Files
mcMMO/src/main/java/com/gmail/nossr50/skills/woodcutting/WoodcuttingManager.java

483 lines
19 KiB
Java

package com.gmail.nossr50.skills.woodcutting;
import static com.gmail.nossr50.util.ItemUtils.spawnItemsFromCollection;
import static com.gmail.nossr50.util.Misc.getBlockCenter;
import static com.gmail.nossr50.util.skills.RankUtils.hasUnlockedSubskill;
import com.gmail.nossr50.api.FakeBlockBreakEventType;
import com.gmail.nossr50.api.ItemSpawnReason;
import com.gmail.nossr50.config.experience.ExperienceConfig;
import com.gmail.nossr50.datatypes.experience.XPGainReason;
import com.gmail.nossr50.datatypes.experience.XPGainSource;
import com.gmail.nossr50.datatypes.interactions.NotificationType;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.datatypes.skills.SuperAbilityType;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.BlockUtils;
import com.gmail.nossr50.util.EventUtils;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.ProbabilityUtil;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.concurrent.ThreadLocalRandom;
import java.util.function.Predicate;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.BlockState;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerItemDamageEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.Damageable;
import org.bukkit.inventory.meta.ItemMeta;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.VisibleForTesting;
public class WoodcuttingManager extends SkillManager {
public static final String SAPLING = "sapling";
public static final String PROPAGULE = "propagule";
private static final Predicate<ItemStack> IS_SAPLING_OR_PROPAGULE =
p -> p.getType().getKey().getKey().toLowerCase().contains(SAPLING)
|| p.getType().getKey().getKey().toLowerCase().contains(PROPAGULE);
private boolean treeFellerReachedThreshold = false;
private static int treeFellerThreshold;
/**
* The x/y differences to the blocks in a flat cylinder around the center block, which is
* excluded.
*/
private static final int[][] directions = {
new int[]{-2, -1}, new int[]{-2, 0}, new int[]{-2, 1},
new int[]{-1, -2}, new int[]{-1, -1}, new int[]{-1, 0}, new int[]{-1, 1},
new int[]{-1, 2},
new int[]{0, -2}, new int[]{0, -1}, new int[]{0, 1}, new int[]{0, 2},
new int[]{1, -2}, new int[]{1, -1}, new int[]{1, 0}, new int[]{1, 1}, new int[]{1, 2},
new int[]{2, -1}, new int[]{2, 0}, new int[]{2, 1},
};
public WoodcuttingManager(McMMOPlayer mmoPlayer) {
super(mmoPlayer, PrimarySkillType.WOODCUTTING);
treeFellerThreshold = mcMMO.p.getGeneralConfig().getTreeFellerThreshold();
}
public boolean canUseLeafBlower(ItemStack heldItem) {
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_LEAF_BLOWER)
&& hasUnlockedSubskill(getPlayer(), SubSkillType.WOODCUTTING_LEAF_BLOWER)
&& ItemUtils.isAxe(heldItem);
}
public boolean canUseTreeFeller(ItemStack heldItem) {
return mmoPlayer.getAbilityMode(SuperAbilityType.TREE_FELLER)
&& ItemUtils.isAxe(heldItem);
}
private boolean checkHarvestLumberActivation(Material material) {
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
&& RankUtils.hasReachedRank(1, getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
&& ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.WOODCUTTING_HARVEST_LUMBER,
mmoPlayer)
&& mcMMO.p.getGeneralConfig()
.getDoubleDropsEnabled(PrimarySkillType.WOODCUTTING, material);
}
private boolean checkCleanCutsActivation(Material material) {
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
&& RankUtils.hasReachedRank(1, getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
&& ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.WOODCUTTING_CLEAN_CUTS,
mmoPlayer)
&& mcMMO.p.getGeneralConfig()
.getDoubleDropsEnabled(PrimarySkillType.WOODCUTTING, material);
}
/**
* Processes bonus drops for a block
*
* @param blockState Block being broken
*/
@Deprecated(forRemoval = true, since = "2.2.024")
public void processBonusDropCheck(@NotNull BlockState blockState) {
processBonusDropCheck(blockState.getBlock());
}
public void processBonusDropCheck(@NotNull Block block) {
//TODO: Why isn't this using the item drop event? Potentially because of Tree Feller? This should be adjusted either way.
if (mcMMO.p.getGeneralConfig()
.getDoubleDropsEnabled(PrimarySkillType.WOODCUTTING, block.getType())) {
//Mastery enabled for player
if (Permissions.canUseSubSkill(getPlayer(), SubSkillType.WOODCUTTING_CLEAN_CUTS)) {
if (checkCleanCutsActivation(block.getType())) {
//Triple drops
spawnHarvestLumberBonusDrops(block);
spawnHarvestLumberBonusDrops(block);
} else {
//Harvest Lumber Check
if (checkHarvestLumberActivation(block.getType())) {
spawnHarvestLumberBonusDrops(block);
}
}
//No Mastery (no Clean Cuts)
} else if (Permissions.canUseSubSkill(getPlayer(),
SubSkillType.WOODCUTTING_HARVEST_LUMBER)) {
if (checkHarvestLumberActivation(block.getType())) {
spawnHarvestLumberBonusDrops(block);
}
}
}
}
@Deprecated(forRemoval = true, since = "2.2.024")
public void processWoodcuttingBlockXP(@NotNull BlockState blockState) {
processWoodcuttingBlockXP(blockState.getBlock());
}
public void processWoodcuttingBlockXP(@NotNull Block block) {
if (mcMMO.getUserBlockTracker().isIneligible(block)) {
return;
}
int xp = getExperienceFromLog(block);
applyXpGain(xp, XPGainReason.PVE, XPGainSource.SELF);
}
/**
* Begins Tree Feller
*
* @param startingBlock The first startingBlock broken
*/
public void processTreeFeller(Block startingBlock) {
final Player player = getPlayer();
Set<Block> treeFellerBlocks = new HashSet<>();
treeFellerReachedThreshold = false;
processTree(startingBlock, treeFellerBlocks);
// If the tool can't sustain the durability loss
if (!handleDurabilityLoss(treeFellerBlocks, player.getInventory().getItemInMainHand(),
player)) {
NotificationManager.sendPlayerInformation(player,
NotificationType.SUBSKILL_MESSAGE_FAILED,
"Woodcutting.Skills.TreeFeller.Splinter");
double health = player.getHealth();
if (health > 1) {
int dmg = Misc.getRandom().nextInt((int) (health - 1));
CombatUtils.safeDealDamage(player, dmg);
}
return;
}
dropTreeFellerLootFromBlocks(treeFellerBlocks);
treeFellerReachedThreshold = false; // Reset the value after we're done with Tree Feller each time.
}
/**
* Process the tree feller ability.
* <p>
* Algorithm: An int[][] of X/Z directions is created on static class initialization,
* representing a cylinder with radius of about 2 - the (0,0) center and all (+-2, +-2) corners
* are omitted.
* <p>
* processTreeFellerTargetBlock() returns a boolean, which is used for the sole purpose of
* switching between these two behaviors:
* <p>
* (Call blockState "this log" for the below explanation.)
* <p>
* [A] There is another log above this log (TRUNK) Only the flat cylinder in the directions
* array is searched. [B] There is not another log above this log (BRANCH AND TOP) The cylinder
* in the directions array is extended up and down by 1 block in the Y-axis, and the block below
* this log is checked as well. Due to the fact that the directions array will catch all blocks
* on a red mushroom, the special method for it is eliminated.
* <p>
* This algorithm has been shown to achieve a performance of 2-5 milliseconds on regular trees
* and 10-15 milliseconds on jungle trees once the JIT has optimized the function (use the
* ability about 4 times before taking measurements).
*/
@VisibleForTesting
void processTree(Block block, Set<Block> treeFellerBlocks) {
Collection<Block> futureCenterBlocks = new ArrayList<>();
// Check the block up and take different behavior (smaller search) if it's a log
if (processTreeFellerTargetBlock(block.getRelative(BlockFace.UP), futureCenterBlocks,
treeFellerBlocks)) {
for (int[] dir : directions) {
if (treeFellerReachedThreshold) {
return;
}
processTreeFellerTargetBlock(block.getRelative(dir[0], 0, dir[1]),
futureCenterBlocks, treeFellerBlocks);
}
} else {
// Cover DOWN
processTreeFellerTargetBlock(block.getRelative(BlockFace.DOWN), futureCenterBlocks,
treeFellerBlocks);
// Search in a cube
for (int y = -1; y <= 1; y++) {
for (int[] dir : directions) {
if (treeFellerReachedThreshold) {
return;
}
processTreeFellerTargetBlock(block.getRelative(dir[0], y, dir[1]),
futureCenterBlocks, treeFellerBlocks);
}
}
}
// Recursive call for each log found
for (Block futureCenterBlock : futureCenterBlocks) {
if (treeFellerReachedThreshold) {
return;
}
processTree(futureCenterBlock, treeFellerBlocks);
}
}
/**
* Handles the durability loss
*
* @param treeFellerBlocks List of blocks to be removed
* @param inHand tool being used
* @param player the player holding the item
* @return True if the tool can sustain the durability loss
*/
private static boolean handleDurabilityLoss(@NotNull Set<Block> treeFellerBlocks,
@NotNull ItemStack inHand, @NotNull Player player) {
//Treat the NBT tag for unbreakable and the durability enchant differently
ItemMeta meta = inHand.getItemMeta();
if (meta != null && meta.isUnbreakable()) {
return true;
}
int durabilityLoss = 0;
Material type = inHand.getType();
for (Block block : treeFellerBlocks) {
if (BlockUtils.hasWoodcuttingXP(block)) {
durabilityLoss += mcMMO.p.getGeneralConfig().getAbilityToolDamage();
}
}
// Call PlayerItemDamageEvent first to make sure it's not cancelled
//TODO: Put this event stuff in handleDurabilityChange
final PlayerItemDamageEvent event = new PlayerItemDamageEvent(player, inHand,
durabilityLoss);
Bukkit.getPluginManager().callEvent(event);
if (event.isCancelled()) {
return true;
}
SkillUtils.handleDurabilityChange(inHand, durabilityLoss);
int durability = meta instanceof Damageable ? ((Damageable) meta).getDamage() : 0;
return (durability < (mcMMO.getRepairableManager().isRepairable(type)
? mcMMO.getRepairableManager().getRepairable(type).getMaximumDurability()
: type.getMaxDurability()));
}
/**
* Handle a block addition to the list of blocks to be removed and to the list of blocks used
* for future recursive calls of 'processTree()'
*
* @param block Block to be added
* @param futureCenterBlocks List of blocks that will be used to call 'processTree()'
* @param treeFellerBlocks List of blocks to be removed
* @return true if and only if the given block was a Log not already in treeFellerBlocks.
*/
private boolean processTreeFellerTargetBlock(@NotNull Block block,
@NotNull Collection<Block> futureCenterBlocks,
@NotNull Collection<Block> treeFellerBlocks) {
if (treeFellerBlocks.contains(block) || mcMMO.getUserBlockTracker().isIneligible(block)) {
return false;
}
if (BlockUtils.hasWoodcuttingXP(block)) {
treeFellerBlocks.add(block);
futureCenterBlocks.add(block);
if (treeFellerBlocks.size() >= treeFellerThreshold) {
treeFellerReachedThreshold = true;
}
return true;
} else if (BlockUtils.isNonWoodPartOfTree(block)) {
treeFellerBlocks.add(block);
if (treeFellerBlocks.size() >= treeFellerThreshold) {
treeFellerReachedThreshold = true;
}
return false;
}
return false;
}
/**
* Handles the dropping of blocks
*
* @param treeFellerBlocks List of blocks to be dropped
*/
private void dropTreeFellerLootFromBlocks(@NotNull Set<Block> treeFellerBlocks) {
Player player = getPlayer();
int xp = 0;
int processedLogCount = 0;
ItemStack itemStack = player.getInventory().getItemInMainHand();
for (Block block : treeFellerBlocks) {
int beforeXP = xp;
if (!EventUtils.simulateBlockBreak(block, player,
FakeBlockBreakEventType.TREE_FELLER)) {
continue;
}
/*
* Handle Drops & XP
*/
if (BlockUtils.hasWoodcuttingXP(block)) {
//Add XP
xp += processTreeFellerXPGains(block, processedLogCount);
//Drop displaced block
spawnItemsFromCollection(player, getBlockCenter(block),
block.getDrops(itemStack), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);
//Bonus Drops / Harvest lumber checks
processBonusDropCheck(block);
} else if (BlockUtils.isNonWoodPartOfTree(block)) {
// 75% of the time do not drop leaf blocks
if (ThreadLocalRandom.current().nextInt(100) > 75) {
spawnItemsFromCollection(player,
getBlockCenter(block),
block.getDrops(itemStack),
ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);
} else if (hasUnlockedSubskill(player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
// if KnockOnWood is unlocked, then drop any saplings from the remaining blocks
ItemUtils.spawnItemsConditionally(block.getDrops(itemStack),
IS_SAPLING_OR_PROPAGULE,
ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK,
getBlockCenter(block),
// only spawn saplings
player
);
}
//Drop displaced non-woodcutting XP blocks
if (hasUnlockedSubskill(player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
if (RankUtils.hasReachedRank(2, player,
SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
if (mcMMO.p.getAdvancedConfig().isKnockOnWoodXPOrbEnabled()) {
if (ProbabilityUtil.isStaticSkillRNGSuccessful(
PrimarySkillType.WOODCUTTING, mmoPlayer, 10)) {
int randOrbCount = Math.max(1, Misc.getRandom().nextInt(100));
Misc.spawnExperienceOrb(block.getLocation(), randOrbCount);
}
}
}
}
}
block.setType(Material.AIR);
//Update only when XP changes
processedLogCount = updateProcessedLogCount(xp, processedLogCount, beforeXP);
}
applyXpGain(xp, XPGainReason.PVE, XPGainSource.SELF);
}
private int updateProcessedLogCount(int xp, int processedLogCount, int beforeXP) {
if (beforeXP != xp) {
processedLogCount += 1;
}
return processedLogCount;
}
/**
* Retrieves the experience reward from logging via Tree Feller Experience is reduced per log
* processed so far Experience is only reduced if the config option to reduce Tree Feller XP is
* set Experience per log will not fall below 1 unless the experience for that log is set to 0
* in the config
*
* @param block Log being broken
* @param woodCount how many logs have given out XP for this tree feller so far
* @return Amount of experience
*/
private static int processTreeFellerXPGains(Block block, int woodCount) {
if (mcMMO.getUserBlockTracker().isIneligible(block)) {
return 0;
}
int rawXP = ExperienceConfig.getInstance()
.getXp(PrimarySkillType.WOODCUTTING, block.getType());
if (rawXP <= 0) {
return 0;
}
if (ExperienceConfig.getInstance().isTreeFellerXPReduced()) {
int reducedXP = rawXP - (woodCount * 5);
rawXP = Math.max(1, reducedXP);
return rawXP;
} else {
return ExperienceConfig.getInstance()
.getXp(PrimarySkillType.WOODCUTTING, block.getType());
}
}
/**
* Retrieves the experience reward from a log
*
* @param blockState Log being broken
* @return Amount of experience
*/
@Deprecated(forRemoval = true, since = "2.2.024")
protected static int getExperienceFromLog(BlockState blockState) {
return getExperienceFromLog(blockState.getBlock());
}
/**
* Retrieves the experience reward from a log
*
* @param block Log being broken
* @return Amount of experience
*/
protected static int getExperienceFromLog(Block block) {
return ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, block.getType());
}
/**
* Spawns harvest lumber bonus drops
*
* @param blockState Block being broken
*/
@Deprecated(forRemoval = true, since = "2.2.024")
void spawnHarvestLumberBonusDrops(@NotNull BlockState blockState) {
spawnHarvestLumberBonusDrops(blockState.getBlock());
}
void spawnHarvestLumberBonusDrops(@NotNull Block block) {
spawnItemsFromCollection(
getPlayer(),
getBlockCenter(block),
block.getDrops(getPlayer().getInventory().getItemInMainHand()),
ItemSpawnReason.BONUS_DROPS);
}
}