mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 05:06:45 +01:00
492 lines
15 KiB
Java
492 lines
15 KiB
Java
import java.util.ArrayList;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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//=====================================================================
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//Class: vMinecraftChat
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//Use: Encapsulates all chat commands added by this mod
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//Author: nossr50, TrapAlice, cerevisiae
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//=====================================================================
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public class vMinecraftChat {
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protected static final Logger log = Logger.getLogger("Minecraft");
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//=====================================================================
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//Function: gmsg
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//Input: String msg: The message to be broadcast to all players
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//Output: None
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//Use: Outputs a message to everybody
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//=====================================================================
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public static void gmsg(String msg){
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for (Player p : etc.getServer().getPlayerList()) {
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if (p != null) {
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sendMessage(p, msg);
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}
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}
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}
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//=====================================================================
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//Function: sendMessage
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//Input: String msg: The message to be broadcast to all players
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//Output: None
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//Use: Outputs a message to everybody
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//=====================================================================
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public static void sendMessage(Player player, String msg){
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String[] message = applyColors(wordWrap(msg));
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for(String out : message)
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player.sendMessage(out + " ");
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}
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//=====================================================================
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//Function: wordWrap
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//Input: String msg: The message to be wrapped
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//Output: String[]: The array of substrings
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//Use: Cuts the message apart into whole words short enough to fit
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// on one line
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//=====================================================================
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public static String[] wordWrap(String msg){
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//Split each word apart
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String[] split = msg.split(" ");
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//Create an arraylist for the output
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ArrayList<String> out = new ArrayList<String>();
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//While i is less than the length of the array of words
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int i = 0;
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while(i < split.length){
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int len = 0;
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int j = i;
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//Loop through the words finding their length and increasing
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//j, the end point for the sub string
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while(len <= 300 && i < split.length)
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{
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len += msgLength(split[i]) + 4;
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if( len <= 300)
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i++;
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}
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//Copy the words in the selection into a new array
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String[] temp = new String[i - j];
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System.arraycopy(split, j, temp, 0, i - j);
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//Merge them and add them to the output array.
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out.add( etc.combineSplit(0, temp, " ") );
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}
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//Convert to an array and return
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String[] tempout = new String[out.size()];
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out.toArray(tempout);
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return tempout;
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}
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//=====================================================================
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//Function: msgLength
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//Input: String str: The string to find the length of
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//Output: int: The length on the screen of a string
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//Use: Finds the length on the screen of a string. Ignores colors.
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//=====================================================================
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private static int msgLength(String str){
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int length = 0;
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//Loop through all the characters, skipping any color characters
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//and their following color codes
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for(int x = 0; x<str.length(); x++)
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{
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if(str.charAt(x) == Colors.White.charAt(0))
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x++;
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else if("i;,.:|!".indexOf(str.charAt(x)) != -1)
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length+=2;
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else if("l'".indexOf(str.charAt(x)) != -1)
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length+=3;
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else if("tI[]".indexOf(str.charAt(x)) != -1)
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length+=4;
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else if("kf{}<>\"*()".indexOf(str.charAt(x)) != -1)
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length+=5;
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else if("hequcbrownxjmpsvazydgTHEQUCKBROWNFXJMPSVLAZYDG1234567890#\\/?$%-=_+&".indexOf(str.charAt(x)) != -1)
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length+=6;
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else if("@~".indexOf(str.charAt(x)) != -1)
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length+=7;
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else if(str.charAt(x)==' ')
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length+=4;
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}
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return length;
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}
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//=====================================================================
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//Function: rainbow
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//Input: String msg: The string to colorify
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//Output: String: The rainbowed result
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//Use: Rainbowifies a string;
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//=====================================================================
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public static String rainbow(String msg){
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String temp = "";
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//The array of colors to use
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String[] rainbow = new String[] {Colors.Red, Colors.Rose, Colors.Gold,
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Colors.Yellow, Colors.LightGreen, Colors.Green, Colors.Blue,
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Colors.Navy, Colors.DarkPurple, Colors.Purple, Colors.LightPurple};
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int counter=0;
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//Loop through the message applying the colors
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for(int x=0; x<msg.length(); x++)
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{
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temp+=rainbow[counter]+msg.charAt(x);
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if(msg.charAt(x)!=' ') counter++;
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if(counter==rainbow.length) counter = 0;
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}
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return temp;
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}
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//=====================================================================
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//Function: getName
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//Input: Player player: The player to get name as color
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//Output: String: The name colored
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//Use: Returns the colored name;
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//=====================================================================
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public static String getName(Player player){
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//Get the prefix
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String playerPrefix = player.getPrefix();
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//Add the name
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String output = player.getName();
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//Add the color if there is one
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if(player.getColor() != null && player.getColor() != "")
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output = player.getColor().substring(0,2) + output;
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//Add the prefix if there is one
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if(playerPrefix != null && !playerPrefix.isEmpty())
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output = applyColors(playerPrefix.substring(1)) + output;
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//Return the name
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return output;
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}
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//=====================================================================
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//Function: colorChange
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//Input: char colour: The color code to find the color for
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//Output: String: The color that the code identified
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//Use: Finds a color giving a color code
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//=====================================================================
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public static String colorChange(char colour)
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{
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String color = "";
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switch(colour)
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{
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case '0':
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color = Colors.Black;
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break;
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case '1':
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color = Colors.Navy;
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break;
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case '2':
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color = Colors.Green;
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break;
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case '3':
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color = Colors.Blue;
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break;
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case '4':
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color = Colors.Red;
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break;
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case '5':
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color = Colors.Purple;
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break;
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case '6':
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color = Colors.Gold;
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break;
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case '7':
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color = Colors.LightGray;
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break;
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case '8':
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color = Colors.Gray;
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break;
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case '9':
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color = Colors.DarkPurple;
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break;
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case 'a':
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color = Colors.LightGreen;
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break;
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case 'b':
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color = Colors.LightBlue;
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break;
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case 'c':
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color = Colors.Rose;
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break;
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case 'd':
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color = Colors.LightPurple;
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break;
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case 'e':
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color = Colors.Yellow;
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break;
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case 'f':
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color = Colors.White;
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break;
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case 'A':
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color = Colors.LightGreen;
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break;
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case 'B':
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color = Colors.LightBlue;
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break;
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case 'C':
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color = Colors.Rose;
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break;
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case 'D':
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color = Colors.LightPurple;
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break;
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case 'E':
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color = Colors.Yellow;
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break;
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case 'F':
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color = Colors.White;
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break;
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default:
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color = null;
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break;
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}
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return color;
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}
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//=====================================================================
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//Function: adminChat
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//Input: Player player: The player talking
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// String message: The message to apply the effect to
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//Output: boolean: If this feature is enabled
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//Use: Sends messages only to admins
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//=====================================================================
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public static boolean adminChat(Player player, String message){
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//Check if the player can use this feature
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if(player.isAdmin() || player.canUseCommand("/adminchat"))
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{
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//Special formatting for adminchat {Username}
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String adminchat = Colors.DarkPurple + "{" + getName(player)
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+ Colors.DarkPurple +"}" + Colors.White + " ";
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//Cut off the @ prefix
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if(message.startsWith("@"))
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message = message.substring(1, message.length());
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//Get the player from the playerlist to send the message to.
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for (Player p: etc.getServer().getPlayerList()) {
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//If p is not null
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if (p != null) {
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//And if p is an admin or has access to adminchat send message
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if (p.isAdmin() || (p.canUseCommand("/adminchat"))) {
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sendMessage(p, adminchat + message);
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}
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}
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}
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//So you can read adminchat from the server console
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log.log(Level.INFO, "@" + "<" + getName(player)
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+ Colors.White +"> " + message);
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return true;
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}
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return false;
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}
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//=====================================================================
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//Function: quote
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//Input: Player player: The player talking
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// String message: The message to apply the effect to
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//Output: boolean: If this feature is enabled
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//Use: Displays a message as a quote
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//=====================================================================
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public static boolean quote(Player player, String message)
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{
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//Format the name
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String playerName = Colors.White + "<" + getName(player)
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+ Colors.White + "> ";
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if(vMinecraftSettings.getInstance().greentext()) {
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//Log the chat
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log.log(Level.INFO, "<"+player.getName()+"> " +message);
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//Output the message
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gmsg(playerName + Colors.LightGreen + message);
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return true;
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}
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return false;
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}
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//=====================================================================
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//Function: rage
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//Input: Player player: The player talking
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// String message: The message to apply the effect to
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//Output: boolean: If this feature is enabled
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//Use: Displays a message in red
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//=====================================================================
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public static boolean rage(Player player, String message)
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{
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//Format the name
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String playerName = Colors.White + "<"
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+ getName(player) + Colors.White +"> ";
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if (vMinecraftSettings.getInstance().FFF()) {
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log.log(Level.INFO, "<"+player.getName()+"> "+message);
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//Output the message
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gmsg(playerName + Colors.Red + message);
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return true;
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}
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return false;
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}
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//=====================================================================
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//Function: quakeColors
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//Input: Player player: The player talking
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// String message: The message to apply the effect to
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//Output: boolean: If this feature is enabled
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//Use: Displays a message in red
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//=====================================================================
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public static boolean quakeColors(Player player, String message)
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{
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//Format the name
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String playerName = Colors.White + "<"
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+ getName(player) + Colors.White +"> ";
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if(vMinecraftSettings.getInstance().quakeColors()) {
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//Log the chat
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log.log(Level.INFO, "<"+player.getName()+"> "+message);
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//Output the message
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gmsg(playerName + message);
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//Loop through the string finding the color codes and inserting them
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return true;
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}
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return false;
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}
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//=====================================================================
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//Function: emote
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//Input: Player player: The player talking
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// String message: The message to apply the effect to
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//Output: boolean: If this feature is enabled
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//Use: /me but with our custom colors applied
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//=====================================================================
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public static boolean emote(Player player, String message)
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{
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gmsg("* " + getName(player) + " " + Colors.White + message);
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return true;
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}
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//=====================================================================
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//Function: applyColors
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//Input: String[] message: The lines to be colored
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//Output: String[]: The lines, but colorful
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//Use: Colors each line
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//=====================================================================
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public static String[] applyColors(String[] message)
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{
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if(message != null && message[0] != null && !message[0].isEmpty()){
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//The color to start the line with
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String recentColor = Colors.White;
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//Go through each line
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int counter = 0;
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for(String msg: message)
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{
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//Start the line with the most recent color
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String temp = recentColor;
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//Loop through looking for a color code
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for(int x = 0; x< msg.length(); x++)
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{
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//If the char is a ^ or <20>
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if(msg.charAt(x) == '^')
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{
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if(x != msg.length() - 1)
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{
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//If the following character is a color code
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if(vMinecraftChat.colorChange(msg.charAt(x+1)) != null)
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{
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//Set the most recent color to the new color
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recentColor = vMinecraftChat.colorChange(msg.charAt(x+1));
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//Add the color
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temp += recentColor;
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//Skip these chars
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x++;
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//Otherwise ignore it.
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} else {
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temp += msg.charAt(x);
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}
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//Insert the character
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} else {
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temp += msg.charAt(x);
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}
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} else {
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temp += msg.charAt(x);
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}
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}
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//Replace the message with the colorful message
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message[counter] = temp;
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counter++;
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}
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}
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return message;
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}
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//=====================================================================
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//Function: applyColors
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//Input: String message: The line to be colored
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//Output: String: The line, but colorful
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//Use: Colors a line
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//=====================================================================
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public static String applyColors(String message)
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{
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return applyColors(message, Colors.White);
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}
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//=====================================================================
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//Function: applyColors
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//Input: String message: The line to be colored
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// String color: The color to start the line with
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//Output: String: The line, but colorful
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//Use: Colors a line
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//=====================================================================
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public static String applyColors(String message, String color)
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{
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if(message != null && !message.isEmpty())
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{
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//The color to start the line with
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if(color == null)
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color = Colors.White;
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//Start the line with the most recent color
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String temp = color;
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//Loop through looking for a color code
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for(int x = 0; x< message.length(); x++)
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{
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//If the char is a ^ or '<27>'
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if(message.charAt(x) == '^' || message.charAt(x) == Colors.White.charAt(0))
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{
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if(x != message.length() - 1)
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{
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//If the following character is a color code
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if(vMinecraftChat.colorChange(message.charAt(x+1)) != null)
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{
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//Set the most recent color to the new color
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color = vMinecraftChat.colorChange(message.charAt(x+1));
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//Add the color
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temp += color;
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//Skip these chars
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x++;
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//Otherwise ignore it.
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} else {
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temp += message.charAt(x);
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}
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//Insert the character
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} else {
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temp += message.charAt(x);
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}
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//Insert the character
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} else {
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temp += message.charAt(x);
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}
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}
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message = temp;
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}
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return message;
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}
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}
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