mcMMO/vMinecraftCommands.java
2010-12-07 22:00:32 -06:00

937 lines
33 KiB
Java

import java.io.IOException;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
import java.util.logging.Level;
import java.util.logging.Logger;
//=====================================================================
//Class: vMinecraftCommands
//Use: Encapsulates all commands added by this mod
//Author: nos, trapalice, cerevisiae
//=====================================================================
public class vMinecraftCommands{
//Log output
protected static final Logger log = Logger.getLogger("Minecraft");
static final int EXIT_FAIL = 0,
EXIT_SUCCESS = 1,
EXIT_CONTINUE = 2;
//The list of commands for vMinecraft
public static commandList cl = new commandList();
//=====================================================================
//Function: loadCommands
//Input: None
//Output: None
//Use: Imports all the commands into the command list
//=====================================================================
public static void loadCommands(){
//If we had commands we would add them here.
cl.register("/tp", "teleport");
cl.register("/masstp", "masstp", "Teleports those with lower permissions to you");
cl.register("/reload", "reload");
cl.register("/rules", "rules", "Displays the rules");
cl.register("/fabulous", "fabulous", "makes text SUUUPER");
cl.register("/whois", "whois", "/whois [user]");
cl.register("/who", "who");
cl.register("/say", "say");
cl.register("/slay", "slay", "Kill target player");
cl.register("/ezmodo", "invuln", "Toggle invulnerability");
cl.register("/ezlist", "ezlist", "List invulnerable players");
cl.register("/heal", "heal", "heal yourself or other players");
cl.register("/suicide", "suicide", "kill yourself... you loser");
cl.register("/a", "adminChatToggle", "toggle admin chat for every message");
cl.register("/modify", "modifySplit");
cl.register("/me", "me");
cl.register("/msg", "message");
cl.register("/reply", "reply");
cl.registerAlias("/playerlist", "/who");
cl.registerAlias("/r", "/reply");
cl.registerAlias("/w", "/msg");
cl.registerAlias("/wrists", "/suicide");
cl.registerAlias("/ci", "/clearinventory");
}
//=====================================================================
//Function: me (/me)
//Input: Player player: The player using the command
//Output: int: Exit Code
//Use: The player uses this to emote, but now its colorful.
//=====================================================================
public static int me(Player player, String[] args)
{
String str = etc.combineSplit(0, args, " ");
if (args.length < 1) {return EXIT_FAIL;}
vMinecraftChat.emote(player, str);
return EXIT_SUCCESS;
}
//=====================================================================
//Function: message (/msg, /w, /whisper)
//Input: Player player: The player using the command
//Output: int: Exit Code
//Use: Send a message to a player
//=====================================================================
public static int message(Player player, String[] args)
{
String msg = etc.combineSplit(1, args, " ");
Player toPlayer = etc.getServer().matchPlayer(args[0]);
if (args.length < 1) {
return EXIT_FAIL;
} else if (toPlayer != null) {
//Send the message to the targeted player and the sender
vMinecraftChat.sendMessage(player, toPlayer,
Colors.LightGreen + "[" + Colors.White + "From:"
+ vMinecraftChat.getName(player) + Colors.LightGreen + "]" + msg);
vMinecraftChat.sendMessage(player, player,
Colors.LightGreen + "[" + Colors.White + "To:"
+ vMinecraftChat.getName(toPlayer) + Colors.LightGreen + "]" + msg);
//Set the last massager for each player
vMinecraftUsers.players.findProfile(player).setMessage(toPlayer);
vMinecraftUsers.players.findProfile(toPlayer).setMessage(player);
} else {
vMinecraftChat.sendMessage(player, player, Colors.Red
+ "No player by the name of " + args[0] + " could be found.");
}
return EXIT_SUCCESS;
}
//=====================================================================
//Function: reply (/r, /reply)
//Input: Player player: The player using the command
//Output: int: Exit Code
//Use: Send a message to a player
//=====================================================================
public static int reply(Player player, String[] args)
{
Player toPlayer = vMinecraftUsers.players.findProfile(player).getMessage();
if (toPlayer != null) {
String msg = etc.combineSplit(1, args, " ");
//Send the message to the targeted player and the sender
vMinecraftChat.sendMessage(player, toPlayer,
Colors.LightGreen + "[" + Colors.White + "From:"
+ vMinecraftChat.getName(player) + Colors.LightGreen + "] " + msg);
vMinecraftChat.sendMessage(player, player,
Colors.LightGreen + "[" + Colors.White + "To:"
+ vMinecraftChat.getName(toPlayer) + Colors.LightGreen + "] " + msg);
//Set the last messager for each player
vMinecraftUsers.players.findProfile(player).setMessage(toPlayer);
vMinecraftUsers.players.findProfile(toPlayer).setMessage(player);
} else {
vMinecraftChat.sendMessage(player, player,
Colors.Red + "That person is no longer logged in.");
}
return EXIT_SUCCESS;
}
//=====================================================================
//Function: adminChatToggle (/a)
//Input: Player player: The player using the command
//Output: int: Exit Code
//Use: Toggles the player into admin chat. Every message they
// send will be piped to admin chat.
//=====================================================================
public static int adminChatToggle(Player player, String[] args)
{
if(vMinecraftSettings.getInstance().adminChatToggle())
{
//If the player is already toggled for admin chat, remove them
if (vMinecraftSettings.getInstance().isAdminToggled(player.getName())) {
player.sendMessage(Colors.Red + "Admin Chat Toggle = off");
vMinecraftSettings.getInstance().removeAdminToggled(player.getName());
//Otherwise include them
} else {
player.sendMessage(Colors.Blue + "Admin Chat Toggled on");
vMinecraftSettings.getInstance().addAdminToggled(player.getName());
}
return EXIT_SUCCESS;
}
return EXIT_FAIL;
}
//=====================================================================
//Function: heal (/heal)
//Input: Player player: The player using the command
// String[] args: The arguments for the command. Should be a
// player name or blank
//Output: int: Exit Code
//Use: Heals yourself or a specified player.
//=====================================================================
public static int heal(Player player, String[] args)
{
if(vMinecraftSettings.getInstance().cmdHeal())
{
//If a target wasn't specified, heal the user.
if (args.length < 1){
player.setHealth(20);
player.sendMessage("Your health is restored");
//If a target was specified, try to find them and then heal them
//Otherwise report the error
} else if (args.length > 0){
Player playerTarget = etc.getServer().matchPlayer(args[0]);
if (playerTarget != null){
playerTarget.setHealth(20);
player.sendMessage(Colors.Blue + "You have healed " + vMinecraftChat.getName(playerTarget));
playerTarget.sendMessage(Colors.Blue + "You have been healed by " + vMinecraftChat.getName(player));
}
else if (playerTarget == null){
player.sendMessage(Colors.Rose + "Couldn't find that player");
}
}
return EXIT_SUCCESS;
}
return EXIT_FAIL;
}
//=====================================================================
//Function: suicide (/suicide, /wrists)
//Input: Player player: The player using the command
// String[] args: Ignored
//Output: int: Exit Code
//Use: Kills yourself
//=====================================================================
public static int suicide(Player player, String[] args)
{
if(vMinecraftSettings.getInstance().cmdSuicide())
{
//Set your health to 0. Not much to it.
player.setHealth(0);
return EXIT_SUCCESS;
}
return EXIT_FAIL;
}
//=====================================================================
//Function: teleport (/tp)
//Input: Player player: The player using the command
// String[] args: The arguments for the command. Should be a
// player name
//Output: int: Exit Code
//Use: Teleports the user to another player
//=====================================================================
public static int teleport(Player player, String[] args)
{
//Get if the command is enabled
if(vMinecraftSettings.getInstance().cmdTp())
{
//Make sure a player has been specified and return an error if not
if (args.length < 1) {
player.sendMessage(Colors.Rose + "Correct usage is: /tp [player]");
} else {
//Find the player by name
Player playerTarget = etc.getServer().matchPlayer(args[0]);
//Target player isn't found
if(playerTarget == null)
player.sendMessage(Colors.Rose + "Can't find user "
+ args[0] + ".");
//If it's you, return witty message
else if (player.getName().equalsIgnoreCase(args[0]))
player.sendMessage(Colors.Rose + "You're already here!");
//If the player is higher rank than you, inform the user
else if (!player.hasControlOver(playerTarget))
player.sendMessage(Colors.Red +
"That player has higher permissions than you.");
//If the player exists transport the user to the player
else {
log.log(Level.INFO, player.getName() + " teleported to " +
playerTarget.getName());
player.teleportTo(playerTarget);
//Otherwise inform the user that the player doesn't exist
}
}
return EXIT_SUCCESS;
}
return EXIT_FAIL;
}
//=====================================================================
//Function: masstp (/masstp)
//Input: Player player: The player using the command
// String[] args: Should be empty or is ignored
//Output: int: Exit Code
//Use: Teleports all players to the user
//=====================================================================
public static int masstp(Player player, String[] args)
{
//If the command is enabled
if(vMinecraftSettings.getInstance().cmdMasstp()) {
//Go through all players and move them to the user
for (Player p : etc.getServer().getPlayerList()) {
if (!p.hasControlOver(player)) {
p.teleportTo(player);
}
}
//Inform the user that the command has executed successfully
player.sendMessage(Colors.Blue+"Summoning successful.");
return EXIT_SUCCESS;
}
return EXIT_FAIL;
}
//=====================================================================
//Function: tphere (/tphere)
//Input: Player player: The player using the command
// String[] args: The arguments for the command. Should be a
// player name
//Output: int: Exit Code
//Use: Teleports the user to another player
//=====================================================================
public static int tphere(Player player, String[] args)
{
//Check if the command is enabled.
if (vMinecraftSettings.getInstance().cmdTphere()) {
//Make sure a player is specified
if (args.length < 1) {
player.sendMessage(Colors.Rose + "Correct usage is: /tphere [player]");
} else {
//Get the player by name
Player playerTarget = etc.getServer().matchPlayer(args[0]);
//If the target doesn't exist
if(playerTarget == null)
player.sendMessage(Colors.Rose + "Can't find user " + args[0] + ".");
//If the player has a higher rank than the user, return error
else if (!player.hasControlOver(playerTarget))
player.sendMessage(Colors.Red + "That player has higher permissions than you.");
//If the user teleports themselves, mock them
else if (player.getName().equalsIgnoreCase(args[0]))
player.sendMessage(Colors.Rose + "Wow look at that! You teleported yourself to yourself!");
//If the target exists, teleport them to the user
else {
log.log(Level.INFO, player.getName() + " teleported " + player.getName() + " to their self.");
playerTarget.teleportTo(player);
}
}
return EXIT_SUCCESS;
}
return EXIT_FAIL;
}
//=====================================================================
//Function: reload (/reload)
//Input: Player player: The player using the command
// String[] args: Ignored
//Output: int: Exit Code
//Use: Reloads the settings for vMinecraft
//=====================================================================
public static int reload(Player player, String[] args)
{
vMinecraftSettings.getInstance().loadSettings();
return EXIT_FAIL;
}
//=====================================================================
//Function: rules (/rules)
//Input: Player player: The player using the command
// String[] args: Ignored
//Output: int: Exit Code
//Use: Lists the rules
//=====================================================================
public static int rules(Player player, String[] args)
{
//If the rules exist
if(vMinecraftSettings.getInstance().cmdRules()
&& vMinecraftSettings.getInstance().getRules().length > 0) {
//Apply QuakeCode Colors to the rules
String[] rules = vMinecraftChat.applyColors(
vMinecraftSettings.getInstance().getRules());
//Display them
for (String str : rules ) {
if(!str.isEmpty())
player.sendMessage(Colors.Blue + str);
else
player.sendMessage(Colors.Blue + "!!!The Rules Have Not Been Set!!!");
}
return EXIT_SUCCESS;
}
return EXIT_FAIL;
}
//=====================================================================
//Function: fabulous (/fabulous)
//Input: Player player: The player using the command
// String[] args: The message to apply the effect to
//Output: int: Exit Code
//Use: Makes the text rainbow colored
//=====================================================================
public static int fabulous(Player player, String[] args)
{
//If the command is enabled
if(vMinecraftSettings.getInstance().cmdFabulous()) {
//Format the name
String playerName = Colors.White + "<"
+ vMinecraftChat.getName(player) + Colors.White +"> ";
//Make sure a message has been specified
if (args.length < 1) {return EXIT_FAIL;}
String str = " ";
//Merge the message again
str = etc.combineSplit(0, args, " ");
//Output for server
log.log(Level.INFO, player.getName()+" fabulously said \""+ str+"\"");
//Prepend the player name and cut into lines.
vMinecraftChat.gmsg(player, playerName + vMinecraftChat.rainbow(str));
return EXIT_SUCCESS;
}
return EXIT_FAIL;
}
//=====================================================================
//Function: whois (/whois)
//Input: Player player: The player using the command
// String[] args: The player to find info on
//Output: int: Exit Code
//Use: Displays information about the player specified
//=====================================================================
public static int whois(Player player, String[] args)
{
//If the command is enabled
if (vMinecraftSettings.getInstance().cmdWhoIs()) {
//If a player is specified
if (args.length < 1)
player.sendMessage(Colors.Rose + "Usage is /whois [player]");
else {
//Get the player by name
Player playerTarget = etc.getServer().matchPlayer(args[0]);
//If the player exists
if (playerTarget != null){
//Displaying the information
player.sendMessage(Colors.Blue + "Whois results for " +
vMinecraftChat.getName(playerTarget));
//Group
for(String group: playerTarget.getGroups())
player.sendMessage(Colors.Blue + "Groups: " + group);
//Admin
player.sendMessage(Colors.Blue+"Admin: " +
String.valueOf(playerTarget.isAdmin()));
//IP
player.sendMessage(Colors.Blue+"IP: " + playerTarget.getIP());
//Restrictions
player.sendMessage(Colors.Blue+"Can ignore restrictions: " +
String.valueOf(playerTarget.canIgnoreRestrictions()));
//Give the user an error if the player doesn't exist
} else {
player.sendMessage(Colors.Rose+"Player not found.");
}
}
return EXIT_SUCCESS;
}
return EXIT_SUCCESS;
}
//=====================================================================
//Function: who (/who)
//Input: Player player: The player using the command
// String[] args: Ignored
//Output: int: Exit Code
//Use: Displays the connected players
//=====================================================================
public static int who(Player player, String[] args)
{
//If the command is enabled
if (vMinecraftSettings.getInstance().cmdWho()) {
//Loop through all players counting them and adding to the list
int count=0;
String tempList = "";
for( Player p : etc.getServer().getPlayerList())
{
if(p != null){
if(count == 0)
tempList += vMinecraftChat.getName(p);
else
tempList += Colors.White + ", " + vMinecraftChat.getName(p);
count++;
}
}
//Get the max players from the config
PropertiesFile server = new PropertiesFile("server.properties");
try {
server.load();
} catch (IOException e) {
e.printStackTrace();
}
int maxPlayers = server.getInt("max-players");
//Output the player list
vMinecraftChat.sendMessage(player, player, Colors.Rose + "Player List ("
+ count + "/" + maxPlayers +"): " + tempList);
return EXIT_SUCCESS;
}
return EXIT_FAIL;
}
//=====================================================================
//Function: say (/say)
//Input: Player player: The player using the command
// String[] args: The message to apply the effect to
//Output: int: Exit Code
//Use: Announces the message to all players
//=====================================================================
public static int say(Player player, String[] args)
{
//If the command is enabled
if (vMinecraftSettings.getInstance().cmdSay()) {
//Make sure a message is supplied or output an error
if (args.length < 1) {
player.sendMessage(Colors.Rose + "Usage is /say [message]");
}
//Display the message globally
vMinecraftChat.gmsg(player, Colors.Yellow + etc.combineSplit(0, args, " "));
return EXIT_SUCCESS;
}
return EXIT_FAIL;
}
//=====================================================================
//Function: slay (/slay)
//Input: Player player: The player using the command
// String[] args: The target for the command
//Output: int: Exit Code
//Use: Kill the target player
//=====================================================================
public static int slay(Player player, String[] args)
{
//Check if the command is enabled
if(vMinecraftSettings.getInstance().cmdEzModo()) {
//Get the player by name
Player playerTarget = etc.getServer().matchPlayer(args[0]);
//If the player doesn't exist don't run
if(playerTarget == null)
return EXIT_FAIL;
//If the player isn't invulnerable kill them
if (!vMinecraftSettings.getInstance().isEzModo(playerTarget.getName())) {
playerTarget.setHealth(0);
vMinecraftChat.gmsg(player, vMinecraftChat.getName(player)
+ Colors.LightBlue + " has slain "
+ vMinecraftChat.getName(playerTarget));
//Otherwise output error to the user
} else {
player.sendMessage(Colors.Rose + "That player is currently in ezmodo! Hahahaha");
}
return EXIT_SUCCESS;
}
return EXIT_FAIL;
}
//=====================================================================
//Function: invuln (/ezmodo)
//Input: Player player: The player using the command
// String[] args: The target for the command
//Output: int: Exit Code
//Use: Kill the target player
//=====================================================================
public static int invuln(Player player, String[] args)
{
//If the command is enabled
if (vMinecraftSettings.getInstance().cmdEzModo()) {
//If the player is already invulnerable, turn ezmodo off.
if (vMinecraftSettings.getInstance().isEzModo(player.getName())) {
player.sendMessage(Colors.Red + "ezmodo = off");
vMinecraftSettings.getInstance().removeEzModo(player.getName());
//Otherwise make them invulnerable
} else {
player.sendMessage(Colors.LightBlue + "eh- maji? ezmodo!?");
player.sendMessage(Colors.Rose + "kimo-i");
player.sendMessage(Colors.LightBlue + "Easy Mode ga yurusareru no wa shougakusei made dayo ne");
player.sendMessage(Colors.Red + "**Laughter**");
vMinecraftSettings.getInstance().addEzModo(player.getName());
}
return EXIT_SUCCESS;
}
return EXIT_FAIL;
}
//=====================================================================
//Function: ezlist (/ezlist)
//Input: Player player: The player using the command
// String[] args: Ignored
//Output: int: Exit Code
//Use: List all invulnerable players
//=====================================================================
public static int ezlist(Player player, String[] args)
{
//If the feature is enabled list the players
if(vMinecraftSettings.getInstance().cmdEzModo()) {
player.sendMessage("Ezmodo: " + vMinecraftSettings.getInstance().ezModoList());
return EXIT_SUCCESS;
}
return EXIT_FAIL;
}
//=====================================================================
//Function: modifySplit (/modify)
//Input: Player player: The player using the command
// String[] args: Player, Command, Arguments
//Output: int: Exit Code
//Use: List all invulnerable players
//=====================================================================
public static int modifySplit(Player player, String[] args)
{
//Exploit fix for people giving themselves commands
if(args[1].equals("commands"))
return EXIT_SUCCESS;
return EXIT_CONTINUE;
}
//=====================================================================
//Function: Time Reverse
//Input: long time: The time to reverse to.
//Output: int: Exit Code
//Use: List all invulnerable players
//=====================================================================
public static int timeReverse(long tarTime)
{
long curTime = etc.getServer().getRelativeTime();
//if(cur)
return EXIT_SUCCESS;
}
//=====================================================================
//Function: privateMessage(/msg)
//Input: long time: The time to reverse to.
//Output: int: Exit Code
//Use: List all invulnerable players
//=====================================================================
public static int privateMessage(Player player, String[] message)
{
long curTime = etc.getServer().getRelativeTime();
//if(cur)
return EXIT_SUCCESS;
}
}
//=====================================================================
//Class: commandList
//Use: The list of commands that will be checked for
//Author: cerevisiae
//=====================================================================
class commandList {
command[] commands;
protected static final Logger log = Logger.getLogger("Minecraft");
static final int EXIT_FAIL = 0,
EXIT_SUCCESS = 1,
EXIT_CONTINUE = 2;
//=====================================================================
//Function: commandList
//Input: None
//Output: None
//Use: Initialize the array of commands
//=====================================================================
public commandList(){
commands = new command[0];
}
//=====================================================================
//Function: register
//Input: String name: The name of the command
// String func: The function to be called
//Output: boolean: Whether the command was input successfully or not
//Use: Registers a command to the command list for checking later
//=====================================================================
public boolean register(String name, String func){
//If the command list isn't empty
if(commands.length > 0)
{
//Check to make sure the command doesn't already exist
for(int i = 0; i < commands.length; i++)
if(commands[i].getName().equalsIgnoreCase(name))
return false;
//Create a new temp array
command[] temp = new command[commands.length + 1];
//Copy the old command list over
System.arraycopy(commands, 0, temp, 0, commands.length);
//Set commands to equal the new array
commands = temp;
} else {
commands = new command[1];
}
//Add the new function to the list
commands[commands.length - 1] = new command(name, func);
//exit successfully
return true;
}
//=====================================================================
//Function: register
//Input: String name: The name of the command
// String func: The function to be called
// String info: The information for the command to put in help
//Output: boolean: Whether the command was input successfully or not
//Use: Registers a command to the command list for checking later
//=====================================================================
public boolean register(String name, String func, String info){
//Add to the /help list
etc.getInstance().addCommand(name, info);
//Finish registering
return register(name, func);
}
//=====================================================================
//Function: register
//Input: String name: The name of the command
// String func: The function to be called
//Output: boolean: Whether the command was input successfully or not
//Use: Registers a command to the command list for checking later
//=====================================================================
public boolean registerAlias(String name, String com, String[] args){
//If the command list isn't empty
if(commands.length > 0)
{
//Check to make sure the command doesn't already exist
for(int i = 0; i < commands.length; i++)
if(commands[i].getName().equalsIgnoreCase(name))
return false;
//Create a new temp array
command[] temp = new command[commands.length + 1];
//Copy the old command list over
System.arraycopy(commands, 0, temp, 0, commands.length);
//Set commands to equal the new array
commands = temp;
} else {
commands = new command[1];
}
//Add the new function to the list
commands[commands.length - 1] = new commandRef(name, com, args);
//exit successfully
return true;
}
//=====================================================================
//Function: register
//Input: String name: The name of the command
// String func: The function to be called
//Output: boolean: Whether the command was input successfully or not
//Use: Registers a command to the command list for checking later
//=====================================================================
public boolean registerAlias(String name, String com){
//If the command list isn't empty
if(commands.length > 0)
{
//Check to make sure the command doesn't already exist
for(int i = 0; i < commands.length; i++)
if(commands[i].getName().equalsIgnoreCase(name))
return false;
//Create a new temp array
command[] temp = new command[commands.length + 1];
//Copy the old command list over
System.arraycopy(commands, 0, temp, 0, commands.length);
//Set commands to equal the new array
commands = temp;
} else {
commands = new command[1];
}
//Add the new function to the list
commands[commands.length - 1] = new commandRef(name, com);
//exit successfully
return true;
}
//=====================================================================
//Function: call
//Input: String name: The name of the command to be run
//Output: boolean: If the command was called successfully
//Use: Attempts to call a command
//=====================================================================
public int call(String name, Player player, String[] arg){
//Make sure the user has access to the command
if(!player.canUseCommand(name)) {
return EXIT_FAIL;
}
//Search for the command
for(command cmd : commands)
{
//When found
if(cmd.getName().equalsIgnoreCase(name))
{
try {
//Call the command and return results
return cmd.call(player, arg);
} catch (SecurityException e) {
log.log(Level.SEVERE, "Exception while running command", e);
} catch (IllegalArgumentException e) {
log.log(Level.SEVERE, "The Command Entered Doesn't Exist", e);
return EXIT_FAIL;
}
}
}
//Something went wrong
return EXIT_FAIL;
}
//=====================================================================
//Class: command
//Use: The specific command
//Author: cerevisiae
//=====================================================================
private class command
{
private String commandName;
private String function;
//=====================================================================
//Function: command
//Input: None
//Output: None
//Use: Initialize the command
//=====================================================================
public command(String name, String func){
commandName = name;
function = func;
}
//=====================================================================
//Function: getName
//Input: None
//Output: String: The command name
//Use: Returns the command name
//=====================================================================
public String getName(){return commandName;}
//=====================================================================
//Function: call
//Input: String[] arg: The arguments for the command
//Output: boolean: If the command was called successfully
//Use: Attempts to call the command
//=====================================================================
int call(Player player, String[] arg)
{
Method m;
try {
m = vMinecraftCommands.class.getMethod(function, Player.class, String[].class);
m.setAccessible(true);
return (Integer) m.invoke(null, player, arg);
} catch (SecurityException e) {
e.printStackTrace();
} catch (NoSuchMethodException e) {
e.printStackTrace();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (IllegalAccessException e) {
e.printStackTrace();
} catch (InvocationTargetException e) {
e.printStackTrace();
}
return 1;
}
}
//=====================================================================
//Class: commandRef
//Use: A command referencing another command
//Author: cerevisiae
//=====================================================================
private class commandRef extends command
{
private String reference;
private String[] args;
//=====================================================================
//Function: command
//Input: String name: The command name
// String com: The command to run
// String[] arg: the arguments to apply
//Output: None
//Use: Initialize the command
//=====================================================================
public commandRef(String name, String com, String[] arg){
super(name, "");
reference = com;
args = arg;
}
//=====================================================================
//Function: command
//Input: String name: The command name
// String com: The command to run
//Output: None
//Use: Initialize the command
//=====================================================================
public commandRef(String name, String com){
super(name, "");
reference = com;
args = null;
}
//=====================================================================
//Function: call
//Input: String[] arg: The arguments for the command
//Output: boolean: If the command was called successfully
//Use: Attempts to call the command
//=====================================================================
int call(Player player, String[] arg)
{
if(args != null) {
String[] temp = new String[args.length];
System.arraycopy(args, 0, temp, 0, args.length);
//Insert the arguments into the pre-set arguments
int lastSet = 0,
argCount = 0;
for(String argument : temp)
{
if(argument.startsWith("%"))
{
int argNum = Integer.parseInt(argument.substring(1));
if( argNum < arg.length )
{
temp[lastSet] = arg[argNum];
argCount++;
}
}
lastSet++;
}
//Append the rest of the arguments to the argument array
if(lastSet < temp.length + arg.length - argCount)
{
String[] temp2 = new String[temp.length + arg.length - argCount];
System.arraycopy(temp, 0, temp2, 0, temp.length);
System.arraycopy(arg, argCount, temp2,
temp.length, arg.length - argCount);
temp = temp2;
}
//Call the referenced command
player.command(reference + " " + etc.combineSplit(0, temp, " "));
} else
player.command(reference);
return EXIT_SUCCESS;
}
}
}