mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-23 21:56:47 +01:00
a1ab6f286b
Notable consequence: checkXP and addLevel in ExperienceAPI are no longer needed and became deprecated
86 lines
2.9 KiB
Java
86 lines
2.9 KiB
Java
package com.gmail.nossr50.skills.archery;
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import org.bukkit.Location;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageEvent;
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import com.gmail.nossr50.datatypes.McMMOPlayer;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.skills.utilities.SkillType;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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public class ArcheryManager extends SkillManager {
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public ArcheryManager (McMMOPlayer mcMMOPlayer) {
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super(mcMMOPlayer, SkillType.ARCHERY);
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}
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public void distanceXpBonus(LivingEntity target) {
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Player player = mcMMOPlayer.getPlayer();
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Location shooterLocation = player.getLocation();
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Location targetLocation = target.getLocation();
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if (!shooterLocation.getWorld().equals(targetLocation.getWorld())) {
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return;
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}
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double squaredDistance = shooterLocation.distanceSquared(targetLocation);
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// Cap distance at 100^2 to prevent teleport exploit.
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// TODO: Better way to handle this would be great...
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if (squaredDistance > 10000) {
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squaredDistance = 10000;
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}
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int bonusXp = (int) (squaredDistance * Archery.distanceXpModifer);
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mcMMOPlayer.beginXpGain(SkillType.ARCHERY, bonusXp);
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}
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/**
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* Track arrows fired for later retrieval.
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*
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* @param livingEntity Entity damaged by the arrow
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*/
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public void trackArrows(LivingEntity livingEntity) {
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ArrowTrackingEventHandler eventHandler = new ArrowTrackingEventHandler(this, livingEntity);
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double chance = (Archery.retrieveMaxChance / Archery.retrieveMaxBonusLevel) * eventHandler.skillModifier;
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if (chance > Misc.getRandom().nextInt(activationChance)) {
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eventHandler.addToTracker();
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}
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}
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/**
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* Check for Daze.
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*
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* @param defender Defending player
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* @param event The event to modify
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*/
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public void dazeCheck(Player defender, EntityDamageEvent event) {
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DazeEventHandler eventHandler = new DazeEventHandler(this, event, defender);
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double chance = (Archery.dazeMaxBonus / Archery.dazeMaxBonusLevel) * eventHandler.skillModifier;
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if (chance > Misc.getRandom().nextInt(activationChance)) {
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eventHandler.handleDazeEffect();
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eventHandler.sendAbilityMessages();
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}
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}
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/**
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* Handle archery bonus damage.
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*
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* @param event The event to modify.
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*/
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public void skillShot(EntityDamageEvent event) {
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if (skillLevel >= Archery.skillShotIncreaseLevel && Permissions.archeryBonus(mcMMOPlayer.getPlayer())) {
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SkillShotEventHandler eventHandler = new SkillShotEventHandler(this, event);
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eventHandler.calculateDamageBonus();
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eventHandler.modifyEventDamage();
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}
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}
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}
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