mcMMO/src/main/java/com/gmail/nossr50/skills/excavation/ExcavationManager.java
2024-01-22 13:55:55 -08:00

123 lines
5.0 KiB
Java

package com.gmail.nossr50.skills.excavation;
import com.gmail.nossr50.api.ItemSpawnReason;
import com.gmail.nossr50.datatypes.experience.XPGainReason;
import com.gmail.nossr50.datatypes.experience.XPGainSource;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.datatypes.treasure.ExcavationTreasure;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Location;
import org.bukkit.block.BlockState;
import org.bukkit.entity.Player;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.VisibleForTesting;
import java.util.List;
import static java.util.Objects.requireNonNull;
public class ExcavationManager extends SkillManager {
public ExcavationManager(McMMOPlayer mcMMOPlayer) {
super(mcMMOPlayer, PrimarySkillType.EXCAVATION);
}
/**
* Process treasure drops & XP gain for Excavation.
*
* @param blockState The {@link BlockState} to check ability activation for
*/
public void excavationBlockCheck(BlockState blockState) {
int xp = Excavation.getBlockXP(blockState);
requireNonNull(blockState, "excavationBlockCheck: blockState cannot be null");
if (Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.EXCAVATION_ARCHAEOLOGY)) {
List<ExcavationTreasure> treasures = getTreasures(blockState);
if (!treasures.isEmpty()) {
int skillLevel = getSkillLevel();
Location location = Misc.getBlockCenter(blockState);
for (ExcavationTreasure treasure : treasures) {
if (skillLevel >= treasure.getDropLevel()
&& ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.EXCAVATION, getPlayer(), treasure.getDropProbability())) {
processExcavationBonusesOnBlock(blockState, treasure, location);
}
}
}
}
applyXpGain(xp, XPGainReason.PVE, XPGainSource.SELF);
}
@VisibleForTesting
public List<ExcavationTreasure> getTreasures(@NotNull BlockState blockState) {
requireNonNull(blockState, "blockState cannot be null");
return Excavation.getTreasures(blockState);
}
@VisibleForTesting
public void processExcavationBonusesOnBlock(BlockState blockState, ExcavationTreasure treasure, Location location) {
//Spawn Vanilla XP orbs if a dice roll succeeds
if(ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.EXCAVATION, getPlayer(), getArchaelogyExperienceOrbChance())) {
Misc.spawnExperienceOrb(location, getExperienceOrbsReward());
}
int xp = 0;
xp += treasure.getXp();
Misc.spawnItem(getPlayer(), location, treasure.getDrop(), ItemSpawnReason.EXCAVATION_TREASURE);
if (xp > 0) {
applyXpGain(xp, XPGainReason.PVE, XPGainSource.SELF);
}
}
public int getExperienceOrbsReward() {
return getArchaeologyRank();
}
public double getArchaelogyExperienceOrbChance() {
return getArchaeologyRank() * 2;
}
public int getArchaeologyRank() {
return RankUtils.getRank(getPlayer(), SubSkillType.EXCAVATION_ARCHAEOLOGY);
}
public void printExcavationDebug(Player player, BlockState blockState)
{
if (Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.EXCAVATION_ARCHAEOLOGY)) {
List<ExcavationTreasure> treasures = Excavation.getTreasures(blockState);
if (!treasures.isEmpty()) {
for (ExcavationTreasure treasure : treasures) {
player.sendMessage("|||||||||||||||||||||||||||||||||");
player.sendMessage("[mcMMO DEBUG] Treasure found: ("+treasure.getDrop().getType().toString()+")");
player.sendMessage("[mcMMO DEBUG] Drop Chance for Treasure: "+treasure.getDropChance());
player.sendMessage("[mcMMO DEBUG] Skill Level Required: "+treasure.getDropLevel());
player.sendMessage("[mcMMO DEBUG] XP for Treasure: "+treasure.getXp());
}
} else {
player.sendMessage("[mcMMO DEBUG] No treasures found for this block.");
}
}
}
/**
* Process the Giga Drill Breaker ability.
*
* @param blockState The {@link BlockState} to check ability activation for
*/
public void gigaDrillBreaker(BlockState blockState) {
excavationBlockCheck(blockState);
excavationBlockCheck(blockState);
SkillUtils.handleDurabilityChange(getPlayer().getInventory().getItemInMainHand(), mcMMO.p.getGeneralConfig().getAbilityToolDamage());
}
}