mcMMO/src/main/java/com/gmail/nossr50/util/random/RandomChanceSkill.java

158 lines
5.4 KiB
Java

package com.gmail.nossr50.util.random;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
import org.bukkit.entity.Player;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
public class RandomChanceSkill implements RandomChanceExecution {
protected final double probabilityCap;
protected final boolean isLucky;
protected int skillLevel;
protected final double resultModifier;
protected final double maximumBonusLevelCap;
public RandomChanceSkill(@Nullable Player player, @NotNull SubSkillType subSkillType, double resultModifier) {
this.probabilityCap = RandomChanceUtil.LINEAR_CURVE_VAR;
final McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
if (player != null && mcMMOPlayer != null) {
this.skillLevel = mcMMOPlayer.getSkillLevel(subSkillType.getParentSkill());
} else {
this.skillLevel = 0;
}
if (player != null)
isLucky = Permissions.lucky(player, subSkillType.getParentSkill());
else
isLucky = false;
this.resultModifier = resultModifier;
this.maximumBonusLevelCap = RandomChanceUtil.getMaxBonusLevelCap(subSkillType);
}
public RandomChanceSkill(@Nullable Player player, @NotNull SubSkillType subSkillType) {
this.probabilityCap = RandomChanceUtil.LINEAR_CURVE_VAR;
final McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
if (player != null && mcMMOPlayer != null) {
this.skillLevel = mcMMOPlayer.getSkillLevel(subSkillType.getParentSkill());
} else {
this.skillLevel = 0;
}
if (player != null)
isLucky = Permissions.lucky(player, subSkillType.getParentSkill());
else
isLucky = false;
this.resultModifier = 1.0D;
this.maximumBonusLevelCap = RandomChanceUtil.getMaxBonusLevelCap(subSkillType);
}
public RandomChanceSkill(@Nullable Player player, @NotNull SubSkillType subSkillType, boolean hasCap) {
if (hasCap)
this.probabilityCap = RandomChanceUtil.getMaximumProbability(subSkillType);
else
this.probabilityCap = RandomChanceUtil.LINEAR_CURVE_VAR;
final McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
if (player != null && mcMMOPlayer != null) {
this.skillLevel = mcMMOPlayer.getSkillLevel(subSkillType.getParentSkill());
} else {
this.skillLevel = 0;
}
if (player != null)
isLucky = Permissions.lucky(player, subSkillType.getParentSkill());
else
isLucky = false;
this.resultModifier = 1.0D;
this.maximumBonusLevelCap = RandomChanceUtil.getMaxBonusLevelCap(subSkillType);
}
public RandomChanceSkill(@Nullable Player player, @NotNull SubSkillType subSkillType, boolean hasCap, double resultModifier) {
if (hasCap)
this.probabilityCap = RandomChanceUtil.getMaximumProbability(subSkillType);
else
this.probabilityCap = RandomChanceUtil.LINEAR_CURVE_VAR;
final McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
if (player != null && mcMMOPlayer != null) {
this.skillLevel = mcMMOPlayer.getSkillLevel(subSkillType.getParentSkill());
} else {
this.skillLevel = 0;
}
if (player != null)
isLucky = Permissions.lucky(player, subSkillType.getParentSkill());
else
isLucky = false;
this.resultModifier = resultModifier;
this.maximumBonusLevelCap = RandomChanceUtil.getMaxBonusLevelCap(subSkillType);
}
/**
* Gets the skill level of the player who owns this RandomChanceSkill
*
* @return the current skill level relating to this RandomChanceSkill
*/
public int getSkillLevel() {
return skillLevel;
}
/**
* Modify the skill level used for this skill's RNG calculations
*
* @param newSkillLevel new skill level
*/
public void setSkillLevel(int newSkillLevel) {
skillLevel = newSkillLevel;
}
/**
* The maximum bonus level for this skill
* This is when the skills level no longer increases the odds of success
* For example, a value of 25 will mean the success chance no longer grows after skill level 25
*
* @return the maximum bonus from skill level for this skill
*/
public double getMaximumBonusLevelCap() {
return maximumBonusLevelCap;
}
/**
* Gets the XPos used in the formula for success
*
* @return value of x for our success probability graph
*/
@Override
public double getXPos() {
return getSkillLevel();
}
/**
* The maximum odds for this RandomChanceExecution
* For example, if this value is 10, then 10% odds would be the maximum and would be achieved only when xPos equaled the LinearCurvePeak
*
* @return maximum probability odds from 0.00 (no chance of ever happened) to 100.0 (probability can be guaranteed)
*/
@Override
public double getProbabilityCap() {
return probabilityCap;
}
public boolean isLucky() {
return isLucky;
}
public double getResultModifier() {
return resultModifier;
}
}