mcMMO/src/main/java/com/gmail/nossr50/party/ShareHandler.java
TfT_02 74df4a4fb6 Add random item share mode for parties.
Use /party itemshare random to enable random item sharing. Disable with
/party itemshare [none | false | off]
Whenever a party member picks up an item, everyone has a chance of
receiving that item instead of the player who picked it up.
2013-02-09 12:24:02 +01:00

130 lines
4.0 KiB
Java

package com.gmail.nossr50.party;
import java.util.List;
import org.bukkit.entity.Item;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerPickupItemEvent;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.McMMOPlayer;
import com.gmail.nossr50.skills.utilities.SkillType;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Users;
public final class ShareHandler {
public enum ShareMode {
NONE,
EQUAL,
RANDOM;
public static ShareMode getFromString(String string) {
try {
return valueOf(string);
}
catch (IllegalArgumentException exception) {
return NONE;
}
catch (NullPointerException exception) {
return NONE;
}
}
};
private ShareHandler() {}
/**
* Distribute Xp amongst party members.
*
* @param xp Xp without party sharing
* @param mcMMOPlayer Player initiating the Xp gain
* @param skillType Skill being used
* @return True is the xp has been shared
*/
public static boolean handleXpShare(int xp, McMMOPlayer mcMMOPlayer, SkillType skillType) {
Party party = mcMMOPlayer.getParty();
switch (party.getXpShareMode()) {
case EQUAL:
Player player = mcMMOPlayer.getPlayer();
List<Player> nearMembers = PartyManager.getNearMembers(player, party, Config.getInstance().getPartyShareRange());
if (nearMembers.isEmpty()) {
return false;
}
double partySize = nearMembers.size() + 1;
double shareBonus = Config.getInstance().getPartyShareBonusBase() + partySize * Config.getInstance().getPartyShareBonusIncrease();
if (shareBonus > Config.getInstance().getPartyShareBonusCap()) {
shareBonus = Config.getInstance().getPartyShareBonusCap();
}
double splitXp = xp / partySize * shareBonus;
int roundedXp = (int) Math.ceil(splitXp);
for (Player member : nearMembers) {
Users.getPlayer(member).beginUnsharedXpGain(skillType, roundedXp);
}
mcMMOPlayer.beginUnsharedXpGain(skillType, roundedXp);
return true;
case NONE:
default:
return false;
}
}
/**
* Distribute Items amongst party members.
*
* @param item Item that will get shared
* @param mcMMOPlayer Player who picked up the item
* @return True if the item has been shared
*/
public static boolean handleItemShare(PlayerPickupItemEvent event, McMMOPlayer mcMMOPlayer) {
Item item = event.getItem();
ItemStack itemStack = item.getItemStack();
Party party = mcMMOPlayer.getParty();
switch (party.getItemShareMode()) {
case EQUAL:
return false;
case RANDOM:
Player player = mcMMOPlayer.getPlayer();
List<Player> nearMembers = PartyManager.getNearMembers(player, party, Config.getInstance().getPartyShareRange());
if (nearMembers.isEmpty()) {
return false;
}
int partySize = nearMembers.size() + 1;
event.setCancelled(true);
item.remove();
Player targetPlayer;
ItemStack newStack = itemStack.clone();
newStack.setAmount(1);
//TODO Improve this, if possible make this faster.
for (int i = 0; i < itemStack.getAmount(); i++) {
int randomMember = Misc.getRandom().nextInt(partySize);
if (randomMember >= nearMembers.size()) {
targetPlayer = player;
} else {
targetPlayer = nearMembers.get(randomMember);
}
targetPlayer.getInventory().addItem(newStack);
targetPlayer.updateInventory();
}
return true;
case NONE:
default:
return false;
}
}
}