mirror of
https://github.com/mcMMO-Dev/mcMMO.git
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483 lines
19 KiB
Java
483 lines
19 KiB
Java
package com.gmail.nossr50.skills.woodcutting;
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import static com.gmail.nossr50.util.ItemUtils.spawnItemsFromCollection;
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import static com.gmail.nossr50.util.Misc.getBlockCenter;
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import static com.gmail.nossr50.util.skills.RankUtils.hasUnlockedSubskill;
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import com.gmail.nossr50.api.FakeBlockBreakEventType;
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import com.gmail.nossr50.api.ItemSpawnReason;
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import com.gmail.nossr50.config.experience.ExperienceConfig;
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import com.gmail.nossr50.datatypes.experience.XPGainReason;
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import com.gmail.nossr50.datatypes.experience.XPGainSource;
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import com.gmail.nossr50.datatypes.interactions.NotificationType;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.datatypes.skills.SuperAbilityType;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.util.BlockUtils;
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import com.gmail.nossr50.util.EventUtils;
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import com.gmail.nossr50.util.ItemUtils;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.random.ProbabilityUtil;
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import com.gmail.nossr50.util.skills.CombatUtils;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import java.util.concurrent.ThreadLocalRandom;
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import java.util.function.Predicate;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.BlockState;
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import org.bukkit.entity.Player;
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import org.bukkit.event.player.PlayerItemDamageEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.Damageable;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.VisibleForTesting;
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public class WoodcuttingManager extends SkillManager {
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public static final String SAPLING = "sapling";
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public static final String PROPAGULE = "propagule";
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private static final Predicate<ItemStack> IS_SAPLING_OR_PROPAGULE =
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p -> p.getType().getKey().getKey().toLowerCase().contains(SAPLING)
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|| p.getType().getKey().getKey().toLowerCase().contains(PROPAGULE);
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private boolean treeFellerReachedThreshold = false;
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private static int treeFellerThreshold;
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/**
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* The x/y differences to the blocks in a flat cylinder around the center block, which is
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* excluded.
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*/
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private static final int[][] directions = {
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new int[]{-2, -1}, new int[]{-2, 0}, new int[]{-2, 1},
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new int[]{-1, -2}, new int[]{-1, -1}, new int[]{-1, 0}, new int[]{-1, 1},
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new int[]{-1, 2},
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new int[]{0, -2}, new int[]{0, -1}, new int[]{0, 1}, new int[]{0, 2},
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new int[]{1, -2}, new int[]{1, -1}, new int[]{1, 0}, new int[]{1, 1}, new int[]{1, 2},
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new int[]{2, -1}, new int[]{2, 0}, new int[]{2, 1},
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};
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public WoodcuttingManager(McMMOPlayer mmoPlayer) {
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super(mmoPlayer, PrimarySkillType.WOODCUTTING);
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treeFellerThreshold = mcMMO.p.getGeneralConfig().getTreeFellerThreshold();
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}
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public boolean canUseLeafBlower(ItemStack heldItem) {
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return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_LEAF_BLOWER)
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&& hasUnlockedSubskill(getPlayer(), SubSkillType.WOODCUTTING_LEAF_BLOWER)
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&& ItemUtils.isAxe(heldItem);
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}
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public boolean canUseTreeFeller(ItemStack heldItem) {
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return mmoPlayer.getAbilityMode(SuperAbilityType.TREE_FELLER)
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&& ItemUtils.isAxe(heldItem);
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}
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private boolean checkHarvestLumberActivation(Material material) {
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return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
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&& RankUtils.hasReachedRank(1, getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
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&& ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.WOODCUTTING_HARVEST_LUMBER,
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mmoPlayer)
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&& mcMMO.p.getGeneralConfig()
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.getDoubleDropsEnabled(PrimarySkillType.WOODCUTTING, material);
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}
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private boolean checkCleanCutsActivation(Material material) {
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return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
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&& RankUtils.hasReachedRank(1, getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
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&& ProbabilityUtil.isSkillRNGSuccessful(SubSkillType.WOODCUTTING_CLEAN_CUTS,
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mmoPlayer)
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&& mcMMO.p.getGeneralConfig()
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.getDoubleDropsEnabled(PrimarySkillType.WOODCUTTING, material);
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}
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/**
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* Processes bonus drops for a block
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*
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* @param blockState Block being broken
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*/
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@Deprecated(forRemoval = true, since = "2.2.024")
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public void processBonusDropCheck(@NotNull BlockState blockState) {
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processBonusDropCheck(blockState.getBlock());
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}
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public void processBonusDropCheck(@NotNull Block block) {
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//TODO: Why isn't this using the item drop event? Potentially because of Tree Feller? This should be adjusted either way.
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if (mcMMO.p.getGeneralConfig()
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.getDoubleDropsEnabled(PrimarySkillType.WOODCUTTING, block.getType())) {
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//Mastery enabled for player
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if (Permissions.canUseSubSkill(getPlayer(), SubSkillType.WOODCUTTING_CLEAN_CUTS)) {
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if (checkCleanCutsActivation(block.getType())) {
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//Triple drops
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spawnHarvestLumberBonusDrops(block);
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spawnHarvestLumberBonusDrops(block);
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} else {
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//Harvest Lumber Check
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if (checkHarvestLumberActivation(block.getType())) {
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spawnHarvestLumberBonusDrops(block);
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}
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}
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//No Mastery (no Clean Cuts)
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} else if (Permissions.canUseSubSkill(getPlayer(),
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SubSkillType.WOODCUTTING_HARVEST_LUMBER)) {
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if (checkHarvestLumberActivation(block.getType())) {
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spawnHarvestLumberBonusDrops(block);
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}
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}
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}
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}
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@Deprecated(forRemoval = true, since = "2.2.024")
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public void processWoodcuttingBlockXP(@NotNull BlockState blockState) {
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processWoodcuttingBlockXP(blockState.getBlock());
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}
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public void processWoodcuttingBlockXP(@NotNull Block block) {
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if (mcMMO.getUserBlockTracker().isIneligible(block)) {
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return;
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}
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int xp = getExperienceFromLog(block);
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applyXpGain(xp, XPGainReason.PVE, XPGainSource.SELF);
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}
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/**
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* Begins Tree Feller
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*
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* @param startingBlock The first startingBlock broken
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*/
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public void processTreeFeller(Block startingBlock) {
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final Player player = getPlayer();
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Set<Block> treeFellerBlocks = new HashSet<>();
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treeFellerReachedThreshold = false;
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processTree(startingBlock, treeFellerBlocks);
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// If the tool can't sustain the durability loss
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if (!handleDurabilityLoss(treeFellerBlocks, player.getInventory().getItemInMainHand(),
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player)) {
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NotificationManager.sendPlayerInformation(player,
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NotificationType.SUBSKILL_MESSAGE_FAILED,
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"Woodcutting.Skills.TreeFeller.Splinter");
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double health = player.getHealth();
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if (health > 1) {
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int dmg = Misc.getRandom().nextInt((int) (health - 1));
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CombatUtils.safeDealDamage(player, dmg);
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}
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return;
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}
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dropTreeFellerLootFromBlocks(treeFellerBlocks);
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treeFellerReachedThreshold = false; // Reset the value after we're done with Tree Feller each time.
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}
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/**
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* Process the tree feller ability.
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* <p>
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* Algorithm: An int[][] of X/Z directions is created on static class initialization,
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* representing a cylinder with radius of about 2 - the (0,0) center and all (+-2, +-2) corners
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* are omitted.
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* <p>
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* processTreeFellerTargetBlock() returns a boolean, which is used for the sole purpose of
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* switching between these two behaviors:
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* <p>
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* (Call blockState "this log" for the below explanation.)
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* <p>
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* [A] There is another log above this log (TRUNK) Only the flat cylinder in the directions
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* array is searched. [B] There is not another log above this log (BRANCH AND TOP) The cylinder
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* in the directions array is extended up and down by 1 block in the Y-axis, and the block below
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* this log is checked as well. Due to the fact that the directions array will catch all blocks
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* on a red mushroom, the special method for it is eliminated.
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* <p>
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* This algorithm has been shown to achieve a performance of 2-5 milliseconds on regular trees
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* and 10-15 milliseconds on jungle trees once the JIT has optimized the function (use the
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* ability about 4 times before taking measurements).
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*/
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@VisibleForTesting
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void processTree(Block block, Set<Block> treeFellerBlocks) {
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Collection<Block> futureCenterBlocks = new ArrayList<>();
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// Check the block up and take different behavior (smaller search) if it's a log
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if (processTreeFellerTargetBlock(block.getRelative(BlockFace.UP), futureCenterBlocks,
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treeFellerBlocks)) {
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for (int[] dir : directions) {
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if (treeFellerReachedThreshold) {
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return;
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}
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processTreeFellerTargetBlock(block.getRelative(dir[0], 0, dir[1]),
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futureCenterBlocks, treeFellerBlocks);
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}
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} else {
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// Cover DOWN
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processTreeFellerTargetBlock(block.getRelative(BlockFace.DOWN), futureCenterBlocks,
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treeFellerBlocks);
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// Search in a cube
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for (int y = -1; y <= 1; y++) {
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for (int[] dir : directions) {
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if (treeFellerReachedThreshold) {
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return;
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}
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processTreeFellerTargetBlock(block.getRelative(dir[0], y, dir[1]),
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futureCenterBlocks, treeFellerBlocks);
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}
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}
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}
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// Recursive call for each log found
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for (Block futureCenterBlock : futureCenterBlocks) {
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if (treeFellerReachedThreshold) {
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return;
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}
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processTree(futureCenterBlock, treeFellerBlocks);
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}
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}
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/**
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* Handles the durability loss
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*
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* @param treeFellerBlocks List of blocks to be removed
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* @param inHand tool being used
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* @param player the player holding the item
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* @return True if the tool can sustain the durability loss
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*/
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private static boolean handleDurabilityLoss(@NotNull Set<Block> treeFellerBlocks,
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@NotNull ItemStack inHand, @NotNull Player player) {
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//Treat the NBT tag for unbreakable and the durability enchant differently
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ItemMeta meta = inHand.getItemMeta();
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if (meta != null && meta.isUnbreakable()) {
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return true;
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}
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int durabilityLoss = 0;
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Material type = inHand.getType();
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for (Block block : treeFellerBlocks) {
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if (BlockUtils.hasWoodcuttingXP(block)) {
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durabilityLoss += mcMMO.p.getGeneralConfig().getAbilityToolDamage();
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}
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}
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// Call PlayerItemDamageEvent first to make sure it's not cancelled
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//TODO: Put this event stuff in handleDurabilityChange
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final PlayerItemDamageEvent event = new PlayerItemDamageEvent(player, inHand,
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durabilityLoss);
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Bukkit.getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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return true;
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}
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SkillUtils.handleDurabilityChange(inHand, durabilityLoss);
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int durability = meta instanceof Damageable ? ((Damageable) meta).getDamage() : 0;
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return (durability < (mcMMO.getRepairableManager().isRepairable(type)
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? mcMMO.getRepairableManager().getRepairable(type).getMaximumDurability()
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: type.getMaxDurability()));
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}
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/**
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* Handle a block addition to the list of blocks to be removed and to the list of blocks used
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* for future recursive calls of 'processTree()'
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*
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* @param block Block to be added
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* @param futureCenterBlocks List of blocks that will be used to call 'processTree()'
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* @param treeFellerBlocks List of blocks to be removed
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* @return true if and only if the given block was a Log not already in treeFellerBlocks.
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*/
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private boolean processTreeFellerTargetBlock(@NotNull Block block,
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@NotNull Collection<Block> futureCenterBlocks,
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@NotNull Collection<Block> treeFellerBlocks) {
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if (treeFellerBlocks.contains(block) || mcMMO.getUserBlockTracker().isIneligible(block)) {
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return false;
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}
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if (BlockUtils.hasWoodcuttingXP(block)) {
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treeFellerBlocks.add(block);
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futureCenterBlocks.add(block);
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if (treeFellerBlocks.size() >= treeFellerThreshold) {
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treeFellerReachedThreshold = true;
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}
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return true;
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} else if (BlockUtils.isNonWoodPartOfTree(block)) {
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treeFellerBlocks.add(block);
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if (treeFellerBlocks.size() >= treeFellerThreshold) {
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treeFellerReachedThreshold = true;
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}
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return false;
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}
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return false;
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}
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/**
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* Handles the dropping of blocks
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*
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* @param treeFellerBlocks List of blocks to be dropped
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*/
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private void dropTreeFellerLootFromBlocks(@NotNull Set<Block> treeFellerBlocks) {
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Player player = getPlayer();
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int xp = 0;
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int processedLogCount = 0;
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ItemStack itemStack = player.getInventory().getItemInMainHand();
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for (Block block : treeFellerBlocks) {
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int beforeXP = xp;
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if (!EventUtils.simulateBlockBreak(block, player,
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FakeBlockBreakEventType.TREE_FELLER)) {
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continue;
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}
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/*
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* Handle Drops & XP
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*/
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if (BlockUtils.hasWoodcuttingXP(block)) {
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//Add XP
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xp += processTreeFellerXPGains(block, processedLogCount);
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//Drop displaced block
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spawnItemsFromCollection(player, getBlockCenter(block),
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block.getDrops(itemStack), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);
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//Bonus Drops / Harvest lumber checks
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processBonusDropCheck(block);
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} else if (BlockUtils.isNonWoodPartOfTree(block)) {
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// 75% of the time do not drop leaf blocks
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if (ThreadLocalRandom.current().nextInt(100) > 75) {
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spawnItemsFromCollection(player,
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getBlockCenter(block),
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block.getDrops(itemStack),
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ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);
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} else if (hasUnlockedSubskill(player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
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// if KnockOnWood is unlocked, then drop any saplings from the remaining blocks
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ItemUtils.spawnItemsConditionally(block.getDrops(itemStack),
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IS_SAPLING_OR_PROPAGULE,
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ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK,
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getBlockCenter(block),
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// only spawn saplings
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player
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);
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}
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//Drop displaced non-woodcutting XP blocks
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if (hasUnlockedSubskill(player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
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if (RankUtils.hasReachedRank(2, player,
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SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
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if (mcMMO.p.getAdvancedConfig().isKnockOnWoodXPOrbEnabled()) {
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if (ProbabilityUtil.isStaticSkillRNGSuccessful(
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PrimarySkillType.WOODCUTTING, mmoPlayer, 10)) {
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int randOrbCount = Math.max(1, Misc.getRandom().nextInt(100));
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Misc.spawnExperienceOrb(block.getLocation(), randOrbCount);
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}
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}
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}
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}
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}
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block.setType(Material.AIR);
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//Update only when XP changes
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processedLogCount = updateProcessedLogCount(xp, processedLogCount, beforeXP);
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}
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applyXpGain(xp, XPGainReason.PVE, XPGainSource.SELF);
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}
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private int updateProcessedLogCount(int xp, int processedLogCount, int beforeXP) {
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if (beforeXP != xp) {
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processedLogCount += 1;
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}
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return processedLogCount;
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}
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/**
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* Retrieves the experience reward from logging via Tree Feller Experience is reduced per log
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* processed so far Experience is only reduced if the config option to reduce Tree Feller XP is
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* set Experience per log will not fall below 1 unless the experience for that log is set to 0
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* in the config
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*
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* @param block Log being broken
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* @param woodCount how many logs have given out XP for this tree feller so far
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* @return Amount of experience
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*/
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private static int processTreeFellerXPGains(Block block, int woodCount) {
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if (mcMMO.getUserBlockTracker().isIneligible(block)) {
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return 0;
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}
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int rawXP = ExperienceConfig.getInstance()
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.getXp(PrimarySkillType.WOODCUTTING, block.getType());
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if (rawXP <= 0) {
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return 0;
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}
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if (ExperienceConfig.getInstance().isTreeFellerXPReduced()) {
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int reducedXP = rawXP - (woodCount * 5);
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rawXP = Math.max(1, reducedXP);
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return rawXP;
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} else {
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return ExperienceConfig.getInstance()
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.getXp(PrimarySkillType.WOODCUTTING, block.getType());
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}
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}
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/**
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* Retrieves the experience reward from a log
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*
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* @param blockState Log being broken
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* @return Amount of experience
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*/
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@Deprecated(forRemoval = true, since = "2.2.024")
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protected static int getExperienceFromLog(BlockState blockState) {
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return getExperienceFromLog(blockState.getBlock());
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}
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/**
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* Retrieves the experience reward from a log
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*
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* @param block Log being broken
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* @return Amount of experience
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*/
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protected static int getExperienceFromLog(Block block) {
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return ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, block.getType());
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}
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/**
|
|
* Spawns harvest lumber bonus drops
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|
*
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|
* @param blockState Block being broken
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|
*/
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|
@Deprecated(forRemoval = true, since = "2.2.024")
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|
void spawnHarvestLumberBonusDrops(@NotNull BlockState blockState) {
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|
spawnHarvestLumberBonusDrops(blockState.getBlock());
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|
}
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|
|
|
void spawnHarvestLumberBonusDrops(@NotNull Block block) {
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|
spawnItemsFromCollection(
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|
getPlayer(),
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|
getBlockCenter(block),
|
|
block.getDrops(getPlayer().getInventory().getItemInMainHand()),
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|
ItemSpawnReason.BONUS_DROPS);
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|
}
|
|
}
|