\n[[YELLOW]]Green Terra is an active ability, you can right-click\n[[YELLOW]]while holding a hoe to activate Green Terra.\n[[YELLOW]]Green Terra grants players a chance to get 3x drops from\n[[YELLOW]]harvesting plants. It also gives players the ability to\n[[YELLOW]]spread life into blocks and transform them using seeds\n[[YELLOW]]from your inventory.\n\n[[DARK_AQUA]]How does Green Thumb (Crops) work?\n[[YELLOW]]This passive ability will automatically replant crops when\n[[YELLOW]]harvesting.\n[[YELLOW]]Your chance of success depends on your Herbalism skill.\n[[DARK_AQUA]]How does Green Thumb (Cobble/Stone Brick/Dirt) work?\n[[YELLOW]]This active ability allows you to turn blocks into their\n[[YELLOW]]"plant-related" counterparts. You can do this by right-clicking\n[[YELLOW]]a block, while holding seeds. This will consume 1 seed.\n[[DARK_AQUA]]How does Farmer's Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]when eating Bread, Cookies, Melons, Mushroom Soup, Carrots,\n[[YELLOW]]and Potatoes.\n[[DARK_AQUA]]How does Hylian Luck work?\n[[YELLOW]]This passive ability gives you a chance to find rare items\n[[YELLOW]]when certain blocks are broken with a sword.\n[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives players more yield from their\n[[YELLOW]]harvests.
|
|
Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]crouch and right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
|
Guides.Page.Invalid=Not a valid page number!
|
|
Guides.Page.OutOfRange=That page does not exist, there are only {0} total pages.
|
|
Guides.Repair=[[DARK_AQUA]]About Repair:\n[[YELLOW]]Repair allows you to use an iron block to repair armor and\n[[YELLOW]]tools, or a gold block to salvage armor and tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Repair tools or armor using the mcMMO Anvil. This is an\n[[YELLOW]]iron block by default and should not be confused with\n[[YELLOW]]the Vanilla Minecraft Anvil.\n[[DARK_AQUA]]How can I use Repair?\n[[YELLOW]]Place down a mcMMO Anvil and right-click to repair the item \n[[YELLOW]]you're currently holding. This consumes 1 item on every use.\n\n[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Repair Mastery increases the repair amount. The extra amount\n[[YELLOW]]repaired is influenced by your Repair skill level.\n\n[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness.\n\n\n\n\n[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely.\n\n\n\n[[DARK_AQUA]]How does Salvage work?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you're currently holding.\n[[YELLOW]]This will break the item apart en give back the used ingots.\n[[YELLOW]]Note: You can only salvage fully repaired tools or armor.
|
|
Guides.Swords=[[DARK_AQUA]]About Swords:\n[[YELLOW]]This skill awards combat bonuses to anyone fighting with a\n[[YELLOW]]sword.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs or \n[[YELLOW]]other players when wielding a sword.\n\n[[DARK_AQUA]]How does Serrated Strikes work?\n[[YELLOW]]Serrated Strikes is an active ability, you can activate it by\n[[YELLOW]]right-clicking with a sword. This ability allows you to deal \n[[YELLOW]]an AoE (Area of Effect) hit. This AoE will do a bonus 25%\n[[YELLOW]]damage and will inflict a bleed effect that lasts for 5 ticks.\n\n\n\n[[DARK_AQUA]]How does Counter Attack work?\n[[YELLOW]]Counter Attack is a passive ability. When taking hits from mobs,\n[[YELLOW]]you will have a chance to reflect 50% of the damage that was \n[[YELLOW]]taken.\n\n\n\n\n[[DARK_AQUA]]How does Bleed work?\n[[YELLOW]]Bleed causes enemies to take damage every two seconds. The \n[[YELLOW]]target will bleed until the effect wears off, or death, \n[[YELLOW]]whichever comes first.\n[[YELLOW]]The duration of the bleed is increased by your sword skill.
|
|
Guides.Smelting=Coming soon...
|
|
Guides.Taming=[[DARK_AQUA]]About Taming:\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves.\n\n[[DARK_AQUA]]How does Call of the Wild work?\n[[YELLOW]]Call of the Wild is an active ability that will allow you to summon\n[[YELLOW]]a wolf or an ocelot by your side. You can do this by\n[[YELLOW]]left-clicking while holding bones or fish.\n\n[[DARK_AQUA]]How does Beast Lore work?\n[[YELLOW]]Beast Lore allows players to inspect pets and to check the\n[[YELLOW]]stats of wolves and ocelots. Left-click a wolf or ocelot to use\n[[YELLOW]]Beast Lore.\n[[DARK_AQUA]]How does Gore work?\n[[YELLOW]]Gore is a passive ability that has a chance of inflicting a\n[[YELLOW]]bleeding effect on your wolves' targets.\n\n[[DARK_AQUA]]How does Sharpened Claws work?\n[[YELLOW]]Sharpened Claws provides a damage bonus to damage dealt\n[[YELLOW]]by wolves. The damage bonus depends on your Taming level.\n\n[[DARK_AQUA]]How does Environmentally Aware work?\n[[YELLOW]]This passive ability will allow wolves to teleport to you when\n[[YELLOW]]they get near hazards, such as Cacti/Lava. It will also give\n[[YELLOW]]wolves fall damage immunity.\n\n[[DARK_AQUA]]How does Thick Fur work?\n[[YELLOW]]This passive ability will reduce damage and make wolves\n[[YELLOW]]fire resistant.\n[[DARK_AQUA]]How does Shock Proof work?\n[[YELLOW]]This passive ability reduces damage done to wolves\n[[YELLOW]]from explosions.\n[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]]This passive ability gives wolves a chance to heal whenever\n[[YELLOW]]they perform an attack.
|
|
Guides.Unarmed=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed.\n\n[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass.\n[[DARK_AQUA]]How does Iron Arm work?\n[[YELLOW]]Iron Arm increases the damage dealt when hitting mobs or\n[[YELLOW]]players with your fists.\n[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground.\n\n[[DARK_AQUA]]How does Iron Grip work?\n[[YELLOW]]Iron Grip is a passive ability that counters disarm. As your\n[[YELLOW]]unarmed level increases, the chance of preventing a disarm increases.\n[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target's equipped item to fall to the ground.
|
|
Guides.Usage=[[RED]] Usage is /{0} ? [page]
|
|
Guides.Woodcutting=[[DARK_AQUA]]About Woodcutting:\n[[YELLOW]]Woodcutting is all about chopping down trees.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained whenever you break log blocks.\n\n\n\n[[DARK_AQUA]]How does Tree Feller work?\n[[YELLOW]]Tree Feller is an active ability, you can right-click\n[[YELLOW]]while holding an ax to activate Tree Feller. This will\n[[YELLOW]]cause the entire tree to break instantly, dropping all\n[[YELLOW]]of its logs at once.\n\n\n\n[[DARK_AQUA]]How does Leaf Blower work?\n[[YELLOW]]Leaf Blower is a passive ability that will cause leaf\n[[YELLOW]]blocks to break instantly when hit with an axe. By default,\n[[YELLOW]]this ability unlocks at level 100.\n\n[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives you a chance to obtain an extra\n[[YELLOW]]block for every log you chop.
|
|
|
|
#INSPECT
|
|
Inspect.Offline= [[RED]]You do not have permission to inspect offline players!
|
|
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
|
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
|
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
|
|
|
#ITEMS
|
|
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
|
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
|
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
|
|
|
#SKILLS
|
|
Skills.Disarmed=[[DARK_RED]]You have been disarmed!
|
|
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
|
Skills.NeedMore=[[DARK_RED]]You need more [[GRAY]]{0}
|
|
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
|
Skills.TooTired=[[RED]]You are too tired to use that ability again. [[YELLOW]]({0}s)
|
|
|
|
#STATISTICS
|
|
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
|
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
|
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
|
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
|
|
|
#PERKS
|
|
Perks.xp.name=Experience
|
|
Perks.xp.desc=Receive {0}x XP.
|
|
Perks.lucky.name=Luck
|
|
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
|
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
|
Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk)
|
|
Perks.cooldowns.name=Fast Recovery
|
|
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
|
Perks.activationtime.name=Endurance
|
|
Perks.activationtime.desc=Increases ability activation time by {0} seconds.
|
|
Perks.activationtime.bonus=[[GOLD]] ({0}s with Endurance Perk)
|
|
|
|
#HARDCORE
|
|
Hardcore.Player.Loss=[[GOLD]][mcMMO] [[DARK_RED]]You have lost [[BLUE]]{0}[[DARK_RED]] from death.
|
|
Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] was too unskilled to grant you any knowledge.
|
|
Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]You have stolen [[BLUE]]{0}[[DARK_AQUA]] levels from [[YELLOW]]{1}.
|
|
Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] was unable to steal knowledge from you!
|
|
Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] has stolen [[BLUE]]{1}[[DARK_RED]] levels from you!
|
|
|
|
#SPOUT
|
|
Spout.Donate=[[YELLOW]][mcMMO] Donate!
|
|
Spout.LevelUp.1=[[GREEN]]Level Up!
|
|
Spout.LevelUp.2=[[YELLOW]]{0}[[DARK_AQUA]] ([[GREEN]]{1}[[DARK_AQUA]])
|
|
Spout.Menu.Exit=[[GRAY]]Press ESCAPE to exit!
|
|
Spout.Menu.ExitButton=EXIT
|
|
Spout.Menu.HudButton.1=HUD Type: {0}
|
|
Spout.Menu.HudButton.2=Change your HUD style!
|
|
Spout.Menu.Title=[[GOLD]]~mcMMO Menu~
|
|
Spout.Title={0}\n[[YELLOW]]P[[GOLD]]lvl[[WHITE]].[[GREEN]]{1}
|
|
|
|
#MOTD
|
|
MOTD.Donate=[[DARK_AQUA]]Donation Info:
|
|
MOTD.Hardcore.VampireOff=[[GOLD]][mcMMO] [[DARK_RED]]Hardcore & Vampirism enabled.
|
|
MOTD.Hardcore.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Skill Death Penalty: [[DARK_RED]]{0}%
|
|
MOTD.Hardcore.VampireOn=[[GOLD]][mcMMO] [[DARK_RED]]Hardcore enabled.
|
|
MOTD.PerksPrefix=[[RED]][mcMMO Perks]
|
|
MOTD.Vampire.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Vampirism Stat Leech: [[DARK_RED]]{0}%
|
|
MOTD.Version=[[GOLD]][mcMMO] Running version [[DARK_AQUA]]{0}
|
|
MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - mcMMO Website
|
|
|
|
#SMELTING
|
|
Smelting.Ability.FluxMining=[[RED]]Flux Mining Chance: [[YELLOW]]{0}
|
|
Smelting.Ability.FuelEfficiency=[[RED]]Fuel Efficiency Multiplier: [[YELLOW]]{0}x
|
|
Smelting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (VANILLA XP BOOST)
|
|
Smelting.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (FLUX MINING)
|
|
Smelting.Ability.SecondSmelt=[[RED]]Second Smelt Chance: [[YELLOW]]{0}
|
|
Smelting.Ability.VanillaXPBoost=[[RED]]Vanilla XP Multiplier: [[YELLOW]]{0}x
|
|
Smelting.Effect.0=Fuel Efficiency
|
|
Smelting.Effect.1=Increase the burn time of fuel used in furnaces when smelting
|
|
Smelting.Effect.2=Second Smelt
|
|
Smelting.Effect.3=Double the resources gained from smelting
|
|
Smelting.Effect.4=Vanilla XP Boost
|
|
Smelting.Effect.5=Increase vanilla XP gained while smelting
|
|
Smelting.Effect.6=Flux Mining
|
|
Smelting.Effect.7=Chance for ores to be instantly smelted while mining
|
|
Smelting.FluxMining.Success=[[GREEN]]That ore smelted itself!
|
|
Smelting.Listener=Smelting:
|
|
Smelting.SkillName=SMELTING
|