mcMMO/src/main/java/com/gmail/nossr50/commands/skills/FishingCommand.java
2012-05-01 13:58:47 -04:00

105 lines
4.2 KiB
Java

package com.gmail.nossr50.commands.skills;
import java.text.DecimalFormat;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import com.gmail.nossr50.commands.CommandHelper;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.gathering.Fishing;
import com.gmail.nossr50.util.Page;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Users;
public class FishingCommand implements CommandExecutor {
private int lootTier;
private String magicChance;
private boolean canTreasureHunt;
private boolean canMagicHunt;
private boolean canShake;
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (CommandHelper.noConsoleUsage(sender)) {
return true;
}
if (CommandHelper.noCommandPermissions(sender, "mcmmo.skills.fishing")) {
return true;
}
Player player = (Player) sender;
PlayerProfile PP = Users.getProfile(player);
lootTier = Fishing.getFishingLootTier(PP);
dataCalculations(lootTier);
permissionsCheck(player);
player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Fishing.SkillName") }));
player.sendMessage(LocaleLoader.getString("Commands.XPGain", new Object[] { LocaleLoader.getString("Commands.XPGain.Fishing") }));
player.sendMessage(LocaleLoader.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.FISHING), PP.getSkillXpLevel(SkillType.FISHING), PP.getXpToLevel(SkillType.FISHING) }));
if (canTreasureHunt || canMagicHunt || canShake) {
player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Effects.Effects") }));
}
if (canTreasureHunt) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Fishing.Effect.0"), LocaleLoader.getString("Fishing.Effect.1") }));
}
if (canMagicHunt) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Fishing.Effect.2"), LocaleLoader.getString("Fishing.Effect.3") }));
}
if (canShake) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Fishing.Effect.4"), LocaleLoader.getString("Fishing.Effect.5") }));
}
if (canTreasureHunt || canMagicHunt || canShake) {
player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Commands.Stats.Self") }));
}
if (canTreasureHunt) {
player.sendMessage(LocaleLoader.getString("Fishing.Ability.Rank", new Object[] { lootTier }));
}
if (canMagicHunt) {
player.sendMessage(LocaleLoader.getString("Fishing.Enchant.Chance", new Object[] { magicChance }));
}
if (canShake) {
//TODO: Do we really need to display this twice? Not like there are any associated stats.
if (PP.getSkillLevel(SkillType.FISHING) < 150) {
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template.Lock", new Object[] { LocaleLoader.getString("Fishing.Ability.Locked.0") }));
}
else {
player.sendMessage(LocaleLoader.getString("Fishing.Ability.Shake"));
}
}
Page.grabGuidePageForSkill(SkillType.FISHING, player, args);
return true;
}
private void dataCalculations(int lootTier) {
DecimalFormat percent = new DecimalFormat("##0.00%");
magicChance = percent.format((float) lootTier / 15);
}
private void permissionsCheck(Player player) {
Permissions permInstance = Permissions.getInstance();
canTreasureHunt = permInstance.fishingTreasures(player);
canMagicHunt = permInstance.fishingMagic(player);
canShake = permInstance.shakeMob(player);
}
}