mcMMO/src/main/resources/advanced.yml

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#
# Advanced configuration
#
# For advanced users only! There is no need to change anything here.
#
# You can customize almost every aspect of every skill here.
# Its mainly here if you've changed "Experience.Formula.Curve_Modifier"
# Configure at what level you get better with certain abilities.
#
#####
#
# Settings for the Skills
###
Skills:
General:
# This setting will determine when the length of every ability gets longer with 1 second
Ability_IncreaseLevel: 50
#
# Settings for Acrobatics
###
Acrobatics:
# Dodge_ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher
# Dodge_MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax
Dodge_ChanceMax: 20.0
Dodge_MaxBonusLevel: 800
# Roll_ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher
# Roll_MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax
Roll_ChanceMax: 100.0
Roll_MaxBonusLevel: 1000
# GracefulRoll_ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher
# GracefulRoll_MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax
GracefulRoll_ChanceMax: 100.0
GracefulRoll_MaxBonusLevel: 500
# Amount of experience for performing a dodge, roll or fall
Dodge_XP_Modifier: 120
Roll_XP_Modifier: 80
Fall_XP_Modifier: 120
#
# Settings for Archery
###
Archery:
# SkillShot_IncreaseLevel: Every "SkillShot_IncreaseLevel" the skillshot bonus will go up by "SkillShot_IncreasePercentage"
# SkillShot_IncreasePercentage: This is a percentage value, 0.1 = 10%
# SkillShot_MaxBonus: When the SkillShot_MaxBonus has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
SkillShot_IncreaseLevel: 50
SkillShot_IncreasePercentage: 0.1
SkillShot_MaxBonus: 2.0
# Daze_MaxChance: Maximum chance of causing daze to opponents
# Daze_MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance"
# Daze_Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
Daze_MaxChance: 50.0
Daze_MaxBonusLevel: 1000
Daze_Modifier: 4
# Retrieve_MaxChance: Maximum chance or retrieving arrows
# Retrieve_MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is Retrieve_MaxBonus
Retrieve_MaxChance: 100.0
Retrieve_MaxBonusLevel: 1000
#
# Settings for Axes
###
Axes:
# DamageIncrease_MaxBonus: Maximum bonus damage
# DamageIncrease_MaxBonusLevel: Level where the maximum bonus is reached
DamageIncrease_MaxBonus: 4
DamageIncrease_MaxBonusLevel: 200
# AxesCritical_MaxChance: Maximum chance of causing a critical hit
# AxesCritical_MaxBonusLevel: Level where the maximum chance of causing critical hits is reached
AxesCritical_MaxChance: 37.50
AxesCritical_MaxBonusLevel: 750
# Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
AxesCritical_PVP_Modifier: 1.5
AxesCritical_PVE_Modifier: 2.0
# GreaterImpact_Chance: Chance of hitting with GreaterImpact, knocksbacks mobs
# GreaterImpact_KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
# GreaterImpact_BonusDamage: Extra damage for GreaterImpact hits
GreaterImpact_Chance: 25.0
GreaterImpact_KnockbackModifier: 1.5
GreaterImpact_BonusDamage: 2
# ArmorImpact_IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1
# ArmorImpact_MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
ArmorImpact_IncreaseLevel: 50
ArmorImpact_MaxPercentageDurabilityDamage: 20.0
# SkullSplitter_DamageModifier: Damage will get divided by this modifier
SkullSplitter_DamageModifier: 2
#
# Settings for Fishing
###
Fishing:
# Shake_UnlockLevel: Fishing level when the Shake ability unlocks
Shake_UnlockLevel: 150
Shake_Chance:
Rank_1: 25
Rank_2: 40
Rank_3: 55
Rank_4: 60
Rank_5: 75
# Tiers
Tier_Levels:
Tier1: 0
Tier2: 200
Tier3: 400
Tier4: 600
Tier5: 800
# MagicHunter_Multiplier: Determines the chance of fishing enchanted items. The chance is calculated by getting the fishing TreasureHunt tier and multiplying it with MagicHunter_Multiplier
MagicHunter_Multiplier: 5
# This determines when Fisherman's Diet adds extra hunger recovery to food
Fisherman_Diet_RankChange: 200
#
# Settings for Herbalism
###
Herbalism:
# This determines when Farmersdiet and Fishermans diet add extra hunger recovery to food
Farmer_Diet_RankChange: 200
# GreenThumb_StageChange: Level value when the GreenThumb stage level goes up
# GreenThumb_ChanceMax: Maximum chance of GreenThumb
# GreenThumb_MaxBonusLevel: On this level, GreenThumb chance will be GreenThumb_ChanceMax
GreenThumb_StageChange: 200
GreenThumb_ChanceMax: 100.0
GreenThumb_MaxBonusLevel: 1500
# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
DoubleDrops_ChanceMax: 100.0
DoubleDrops_MaxBonusLevel: 1000
# HylianLuck_ChanceMax: Maximum chance of Hylian Luck
# HylianLuck_MaxBonusLevel: On this level, Hylian Luck chance will be HylianLuck_ChanceMax
HylianLuck_ChanceMax: 10.0
HylianLuck_MaxBonusLevel: 1000
#
# Settings for Mining
###
Mining:
# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
DoubleDrops_ChanceMax: 100
DoubleDrops_MaxBonusLevel: 1000
# BlastMining_Rank: BlastMining rank unlocks
BlastMining_Rank1: 125
BlastMining_Rank2: 250
BlastMining_Rank3: 375
BlastMining_Rank4: 500
BlastMining_Rank5: 625
BlastMining_Rank6: 750
BlastMining_Rank7: 875
BlastMining_Rank8: 1000
#
# Settings for Repair
###
Repair:
# RepairMastery_ChanceMax: Maximum bonus percentage for Repair Mastery
# RepairMastery_MaxBonusLevel: On this level, the maximum bonus is reached
RepairMastery_MaxBonusPercentage: 200.0
RepairMastery_MaxBonusLevel: 1000
# SuperRepair_ChanceMax: Maximum chance of Super Repair
# SuperRepair_MaxBonusLevel: On this level, Super Repair chance will be SuperRepair_ChanceMax
SuperRepair_ChanceMax: 100.0
SuperRepair_MaxBonusLevel: 1000
Arcane_Forging:
May_Lose_Enchants: true
Rank_Levels:
Rank_1: 100
Rank_2: 250
Rank_3: 500
Rank_4: 750
Keep_Enchants:
Chance:
Rank_4: 40
Rank_3: 30
Rank_2: 20
Rank_1: 10
Downgrades:
Enabled: true
Chance:
Rank_4: 15
Rank_3: 25
Rank_2: 50
Rank_1: 75
#
# Settings for Smelting
###
Smelting:
# FuelEfficiency_Multiplier: The furnace burn time will be multiplied by this value.
# FuelEfficiency_MaxBonusLevel: On this level, the efficiency multiplier will stop increasing
FuelEfficiency_Multiplier: 3.0
FuelEfficiency_MaxBonusLevel: 1000
# SecondSmelt_MaxBonusChance: Maximum chance of triggering Second Smelt
# SecondSmelt_MaxBonusLevel: On this level, the chance to cause Second Smelt will be SecondSmelt_MaxBonusChance
SecondSmelt_MaxBonusChance: 100
SecondSmelt_MaxBonusLevel: 1000
# FluxMining_UnlockLevel: Level when Flux Mining becomes available
# FluxMining_Chance: Chance for Flux Mining to activate
FluxMining_UnlockLevel: 250
FluxMining_Chance: 33.0
# These are the levels at which each progressive level of Vanilla XP Boost unlocks.
VanillaXPBoost_Rank1Level: 100
VanillaXPBoost_Rank2Level: 300
VanillaXPBoost_Rank3Level: 500
VanillaXPBoost_Rank4Level: 700
VanillaXPBoost_Rank5Level: 900
# These are the multipliers for each rank.
VanillaXPBoost_Rank1Multiplier: 2
VanillaXPBoost_Rank2Multiplier: 3
VanillaXPBoost_Rank3Multiplier: 4
VanillaXPBoost_Rank4Multiplier: 5
VanillaXPBoost_Rank5Multiplier: 6
#
# Settings for Swords
###
Swords:
# Bleed_ChanceMax: Maximum chance of triggering bleeding
# Bleed_MaxBonusLevel: On this level, the chance to cause Bleeding will be Bleed_ChanceMax
Bleed_ChanceMax: 75.0
Bleed_MaxBonusLevel: 750
# These settings determine how long the Bleeding effect lasts
Bleed_MaxTicks: 3
Bleed_BaseTicks: 2
# Counter_ChanceMax: Maximum chance of triggering a counter attack
# Counter_MaxBonusLevel: On this level, the chance to Counter will be Counter_ChanceMax
Counter_ChanceMax: 30.0
Counter_MaxBonusLevel: 600
# Counter_DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
Counter_DamageModifier: 2
# SerratedStrikes_DamageModifier: Damage will get divided by this modifier
# SerratedStrikes_BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
SerratedStrikes_DamageModifier: 4
SerratedStrikes_BleedTicks: 5
#
# Settings for Taming
###
Taming:
# Gore_ChanceMax: Maximum chance of triggering gore
# Gore_MaxBonusLevel: On this level, the chance to cause Gore will be Gore_ChanceMax
Gore_ChanceMax: 100.0
Gore_MaxBonusLevel: 1000
# Gore_BleedTicks: Determines the length of the bleeding effect
# Gore_Modifier: Damage will get multiplied by this modifier
Gore_BleedTicks: 2
Gore_Modifier: 2
# FastFood_UnlockLevel: Level when FastFood unlocks
# FastFood_Chance: The chance for wolves to heal hp when inflicting damage
FastFood_UnlockLevel: 50
FastFood_Chance: 50.0
# EnvironmentallyAware_UnlockLevel: Level when EnvironmentallyAware unlocks
EnvironmentallyAware_UnlockLevel: 100
# ThickFur_UnlockLevel: Level when ThickFur unlocks
# ThickFur_Modifier: Damage will get divided by this modifier
ThickFur_UnlockLevel: 250
ThickFur_Modifier: 2
# ShockProof_UnlockLevel: Level when ShockProof unlocks
# ShockProof_Modifier: Damage will get divided by this modifier
ShockProof_UnlockLevel: 500
ShockProof_Modifier: 6
# SharpenedClaws_UnlockLevel: Level when SharpenedClaws unlocks
# SharpenedClaws_Bonus: This bonus will get added to the damage caused
SharpenedClaws_UnlockLevel: 750
SharpenedClaws_Bonus: 2
#
# Settings for Unarmed
###
Unarmed:
# Disarm_ChanceMax: Maximum chance of disarming other players
# Disarm_MaxBonusLevel: Level when the maximum chance to disarm is reached
Disarm_ChanceMax: 33.0
Disarm_MaxBonusLevel: 1000
# Deflect_ChanceMax: Maximum chance of deflecting arrows
# Deflect_MaxBonusLevel: Level when the maximum chance to deflect is reached
Deflect_ChanceMax: 50.0
Deflect_MaxBonusLevel: 1000
# IronGrip_ChanceMax: Maximum chance of preventing being disarmed
# IronGrip_MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
IronGrip_ChanceMax: 100.0
IronGrip_MaxBonusLevel: 1000
# IronArmBonusMax: Maximum bonus damage for unarmed
# IronArm_IncreaseLevel: Bonus damage increases every increase level
IronArmBonusMax: 8
IronArm_IncreaseLevel: 50
#
# Settings for Woodcutting
###
Woodcutting:
# LeafBlower_UnlockLevel: At this level, the passive ability LeafBlower unlocks
LeafBlower_UnlockLevel: 100
# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
DoubleDrops_ChanceMax: 100.0
DoubleDrops_MaxBonusLevel: 1000
Spout:
#
# Settings for the Spout notifications, when a player reaches a higher tier, the image of the notification will change.
###
Notifications:
Tier1: 200
Tier2: 400
Tier3: 600
Tier4: 800