mcMMO/src/main/java/com/gmail/nossr50/spout/SpoutStuff.java

584 lines
16 KiB
Java

package com.gmail.nossr50.spout;
import java.io.BufferedOutputStream;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.jar.JarEntry;
import java.util.jar.JarFile;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.getspout.spoutapi.SpoutManager;
import org.getspout.spoutapi.keyboard.Keyboard;
import org.getspout.spoutapi.player.SpoutPlayer;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.HUDmmo;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.popups.PopupMMO;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.listeners.SpoutInputListener;
import com.gmail.nossr50.listeners.SpoutListener;
import com.gmail.nossr50.listeners.SpoutScreenListener;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Users;
public class SpoutStuff {
private static mcMMO plugin = mcMMO.p;
public final static String spoutDirectory = mcMMO.p.mainDirectory + "Resources" + File.separator;
public final static String hudDirectory = spoutDirectory + "HUD" + File.separator;
public final static String hudStandardDirectory = hudDirectory + "Standard" + File.separator;
public final static String hudRetroDirectory = hudDirectory + "Retro" + File.separator;
public final static String soundDirectory = spoutDirectory + "Sound" + File.separator;
private final static SpoutListener spoutListener = new SpoutListener(plugin);
private final static SpoutInputListener spoutInputListener = new SpoutInputListener(plugin);
private final static SpoutScreenListener spoutScreenListener = new SpoutScreenListener(plugin);
public static HashMap<Player, HUDmmo> playerHUDs = new HashMap<Player, HUDmmo>();
public static HashMap<SpoutPlayer, PopupMMO> playerScreens = new HashMap<SpoutPlayer, PopupMMO>();
public static Keyboard keypress;
/**
* Write file to disk.
*
* @param theFileName The name of the file
* @param theFilePath The name of the file path
*/
private static void writeFile(String theFileName, String theFilePath) {
try {
File currentFile = new File(theFilePath + theFileName);
JarFile jar = new JarFile(mcMMO.mcmmo);
JarEntry entry = jar.getJarEntry("resources/" + theFileName);
InputStream is = jar.getInputStream(entry);
byte[] buf = new byte[2048];
int nbRead;
OutputStream os = new BufferedOutputStream(new FileOutputStream(currentFile));
while ((nbRead = is.read(buf)) != -1) {
os.write(buf, 0, nbRead);
}
os.flush();
os.close();
}
catch (FileNotFoundException e) {
e.printStackTrace();
}
catch (IOException e) {
e.printStackTrace();
}
}
/**
* Extract Spout files to the Resources directory.
*/
public static void extractFiles() {
//Setup directories
new File(spoutDirectory).mkdir();
new File(hudDirectory).mkdir();
new File(hudStandardDirectory).mkdir();
new File(hudRetroDirectory).mkdir();
new File(soundDirectory).mkdir();
//XP Bar images
for (int x = 0; x < 255; x++) {
String theFileName;
if (x < 10) {
theFileName = "xpbar_inc00" + x + ".png";
}
else if (x < 100) {
theFileName = "xpbar_inc0" + x + ".png";
}
else {
theFileName = "xpbar_inc" + x + ".png";
}
writeFile(theFileName, hudStandardDirectory);
}
//Standard XP Icons
for (SkillType y : SkillType.values()) {
if (y.equals(SkillType.ALL)) {
continue;
}
String standardFileName = Misc.getCapitalized(y.toString())+".png";
String retroFileName = Misc.getCapitalized(y.toString())+"_r.png";
writeFile(standardFileName, hudStandardDirectory);
writeFile(retroFileName, hudRetroDirectory);
}
//Blank icons
writeFile("Icon.png", hudStandardDirectory);
writeFile("Icon_r.png", hudRetroDirectory);
//Sound FX
writeFile("repair.wav", soundDirectory);
writeFile("level.wav", soundDirectory);
}
/**
* Setup Spout config options
*/
public static void setupSpoutConfigs() {
String temp = plugin.getConfig().getString("Spout.Menu.Key", "KEY_M");
for (Keyboard x : Keyboard.values()) {
if (x.toString().equalsIgnoreCase(temp)) {
keypress = x;
}
}
if (keypress == null) {
System.out.println("Invalid KEY for Spout.Menu.Key, using KEY_M");
keypress = Keyboard.KEY_M;
}
}
/**
* Get all the Spout files in the Resources folder.
*
* @return a list of all files is the Resources folder
*/
public static ArrayList<File> getFiles() {
ArrayList<File> files = new ArrayList<File>();
/* XP BAR */
for (int x = 0; x < 255; x++) {
if (x < 10) {
files.add(new File(hudStandardDirectory + "xpbar_inc00" + x + ".png"));
}
else if (x < 100) {
files.add(new File(hudStandardDirectory + "xpbar_inc0" + x + ".png"));
}
else {
files.add(new File(hudStandardDirectory + "xpbar_inc" + x + ".png"));
}
}
/* Standard XP Icons */
for (SkillType y : SkillType.values()) {
if (y.equals(SkillType.ALL)) {
continue;
}
files.add(new File(hudStandardDirectory + Misc.getCapitalized(y.toString()) + ".png"));
files.add(new File(hudRetroDirectory + Misc.getCapitalized(y.toString()) + "_r.png"));
}
/* Blank icons */
files.add(new File(hudStandardDirectory + "Icon.png"));
files.add(new File(hudRetroDirectory + "Icon_r.png"));
//Repair SFX
files.add(new File(soundDirectory + "repair.wav"));
//Level SFX
files.add(new File(soundDirectory + "level.wav"));
return files;
}
/**
* Register custom Spout events.
*/
public static void registerCustomEvent() {
plugin.getServer().getPluginManager().registerEvents(spoutListener, plugin);
plugin.getServer().getPluginManager().registerEvents(spoutInputListener, plugin);
plugin.getServer().getPluginManager().registerEvents(spoutScreenListener, plugin);
}
/**
* Gets a Spout player from a player name.
*
* @param playerName The player name
* @return the SpoutPlayer related to this player name, null if there's no player online with that name.
*/
public static SpoutPlayer getSpoutPlayer(String playerName) {
for (Player x : plugin.getServer().getOnlinePlayers()) {
if (x.getName().equalsIgnoreCase(playerName)) {
return SpoutManager.getPlayer(x);
}
}
return null;
}
/**
* Handle level-up notifications through Spout.
*
* @param skillType The skill that leveled up
* @param sPlayer The player that leveled up
*/
public static void levelUpNotification(SkillType skillType, SpoutPlayer sPlayer) {
PlayerProfile PP = Users.getProfile(sPlayer);
int notificationTier = getNotificationTier(PP.getSkillLevel(skillType));
Material mat = null;
switch (skillType) {
case TAMING:
switch (notificationTier) {
case 1:
case 2:
mat = Material.PORK;
break;
case 3:
case 4:
mat = Material.GRILLED_PORK;
break;
case 5:
mat = Material.BONE;
break;
default:
break;
}
break;
case MINING:
switch (notificationTier) {
case 1:
mat = Material.COAL_ORE;
break;
case 2:
mat = Material.IRON_ORE;
break;
case 3:
mat = Material.GOLD_ORE;
break;
case 4:
mat = Material.LAPIS_ORE;
break;
case 5:
mat = Material.DIAMOND_ORE;
break;
default:
break;
}
break;
case WOODCUTTING:
switch (notificationTier) {
case 1:
case 2:
case 3:
mat = Material.WOOD;
break;
case 4:
case 5:
mat = Material.LOG;
break;
default:
break;
}
break;
case REPAIR:
switch (notificationTier) {
case 1:
mat = Material.COBBLESTONE;
break;
case 2:
mat = Material.IRON_BLOCK;
break;
case 3:
mat = Material.GOLD_BLOCK;
break;
case 4:
mat = Material.LAPIS_BLOCK;
break;
case 5:
mat = Material.DIAMOND_BLOCK;
break;
default:
break;
}
break;
case HERBALISM:
switch (notificationTier) {
case 1:
mat = Material.YELLOW_FLOWER;
break;
case 2:
mat = Material.RED_ROSE;
break;
case 3:
mat = Material.BROWN_MUSHROOM;
break;
case 4:
mat = Material.RED_MUSHROOM;
break;
case 5:
mat = Material.PUMPKIN;
break;
default:
break;
}
break;
case ACROBATICS:
switch (notificationTier) {
case 1:
mat = Material.LEATHER_BOOTS;
break;
case 2:
mat = Material.CHAINMAIL_BOOTS;
break;
case 3:
mat = Material.IRON_BOOTS;
break;
case 4:
mat = Material.GOLD_BOOTS;
break;
case 5:
mat = Material.DIAMOND_BOOTS;
break;
default:
break;
}
break;
case SWORDS:
switch (notificationTier) {
case 1:
mat = Material.WOOD_SWORD;
break;
case 2:
mat = Material.STONE_SWORD;
break;
case 3:
mat = Material.IRON_SWORD;
break;
case 4:
mat = Material.GOLD_SWORD;
break;
case 5:
mat = Material.DIAMOND_SWORD;
break;
default:
break;
}
break;
case ARCHERY:
switch (notificationTier) {
case 1:
case 2:
case 3:
mat = Material.ARROW;
break;
case 4:
case 5:
mat = Material.BOW;
break;
default:
break;
}
break;
case UNARMED:
switch (notificationTier) {
case 1:
mat = Material.LEATHER_HELMET;
break;
case 2:
mat = Material.CHAINMAIL_HELMET;
break;
case 3:
mat = Material.IRON_HELMET;
break;
case 4:
mat = Material.GOLD_HELMET;
break;
case 5:
mat = Material.DIAMOND_HELMET;
break;
default:
break;
}
break;
case EXCAVATION:
switch (notificationTier) {
case 1:
mat = Material.WOOD_SPADE;
break;
case 2:
mat = Material.STONE_SPADE;
break;
case 3:
mat = Material.IRON_SPADE;
break;
case 4:
mat = Material.GOLD_SPADE;
break;
case 5:
mat = Material.DIAMOND_SPADE;
break;
default:
break;
}
break;
case AXES:
switch (notificationTier) {
case 1:
mat = Material.WOOD_AXE;
break;
case 2:
mat = Material.STONE_AXE;
break;
case 3:
mat = Material.IRON_AXE;
break;
case 4:
mat = Material.GOLD_AXE;
break;
case 5:
mat = Material.DIAMOND_AXE;
break;
default:
break;
}
break;
case FISHING:
switch (notificationTier) {
case 1:
case 2:
mat = Material.RAW_FISH;
break;
case 3:
case 4:
mat = Material.COOKED_FISH;
break;
case 5:
mat = Material.FISHING_ROD;
break;
default:
break;
}
break;
default:
mat = Material.WATCH;
break;
}
//TODO: Use Locale
sPlayer.sendNotification(ChatColor.GREEN + "Level Up!", ChatColor.YELLOW + Misc.getCapitalized(skillType.toString()) + ChatColor.DARK_AQUA + " (" + ChatColor.GREEN + PP.getSkillLevel(skillType) + ChatColor.DARK_AQUA + ")", mat);
SpoutSounds.playLevelUpNoise(sPlayer, plugin);
}
/**
* Gets the notification tier of a skill.
*
* @param level The level of the skill
* @return the notification tier of the skill
*/
private static Integer getNotificationTier(Integer level) {
if (level >= 800) {
return 5;
}
else if (level >= 600) {
return 4;
}
else if (level >= 400) {
return 3;
}
else if (level >= 200) {
return 2;
}
else {
return 1;
}
}
/**
* Update a player's Spout XP bar.
*
* @param player The player whose bar to update
*/
public static void updateXpBar(Player player) {
playerHUDs.get(player).updateXpBarDisplay(Users.getProfile(player).getHUDType(), player); //Is there a reason we can't just do HUDmmo.updateXpBarDisplay?
}
}