mcMMO/src/main/java/com/gmail/nossr50/commands/skills/AcrobaticsCommand.java
nossr50 a421bd7e4c Fixing the RNG display calculations for RetroMode
I temporarily disabled the output for graceful roll in the stats, will be turning that on again in the morning.
2019-01-25 01:36:14 -08:00

100 lines
3.9 KiB
Java

package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.datatypes.skills.subskills.AbstractSubSkill;
import com.gmail.nossr50.listeners.InteractionManager;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.TextComponentFactory;
import com.gmail.nossr50.util.random.RandomChanceSkill;
import com.gmail.nossr50.util.random.RandomChanceUtil;
import com.gmail.nossr50.util.skills.SkillActivationType;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
public class AcrobaticsCommand extends SkillCommand {
private String dodgeChance;
private String dodgeChanceLucky;
private boolean canDodge;
private boolean canRoll;
public AcrobaticsCommand() {
super(PrimarySkillType.ACROBATICS);
}
@Override
protected void dataCalculations(Player player, float skillValue) {
// ACROBATICS_DODGE
if (canDodge) {
String[] dodgeStrings = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.ACROBATICS_DODGE);
dodgeChance = dodgeStrings[0];
dodgeChanceLucky = dodgeStrings[1];
}
}
@Override
protected void permissionsCheck(Player player) {
canDodge = canUseSubskill(player, SubSkillType.ACROBATICS_DODGE);
canRoll = canUseSubskill(player, SubSkillType.ACROBATICS_ROLL);
}
@Override
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<String>();
if (canDodge) {
messages.add(getStatMessage(SubSkillType.ACROBATICS_DODGE, dodgeChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dodgeChanceLucky) : ""));
}
if (canRoll) {
AbstractSubSkill abstractSubSkill = InteractionManager.getAbstractByName("Roll");
if(abstractSubSkill != null)
{
double rollChance, graceChance;
//Chance to roll at half
RandomChanceSkill roll_rcs = new RandomChanceSkill(player, SubSkillType.ACROBATICS_ROLL);
//Chance to graceful roll
RandomChanceSkill grace_rcs = new RandomChanceSkill(player, SubSkillType.ACROBATICS_ROLL);
grace_rcs.setSkillLevel(grace_rcs.getSkillLevel() * 2); //Double Odds
//Chance Stat Calculations
rollChance = RandomChanceUtil.getRandomChanceExecutionChance(roll_rcs);
graceChance = RandomChanceUtil.getRandomChanceExecutionChance(grace_rcs);
//damageThreshold = AdvancedConfig.getInstance().getRollDamageThreshold();
String rollStrings[] = getAbilityDisplayValues(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, player, SubSkillType.MINING_DOUBLE_DROPS);
//Format
double rollChanceLucky = rollChance * 1.333D;
double graceChanceLucky = graceChance * 1.333D;
messages.add(getStatMessage(SubSkillType.ACROBATICS_ROLL, rollStrings[0])
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", rollStrings[1]) : ""));
/*messages.add(getStatMessage(true, false, SubSkillType.ACROBATICS_ROLL, String.valueOf(graceChance))
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", String.valueOf(graceChanceLucky)) : ""));*/
}
}
return messages;
}
@Override
protected List<TextComponent> getTextComponents(Player player) {
List<TextComponent> textComponents = new ArrayList<>();
TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.ACROBATICS);
return textComponents;
}
}