mirror of
https://github.com/mcMMO-Dev/mcMMO.git
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115 lines
3.5 KiB
Java
115 lines
3.5 KiB
Java
package com.gmail.nossr50.runnables.skills;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.Map;
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import java.util.Map.Entry;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitRunnable;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.skills.CombatUtils;
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import com.gmail.nossr50.util.skills.ParticleEffectUtils;
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public class BleedTimerTask extends BukkitRunnable {
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private final static int MAX_BLEED_TICKS = 10;
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private static Map<LivingEntity, Integer> bleedList = new HashMap<LivingEntity, Integer>();
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@Override
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public void run() {
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for (Iterator<Entry<LivingEntity, Integer>> bleedIterator = bleedList.entrySet().iterator(); bleedIterator.hasNext();) {
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Entry<LivingEntity, Integer> entry = bleedIterator.next();
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LivingEntity entity = entry.getKey();
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if (entry.getValue() <= 0 || !entity.isValid()) {
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bleedIterator.remove();
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continue;
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}
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int damage;
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if (entity instanceof Player) {
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damage = 1;
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Player player = (Player) entity;
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if (!player.isOnline()) {
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continue;
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}
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// Never kill with Bleeding
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if (player.getHealth() - damage > 0) {
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CombatUtils.dealDamage(player, damage);
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ParticleEffectUtils.playBleedEffect(entity);
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}
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entry.setValue(entry.getValue() - damage);
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if (entry.getValue() <= 0) {
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player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding.Stopped"));
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}
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}
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else {
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damage = 2;
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// Anticipate the entity's death to prevent CME because of our EntityDeathEvent listener
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if (entity.getHealth() - damage > 0) {
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entry.setValue(entry.getValue() - 1);
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}
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else {
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bleedIterator.remove();
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}
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CombatUtils.dealDamage(entity, damage);
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ParticleEffectUtils.playBleedEffect(entity);
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}
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}
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}
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/**
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* Instantly Bleed out a LivingEntity
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*
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* @param entity LivingEntity to bleed out
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*/
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public static void bleedOut(LivingEntity entity) {
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if (bleedList.containsKey(entity)) {
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CombatUtils.dealDamage(entity, bleedList.get(entity) * 2);
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bleedList.remove(entity);
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}
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}
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/**
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* Remove a LivingEntity from the bleedList if it is in it
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*
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* @param entity LivingEntity to remove
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*/
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public static void remove(LivingEntity entity) {
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if (bleedList.containsKey(entity)) {
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bleedList.remove(entity);
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}
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}
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/**
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* Add a LivingEntity to the bleedList if it is not in it.
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*
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* @param entity LivingEntity to add
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* @param ticks Number of bleeding ticks
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*/
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public static void add(LivingEntity entity, int ticks) {
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int newTicks = ticks;
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if (bleedList.containsKey(entity)) {
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newTicks += bleedList.get(entity);
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bleedList.put(entity, Math.min(newTicks, MAX_BLEED_TICKS));
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}
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else {
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bleedList.put(entity, Math.min(newTicks, MAX_BLEED_TICKS));
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}
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}
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public static boolean isBleeding(LivingEntity entity) {
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return bleedList.containsKey(entity);
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}
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}
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