mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 05:06:45 +01:00
576 lines
17 KiB
Java
576 lines
17 KiB
Java
import java.util.ArrayList;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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//=====================================================================
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//Class: vMinecraftChat
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//Use: Encapsulates all chat commands added by this mod
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//Author: nossr50, TrapAlice, cerevisiae
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//=====================================================================
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public class vMinecraftChat {
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protected static final Logger log = Logger.getLogger("Minecraft");
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protected static final int lineLength = 312;
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//The array of colors to use
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protected static final String[] rainbow = new String[] {
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Colors.Red,
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Colors.Rose,
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Colors.Gold,
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Colors.Yellow,
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Colors.LightGreen,
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Colors.Green,
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Colors.LightBlue,
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Colors.Blue,
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Colors.Navy,
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Colors.DarkPurple,
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Colors.Purple,
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Colors.LightPurple};
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//=====================================================================
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//Function: gmsg
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//Input: String msg: The message to be broadcast to all players
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//Output: None
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//Use: Outputs a message to everybody
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//=====================================================================
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public static void gmsg(Player sender, String msg){
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if(sender.isMuted())
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sender.sendMessage(Colors.Red + "You have been muted.");
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for (Player receiver : etc.getServer().getPlayerList()) {
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if (receiver == null) {return;}
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if(vMinecraftUsers.getProfile(receiver) == null)
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return;
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//Check if the person has the sender ignored
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if(!vMinecraftUsers.getProfile(receiver).isIgnored(sender))
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{
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String[] message = applyColors(wordWrap(msg));
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for(String out : message)
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receiver.sendMessage(out);
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}
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}
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}
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//=====================================================================
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//Function: sendMessage
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//Input: String msg: The message to be broadcast to all players
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//Output: None
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//Use: Outputs a message to everybody
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//=====================================================================
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public static void sendMessage(Player sender, Player receiver, String msg){
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if(sender.isMuted())
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sender.sendMessage(Colors.Red + "You have been muted.");
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//Check if the receiver has the sender ignored
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if(vMinecraftUsers.getProfile(receiver) == null)
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return;
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if(!vMinecraftUsers.getProfile(receiver).isIgnored(sender))
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{
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String[] message = applyColors(wordWrap(msg));
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for(String out : message)
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receiver.sendMessage(out);
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//Tell them if they are
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} else
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sendMessage(sender, sender, Colors.Rose + receiver.getName()
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+ " has you on their ignore list.");
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}
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//=====================================================================
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//Function: wordWrap
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//Input: String msg: The message to be wrapped
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//Output: String[]: The array of substrings
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//Use: Cuts the message apart into whole words short enough to fit
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// on one line
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//=====================================================================
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public static String[] wordWrap(String msg){
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//Split each word apart
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ArrayList<String> split = new ArrayList<String>();
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for(String in : msg.split(" "))
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split.add(in);
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//Create an arraylist for the output
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ArrayList<String> out = new ArrayList<String>();
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//While i is less than the length of the array of words
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while(!split.isEmpty()){
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int len = 0;
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//Create an arraylist to hold individual words
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ArrayList<String> words = new ArrayList<String>();
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//Loop through the words finding their length and increasing
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//j, the end point for the sub string
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while(!split.isEmpty() && split.get(0) != null && len <= lineLength)
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{
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int wordLength = msgLength(split.get(0)) + 4;
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//If a word is too long for a line
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if(wordLength > lineLength)
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{
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String[] tempArray = wordCut(len, split.remove(0));
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words.add(tempArray[0]);
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split.add(tempArray[1]);
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}
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//If the word is not too long to fit
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len += wordLength;
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if( len < lineLength)
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words.add(split.remove(0));
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}
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//Merge them and add them to the output array.
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out.add( etc.combineSplit(0,
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words.toArray(new String[words.size()]), " ") + " " );
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}
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//Convert to an array and return
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return out.toArray(new String[out.size()]);
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}
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//=====================================================================
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//Function: msgLength
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//Input: String str: The string to find the length of
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//Output: int: The length on the screen of a string
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//Use: Finds the length on the screen of a string. Ignores colors.
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//=====================================================================
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public static int msgLength(String str){
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int length = 0;
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//Loop through all the characters, skipping any color characters
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//and their following color codes
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for(int x = 0; x<str.length(); x++)
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{
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if(str.charAt(x) == '^' || str.charAt(x) == Colors.White.charAt(0))
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{
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if(colorChange(str.charAt(x + 1)) != null)
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{
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x++;
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continue;
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}
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}
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int len = charLength(str.charAt(x));
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length += len;
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}
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return length;
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}
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//=====================================================================
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//Function: wordCut
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//Input: String str: The string to find the length of
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//Output: String[]: The cut up word
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//Use: Cuts apart a word that is too long to fit on one line
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//=====================================================================
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private static String[] wordCut(int lengthBefore, String str){
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int length = lengthBefore;
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//Loop through all the characters, skipping any color characters
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//and their following color codes
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String[] output = new String[2];
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int x = 0;
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while(length < lineLength && x < str.length())
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{
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int len = charLength(str.charAt(x));
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if( len > 0)
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length += len;
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else
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x++;
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x++;
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}
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if(x > str.length())
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x = str.length();
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//Add the substring to the output after cutting it
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output[0] = str.substring(0, x);
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//Add the last of the string to the output.
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output[1] = str.substring(x);
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return output;
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}
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//=====================================================================
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//Function: charLength
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//Input: char x: The character to find the length of.
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//Output: int: The length of the character
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//Use: Finds the visual length of the character on the screen.
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//=====================================================================
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private static int charLength(char x)
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{
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if("i.:,;|!".indexOf(x) != -1)
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return 2;
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else if("l'".indexOf(x) != -1)
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return 3;
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else if("tI[]".indexOf(x) != -1)
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return 4;
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else if("fk{}<>\"*()".indexOf(x) != -1)
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return 5;
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else if("abcdeghjmnopqrsuvwxyzABCDEFGHJKLMNOPQRSTUVWXYZ1234567890\\/#?$%-=_+&^".indexOf(x) != -1)
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return 6;
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else if("@~".indexOf(x) != -1)
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return 7;
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else if(x==' ')
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return 4;
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else
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return -1;
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}
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//=====================================================================
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//Function: rainbow
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//Input: String msg: The string to colorify
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//Output: String: The rainbowed result
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//Use: Rainbowifies a string;
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//=====================================================================
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public static String rainbow(String msg){
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String temp = "";
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int counter=0;
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//Loop through the message applying the colors
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for(int x=0; x<msg.length(); x++)
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{
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temp += rainbow[counter]+msg.charAt(x);
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if(msg.charAt(x)!=' ') counter++;
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if(counter==rainbow.length) counter = 0;
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}
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return temp;
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}
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//=====================================================================
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//Function: getName
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//Input: Player player: The player to get name as color
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//Output: String: The name colored
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//Use: Returns the colored name;
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//=====================================================================
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public static String getName(Player player){
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//Add the nickname or the name if there is none
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String output = vMinecraftUsers.getProfile(player).getNick();
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if(output.isEmpty())
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output = player.getName();
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//Add the color if there is one
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if(player.getColor() != null && player.getColor() != "")
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output = player.getColor().substring(0,2) + output;
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//Add the tag if there is one
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output = vMinecraftUsers.getProfile(player).getTag() + output;
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//Add the suffix if there is one
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output += vMinecraftUsers.getProfile(player).getSuffix();
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output = Colors.White + output;
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/*if(playerPrefix != null && !playerPrefix.isEmpty())
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output = applyColors(playerPrefix.substring(1)) + output;*/
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//Return the name
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return output;
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}
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//=====================================================================
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//Function: colorChange
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//Input: char colour: The color code to find the color for
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//Output: String: The color that the code identified
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//Use: Finds a color giving a color code
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//=====================================================================
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public static String colorChange(char colour)
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{
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String color = "";
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switch(colour)
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{
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case '0':
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color = Colors.Black;
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break;
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case '1':
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color = Colors.Navy;
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break;
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case '2':
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color = Colors.Green;
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break;
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case '3':
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color = Colors.Blue;
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break;
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case '4':
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color = Colors.Red;
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break;
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case '5':
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color = Colors.Purple;
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break;
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case '6':
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color = Colors.Gold;
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break;
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case '7':
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color = Colors.LightGray;
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break;
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case '8':
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color = Colors.Gray;
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break;
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case '9':
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color = Colors.DarkPurple;
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break;
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case 'a':
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color = Colors.LightGreen;
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break;
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case 'b':
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color = Colors.LightBlue;
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break;
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case 'c':
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color = Colors.Rose;
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break;
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case 'd':
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color = Colors.LightPurple;
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break;
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case 'e':
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color = Colors.Yellow;
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break;
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case 'f':
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color = Colors.White;
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break;
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case 'A':
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color = Colors.LightGreen;
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break;
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case 'B':
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color = Colors.LightBlue;
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break;
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case 'C':
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color = Colors.Rose;
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break;
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case 'D':
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color = Colors.LightPurple;
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break;
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case 'E':
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color = Colors.Yellow;
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break;
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case 'F':
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color = Colors.White;
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break;
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case 'R':
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color = "~";
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break;
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case 'r':
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color = "~";
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break;
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default:
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color = null;
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break;
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}
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return color;
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}
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//=====================================================================
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//Function: adminChat
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//Input: Player player: The player talking
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// String message: The message to apply the effect to
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//Output: boolean: If this feature is enabled
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//Use: Sends messages only to admins
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//=====================================================================
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public static boolean adminChat(Player player, String message){
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//Check if the player can use this feature
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if(player.isAdmin() || player.canUseCommand("/adminchat"))
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{
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//Special formatting for adminchat {Username}
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String adminchat = Colors.DarkPurple + "{" + getName(player)
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+ Colors.DarkPurple +"} ";
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//Cut off the @ prefix
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if(message.startsWith("@"))
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message = message.substring(1, message.length());
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//Get the player from the playerlist to send the message to.
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for (Player p: etc.getServer().getPlayerList()) {
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//If p is not null
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if (p != null) {
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//And if p is an admin or has access to adminchat send message
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if (p.isAdmin() || (p.canUseCommand("/adminchat"))) {
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sendMessage(player, p, adminchat + message);
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}
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}
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}
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//So you can read adminchat from the server console
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log.log(Level.INFO, "@" + "<" + player.getName()
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+ Colors.White +"> " + message);
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return true;
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}
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return false;
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}
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//=====================================================================
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//Function: quote
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//Input: Player player: The player talking
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// String message: The message to apply the effect to
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//Output: boolean: If this feature is enabled
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//Use: Displays a message as a quote
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//=====================================================================
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public static boolean quote(Player player, String message)
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{
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//Format the name
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String playerName = Colors.White + "<" + getName(player)
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+ Colors.White + "> ";
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if(vMinecraftSettings.getInstance().greentext()) {
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//Log the chat
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log.log(Level.INFO, "<"+player.getName()+"> " + message);
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//Output the message
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gmsg(player, playerName + Colors.LightGreen + message);
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return true;
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}
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return false;
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}
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//=====================================================================
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//Function: rage
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//Input: Player player: The player talking
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// String message: The message to apply the effect to
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//Output: boolean: If this feature is enabled
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//Use: Displays a message in red
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//=====================================================================
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public static boolean rage(Player player, String message)
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{
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//Format the name
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String playerName = Colors.White + "<"
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+ getName(player) + Colors.White +"> ";
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if (vMinecraftSettings.getInstance().FFF()) {
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log.log(Level.INFO, "<"+player.getName()+"> "+message);
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//Output the message
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gmsg(player, playerName + Colors.Red + message);
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return true;
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}
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return false;
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}
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//=====================================================================
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//Function: quakeColors
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//Input: Player player: The player talking
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// String message: The message to apply the effect to
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//Output: boolean: If this feature is enabled
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//Use: Displays a message in red
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//=====================================================================
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public static boolean quakeColors(Player player, String message)
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{
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//Format the name
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String playerName = Colors.White + "<"
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+ getName(player) + Colors.White +"> ";
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if(vMinecraftSettings.getInstance().quakeColors()) {
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//Log the chat
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log.log(Level.INFO, "<"+player.getName()+"> "+message);
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//Output the message
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gmsg(player, playerName + message);
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//Loop through the string finding the color codes and inserting them
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return true;
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}
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return false;
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}
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//=====================================================================
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//Function: emote
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//Input: Player player: The player talking
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// String message: The message to apply the effect to
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//Output: boolean: If this feature is enabled
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//Use: /me but with our custom colors applied
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//=====================================================================
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public static boolean emote(Player player, String message)
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{
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gmsg(player, "* " + getName(player) + " " + Colors.White + message);
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return true;
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}
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//=====================================================================
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//Function: applyColors
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//Input: String[] message: The lines to be colored
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//Output: String[]: The lines, but colorful
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//Use: Colors each line
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//=====================================================================
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public static String[] applyColors(String[] message)
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{
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if(message != null && message[0] != null && !message[0].isEmpty()){
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//The color to start the line with
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String recentColor = Colors.White;
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//Go through each line
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int counter = 0;
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int i = 0;
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boolean taste = false;
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for(String msg: message)
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{
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//Start the line with the most recent color
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String temp = "";
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if(!recentColor.equals("~") && recentColor != null)
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temp += recentColor;
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//Loop through looking for a color code
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for(int x = 0; x< msg.length(); x++)
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{
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//If the char is a ^ or <20>
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if(taste || msg.charAt(x) == '^'
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|| msg.charAt(x) == Colors.Red.charAt(0))
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{
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if(x != msg.length() - 1)
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{
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//If the following character is a color code
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if(vMinecraftChat.colorChange(msg.charAt(x+1)) != null)
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{
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//Set the most recent color to the new color
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recentColor = vMinecraftChat.colorChange(msg.charAt(x+1));
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//If the color specified is rainbow
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if(taste || recentColor.equals("~"))
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{
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//Skip the quake code for rainbow
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if(recentColor.equals("~"))
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{
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x += 2;
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}
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//Taste keeps it going with rainbow if there
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//are more lines
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taste = true;
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//Loop through the message applying the colors
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while(x < msg.length() && msg.charAt(x) != '^'
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&& msg.charAt(x) != Colors.Red.charAt(0))
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{
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temp += rainbow[i] + msg.charAt(x);
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if(msg.charAt(x) != ' ') i++;
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if(i == rainbow.length) i = 0;
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x++;
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}
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//If it reached another color instead of the end
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if(x < msg.length() && msg.charAt(x) == '^'
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|| x < msg.length()
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&& msg.charAt(x) == Colors.Red.charAt(0) )
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{
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taste = false;
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i = 0;
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x--;
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}
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}
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else
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{
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//Add the color
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temp += recentColor;
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//Skip these chars
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x++;
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}
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//Otherwise ignore it.
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} else {
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temp += msg.charAt(x);
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}
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//Insert the character
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} else {
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temp += msg.charAt(x);
|
||
}
|
||
} else {
|
||
temp += msg.charAt(x);
|
||
}
|
||
}
|
||
//Replace the message with the colorful message
|
||
message[counter] = temp;
|
||
counter++;
|
||
}
|
||
}
|
||
return message;
|
||
}
|
||
} |