mcMMO/src/main/java/com/gmail/nossr50/util/BlockUtils.java

539 lines
17 KiB
Java

package com.gmail.nossr50.util;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.config.experience.ExperienceConfig;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.repair.Repair;
import com.gmail.nossr50.skills.salvage.Salvage;
import com.gmail.nossr50.util.random.RandomChanceSkill;
import com.gmail.nossr50.util.random.RandomChanceUtil;
import org.bukkit.Material;
import org.bukkit.block.BlockState;
import org.bukkit.block.data.Ageable;
import org.bukkit.block.data.BlockData;
import org.bukkit.entity.Player;
import java.util.HashSet;
public final class BlockUtils {
private BlockUtils() {}
/**
* Mark a block for giving bonus drops, double drops are used if triple is false
* @param blockState target blockstate
* @param triple marks the block to give triple drops
*/
public static void markDropsAsBonus(BlockState blockState, boolean triple)
{
if(triple)
blockState.setMetadata(mcMMO.tripleDrops, mcMMO.metadataValue);
else
blockState.setMetadata(mcMMO.doubleDrops, mcMMO.metadataValue);
}
/**
* Checks if a player successfully passed the double drop check
* @param blockState the blockstate
* @return true if the player succeeded in the check
*/
public static boolean checkDoubleDrops(Player player, BlockState blockState, PrimarySkillType skillType, SubSkillType subSkillType)
{
if(Config.getInstance().getDoubleDropsEnabled(skillType, blockState.getType()) && Permissions.isSubSkillEnabled(player, subSkillType))
{
return RandomChanceUtil.checkRandomChanceExecutionSuccess(new RandomChanceSkill(player, subSkillType, true));
}
return false;
}
/**
* Checks to see if a given block awards XP.
*
* @param blockState
* The {@link BlockState} of the block to check
* @return true if the block awards XP, false otherwise
*/
public static boolean shouldBeWatched(BlockState blockState) {
return affectedByGigaDrillBreaker(blockState) || affectedByGreenTerra(blockState) || affectedBySuperBreaker(blockState) || isLog(blockState);
}
/**
* Check if a given block should allow for the activation of abilities
*
* @param blockState
* The {@link BlockState} of the block to check
* @return true if the block should allow ability activation, false
* otherwise
*/
public static boolean canActivateAbilities(BlockState blockState) {
switch (blockState.getType()) {
case BLACK_BED:
case BLUE_BED:
case BROWN_BED:
case CYAN_BED:
case GRAY_BED:
case GREEN_BED:
case LIGHT_BLUE_BED:
case LIGHT_GRAY_BED:
case LIME_BED:
case MAGENTA_BED:
case ORANGE_BED:
case PINK_BED:
case PURPLE_BED:
case RED_BED:
case WHITE_BED:
case YELLOW_BED:
case BREWING_STAND :
case BOOKSHELF :
case CAKE:
case CHEST :
case DISPENSER :
case ENCHANTING_TABLE:
case ENDER_CHEST :
case OAK_FENCE_GATE:
case ACACIA_FENCE_GATE :
case DARK_OAK_FENCE_GATE :
case SPRUCE_FENCE_GATE :
case BIRCH_FENCE_GATE :
case JUNGLE_FENCE_GATE :
case FURNACE :
case JUKEBOX :
case LEVER :
case NOTE_BLOCK :
case STONE_BUTTON :
case OAK_BUTTON:
case BIRCH_BUTTON:
case ACACIA_BUTTON:
case DARK_OAK_BUTTON:
case JUNGLE_BUTTON:
case SPRUCE_BUTTON:
case ACACIA_TRAPDOOR:
case BIRCH_TRAPDOOR:
case DARK_OAK_TRAPDOOR:
case JUNGLE_TRAPDOOR:
case OAK_TRAPDOOR:
case SPRUCE_TRAPDOOR:
case ACACIA_SIGN:
case ACACIA_WALL_SIGN:
case BIRCH_SIGN:
case BIRCH_WALL_SIGN:
case DARK_OAK_SIGN:
case DARK_OAK_WALL_SIGN:
case JUNGLE_SIGN:
case JUNGLE_WALL_SIGN:
case SPRUCE_SIGN:
case SPRUCE_WALL_SIGN:
case OAK_SIGN:
case OAK_WALL_SIGN:
case CRAFTING_TABLE:
case BEACON :
case ANVIL :
case DROPPER :
case HOPPER :
case TRAPPED_CHEST :
case IRON_DOOR :
case IRON_TRAPDOOR :
case OAK_DOOR:
case ACACIA_DOOR :
case SPRUCE_DOOR :
case BIRCH_DOOR :
case JUNGLE_DOOR :
case DARK_OAK_DOOR :
case OAK_FENCE:
case ACACIA_FENCE :
case DARK_OAK_FENCE :
case BIRCH_FENCE :
case JUNGLE_FENCE :
case SPRUCE_FENCE :
case ARMOR_STAND :
case BLACK_SHULKER_BOX :
case BLUE_SHULKER_BOX :
case BROWN_SHULKER_BOX :
case CYAN_SHULKER_BOX :
case GRAY_SHULKER_BOX :
case GREEN_SHULKER_BOX :
case LIGHT_BLUE_SHULKER_BOX :
case LIME_SHULKER_BOX :
case MAGENTA_SHULKER_BOX :
case ORANGE_SHULKER_BOX :
case PINK_SHULKER_BOX :
case PURPLE_SHULKER_BOX :
case RED_SHULKER_BOX :
case LIGHT_GRAY_SHULKER_BOX:
case WHITE_SHULKER_BOX :
case YELLOW_SHULKER_BOX :
return false;
default :
return !isMcMMOAnvil(blockState) && !mcMMO.getModManager().isCustomAbilityBlock(blockState);
}
}
/**
* Check if a given block should allow for the activation of tools
* Activating a tool is step 1 of a 2 step process for super ability activation
*
* @param blockState
* The {@link BlockState} of the block to check
* @return true if the block should allow ability activation, false
* otherwise
*/
public static boolean canActivateTools(BlockState blockState) {
switch (blockState.getType()) {
case BLACK_BED:
case BLUE_BED:
case BROWN_BED:
case CYAN_BED:
case GRAY_BED:
case GREEN_BED:
case LIGHT_BLUE_BED:
case LIGHT_GRAY_BED:
case LIME_BED:
case MAGENTA_BED:
case ORANGE_BED:
case PINK_BED:
case PURPLE_BED:
case RED_BED:
case WHITE_BED:
case YELLOW_BED:
case BREWING_STAND :
case BOOKSHELF :
case CAKE:
case CHEST :
case DISPENSER :
case ENCHANTING_TABLE:
case ENDER_CHEST :
case OAK_FENCE_GATE:
case ACACIA_FENCE_GATE :
case DARK_OAK_FENCE_GATE :
case SPRUCE_FENCE_GATE :
case BIRCH_FENCE_GATE :
case JUNGLE_FENCE_GATE :
case FURNACE :
case JUKEBOX :
case LEVER :
case NOTE_BLOCK :
case STONE_BUTTON :
case OAK_BUTTON:
case BIRCH_BUTTON:
case ACACIA_BUTTON:
case DARK_OAK_BUTTON:
case JUNGLE_BUTTON:
case SPRUCE_BUTTON:
case ACACIA_TRAPDOOR:
case BIRCH_TRAPDOOR:
case DARK_OAK_TRAPDOOR:
case JUNGLE_TRAPDOOR:
case OAK_TRAPDOOR:
case SPRUCE_TRAPDOOR:
case CRAFTING_TABLE:
case BEACON :
case ANVIL :
case DROPPER :
case HOPPER :
case TRAPPED_CHEST :
case IRON_DOOR :
case IRON_TRAPDOOR :
case OAK_DOOR:
case ACACIA_DOOR :
case SPRUCE_DOOR :
case BIRCH_DOOR :
case JUNGLE_DOOR :
case DARK_OAK_DOOR :
case OAK_FENCE:
case ACACIA_FENCE :
case DARK_OAK_FENCE :
case BIRCH_FENCE :
case JUNGLE_FENCE :
case SPRUCE_FENCE :
case ARMOR_STAND :
case BLACK_SHULKER_BOX :
case BLUE_SHULKER_BOX :
case BROWN_SHULKER_BOX :
case CYAN_SHULKER_BOX :
case GRAY_SHULKER_BOX :
case GREEN_SHULKER_BOX :
case LIGHT_BLUE_SHULKER_BOX :
case LIME_SHULKER_BOX :
case MAGENTA_SHULKER_BOX :
case ORANGE_SHULKER_BOX :
case PINK_SHULKER_BOX :
case PURPLE_SHULKER_BOX :
case RED_SHULKER_BOX :
case LIGHT_GRAY_SHULKER_BOX:
case WHITE_SHULKER_BOX :
case YELLOW_SHULKER_BOX :
case STRIPPED_ACACIA_LOG:
case STRIPPED_ACACIA_WOOD:
case STRIPPED_BIRCH_LOG:
case STRIPPED_BIRCH_WOOD:
case STRIPPED_DARK_OAK_LOG:
case STRIPPED_DARK_OAK_WOOD:
case STRIPPED_JUNGLE_LOG:
case STRIPPED_JUNGLE_WOOD:
case STRIPPED_OAK_LOG:
case STRIPPED_OAK_WOOD:
case STRIPPED_SPRUCE_LOG:
case STRIPPED_SPRUCE_WOOD:
case ACACIA_LOG:
case ACACIA_WOOD:
case BIRCH_LOG:
case BIRCH_WOOD:
case DARK_OAK_LOG:
case DARK_OAK_WOOD:
case JUNGLE_LOG:
case JUNGLE_WOOD:
case OAK_LOG:
case OAK_WOOD:
case SPRUCE_LOG:
case SPRUCE_WOOD:
return false;
default :
return !isMcMMOAnvil(blockState) && !mcMMO.getModManager().isCustomAbilityBlock(blockState);
}
}
/**
* Check if a given block is an ore
*
* @param blockState
* The {@link BlockState} of the block to check
* @return true if the block is an ore, false otherwise
*/
public static boolean isOre(BlockState blockState) {
return MaterialUtils.isOre(blockState.getType());
}
/**
* Determine if a given block can be made mossy
*
* @param blockState
* The {@link BlockState} of the block to check
* @return true if the block can be made mossy, false otherwise
*/
public static boolean canMakeMossy(BlockState blockState) {
switch (blockState.getType()) {
case COBBLESTONE :
case DIRT :
case GRASS_PATH :
return true;
case STONE_BRICKS:
return true;
case COBBLESTONE_WALL:
return true;
default :
return false;
}
}
/**
* Determine if a given block should be affected by Green Terra
*
* @param blockState
* The {@link BlockState} of the block to check
* @return true if the block should affected by Green Terra, false otherwise
*/
public static boolean affectedByGreenTerra(BlockState blockState) {
if (ExperienceConfig.getInstance().doesBlockGiveSkillXP(PrimarySkillType.HERBALISM, blockState.getBlockData())) {
return true;
}
return mcMMO.getModManager().isCustomHerbalismBlock(blockState);
}
/**
* Determine if a given block should be affected by Super Breaker
*
* @param blockState
* The {@link BlockState} of the block to check
* @return true if the block should affected by Super Breaker, false
* otherwise
*/
public static Boolean affectedBySuperBreaker(BlockState blockState) {
if (ExperienceConfig.getInstance().doesBlockGiveSkillXP(PrimarySkillType.MINING, blockState.getBlockData()))
return true;
return isOre(blockState) || mcMMO.getModManager().isCustomMiningBlock(blockState);
}
/**
* Determine if a given block should be affected by Giga Drill Breaker
*
* @param blockState
* The {@link BlockState} of the block to check
* @return true if the block should affected by Giga Drill Breaker, false
* otherwise
*/
public static boolean affectedByGigaDrillBreaker(BlockState blockState) {
if (ExperienceConfig.getInstance().doesBlockGiveSkillXP(PrimarySkillType.EXCAVATION, blockState.getBlockData()))
return true;
return mcMMO.getModManager().isCustomExcavationBlock(blockState);
}
/**
* Check if a given block is a log
*
* @param blockState
* The {@link BlockState} of the block to check
* @return true if the block is a log, false otherwise
*/
public static boolean isLog(BlockState blockState) {
if (ExperienceConfig.getInstance().doesBlockGiveSkillXP(PrimarySkillType.WOODCUTTING, blockState.getBlockData()))
return true;
return mcMMO.getModManager().isCustomLog(blockState);
}
/**
* Check if a given block is a leaf
*
* @param blockState
* The {@link BlockState} of the block to check
* @return true if the block is a leaf, false otherwise
*/
public static boolean isLeaves(BlockState blockState) {
switch (blockState.getType()) {
case OAK_LEAVES:
case ACACIA_LEAVES:
case BIRCH_LEAVES:
case DARK_OAK_LEAVES:
case JUNGLE_LEAVES:
case SPRUCE_LEAVES:
return true;
default :
return mcMMO.getModManager().isCustomLeaf(blockState);
}
}
/**
* Determine if a given block should be affected by Flux Mining
*
* @param blockState
* The {@link BlockState} of the block to check
* @return true if the block should affected by Flux Mining, false otherwise
*/
public static boolean affectedByFluxMining(BlockState blockState) {
switch (blockState.getType()) {
case IRON_ORE :
case GOLD_ORE :
return true;
default :
return false;
}
}
/**
* Determine if a given block can activate Herbalism abilities
*
* @param blockState
* The {@link BlockState} of the block to check
* @return true if the block can be activate Herbalism abilities, false
* otherwise
*/
public static boolean canActivateHerbalism(BlockState blockState) {
switch (blockState.getType()) {
case DIRT :
case GRASS :
case GRASS_PATH :
case FARMLAND:
return false;
default :
return true;
}
}
/**
* Determine if a given block should be affected by Block Cracker
*
* @param blockState
* The {@link BlockState} of the block to check
* @return true if the block should affected by Block Cracker, false
* otherwise
*/
public static boolean affectedByBlockCracker(BlockState blockState) {
switch (blockState.getType()) {
case STONE_BRICKS:
return true;
default :
return false;
}
}
/**
* Determine if a given block can be made into Mycelium
*
* @param blockState
* The {@link BlockState} of the block to check
* @return true if the block can be made into Mycelium, false otherwise
*/
public static boolean canMakeShroomy(BlockState blockState) {
switch (blockState.getType()) {
case DIRT :
case GRASS :
case GRASS_PATH :
return true;
default :
return false;
}
}
/**
* Determine if a given block is an mcMMO anvil
*
* @param blockState
* The {@link BlockState} of the block to check
* @return true if the block is an mcMMO anvil, false otherwise
*/
public static boolean isMcMMOAnvil(BlockState blockState) {
Material type = blockState.getType();
return type == Repair.anvilMaterial || type == Salvage.anvilMaterial;
}
public static boolean isPistonPiece(BlockState blockState) {
Material type = blockState.getType();
return type == Material.MOVING_PISTON || type == Material.AIR;
}
/**
* Get a HashSet containing every transparent block
*
* @return HashSet with the IDs of every transparent block
*/
public static HashSet<Material> getTransparentBlocks() {
HashSet<Material> transparentBlocks = new HashSet<Material>();
for (Material material : Material.values()) {
if (material.isTransparent()) {
transparentBlocks.add(material);
}
}
return transparentBlocks;
}
public static boolean isFullyGrown(BlockState blockState) {
BlockData data = blockState.getBlockData();
if (data.getMaterial() == Material.CACTUS || data.getMaterial() == Material.SUGAR_CANE)
return true;
if (data instanceof Ageable)
{
Ageable ageable = (Ageable) data;
return ageable.getAge() == ageable.getMaximumAge();
}
return true;
}
}