mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-04-03 02:06:23 +02:00
158 lines
5.4 KiB
Java
158 lines
5.4 KiB
Java
package com.gmail.nossr50.util.random;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.UserManager;
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import org.bukkit.entity.Player;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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public class RandomChanceSkill implements RandomChanceExecution {
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protected final double probabilityCap;
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protected final boolean isLucky;
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protected int skillLevel;
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protected final double resultModifier;
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protected final double maximumBonusLevelCap;
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public RandomChanceSkill(@Nullable Player player, @NotNull SubSkillType subSkillType, double resultModifier) {
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this.probabilityCap = RandomChanceUtil.LINEAR_CURVE_VAR;
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final McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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if (player != null && mcMMOPlayer != null) {
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this.skillLevel = mcMMOPlayer.getSkillLevel(subSkillType.getParentSkill());
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} else {
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this.skillLevel = 0;
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}
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if (player != null)
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isLucky = Permissions.lucky(player, subSkillType.getParentSkill());
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else
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isLucky = false;
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this.resultModifier = resultModifier;
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this.maximumBonusLevelCap = RandomChanceUtil.getMaxBonusLevelCap(subSkillType);
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}
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public RandomChanceSkill(@Nullable Player player, @NotNull SubSkillType subSkillType) {
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this.probabilityCap = RandomChanceUtil.LINEAR_CURVE_VAR;
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final McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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if (player != null && mcMMOPlayer != null) {
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this.skillLevel = mcMMOPlayer.getSkillLevel(subSkillType.getParentSkill());
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} else {
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this.skillLevel = 0;
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}
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if (player != null)
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isLucky = Permissions.lucky(player, subSkillType.getParentSkill());
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else
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isLucky = false;
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this.resultModifier = 1.0D;
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this.maximumBonusLevelCap = RandomChanceUtil.getMaxBonusLevelCap(subSkillType);
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}
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public RandomChanceSkill(@Nullable Player player, @NotNull SubSkillType subSkillType, boolean hasCap) {
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if (hasCap)
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this.probabilityCap = RandomChanceUtil.getMaximumProbability(subSkillType);
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else
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this.probabilityCap = RandomChanceUtil.LINEAR_CURVE_VAR;
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final McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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if (player != null && mcMMOPlayer != null) {
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this.skillLevel = mcMMOPlayer.getSkillLevel(subSkillType.getParentSkill());
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} else {
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this.skillLevel = 0;
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}
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if (player != null)
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isLucky = Permissions.lucky(player, subSkillType.getParentSkill());
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else
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isLucky = false;
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this.resultModifier = 1.0D;
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this.maximumBonusLevelCap = RandomChanceUtil.getMaxBonusLevelCap(subSkillType);
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}
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public RandomChanceSkill(@Nullable Player player, @NotNull SubSkillType subSkillType, boolean hasCap, double resultModifier) {
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if (hasCap)
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this.probabilityCap = RandomChanceUtil.getMaximumProbability(subSkillType);
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else
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this.probabilityCap = RandomChanceUtil.LINEAR_CURVE_VAR;
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final McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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if (player != null && mcMMOPlayer != null) {
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this.skillLevel = mcMMOPlayer.getSkillLevel(subSkillType.getParentSkill());
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} else {
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this.skillLevel = 0;
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}
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if (player != null)
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isLucky = Permissions.lucky(player, subSkillType.getParentSkill());
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else
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isLucky = false;
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this.resultModifier = resultModifier;
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this.maximumBonusLevelCap = RandomChanceUtil.getMaxBonusLevelCap(subSkillType);
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}
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/**
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* Gets the skill level of the player who owns this RandomChanceSkill
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*
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* @return the current skill level relating to this RandomChanceSkill
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*/
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public int getSkillLevel() {
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return skillLevel;
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}
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/**
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* Modify the skill level used for this skill's RNG calculations
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*
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* @param newSkillLevel new skill level
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*/
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public void setSkillLevel(int newSkillLevel) {
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skillLevel = newSkillLevel;
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}
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/**
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* The maximum bonus level for this skill
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* This is when the skills level no longer increases the odds of success
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* For example, a value of 25 will mean the success chance no longer grows after skill level 25
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*
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* @return the maximum bonus from skill level for this skill
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*/
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public double getMaximumBonusLevelCap() {
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return maximumBonusLevelCap;
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}
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/**
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* Gets the XPos used in the formula for success
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*
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* @return value of x for our success probability graph
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*/
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@Override
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public double getXPos() {
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return getSkillLevel();
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}
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/**
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* The maximum odds for this RandomChanceExecution
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* For example, if this value is 10, then 10% odds would be the maximum and would be achieved only when xPos equaled the LinearCurvePeak
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*
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* @return maximum probability odds from 0.00 (no chance of ever happened) to 100.0 (probability can be guaranteed)
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*/
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@Override
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public double getProbabilityCap() {
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return probabilityCap;
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}
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public boolean isLucky() {
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return isLucky;
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}
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public double getResultModifier() {
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return resultModifier;
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}
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}
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