mcMMO/src/main/java/com/gmail/nossr50/skills/repair/Salvage.java
bm01 c0b7f8a323 Moved everything that could be moved from PlayerProfile to McMMOPlayer
PlayerProfile now only store stored (flatfile or MySQL) data
2013-03-03 17:06:32 +01:00

153 lines
5.5 KiB
Java

package com.gmail.nossr50.skills.repair;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.getspout.spoutapi.SpoutManager;
import org.getspout.spoutapi.player.SpoutPlayer;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.player.UserManager;
public class Salvage {
public static int salvageUnlockLevel = Config.getInstance().getSalvageUnlockLevel();
public static int anvilID = Config.getInstance().getSalvageAnvilId();
public static void handleSalvage(final Player player, final Location location, final ItemStack item) {
if (!Config.getInstance().getSalvageEnabled()) {
return;
}
if (player.getGameMode() == GameMode.SURVIVAL) {
final int skillLevel = UserManager.getPlayer(player).getProfile().getSkillLevel(SkillType.REPAIR);
if (skillLevel < salvageUnlockLevel) {
player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptSalvage"));
return;
}
final float currentDurability = item.getDurability();
if (currentDurability == 0) {
player.setItemInHand(new ItemStack(Material.AIR));
location.setY(location.getY() + 1);
Misc.dropItems(location, new ItemStack(getSalvagedItem(item)), getSalvagedAmount(item));
player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
}
else {
player.sendMessage(LocaleLoader.getString("Repair.Skills.NotFullDurability"));
}
}
}
/**
* Handles notifications for placing an anvil.
*
* @param player The player placing the anvil
* @param anvilID The item ID of the anvil block
*/
public static void placedAnvilCheck(final Player player, final int anvilID) {
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
if (!mcMMOPlayer.getPlacedSalvageAnvil()) {
if (mcMMO.spoutEnabled) {
final SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
if (spoutPlayer.isSpoutCraftEnabled()) {
spoutPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to salvage!", Material.getMaterial(anvilID));
}
}
else {
player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil2"));
}
player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
mcMMOPlayer.togglePlacedSalvageAnvil();
}
}
/**
* Checks if the item is salvageable.
*
* @param is Item to check
* @return true if the item is salvageable, false otherwise
*/
public static boolean isSalvageable(final ItemStack is) {
if (Config.getInstance().getSalvageTools() && (ItemUtils.isMinecraftTool(is) || ItemUtils.isStringTool(is) || is.getType() == Material.BUCKET)) {
return true;
}
if (Config.getInstance().getSalvageArmor() && ItemUtils.isMinecraftArmor(is)) {
return true;
}
return false;
}
private static Material getSalvagedItem(final ItemStack inHand) {
if (ItemUtils.isDiamondTool(inHand) || ItemUtils.isDiamondArmor(inHand)) {
return Material.DIAMOND;
}
else if (ItemUtils.isGoldTool(inHand) || ItemUtils.isGoldArmor(inHand)) {
return Material.GOLD_INGOT;
}
else if (ItemUtils.isIronTool(inHand) || ItemUtils.isIronArmor(inHand)) {
return Material.IRON_INGOT;
}
else if (ItemUtils.isStoneTool(inHand)) {
return Material.COBBLESTONE;
}
else if (ItemUtils.isWoodTool(inHand)) {
return Material.WOOD;
}
else if (ItemUtils.isLeatherArmor(inHand)) {
return Material.LEATHER;
}
else if (ItemUtils.isStringTool(inHand)) {
return Material.STRING;
}
else {
return null;
}
}
private static int getSalvagedAmount(final ItemStack inHand) {
if (ItemUtils.isPickaxe(inHand) || ItemUtils.isAxe(inHand) || inHand.getType() == Material.BOW || inHand.getType() == Material.BUCKET) {
return 3;
}
else if (ItemUtils.isShovel(inHand) || inHand.getType() == Material.FLINT_AND_STEEL) {
return 1;
}
else if (ItemUtils.isSword(inHand) || ItemUtils.isHoe(inHand) || inHand.getType() == Material.CARROT_STICK || inHand.getType() == Material.FISHING_ROD || inHand.getType() == Material.SHEARS) {
return 2;
}
else if (ItemUtils.isHelmet(inHand)) {
return 5;
}
else if (ItemUtils.isChestplate(inHand)) {
return 8;
}
else if (ItemUtils.isLeggings(inHand)) {
return 7;
}
else if (ItemUtils.isBoots(inHand)) {
return 4;
}
else {
return 0;
}
}
}