mcMMO/src/main/java/com/gmail/nossr50/skills/fishing/FishingManager.java

294 lines
9.6 KiB
Java

package com.gmail.nossr50.skills.fishing;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Item;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Sheep;
import org.bukkit.entity.Skeleton;
import org.bukkit.entity.Skeleton.SkeletonType;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.config.treasure.TreasureConfig;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.datatypes.treasure.FishingTreasure;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.skills.fishing.Fishing.Tier;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
public class FishingManager extends SkillManager {
public FishingManager(McMMOPlayer mcMMOPlayer) {
super(mcMMOPlayer, SkillType.FISHING);
}
public boolean canShake(Entity target) {
return target instanceof LivingEntity && getSkillLevel() >= AdvancedConfig.getInstance().getShakeUnlockLevel() && Permissions.shake(getPlayer());
}
/**
* Gets the loot tier
*
* @return the loot tier
*/
public int getLootTier() {
int skillLevel = getSkillLevel();
for (Tier tier : Tier.values()) {
if (skillLevel >= tier.getLevel()) {
return tier.toNumerical();
}
}
return 0;
}
/**
* Gets the Shake Mob probability
*
* @return Shake Mob probability
*/
public int getShakeProbability() {
int skillLevel = getSkillLevel();
for (Tier tier : Tier.values()) {
if (skillLevel >= tier.getLevel()) {
return tier.getShakeChance();
}
}
return 0;
}
/**
* Handle the Fisherman's Diet ability
*
* @param rankChange The # of levels to change rank for the food
* @param eventFoodLevel The initial change in hunger from the event
* @return the modified change in hunger for the event
*/
public int handleFishermanDiet(int rankChange, int eventFoodLevel) {
return SkillUtils.handleFoodSkills(getPlayer(), skill, eventFoodLevel, Fishing.fishermansDietRankLevel1, Fishing.fishermansDietMaxLevel, rankChange);
}
/**
* Process the results from a successful fishing trip
*
* @param fishingCatch The {@link Item} initially caught
*/
public void handleFishing(Item fishingCatch) {
int treasureXp = 0;
Player player = getPlayer();
FishingTreasure treasure = null;
if (Config.getInstance().getFishingDropsEnabled() && Permissions.fishingTreasureHunter(player)) {
treasure = getFishingTreasure();
}
if (treasure != null) {
player.sendMessage(LocaleLoader.getString("Fishing.ItemFound"));
treasureXp = treasure.getXp();
ItemStack treasureDrop = treasure.getDrop();
if (Permissions.magicHunter(player) && ItemUtils.isEnchantable(treasureDrop) && handleMagicHunter(treasureDrop)) {
player.sendMessage(LocaleLoader.getString("Fishing.MagicFound"));
}
// Drop the original catch at the feet of the player and set the treasure as the real catch
Misc.dropItem(player.getEyeLocation(), fishingCatch.getItemStack());
fishingCatch.setItemStack(treasureDrop);
}
applyXpGain(Config.getInstance().getFishingBaseXP() + treasureXp);
}
/**
* Handle the vanilla XP boost for Fishing
*
* @param experience The amount of experience initially awarded by the event
* @return the modified event damage
*/
public int handleVanillaXpBoost(int experience) {
return experience * getVanillaXpMultiplier();
}
/**
* Handle the Shake ability
*
* @param mob The {@link LivingEntity} affected by the ability
*/
public void shakeCheck(LivingEntity target) {
if (getShakeProbability() > Misc.getRandom().nextInt(getActivationChance())) {
Map<ItemStack, Integer> possibleDrops = new HashMap<ItemStack, Integer>();
Fishing.findPossibleDrops(target, possibleDrops);
if (possibleDrops.isEmpty()) {
return;
}
ItemStack drop = Fishing.chooseDrop(possibleDrops);
// It's possible that chooseDrop returns null if the sum of probability in possibleDrops is inferior than 100
if (drop == null) {
return;
}
// Extra processing depending on the mob and drop type
switch (target.getType()) {
case SHEEP:
Sheep sheep = (Sheep) target;
if (drop.getType() == Material.WOOL) {
if (sheep.isSheared()) {
return;
}
drop.setDurability(sheep.getColor().getWoolData());
sheep.setSheared(true);
}
break;
case SKELETON:
Skeleton skeleton = (Skeleton) target;
if (skeleton.getSkeletonType() == SkeletonType.WITHER) {
switch (drop.getType()) {
case SKULL_ITEM:
drop.setDurability((short) 1);
break;
case ARROW:
drop.setType(Material.COAL);
break;
default:
break;
}
}
break;
default:
break;
}
Misc.dropItem(target.getLocation(), drop);
CombatUtils.dealDamage(target, Math.max(target.getMaxHealth() / 4, 1)); // Make it so you can shake a mob no more than 4 times.
}
}
/**
* Process the Treasure Hunter ability for Fishing
*
* @return The {@link FishingTreasure} found, or null if no treasure was found.
*/
private FishingTreasure getFishingTreasure() {
List<FishingTreasure> rewards = new ArrayList<FishingTreasure>();
int skillLevel = getSkillLevel();
for (FishingTreasure treasure : TreasureConfig.getInstance().fishingRewards) {
int maxLevel = treasure.getMaxLevel();
if (treasure.getDropLevel() <= skillLevel && (maxLevel >= skillLevel || maxLevel <= 0)) {
rewards.add(treasure);
}
}
if (rewards.isEmpty()) {
return null;
}
FishingTreasure treasure = rewards.get(Misc.getRandom().nextInt(rewards.size()));
ItemStack treasureDrop = treasure.getDrop();
if (!SkillUtils.treasureDropSuccessful(treasure.getDropChance(), activationChance)) {
return null;
}
short maxDurability = treasureDrop.getType().getMaxDurability();
if (maxDurability > 0) {
treasureDrop.setDurability((short) (Misc.getRandom().nextInt(maxDurability)));
}
return treasure;
}
/**
* Process the Magic Hunter ability
*
* @param treasureDrop The {@link ItemStack} to enchant
* @return true if the item has been enchanted
*/
private boolean handleMagicHunter(ItemStack treasureDrop) {
Player player = getPlayer();
int activationChance = this.activationChance;
if (player.getWorld().hasStorm()) {
activationChance *= Fishing.STORM_MODIFIER;
}
if (Misc.getRandom().nextInt(activationChance) > getLootTier() * AdvancedConfig.getInstance().getFishingMagicMultiplier()) {
return false;
}
List<Enchantment> possibleEnchantments = new ArrayList<Enchantment>();
for (Enchantment enchantment : Enchantment.values()) {
if (enchantment.canEnchantItem(treasureDrop)) {
possibleEnchantments.add(enchantment);
}
}
// This make sure that the order isn't always the same, for example previously Unbreaking had a lot more chance to be used than any other enchant
Collections.shuffle(possibleEnchantments, Misc.getRandom());
boolean enchanted = false;
int specificChance = 1;
for (Enchantment possibleEnchantment : possibleEnchantments) {
if (!treasureDrop.getItemMeta().hasConflictingEnchant(possibleEnchantment) && Misc.getRandom().nextInt(specificChance) == 0) {
treasureDrop.addEnchantment(possibleEnchantment, Misc.getRandom().nextInt(possibleEnchantment.getMaxLevel()) + 1);
specificChance++;
enchanted = true;
}
}
return enchanted;
}
/**
* Gets the vanilla XP multiplier
*
* @return the vanilla XP multiplier
*/
private int getVanillaXpMultiplier() {
int skillLevel = getSkillLevel();
for (Tier tier : Tier.values()) {
if (skillLevel >= tier.getLevel()) {
return tier.getVanillaXPBoostModifier();
}
}
return 0;
}
}