mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-10-18 01:53:39 +02:00
724 lines
22 KiB
Java
724 lines
22 KiB
Java
package com.gmail.nossr50.skills;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.craftbukkit.entity.CraftItem;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Chicken;
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import org.bukkit.entity.Cow;
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import org.bukkit.entity.Creeper;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Pig;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Sheep;
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import org.bukkit.entity.Skeleton;
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import org.bukkit.entity.Spider;
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import org.bukkit.event.player.PlayerFishEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.material.Wool;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.config.LoadProperties;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.mcLocale;
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public class Fishing {
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//Return the fishing tier for the player
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public static int getFishingLootTier(PlayerProfile PP)
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{
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int lvl = PP.getSkillLevel(SkillType.FISHING);
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if(lvl < 100)
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{
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return 1;
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} else if (lvl >= 100 && lvl < 300)
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{
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return 2;
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} else if (lvl >= 300 && lvl < 600)
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{
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return 3;
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} else if (lvl >= 600 && lvl < 900)
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{
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return 4;
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} else
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{
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return 5;
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}
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}
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public static void getFishingResults(Player player, PlayerFishEvent event)
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{
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switch(getFishingLootTier(Users.getProfile(player)))
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{
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case 1:
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getFishingResultsTier1(player, event);
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break;
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case 2:
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getFishingResultsTier2(player, event);
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break;
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case 3:
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getFishingResultsTier3(player, event);
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break;
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case 4:
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getFishingResultsTier4(player, event);
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break;
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case 5:
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getFishingResultsTier5(player, event);
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break;
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}
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player.getWorld().dropItem(player.getLocation(), new ItemStack(Material.RAW_FISH, 1));
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Users.getProfile(player).addXP(SkillType.FISHING, LoadProperties.mfishing, player);
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Skills.XpCheckSkill(SkillType.FISHING, player);
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}
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private static void getFishingResultsTier1(Player player, PlayerFishEvent event)
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{
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int randomNum = (int)(Math.random() * 15);
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CraftItem theCatch = (CraftItem)event.getCaught();
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if(Math.random() * 100 < 20)
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{
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switch(randomNum)
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{
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case 1:
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theCatch.setItemStack(new ItemStack(Material.LEATHER_BOOTS, 1));
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break;
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case 2:
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theCatch.setItemStack(new ItemStack(Material.LEATHER_HELMET, 1));
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break;
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case 3:
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theCatch.setItemStack(new ItemStack(Material.LEATHER_LEGGINGS, 1));
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break;
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case 4:
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theCatch.setItemStack(new ItemStack(Material.LEATHER_CHESTPLATE, 1));
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break;
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case 5:
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theCatch.setItemStack(new ItemStack(Material.WOOD_AXE, 1));
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break;
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case 6:
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theCatch.setItemStack(new ItemStack(Material.WOOD_PICKAXE, 1));
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break;
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case 7:
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theCatch.setItemStack(new ItemStack(Material.WOOD_SWORD, 1));
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break;
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case 8:
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theCatch.setItemStack(new ItemStack(Material.WOOD_HOE, 1));
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break;
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case 9:
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theCatch.setItemStack(new ItemStack(Material.WOOD_SPADE, 1));
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break;
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case 10:
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theCatch.setItemStack(new ItemStack(Material.STONE_AXE, 1));
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break;
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case 11:
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theCatch.setItemStack(new ItemStack(Material.STONE_PICKAXE, 1));
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break;
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case 12:
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theCatch.setItemStack(new ItemStack(Material.STONE_SWORD, 1));
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break;
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case 13:
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theCatch.setItemStack(new ItemStack(Material.STONE_HOE, 1));
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break;
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case 14:
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theCatch.setItemStack(new ItemStack(Material.STONE_SPADE, 1));
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break;
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}
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} else
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{
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH));
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}
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//Change durability to random value
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theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
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}
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private static void getFishingResultsTier2(Player player, PlayerFishEvent event)
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{
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int randomNum = (int)(Math.random() * 20);
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CraftItem theCatch = (CraftItem)event.getCaught();
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if(Math.random() * 100 < 25)
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{
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switch(randomNum)
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{
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case 1:
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theCatch.setItemStack(new ItemStack(Material.LEATHER_BOOTS, 1));
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break;
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case 2:
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theCatch.setItemStack(new ItemStack(Material.LEATHER_HELMET, 1));
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break;
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case 3:
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theCatch.setItemStack(new ItemStack(Material.LEATHER_LEGGINGS, 1));
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break;
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case 4:
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theCatch.setItemStack(new ItemStack(Material.LEATHER_CHESTPLATE, 1));
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break;
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case 5:
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theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
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break;
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case 6:
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theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
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break;
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case 7:
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theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
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break;
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case 8:
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theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
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break;
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case 9:
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theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
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break;
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case 10:
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theCatch.setItemStack(new ItemStack(Material.STONE_AXE, 1));
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break;
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case 11:
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theCatch.setItemStack(new ItemStack(Material.STONE_PICKAXE, 1));
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break;
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case 12:
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theCatch.setItemStack(new ItemStack(Material.STONE_SWORD, 1));
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break;
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case 13:
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theCatch.setItemStack(new ItemStack(Material.STONE_HOE, 1));
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break;
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case 14:
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theCatch.setItemStack(new ItemStack(Material.STONE_SPADE, 1));
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break;
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case 15:
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theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
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break;
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case 16:
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theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
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break;
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case 17:
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theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
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break;
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case 18:
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theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
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break;
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case 19:
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theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
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break;
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}
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} else
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{
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
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}
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//Change durability to random value
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theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
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}
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private static void getFishingResultsTier3(Player player, PlayerFishEvent event)
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{
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int randomNum = (int)(Math.random() * 24);
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CraftItem theCatch = (CraftItem)event.getCaught();
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if(Math.random() * 100 < 30)
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{
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switch(randomNum)
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{
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case 1:
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theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
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break;
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case 2:
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theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
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break;
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case 3:
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theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
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break;
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case 4:
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theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
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break;
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case 5:
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theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
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break;
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case 6:
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theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
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break;
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case 7:
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theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
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break;
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case 8:
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theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
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break;
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case 9:
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theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
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break;
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case 10:
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theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
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break;
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case 11:
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theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
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break;
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case 12:
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theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
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break;
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case 13:
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theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
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break;
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case 14:
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theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
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break;
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case 15:
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theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
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break;
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case 16:
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theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
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break;
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case 17:
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theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
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break;
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case 18:
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theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
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break;
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case 19:
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theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
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break;
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case 20:
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theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
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break;
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case 21:
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theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
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break;
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case 22:
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theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
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break;
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case 23:
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theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));
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break;
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}
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}
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else
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{
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
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}
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//Change durability to random value
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theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
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}
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private static void getFishingResultsTier4(Player player, PlayerFishEvent event)
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{
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int randomNum = (int)(Math.random() * 41);
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CraftItem theCatch = (CraftItem)event.getCaught();
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if(Math.random() * 100 < 35)
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{
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switch(randomNum)
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{
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case 1:
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theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
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break;
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case 2:
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theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
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break;
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case 3:
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theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
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break;
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case 4:
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theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
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break;
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case 5:
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theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
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break;
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case 6:
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theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
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break;
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case 7:
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theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
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break;
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case 8:
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theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
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break;
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case 9:
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theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
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break;
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case 10:
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theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
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break;
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case 11:
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theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
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break;
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case 12:
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theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
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break;
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case 13:
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theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
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break;
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case 14:
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theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
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break;
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case 15:
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theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
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break;
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case 16:
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theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
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break;
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case 17:
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theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
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break;
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case 18:
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theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
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break;
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case 19:
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theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
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break;
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case 20:
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theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
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break;
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case 21:
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theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
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break;
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case 22:
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theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
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break;
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case 23:
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theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));
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break;
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case 24:
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theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
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break;
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case 25:
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theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
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break;
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case 26:
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theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
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break;
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case 27:
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theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
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break;
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case 28:
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theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
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break;
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case 29:
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theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
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break;
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case 30:
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theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
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break;
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case 31:
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theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
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break;
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case 32:
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theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
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break;
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case 33:
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theCatch.setItemStack(new ItemStack(Material.RECORD_6, 1));
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break;
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case 34:
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theCatch.setItemStack(new ItemStack(Material.RECORD_7, 1));
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break;
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case 35:
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theCatch.setItemStack(new ItemStack(Material.RECORD_8, 1));
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break;
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case 36:
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theCatch.setItemStack(new ItemStack(Material.RECORD_9, 1));
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break;
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case 37:
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theCatch.setItemStack(new ItemStack(Material.RECORD_10, 1));
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break;
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case 38:
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theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
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break;
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case 39:
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theCatch.setItemStack(new ItemStack(Material.REDSTONE_WIRE, 64));
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break;
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case 40:
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theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 10)));
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break;
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}
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} else
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{
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theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
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}
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//Change durability to random value
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theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
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}
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private static void getFishingResultsTier5(Player player, PlayerFishEvent event)
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{
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int randomNum = (int)(Math.random() * 50);
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CraftItem theCatch = (CraftItem)event.getCaught();
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if(Math.random() * 100 < 40)
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{
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switch(randomNum)
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{
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case 1:
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theCatch.setItemStack(new ItemStack(Material.GOLD_BOOTS, 1));
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break;
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case 2:
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theCatch.setItemStack(new ItemStack(Material.GOLD_HELMET, 1));
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break;
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case 3:
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theCatch.setItemStack(new ItemStack(Material.GOLD_LEGGINGS, 1));
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break;
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case 4:
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theCatch.setItemStack(new ItemStack(Material.GOLD_CHESTPLATE, 1));
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break;
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case 5:
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theCatch.setItemStack(new ItemStack(Material.IRON_AXE, 1));
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break;
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case 6:
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theCatch.setItemStack(new ItemStack(Material.IRON_PICKAXE, 1));
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break;
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case 7:
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theCatch.setItemStack(new ItemStack(Material.IRON_SWORD, 1));
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break;
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case 8:
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theCatch.setItemStack(new ItemStack(Material.IRON_HOE, 1));
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break;
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case 9:
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theCatch.setItemStack(new ItemStack(Material.IRON_SPADE, 1));
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break;
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case 10:
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theCatch.setItemStack(new ItemStack(Material.GOLD_AXE, 1));
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break;
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case 11:
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theCatch.setItemStack(new ItemStack(Material.GOLD_PICKAXE, 1));
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break;
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case 12:
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theCatch.setItemStack(new ItemStack(Material.GOLD_SWORD, 1));
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break;
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case 13:
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theCatch.setItemStack(new ItemStack(Material.GOLD_HOE, 1));
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break;
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case 14:
|
|
theCatch.setItemStack(new ItemStack(Material.GOLD_SPADE, 1));
|
|
break;
|
|
case 15:
|
|
theCatch.setItemStack(new ItemStack(Material.IRON_BOOTS, 1));
|
|
break;
|
|
case 16:
|
|
theCatch.setItemStack(new ItemStack(Material.IRON_LEGGINGS, 1));
|
|
break;
|
|
case 17:
|
|
theCatch.setItemStack(new ItemStack(Material.IRON_CHESTPLATE, 1));
|
|
break;
|
|
case 18:
|
|
theCatch.setItemStack(new ItemStack(Material.IRON_HELMET, 1));
|
|
break;
|
|
case 19:
|
|
theCatch.setItemStack(new ItemStack(Material.ENDER_PEARL, 1));
|
|
break;
|
|
case 20:
|
|
theCatch.setItemStack(new ItemStack(Material.BLAZE_ROD, 1));
|
|
break;
|
|
case 21:
|
|
theCatch.setItemStack(new ItemStack(Material.RECORD_3, 1));
|
|
break;
|
|
case 22:
|
|
theCatch.setItemStack(new ItemStack(Material.RECORD_4, 1));
|
|
break;
|
|
case 23:
|
|
theCatch.setItemStack(new ItemStack(Material.RECORD_5, 1));
|
|
break;
|
|
case 24:
|
|
theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
|
|
break;
|
|
case 25:
|
|
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
|
|
break;
|
|
case 26:
|
|
theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
|
|
break;
|
|
case 27:
|
|
theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
|
|
break;
|
|
case 28:
|
|
theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
|
|
break;
|
|
case 29:
|
|
theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
|
|
break;
|
|
case 30:
|
|
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
|
|
break;
|
|
case 31:
|
|
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
|
|
break;
|
|
case 32:
|
|
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
|
|
break;
|
|
case 33:
|
|
theCatch.setItemStack(new ItemStack(Material.RECORD_6, 1));
|
|
break;
|
|
case 34:
|
|
theCatch.setItemStack(new ItemStack(Material.RECORD_7, 1));
|
|
break;
|
|
case 35:
|
|
theCatch.setItemStack(new ItemStack(Material.RECORD_8, 1));
|
|
break;
|
|
case 36:
|
|
theCatch.setItemStack(new ItemStack(Material.RECORD_9, 1));
|
|
break;
|
|
case 37:
|
|
theCatch.setItemStack(new ItemStack(Material.RECORD_10, 1));
|
|
break;
|
|
case 38:
|
|
theCatch.setItemStack(new ItemStack(Material.RECORD_11, 1));
|
|
break;
|
|
case 39:
|
|
theCatch.setItemStack(new ItemStack(Material.REDSTONE_WIRE, 64));
|
|
break;
|
|
case 40:
|
|
theCatch.setItemStack(new ItemStack(Material.DIAMOND, (int)(Math.random() * 20)));
|
|
break;
|
|
case 41:
|
|
theCatch.setItemStack(new ItemStack(Material.DIAMOND_BOOTS, 1));
|
|
break;
|
|
case 42:
|
|
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HELMET, 1));
|
|
break;
|
|
case 43:
|
|
theCatch.setItemStack(new ItemStack(Material.DIAMOND_LEGGINGS, 1));
|
|
break;
|
|
case 44:
|
|
theCatch.setItemStack(new ItemStack(Material.DIAMOND_CHESTPLATE, 1));
|
|
break;
|
|
case 45:
|
|
theCatch.setItemStack(new ItemStack(Material.DIAMOND_AXE, 1));
|
|
break;
|
|
case 46:
|
|
theCatch.setItemStack(new ItemStack(Material.DIAMOND_PICKAXE, 1));
|
|
break;
|
|
case 47:
|
|
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SWORD, 1));
|
|
break;
|
|
case 48:
|
|
theCatch.setItemStack(new ItemStack(Material.DIAMOND_HOE, 1));
|
|
break;
|
|
case 49:
|
|
theCatch.setItemStack(new ItemStack(Material.DIAMOND_SPADE, 1));
|
|
break;
|
|
}
|
|
} else {
|
|
theCatch.setItemStack(new ItemStack(Material.RAW_FISH, 1));
|
|
}
|
|
//Change durability to random value
|
|
theCatch.getItemStack().setDurability((short) (Math.random() * theCatch.getItemStack().getType().getMaxDurability())); //Change the damage value
|
|
}
|
|
public static void processResults(PlayerFishEvent event)
|
|
{
|
|
Player player = event.getPlayer();
|
|
PlayerProfile PP = Users.getProfile(player);
|
|
|
|
Fishing.getFishingResults(player, event);
|
|
CraftItem theCatch = (CraftItem)event.getCaught();
|
|
|
|
if(theCatch.getItemStack().getType() != Material.RAW_FISH)
|
|
{
|
|
//Inform the player they retrieved a treasure...
|
|
player.sendMessage(mcLocale.getString("Fishing.ItemFound"));
|
|
|
|
//Keep track of whether or not the treasure is enchanted
|
|
boolean enchanted = false;
|
|
|
|
ItemStack fishingResults = theCatch.getItemStack();
|
|
if(Repair.isArmor(fishingResults) || Repair.isTools(fishingResults))
|
|
{
|
|
//Fishing up items will have a 10% chance to enter them into random enchantment lottery
|
|
if(Math.random() * 100 < 10)
|
|
{
|
|
for(Enchantment x : Enchantment.values())
|
|
{
|
|
if(x.canEnchantItem(fishingResults))
|
|
{
|
|
//Prevent impossible enchantment combinations
|
|
if((fishingResults.containsEnchantment(PROTECTION_ENVIRONMENTAL) || fishingResults.containsEnchantment(PROTECTION_EXPLOSIONS) ||
|
|
fishingResults.containsEnchantment(PROTECTION_FIRE) || fishingResults.containsEnchantment(PROTECTION_PROJECTILE)) &&
|
|
(x.equals(PROTECTION_EXPLOSIONS) || x.equals(PROTECTION_PROJECTILE) || x.equals(PROTECTION_FIRE) || x.equals(PROTECTION_ENVIRONMENTAL))){
|
|
return;
|
|
}
|
|
|
|
//More impossible enchantment combinations
|
|
else if((fishingResults.containsEnchantment(DAMAGE_ALL) || fishingResults.containsEnchantment(DAMAGE_ARTHROPODS) || fishingResults.containsEnchantment(DAMAGE_UNDEAD)) &&
|
|
(x.equals(DAMAGE_ALL) || x.equals(DAMAGE_ARTHROPODS) || x.equals(DAMAGE_UNDEAD))){
|
|
return;
|
|
}
|
|
|
|
//Even more impossible enchantment combinations
|
|
else if((fishingResults.containsEnchantment(SILK_TOUCH) || fishingResults.containsEnchantment(LOOT_BONUS_BLOCKS)) &&
|
|
(x.equals(SILK_TOUCH) || x.equals(LOOT_BONUS_BLOCKS))){
|
|
return;
|
|
}
|
|
|
|
else{
|
|
//Actual chance to have an enchantment is related to your fishing skill
|
|
if(Math.random() * 15 < Fishing.getFishingLootTier(PP))
|
|
{
|
|
enchanted = true;
|
|
int randomEnchantLevel = (int)(Math.random() * x.getMaxLevel());
|
|
|
|
if(randomEnchantLevel == 0)
|
|
randomEnchantLevel = 1;
|
|
if(randomEnchantLevel > x.getMaxLevel())
|
|
randomEnchantLevel = x.getMaxLevel();
|
|
|
|
fishingResults.addEnchantment(x, randomEnchantLevel);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//Inform the player of magical properties
|
|
if(enchanted)
|
|
{
|
|
player.sendMessage(mcLocale.getString("Fishing.MagicFound"));
|
|
}
|
|
}
|
|
}
|
|
public static void shakeMob(PlayerFishEvent event)
|
|
{
|
|
LivingEntity le = (LivingEntity)event.getCaught();
|
|
if(le instanceof Player)
|
|
return;
|
|
le.damage(1);
|
|
World world = le.getWorld();
|
|
|
|
if(le instanceof Sheep)
|
|
{
|
|
Sheep sheep = (Sheep)le;
|
|
if(!sheep.isSheared())
|
|
{
|
|
Wool wool = new Wool();
|
|
wool.setColor(sheep.getColor());
|
|
ItemStack theWool = wool.toItemStack();
|
|
theWool.setAmount((int)(Math.random() * 6));
|
|
world.dropItemNaturally(le.getLocation(), theWool);
|
|
sheep.setSheared(true);
|
|
}
|
|
} else if(le instanceof Pig)
|
|
{
|
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.PORK, 1));
|
|
} else if(le instanceof Skeleton)
|
|
{
|
|
if(Math.random() * 10 < 5)
|
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.BONE, 1));
|
|
else
|
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.ARROW, 3));
|
|
} else if(le instanceof Cow)
|
|
{
|
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.LEATHER, 1));
|
|
} else if(le instanceof Spider)
|
|
{
|
|
if(Math.random() * 10 < 5)
|
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SPIDER_EYE, 1));
|
|
else
|
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.STRING, 1));
|
|
} else if(le instanceof Chicken)
|
|
{
|
|
if(Math.random() * 10 < 5)
|
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.FEATHER, 1));
|
|
else
|
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.EGG, 1));
|
|
} else if(le instanceof Creeper)
|
|
{
|
|
world.dropItemNaturally(le.getLocation(), new ItemStack(Material.SULPHUR, 1));
|
|
}
|
|
}
|
|
}
|