Files
mcMMO/src/main/java/com/gmail/nossr50/commands/skills/AcrobaticsCommand.java
GJ 2838a52e0c Clean up on all of our commands. Abstracted experience commands and
hardcore commands. Moved lots of duplicated code to functions in
CommandUtils.java. Split /ptp into individual commands, just like /party.
Used ternary logic to simplify some of our /skillname stat displays. Fixed
skill guide to not allow for negative pages. Simplified logic for many
/skillname data calculations. Use permission checks to prevent calculating
data that will never be displayed. Made the skill guide into its own
command.
2013-03-16 03:17:00 -04:00

97 lines
3.4 KiB
Java

package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.acrobatics.Acrobatics;
import com.gmail.nossr50.util.Permissions;
public class AcrobaticsCommand extends SkillCommand {
private String dodgeChance;
private String dodgeChanceLucky;
private String rollChance;
private String rollChanceLucky;
private String gracefulRollChance;
private String gracefulRollChanceLucky;
private boolean canDodge;
private boolean canRoll;
private boolean canGracefulRoll;
public AcrobaticsCommand() {
super(SkillType.ACROBATICS);
}
@Override
protected void dataCalculations() {
// DODGE
if (canDodge) {
String[] dodgeStrings = calculateAbilityDisplayValues(Acrobatics.dodgeMaxBonusLevel, Acrobatics.dodgeMaxChance);
dodgeChance = dodgeStrings[0];
dodgeChanceLucky = dodgeStrings[1];
}
// ROLL
if (canRoll) {
String[] rollStrings = calculateAbilityDisplayValues(Acrobatics.rollMaxBonusLevel, Acrobatics.rollMaxChance);
rollChance = rollStrings[0];
rollChanceLucky = rollStrings[1];
}
// GRACEFUL ROLL
if (canGracefulRoll) {
String[] gracefulRollStrings = calculateAbilityDisplayValues(Acrobatics.gracefulRollMaxBonusLevel, Acrobatics.gracefulRollMaxChance);
gracefulRollChance = gracefulRollStrings[0];
gracefulRollChanceLucky = gracefulRollStrings[1];
}
}
@Override
protected void permissionsCheck() {
canDodge = Permissions.dodge(player);
canRoll = Permissions.roll(player);
canGracefulRoll = Permissions.gracefulRoll(player);
}
@Override
protected boolean effectsHeaderPermissions() {
return canDodge || canGracefulRoll || canRoll;
}
@Override
protected void effectsDisplay() {
luckyEffectsDisplay();
if (canRoll) {
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Acrobatics.Effect.0"), LocaleLoader.getString("Acrobatics.Effect.1")));
}
if (canGracefulRoll) {
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Acrobatics.Effect.2"), LocaleLoader.getString("Acrobatics.Effect.3")));
}
if (canDodge) {
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Acrobatics.Effect.4"), LocaleLoader.getString("Acrobatics.Effect.5")));
}
}
@Override
protected boolean statsHeaderPermissions() {
return canDodge || canGracefulRoll || canRoll;
}
@Override
protected void statsDisplay() {
if (canRoll) {
player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Chance", rollChance) + (isLucky ? LocaleLoader.getString("Perks.lucky.bonus", rollChanceLucky) : ""));
}
if (canGracefulRoll) {
player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.GraceChance", gracefulRollChance) + (isLucky ? LocaleLoader.getString("Perks.lucky.bonus", gracefulRollChanceLucky) : ""));
}
if (canDodge) {
player.sendMessage(LocaleLoader.getString("Acrobatics.DodgeChance", dodgeChance) + (isLucky ? LocaleLoader.getString("Perks.lucky.bonus", dodgeChanceLucky) : ""));
}
}
}