.. |
acrobatics
|
Damage should probably actually be fatal I would think.
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2013-11-23 12:34:14 -05:00 |
archery
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Missed a refactor :P Also, javadoc event
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2013-11-22 12:48:53 -05:00 |
axes
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Missed a refactor :P Also, javadoc event
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2013-11-22 12:48:53 -05:00 |
child
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SkillUtils cleanup, EventUtils creation
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2013-10-15 13:03:33 -04:00 |
excavation
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Missed a refactor :P Also, javadoc event
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2013-11-22 12:48:53 -05:00 |
fishing
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Missed a refactor :P Also, javadoc event
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2013-11-22 12:48:53 -05:00 |
herbalism
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Missed a refactor :P Also, javadoc event
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2013-11-22 12:48:53 -05:00 |
mining
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AntiTheft option for Disarm Ability
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2013-12-01 19:08:22 -05:00 |
repair
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Moved repair config classes to the config package
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2013-12-12 19:53:27 +01:00 |
smelting
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Missed a refactor :P Also, javadoc event
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2013-11-22 12:48:53 -05:00 |
swords
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Missed a refactor :P Also, javadoc event
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2013-11-22 12:48:53 -05:00 |
taming
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Missed a refactor :P Also, javadoc event
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2013-11-22 12:48:53 -05:00 |
unarmed
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AntiTheft option for Disarm Ability
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2013-12-01 19:08:22 -05:00 |
woodcutting
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Remove unused import
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2014-01-03 08:30:59 -05:00 |
SkillManager.java
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SecondaryAbility's API additions
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2013-11-22 12:32:23 -05:00 |