mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-30 00:56:47 +01:00
213 lines
8.6 KiB
Java
213 lines
8.6 KiB
Java
import java.util.logging.Level;
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import java.util.logging.Logger;
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//=====================================================================
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//Class: vMinecraftListener
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//Use: The listener to catch incoming chat and commands
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//Author: nossr50, TrapAlice, cerevisiae
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//=====================================================================
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public class vListener extends PluginListener {
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protected static final Logger log = Logger.getLogger("Minecraft");
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//On console stuff
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public boolean onConsoleCommand(String[] split) {
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String server = Colors.LightGreen + "[Server]" + Colors.DarkPurple;
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if(split[0].equalsIgnoreCase("say"))
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{
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if(split.length > 1){
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String args = " " + etc.combineSplit(1, split, " ");
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vChat.gmsg(server + " " + args);
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log.log(Level.INFO, "[Server] " + args);
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return true;
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}
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return false;
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}
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if(split[0].equalsIgnoreCase("stop")){
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vChat.gmsg(server + " shutting down the server");
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log.log(Level.INFO, "[Server] " + "shutting down the server");
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}
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return false;
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}
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//=====================================================================
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//Function: disable
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//Input: None
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//Output: None
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//Use: Disables vMinecraft, but why would you want to do that? ;)
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//=====================================================================
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public void disable() {
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log.log(Level.INFO, "vMinecraft disabled");
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}
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public void onPlayerMove(Player player, Location from, Location to) {
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if(vConfig.getInstance().isFrozen(player.getName())){
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player.teleportTo(from);
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}
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vCom.updateInvisibleForAll();
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}
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//=====================================================================
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//Function: onChat
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//Input: Player player: The player calling the command
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// String message: The message to color
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//Output: boolean: If the user has access to the command
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// and it is enabled
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//Use: Checks for quote, rage, and colors
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//=====================================================================
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public boolean onChat(Player player, String message){
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if (message.startsWith("@") ||
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vConfig.getInstance().isAdminToggled(player.getName()))
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return vChat.adminChat(player, message);
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//PartyChat
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if((message.startsWith("!")) ||
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vConfig.getInstance().isPartyToggled(player.getName()))
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return vChat.partyChat(player, message);
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//Quote (Greentext)
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else if (message.startsWith(">"))
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return vChat.quote(player, message);
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//Rage (FFF)
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else if (message.startsWith("FFF"))
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return vChat.rage(player, message);
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//Send through quakeColors otherwise
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else
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return vChat.quakeColors(player, message);
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}
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//=====================================================================
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//Function: onCommand
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//Input: Player player: The player calling the command
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// String[] split: The arguments
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//Output: boolean: If the user has access to the command
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// and it is enabled
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//Use: Checks for exploits and runs the commands
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//=====================================================================
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public boolean onCommand(Player player, String[] split) {
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//Copy the arguments into their own array.
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String[] args = new String[split.length - 1];
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System.arraycopy(split, 1, args, 0, args.length);
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//Return the results of the command
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int exitCode = vCom.cl.call(split[0], player, args);
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if(exitCode == 0)
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return false;
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else if(exitCode == 1)
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return true;
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else
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return false;
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}
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//=====================================================================
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//Function: onHealthChange
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//Input: Player player: The player calling the command
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// int oldValue: The old health value;
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// int newValue: The new health value
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//Output: boolean: If the user has access to the command
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// and it is enabled
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//Use: Checks for exploits and runs the commands
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//=====================================================================
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public boolean onHealthChange(Player player,int oldValue,int newValue){
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//Sets a player as dead
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if (player.getHealth() < 1){
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vUsers.getProfile(player).isDead(true);
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}
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if (player.getHealth() > 1 && vUsers.getProfile(player).isDead()){
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if(vConfig.getInstance().playerspawn())
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{
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Warp home = null;
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if (etc.getDataSource().getHome(player.getName()) != null){
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home = etc.getDataSource().getHome(player.getName());
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player.teleportTo(home.Location);
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player.sendMessage(Colors.DarkPurple + "Return here with /myspawn");
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player.sendMessage(Colors.DarkPurple + "The penalty for returning is the loss of inventory");
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}
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if(player.canUseCommand("/sethome"))
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player.sendMessage(Colors.DarkPurple + "Set your own spawn with /sethome");
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}
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vUsers.getProfile(player).isDead(false);
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if(!vUsers.getProfile(player).isSilent())
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vChat.gmsg(Colors.Gray + player.getName() + " " + vConfig.randomDeathMsg());
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}
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return false;
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}
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public void onLogin(Player player){
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vChat.sendMessage(player, player, Colors.Rose + "There are currently " + etc.getServer().getPlayerList().size() + " players online.");
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vUsers.addUser(player);
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}
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public void onDisconnect(Player player){
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vUsers.removeUser(player);
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}
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public boolean onIgnite(Block block, Player player) {
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if(vConfig.getInstance().stopFire()){
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//There are 3 ways fire can spread
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//1 = lava, 2 = lighter, 3 = spread (other fire blocks)
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//Stop lava from spreading
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if(block.getStatus() == 1 && vConfig.getInstance().lavaSpread()){
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return true;
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}
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//Stop fire from spreading fire
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if (block.getStatus() == 3 && vConfig.getInstance().stopFire()){
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return true;
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}
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//Checking to see if any of the blocks fire is trying to spread to is on the "fireblockan" list
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if (block.getStatus() == 3){
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int x,
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y,
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z;
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x = block.getX();
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y = block.getY();
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z = block.getZ();
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//Finding out the blockid of the current blocks fire is trying to spread to
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int blockid = etc.getServer().getBlockIdAt(x, y, z);
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//Check to see the blockid doesn't match anything on the list
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for(x = 0; x >= vConfig.fireblockan.size(); x++){
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if (vConfig.fireblockan.get(x) == blockid){
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return true;
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}
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}
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}
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//Stop players without permission from being able to set fires
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if(block.getStatus() == 2 && !player.canUseCommand("/flint")){
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return true;
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}
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}
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return false;
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}
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public boolean onDamage(PluginLoader.DamageType type, BaseEntity attacker, BaseEntity defender, int amount) {
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//Invincibility for EzModo players
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//This also checks if the defender is a player
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if(defender.isPlayer()){
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Player dplayer = defender.getPlayer();
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if(vConfig.getInstance().isEzModo(dplayer.getName())){
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return true;
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}
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//So far we've checked if the defender is a player, next we check if the attacker is one
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if(attacker != null && attacker.isPlayer()){
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//If the attacker is not null and is a player we assign the attacker to a new player variable
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Player aplayer = attacker.getPlayer();
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//Then we preceed to check if they are in the same party, the code for this is stored elsewhere
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if(vUsers.getProfile(dplayer).inParty()){
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//If they are in the same party we tell onDamage to return true stopping the damage code from executing
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if(aplayer != null && vmc.inSameParty(aplayer, dplayer)){
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return true;
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//if they aren't we tell it to return false, making the damage happen
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} else{
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return false;
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}
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}
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else {
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return false;
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}
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}
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}
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return false;
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}
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}
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